Godo, Bandit Warlord
Legendary Creature — Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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|Commander / EDH||Legal|
Godo, Bandit Warlord occurrence in decks from the last year
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Latest Decks as Commander
Godo, Bandit Warlord Discussion
4 weeks ago
Osbert you've just named cards that I've cut before haha. Helm of the Host is a good card, but very, very boring I found. I didn't take it out for power, I took it out because it was a boring win condition. When you don't have helm, Godo, Bandit Warlord turns out to be not that great outside of a dedicated equipment deck, which this deck has become less and less of. Same with Hammer of Nazahn , great in a dedicated equipment deck, pretty meh outside of one. The more non-equipment support Boros has gotten has made me move away from equipment (I have another Boros deck that focuses on equipment).
Brought Back is cute and could be good, but I don't have room in the deck for it. It's one I've got in the back of my mind.
I cannot disagree with you more about Fiendish Duo . Name another creature that costs less mana that doubles damage for my opponents. Any effect that costs less is not a creature. Being a creature is important in this deck, so Fiendish Duo wins over cards like Fiery Emancipation or Insult / Injury .
I also super disagree with you about Hour of Revelation . It's a hard board wipe that costs 3 mana 95% of the time. As with ANY board wipe, you don't play it if it hurts you, you hold onto it. The fact that it only costs 3 mana is huge though, it's one of white's best board wipes. Additionally, it's not uncommon to pull off a one-sided board wipe by pairing it with something like a Boros Charm .
As for Cavalier of Flame , I've been testing it (it says that in the deck description). So far it's been performing well. The thing that matters a lot about it is that it's 5 cmc. Boros has a LOT of good cards at 6 cmc, and seeing that my commander is also at that cmc I have to be really picky about that. So far, for the cmc that it's at, both cavaliers have been performing fine. Still in testing though, but I'm not cutting it for a non-creature OR a 6 cmc creature.
4 weeks ago
Brought Back seems like good tech at protecting key artifacts, grabbing fetches to ramp, or just avoid paying commander tax on Aurelia. It can be found with Sunforger as well.
The Godo, Bandit Warlord + Hammer of Nazahn + Helm of the Host combo package would fit in here very well as Aurelia also goes infinite with the Helm and the cards work great individually... well maybe Helm is pricey to use BUT it is still a must answer threat.
If you're looking for cuts I would start with Cavalier of Flame, Hour of Revelation, and Fiendish Duo. Cavalier and Duo are over costed for their effects and Hour of Revelation hits most of your ramp so you shoot yourself in the foot for casting it.
1 month ago
No Parallel Lives on the deck?
One of the combos I played on my Ghired deck was Godo, Bandit Warlord and Helm of the Host . Godo can tutor the helm in order to create more tokens, and if you're able to equip Godo with it, it's game in 99% of the cases, since you get infinite combat phases and infinite Godo non legendary copies. Another option to go for infinite combat phases with the helm is Aurelia, the Warleader .
Another fun card to have in the deck is Luminate Primordial if you're able to make token copies of him and then populate them, getting to exile the most dangerous creatures opponents control.
2 months ago
lol, seems like you have plenty of good advise
toss another option in the mix Godo, Bandit Warlord with Helm of the Host takes 11 mana to consistent win con
there really is many ways you could go about it but only 1 of them would be good for you i would still suggest
search for mono red cards that have "each opponent" in there text for deck inspiration
3 months ago
Looks like a low to the ground list you have here. If you are looking for more low costed ramp,Knight of the White Orchid is cheaper cmc-wise than Solemn Simulacrum. If you are looking for combo finishers, Godo, Bandit Warlord + Helm of the Host will go infinite and kill the table.
3 months ago
Hey RelinquishedAttempts, thanks for your comment!
I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).
As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.
Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.
As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.
The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.
You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.
I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.
I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).
I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key
Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.
4 months ago
Each player's maximum hand size is equal to 2 plus the number of colors among permanents they control
I was going to try to make a deck around Godo, Bandit Warlord, but then I saw how $#itty the list of mono-red Samurai was. Make a good mono red Samurai.