Godo, Bandit Warlord

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

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Latest Decks as Commander

Godo, Bandit Warlord Discussion

Hi_diddly_ho_neighbor on Equipement deck

2 months ago

Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:

1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards

2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).

3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.

4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?

4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.

With those ideas in mind, here are some voltron options that I like:

Azorius:

Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)

Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.

Boros:

Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.

Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.

Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.

Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.

Rakdos:

Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).

3+ colors:

Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.

Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.

Mono white:

Halvar, God of Battle  Flip: Can freely equip himself and has double strike to kill people off quickly. No evasion or inherent protection is rough though.

Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.

Mono green:

Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.

Mono red:

Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.

Gideon2059 on Budget Godo

5 months ago

zaneanderman so the big issue with Godo, Bandit Warlord on this type of budget is explosivity. We are lacking extreme mana production in early turns meaning pushing out a a turn 2 or 3 win is very reliant on a Treasonous Ogre . We also lack adequate interaction at this budget. We have to have a backup plan which includes Neheb, Dreadhorde Champion and extra combat steps using his mana production and Underworld Breach to go infinite. It is a Godo backup when Godo gets to expensive. Twinflame with Dualcaster Mage is infinite hasty 2/2's.

Commander_JAR on Best Commanders in EDH [Tier List]

5 months ago

I have been working on a Godo, Bandit Warlord deck and ran into a technicality that basically says Godo's Helm combo does NOT result in infinite creatures attacking, but does result infinite combat steps (Godo is not a Samurai...and only first time attacks result in untaps).

I was wondering if you guys are aware of this technicality because I message a mtg judge who forgot Godo is not a samurai. So as long as you don't run into an infinite wall...you are hitting an exposed opponent with 6 damage on infinite combat steps.

TriusMalarky on State of Mono-Colored Decks in …

6 months ago

if you look into cEDH, there are mono color lists for every color.

Godo, Bandit Warlord is an incredibly powerful deck, and really highlight's red's ability to ritual out large amounts of mana.

White has both Heliod Ballista and Teshar KCI, both of which show very different sides to white.

Blue has artifact decks with Urza and Emry, and a couple other interesting lists.

Green is actually a storm color.

Black is just generally good.

In fact, the only color pair without representation is in cEDH.

Boscoe on Xenagos Big Beaters

6 months ago

Two cards to add if you haven't stumbled upon them yet - Godo, Bandit Warlord + Embercleave . Those combined with a XenaGod trigger will yield 48 trample damage.

griffstick on Win Con for Gruul Enchantress?

7 months ago

Right. And either one of those 3 cards can tutor Godo, Bandit Warlord witch will tutor Helm of the Host into play then attach it to him for infinite combats for the win.

Quickspell on Non-Creature Naya Card Draw?

7 months ago

Alright, thanks everybody!

Omniscience_is_life, I think impulsive draw like Jeska's Will and Outpost Siege is too dangerous. Though a small chance, if I happen to exile up to three major creatures, I probably won't be able to cast them and I'll lose them completely. Valakut Awakening  Flip seems solid, though!

TriusMalarky Wow, Helm of the Host had been on my mind, but I never considered putting in Godo, Bandit Warlord as an alternative wincon. Open the Armory and Axgard Armory are nice! You are right, I don't care too much about tutors because they often limit how the deck works to specific cards. But in this case it makes sense, especially because of the Atla Palani, Nest Tender + Ashnod's Altar + Thornbite Staff combo.

Mtg_Mega_Nerds, gavriel1136, Thank you! Cathartic Reunion , Faithless Looting , Harmonize , Bond of Flourishing , Track Down , Return of the Wildspeaker all seem like good options!

hejtmane Thank you, I hadn't considered these since I have access to green for ramp. I'll check it out. As for Sensei's Divining Top and Scroll Rack , I actually had them in but eventually took them out again and put them into my Yennett, Cryptic Sovereign deck. I feel that topdeck manipulation is not the best approach here.

RambIe, I will put in Maskwood Nexus . Sacrificing a Blightsteel to save it from a Path or Swords - and then triggering Atla to bring in Kozilek, because that Blightstseel was also an egg, that seems like a great idea:) As for Greater Good , if I sacrifice an egg I will draw no cards but discard three, isn't that right? If Atla is removed before she triggers, doesn't that mean I just discard my hand for nothing? Seems a dangerous thing to do... which actually leads me to the question I've never thought about: When Atla is in play and I sacrifice the egg, she triggers. When she is removed with an instant, her trigger remains on the stack, doesn't it?

This was very helpful for me, thank you all!

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