Godo, Bandit Warlord
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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

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Profet93 on Karlach the Outlander

2 months ago

SoulXCross +1

Godo, Bandit Warlord - Synergy with embercleave, can also tutor greaves if needed.

Berserk - Can also be used on opposing creatures that are attacking your opponents for fun. Double commander damage anyone?

Tooth and Nail - Tutor for big dudes, one that gives has like Xenagos and a big beater

Green Sun's Zenith - Solid tutor

I don't see many draw sources. Have you considered the following...

Rishkar's Expertise - Draw + Tempo

Momentous Fall/Life's Legacy - The former can be used in response to removal, both fold to blue. Nevertheless, it's a huge draw source.

Bonders' Enclave - Land slot

Elder Gargaroth - Versatile

Skullclamp - Forces interaction pre-combat or else you can usually draw if it isn't exile removal

Selvala, Heart of the Wilds - Super ramp, also some draw

AkvaanCJ on New hubs to be added

5 months ago

legendofa The Commander I had in mind was Godo, Bandit Warlord when combined with Helm of the Host, but I also didn't realize Combo and Infinite Combo were hubs, as I'm only recently learning about a lot of this site's functionalities.

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

I wasn't able to get a whole lot of games in yesterday, but I had one particular game where I lost spectacularly for a few different reasons.

Here is the setup:

I'll hit only on the key points to this story. Turn 1 goes around and nothing crazy happens, Tymna/Thrasios plays a mana dork, I play out my artifacts holding up Spell Pierce. Talion turn 2 plays Mystic Remora, and I decide to counter it with Spell Pierce. This is the wrong decision on multiple fronts. (1) I am first priority, I should've let the rest of the table deal with it because (2) it doesn't actually affect Unesh that much when I want to cast creatures, & (3) letting Talion draw cards in this instance could allow them to combo before me, but that means Talion will consume the tables resources so I can combo off after. Talion passes to me. I play an Island and note that I can power out Unesh with Dramatic Reversal and my 2 artifacts in play. Because I countered Mystic Remora, I should have done this. Instead I pass and basically do nothing, because I didn't have protection for Unesh & I wanted to preserve the combo piece. I think even without protection, it is still a good play to get Unesh on the table. Using the combo piece here is okay because I can get it back using Mystic sanctuary later, and I already have a scalding tarn in hand to fetch it if I need to. Pass to Tymna/Thrasios, they play Neoform sacrificing their mana dork. Had I not countered Mystic remora, I could've countered neoform and paid the Mystic Remora Tax which is what I should've done. With no responses neoform resolves and he fetches Collector Ouphe. At this point I am out of the game for a few turns which was ultimately enough to make me lose to chip damage and mana crypt a turn or 2 before I can combo off. I did take third because I took out the Talion player by casting a spell while their library was empty (granted they misplayed).

There is always unknown in the fog of war and hind sight is 20/20, but there were definitely some things here I could've seen coming. I think the biggest take away I think is that Unesh naturally allies with another blue combo player if they are the only other one at the table.

DrukenReaps on Alternate Ban List

1 year ago

I've never really been a fan of the ban list used for commander. I don't think it addresses potential problem cards the right way. There's always going to be a new problem card printed. I also think there's cards stuck on there that use to be scary and just aren't now. Like when Worldfire came off and no one really cared lol. So I wanted to just go through the mental exercise of designing a new ban list. First thing is I wanted to bring back the old "banned as commander" and therefore have 2 ban lists. The argument I heard most against this is that it's complicated but we play the most complex deck design game in MTG. I think people can handle 2 ban lists. For the banned from the 99 part of the list I was thinking I'd focus on fast tutors and fast mana. Like I said there will always be more problem cards. Many that aren't banned are arguably stronger than banned ones currently. For example Godo, Bandit Warlord + Helm of the Host is arguably easier and more consistent than Cromat + Coalition Victory.

So here are the 2 lists, they do not contain everything. Just wanted to start the idea and see people's thoughts.

Banned as Commander- Braids, Cabal Minion Emrakul, the Aeons Torn Griselbrand Iona, Shield of Emeria Leovold, Emissary of Trest

Banned from the 99- Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Black Lotus Channel Sol Ring Mana Crypt Mana Vault Worldly Tutor Enlightened Tutor Personal Tutor Vampiric Tutor Demonic Tutor Mystical Tutor

I would also simply declare that Companion doesn't work in Commander. So you can play your Lutri, the Spellchaser if you so desire. I think this mechanic as a whole was poorly thought out and poorly tested, hence the changes and bans across multiple formats.

Niko9 on Since When Does Phyrexian Oil …

1 year ago

One of the best things they could probably do with the story at this point is a massive step back to kind of reset both antagonists and the power levels of the protagonistwalkers. Like, establish that basic things are still a threat, be it something like a Godo, Bandit Warlord or Lovisa Coldeyes gaining power and influence, an Underworld Breach that releases wandering spirits, or just a hatching of an ultra aggressive dragon generation. I think after so many high stakes stories it would be responsible to spend a little time saying, yeah, but these hero's haven't outgrown the fact that smaller threats are still threats, and they can actually be overwhelming to deal with.

I guess I just don't think that the story right now needs a new baddie, what it needs is a way to lay the groundwork for a future one. It's time to open some doors, see what the fans like, and then scale back up later : )

haydensmith423 on Tetsuo Rageblade

1 year ago

I like all the advice, ill make some changes too soon. I have a regularly busy week. I'll be adjusting it later tonight.

I would like to make an argument for Bloodthirster and hear what you think after. I did consider the high mana value, but i thought a 6/6 flying trample that gives extra combats just on the face seemed good. 6cmc is rather steep especially when the deck goal is commander damage. But we are already running Helm of the Host which goes infinite with Godo, Bandit Warlord, I thought some added redundancy wouldn't hurt knowing that Helm of the Host and Bloodthirster go infinite as well. But i do appreciate the advice and ill be making most of your suggested changes, and probably stealing some of the protection spell you use haha.

ZoomZoom on Fire Dancing

1 year ago

First of all jamochawoke, thank you for taking the time to look at my deck and give me some feedback ^^

Second, yeah, you're definitely on the money with the spot-removal thing; it's bitten me for while now when playing with Rionya (although without spot-removal she goes off pretty quick without a hitch). I very recently acquired for myself a copy of Deflecting Swat, so that's going straight into the deck (as well as Lightning Greaves). I have a slot or two in mind for it, though I'm not sure what else I can change up without needing to do some thorough retesting. You mentioned ramp/alt win cons... I can think of adding Godo, Bandit Warlord+Helm of the Host, as they both combo with each other, and each independently with other cards (Godo+Rionya, Helm+Combat Celebrant/Bloodthirster). Are there any other alt-win cons/ramp options you can think of?

DrukenReaps on People's Thoughts on Mommy Norn?

1 year ago

plakjekaas It will be miserable for some, yes. Lots of ETBs exist in commander and stax isn't generally what I'd call fun. I played a lot of colorless stax in the past. I don't think the stax part of Mommy Norn is really a factor in the deck building. It'll counter certain decks and cards. Frankly it counters some other "problematic" cards. Like Dockside Extortionist and some landfall decks that otherwise people don't always have good responses to. I wouldn't generally expect folks to build Stax Norn though.

The thought of this landing on the ban list when we've had Vorinclex all this time is what has me questioning Sheldon here. Like that's a card that effectively cuts mana in half for your opponents and doubles it for that player. I could go on and on and on with examples of things I'd consider banning before even looking at Elesh Norn, Mother of Machines.

White starts doing white things well and some folks start freaking is how this article has come across to me tbh.

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