Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

Legendary Creature — Human Advisor

White spells you play cost less to play.

Blue spells you play cost less to play.

Spells your opponents play cost more to play.

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Trade

Have (0)
Want (3) Ancit2002 , Nurarihyon , vaelroth

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Dissension (DIS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Grand Arbiter Augustin IV occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

WU (Azorius): 1.43%

Grand Arbiter Augustin IV Discussion

SkylordAleksander on Taigam, Pillow Fort Master

1 month ago

These are some to think about but pricy: Monastery Mentor Grand Arbiter Augustin IV

These are two early game plays that would be STRONG: Primal Amulet  Flip Baral, Chief of Compliance

This is a really good second extra turn spell Nexus of Fate

GeminiSpartanX on Pattern Recognition #141 - Voltron

1 month ago

Tzefick- I agree that green should have maybe edged out red, but I disagree about UW not having as many good voltron commanders. One of my favorite decks is my Bruna, Light of Alabaster voltron deck. Geist of Saint Traft like what was mentioned in the article is also good, Brago, King Eternal also has some good synergy with permanents that buff creatures upon ETB, and even Grand Arbiter Augustin IV can be used in a voltron build that reduces the cost for UW enchantments and equipments.

Profet93 on LGS has a Problem Player...what ...

3 months ago

Rabid_Wombat

First and foremost, everyone above me made amazing points, particullarly timmmy and glee. You have a couple options....

  1. Build a specific deck to counter his deck. The best way to beat stax is to either play it yourself or just have a bunch of removal to destroy his pieces. Or just kill/take his commander, but like a user above me said, the stax pieces would still be there. This would be the preffered option.
  2. Add more enchantment/artifact removal and interaction in general. Making your deck lower to the ground and more efficient is always a good thing. This is just a good thing to do in general.
  3. Convince the table to gang up on him. I was playing a 3 man pod, all mono red, but one opponent used constant MLD, which I'm ok with (even though the previous game with a different commander he did MLD) but the other opponent really hated it (obviously), so and opponent #2 ganged up on opponent #1. We still lost because was able to acrue too much value, but in a 4 man pod it's a lot easier to gang up.
  4. The most polite and civil thing to do is just be honest about how you feel. Tell "bob" (gonna call him bob) that you don't want to play against a non-legendary commander deck and that while some people are ok with it, that you are not (try to make sure the table is with you on this one). But honestly, after seeing some stax builds, what you described seems very easy to deal with. It can be annoying as hell for sure, but relative to having to deal with a a T2, or even worse... T1 Grand Arbiter Augustin IV , it is quite tame. Because if I were in Bob's position, that's what I would do if they didn't want me to use that commander. It's really just about communicating your needs/wants/goals/expectations of the game prior to doing so.

I have had a dude get SALTY AF whenever you would attack him or target him. He made the game horrible, so much so he would hold grudges against people and use laughter as a way to justify his beliefs (him feeling wrongfully targetted). At first I thought he was just a rude crybaby to me, but after a few discussions, I realized the entire LGS agreed with me. So much so the owner had to have a discussion with him. I would talk to other members of your LGS and get their opinion on it. If HE is toxic enough as a person to the point where people don't want to come to the store, then the owner would definitely get involved.

Last_Laugh on Isochron Scepter + Narset's Reversal ...

4 months ago

I'm wanting to build a deck that gets to cast Teferi's Protection every turn via Narset's Reversal imprinted on Isochron Scepter .

I'm curious what Commander do you think would have the easiest (and most consistent) time accomplishing that?

What Sort of build?

I'm torn between Grand Arbiter Augustin IV , Zur the Enchanter , and I've contemplated adding red but I'm not sure who to run... Narset, Enlightened Master maybe? I consider red for things like Price of Glory / Defense Grid to help protect me on my turn between between Teferi's Protections. I also like a (s)tax/pillowfort approach.

oo7x7oo on Elsha's Flashy Show

4 months ago

What other creatures are worth of including? Ones I thought about using was Grand Arbiter Augustin IV but didn't fit the theme, and Dockside Extortionist but didn't make into the cut. I don't like the Proteus Staff build, but rather I like to have more control and versatile line of plays. Mycosynth Lattice really isn't a good card in cEDH but this deck can afford to run it, which I felt was interesting enough to include

polydeuces17 on Oloro, Weaponized Life Gain

4 months ago

Drop phyrexian arena, it's too slow. What's your budget like, and how competitive are you looking to make the deck? Demonic Tutor instead of diabolic if you've the funds, maybe keep both. Diabolic Revelation is a really nice search card too. How fast you want the deck, some proliferation cards to get that Sorin up quickly, Contentious Plan , Tezzeret's Gambit ... Some of the Ajanis have nice Ults too, with lower costs to hit the board. Looks a little to me like you're trying to do too many different things with the deck at once, Stax, life gain, control, tokens, draws etc. If you want to combo out, switch a bunch of those creatures for more control/search cards. Soul warden/soul attendant is alright, not a real good fit for the deck, since you already gain 2 life per turn off of oloro, being like 16 if you have three of your double life gains.. you could fit something better. Get rid of that blood baron, you definitely need more artifact/enchantment control... Not sure what your play group is like but there are some nice ones that gain you 4 life to trigger your angelic accord... I would maybe think of more Stax style cards, Propaganda perhaps, Grand Arbiter Augustin IV thinking of Teysa, Envoy of Ghosts and Karlov of the Ghost Council will be more useful than a lot of those creatures and also allow you to have fewer while keeping control on board, maybe add a Dovin's Veto Time Wipe Supreme Verdict if you rather only hit opponents creatures, In Garruk's Wake perhaps Mass Calcify I could go on and on, but yeah kind of depends on how competitive you want to be I suppose..

Tzefick on White's issues in Commander

5 months ago

Ok, so this thread kinda blew up more than I expected, so forgive me for the monster text.

To avoid a massive wall of text, I will divide my responses in spoiler blocks to ease the view.


TypicalTimmy and life-variant card draw power Show

Berryjon, considering other format Show

White's resource denial Show

Other remarks Show

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