Godo, Bandit Warlord
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

ThatWeirdPerson on "Menace" to Society

1 month ago

Godo, Bandit Warlord is a 1 card combo in this deck because if you draw and play it then tutor for Helm of the Host with it.

Grind on The Boulder Takes Issue With That Comment.

1 month ago

For animate dead, some of your creatures will inevitably be destroyed. using 2 mana to reanimate a (6 or 7 drop) creature from your grave is great value and saves you the 4-5 mana of hard casting an equivalently impactful creature from your hand. low mana recursion is just hard to beat and it's budget friendly, i would definitely run it. fiendlash is an easy 2 drop to cut in this slot. although if you like 2 drop equipment, could consider Lizard Blades, as double strike could be great with some of your chonky creatures.
as far as what to cut to run some haste - I would just sort by mana cost. you have a lot of 7, 6, and 5 mana cost cards, it's a good strategy to reduce the total number of high mana cards.
for example, aggressive mammoth i would think is an easy cut. it seems to me like your deck is more about kind of buffing a single creature and connecting with it - the mammoth is kind of a go wide card and many of your creatures already have flying or trample so they'll be able to connect regardless. atarka world render is also a great card, but you only have a few dragons. that card really excels in a pure dragon deck, i might be on the fence about it here.
elbrus the binding blade is another interesting card - it's powerful but you definitely do not want to be hard casting this for 7! it is too slow. if you ran Godo, Bandit Warlord then you could tutor and cheat it out onto the battlefield, then i would maybe keep it in the deck.
but you are right it is difficult to cut cards. that is why i like the haste lands, hanweir battlements and flamekin village, it is easy to cut a basic land or a tapland to get some additional value.
in general as you play the deck a bunch of times, you will figure out when you topdeck a card or start with it in you're opening hand, and you're like dang, that's not what i wanted to topdeck - then you will eventually learn what you are willing to cut.
anyway hope these thoughts are helpful! keep on having fun and cheers!!!!

Slashdance on Isshin Trigger Warning

2 months ago

So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.

Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.

Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.

Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.

It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).

Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.

Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.

If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:

Mugen no kōgeki ("Infinite Attack")

Commander / EDH Slashdance


Good luck!

Slashdance on Endless Assault

2 months ago

Removed: Ogre Battledriver, Leonin Warleader, Solemn Simulacrum, Godo, Bandit Warlord

Added: Arashin Foremost, Hero of Oxid Ridge, Peerless Samurai, Mangara, the Diplomat

The first three creatures we removed and added were all for efficiency and synergy, as I feel the added creatures are just plain better in this deck that what they replaced.

However, specifically, we took out Godo, Bandit Warlord (even though it kinda hurt), because it really only creates an extra attack for Samurai. We could, however, just not attack with some creatures and save them for the 2nd attack phase Godo would generate, but that doesn't feel efficient and stops our commander from doing what he's here to do. Seeing that we do not have as many Samurai as I initially was hoping for this deck (pitifully few, honestly), Godo just doesn't do very much work here.

In it's place we add in Mangara, the Diplomat, and in a multi-player game we can hopefully generate a bunch of card draw would be fantastic for us. Maybe it won't live long, but that can be said for just about anything, and we never have to actually with him to create the card advantage. Remember, Isshin, Two Heavens as One's ability can double ANY attacking trigger, even if that attacker isn't controlled by us, so long as the actual trigger does belong to us.

Ammonzy on Army of One II [Raiyuu, Storm's Edge]

2 months ago


While the concept of loading the deck with as many extra combat steps as possible seems the way to the go, it actually reaches a point of saturation. The issue with Raiyuu, Storm's Edge is that he requires +attack, forms of evasion, & we need to have ways to keep him protected. Having additional combat steps is rather pointless if Raiyuu isnt able to do anything besides force players to chump block with their worthless 1/1 token or something.

Dont really see the purpose of Godo, Bandit Warlord outside of beinga 6cmc tutor. While the equipment comes onto the battlefield, it doesnt equip. Godo's additional combat is only good when he attacks, so it doesnt sync well with our commander. I could see him being useful as a Plan B voltron if Raiyuu, Storm's Edge gets removed too many times for a recast, so I will keep that in mind.

I used to have Aggravated Assault but I replaced it with Waves of Aggression since AA is very cookie cutter & honestly requires to make sure you get some value. Because AA draws in tons of hate & most likely is going to be removed or is going to provoke the table to player remove you. Waves of Aggression is more unique, gives us instant value, & is replayable with us discarding unwanted lands which we can repeatedly grab with an activated Land Tax or Archaeomancer's Map

I recently added Blackblade Reforged and will add Two-Handed Axe at Baldur's Gate release so that we can close out games much faster. As honestly all you need is 2 combat steps if Raiyuu, Storm's Edge is well-equipped.

imSandstorm on Army of One II [Raiyuu, Storm's Edge]

2 months ago

I get the whole solo swordsman theme, but Godo, Bandit Warlord is just too good to not include. Being able to fetch any equipment straight onto the battlefield on ETB, while having the opportunity to get an extra combat should you need it to finish the table. Also Embercleave could help you kill an opponent much quicker with multiple combats. Moraug, Fury of Akoum, World at War, Fury of the Horde and Aggravated Assault + Sword of Feast and Famine are solid ways to get those extra combat steps in without having to involve other creatures as well.

Gleeock on Win Conditions / Near-whining Musings

2 months ago

TypicalTimmy Your Timmytastic take on this makes me want to pull even more hackneyed combos out of decks, though to be fair, I have pulled most my high consistency same-playline temptations already. Or in decks where they remain the critical mass of tutors is so low that I rarely see them. The most hackneyed one that I still have is Godo, Bandit Warlord & Helm of the Host in my Kardur, Doomscourge deck... Where I have rolled into it before & sortof hated it a couple of times. My biggest issue is that both godo & helm are really good as just standalone cards in the deck as the deck runs major ETB advantage along with several alternate equipment that are fun to fetch as well as helm working amazingly with the commander or tons of ETB creatures. Ah well, if I end enough games in that unsatisfying way then I may just pull the combo, right now I am just trying to stay slim on tutors. But you can see how too much of that kind of play runs counterintuitive to what Kardur wants to do: grind out a combaty, group-sluggy, back & forth game.

Ojallday on Getting into cEDH

2 months ago

Hmm Cody isn't super competitive in my opinion but the other two are considered the top in terms of competitive commanders. I second the mono color idea for cost but keep in mind against four and five color decks your interaction and ability to win against them will be low. At minimum I would do a 2 color deck for competitive with the exception of Urza, Lord High Artificer others like Godo, Bandit Warlord, Selvala, Heart of the Wilds, Yisan, Wanderer Bard and K'rrik, Son of Yawgmoth are super explosive but, being in one color makes them into glass canons. What kind of budget are you working with? And do you have any ideas on how/what you want to play?

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