Godo, Bandit Warlord
Legendary Creature — Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
|Have (3)||gildan_bladeborn , metalmagic , winterwind10|
|Want (6)||HerrPotkuri , bound_Allis , Tortillaria , moonluck , cmellerbrook , Jdreesman|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Godo, Bandit Warlord occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Godo, Bandit Warlord Discussion
13 hours ago
I have been testing competitive Godo a lot recently. Since testing this list out I have been missing my copy spells like Fork. There are few better feelings than that of casting Fork to copy an Ad Nauseam.
Personally, I feel that Dualcaster Mage is a little too versatile to cut. At a minimal impact it's functionally a counterspell that you can tutor for with Imperial Recruiter. The upside is that it incidentally allows you to combo off with Twinflame, even in games where Helm of the Host has been exiled or an opponent has made casting Godo, Bandit Warlord or tutoring impossible.
At least one person was asking about Frenzied Fugue. This card is the truth! The card wins games that feel impossible otherwise. I've gained control of an opponent's Necropotence recently (and won the following turn). It can even bypass potential blockers with indestructible or help you to cast godo through stax pieces such as Aven Mindcensor or Drannith Magistrate.
2 days ago
Lot's of play-testing and game-play has led to the following changes:
Observations: Godo, Bandit Warlord, The Great Henge, Etali, Primal Storm, Return of the Wildspeaker and Quartzwood Crasher were absolute all-stars in game-play and play-testing. Bonafide all-stars. I recommend adding these cards to every Xenagos, God of Revels EDH/Commander deck.
All changes have been made to the current deck list. Thank you for the feedback and comments!
2 weeks ago
Upon reading your comments:
2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.
4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.
I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!
I play-tested the following ten changes:
This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!
As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.
I did not draw Giant Adephage once. I did not tutor for it either.
5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!
I did not draw Momentous Fall once during play-testing.
I did not draw Return of the Wildspeaker once during play-testing.
I did not draw Reap the Past once during play-testing.
As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.
As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass Flip or Migration Path. Good suggestion!
Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.
I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.
2 weeks ago
@WesomeNight thanks for commenting!
Luminous Broodmoth is currently in testing. I haven't resolved it enough times to see if it plays well or not. There are a few cards I'm trying out in that 4-drop creature slot, the moth is just the current one.
This deck isn't an equipment focused deck, so I only run the equipment that produce advantage (card or mana) or act as removal. And Lightning Greaves, because it's good (protection and haste!). If it were an equipment focused deck then a lot of your suggestions would be excellent, and I would change a lot of things.
It's rather ironic that you bring up Godo, Bandit Warlord because I actually just recently cut him from the deck. I couldn't disagree more with your opinion that Godo > Stonehewer Giant. The giant can win a game practically by itself, without Helm of the Host (which I cut because I got bored of it) Godo has never done that for me. Maybe if it was a more equipment-focused deck then Godo would be a lot better, but it's not. The 6-drop slot is rather crowded, and that CMC has to be impactful- after all, Aurelia is also at that CMC. I just never felt Godo being super impactful when I played him at six, that's why I decided to replace him with Fiendish Duo.
Anyways, I will be testing the 4-CMC slot to see if the moth is good enough. Other 4-cmc solid creatures would be appreciated. They have to be on the same power level as the other 4-cmc creatures you see in the list (Hero, Aurelia, Iroas).
2 weeks ago
I figured I should at least comment on your list. I don't see how Luminous Broodmoth is good in your list due to the lack of sac outlets and how many fliers you have. Personally I think you run too many equipment, but it might be better for your build because going face is what it does. I do have a suggestion in Godo, Bandit Warlord > Stonehewer Giant. It has two solid abilities and can be used with Hammer of Nazahn to make sure your equipment actually attach if someone puts a Stony Silence effect into play.
I also think Bloodforged Battle-Axe and Puresteel Paladin are very good in this list. These two cards allow you to draw lots of value and lets you put pressure on the board without having to over commit. With Hammer out Bloodforged Battle-Axe has the ability to attach itself so you can get more damage with first strike and extra combat rounds allowing you to attach to different creatures too.\
I also think Goblin Engineer has a slot in this list over the lesser tutor effects for equipment say Steelshaper's Gift. If your not playing enough grave effects steelshaper is probably better though.
2 weeks ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond
2 weeks ago
TonyStark9001: Nobody said that hexproof is bad in voltron. I have a voltron list and I love hexproof effects in it. however it is not the be-all and end-all requirement. Especially since there are so many equipment which can provide you with it.
As for modern bogles, the reason hexproof is so important is due to the nature of modern being a 1v1 format, filled with removal like Lightning Bolt, Path to Exile and Fatal Push. Most decks will run a decent amount of removal, especially in the form of burn (with bolt being one of the best in the format). Bogles needs hexproof as most list run like 12 creatures. Voltron on the other hand is a completely differnt beast. 4 player changes the dynamics of the game and having access to your commander at any point makes an enormous difference. they have overlapping similarities, but are completely different beasts.
As for the fagility of aura proving hexproof, that's not correct. the fragility of auras just proves that as a general rule equipment is better for a voltron list. If anything it's a nail on the coffin of aura based commanders.
I get that red is the aggro colour in MtG, I'm not going to disagree there. However in this particular context, the key elements that red brings are haste and double strike. Except that Rafiq of the Many costs less mana than Uril, meaning that Rafiq without haste stil attacks on the same turn as Uril with haste. And in addition to this, Rafiq innately has double strike, which is one of the big boons that red gives. Unlike Uril however, Rafiq has easy access to unblockable effects whereas Uril still has to rely on trample.
The other part of voltron is that you need to keep tempo up. Rafiq having access to blue means that the deck can keep tempo much better than Uril can. It also has access to counterspells whichj both protect your commander as well as stop other people from combing out under you, which Uril struggles to do. And none of this makes Uril bad, he is still one of the stronger voltron commanders. But you making the claim that hands down is objectively the best becasue of hexproof is not true.
As for mono-red not having a good voltron commander, Godo, Bandit Warlord is considered one of the stronger voltron commanders in the game thanks to Helm of the Host. Hell, I might even say that he's better than Rafiq.
2 weeks ago
Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.
I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.
Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.
Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!
The Great Henge is an automatic inclusion.
I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!
I plan to task myself with attempting to include the following cards:
The Great Henge (card draw and ramp)
Migration Path (card draw or ramp)
Bonders' Enclave (card draw)
Nylea, Keen-Eyed (card draw and ramp)
Reap the Past (graveyard recursion)
Quartzwood Crasher (big trampler, makes other tramplers)
Giant Adephage (big trampler, makes other tramplers)
Ghalta, Primal Hunger (really big trampler)
My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:
If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.
Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:
Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.
Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!
Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.
Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.
This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.
Migration Path provides quicker ramp and the potential for card draw if it's cycled.
Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.
I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.
Thank you again for your suggestions! I appreciate your time and effort!