Chulane, Teller of Tales
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Chulane, Teller of Tales

Legendary Creature — Human Druid

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

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Tsukimi on Card creation challenge

4 months ago

Sekki, the Path

Legendary Creature - Spirit

Sekki, the Path enters with four +1 +1 counters on it.

Trample, Ward X where X is the number of counters on Sekki, the Path.

Whenever a modified creature you control deals combat damage to a player, put a colorless 1/1 spirit creature token into play.

0/0

"As Kamigawa's natural spaces shrank, Sekki decided that where there was not a path, they would make one."


Sekki is ripped and ready to undo some industrialization, and they brought friends.

SHow us what Chulane, Teller of Tales looks like post Phyrexian invasion on Eldraine.

Crow_Umbra on Murders at Karlov Manor

9 months ago

Missed the edit window, but lol the Bant precon has reprints for Finale of Revelation, Bennie Bracks, Zoologist, Chulane, Teller of Tales, Farewell, and Koma, Cosmos Serpent,

DemonDragonJ on Craterhoof Behemoth or Moonshaker Cavalry?

1 year ago

I have a copy of End-Raze Forerunners in my Chulane, Teller of Tales EDH deck, but I plan to replace that copy with either Craterhoof Behemoth or Moonshaker Cavalry, but I am not certain which of those creatures I should choose. White is my favorite color, and I generally am more fond of flying than I am of trample, but the behemoth has haste, which could be very crucial, if I need to defeat an opponent quickly.

What does everyone else say about this? Should I replace End-Raze Forerunners with either Craterhoof Behemoth or Moonshaker Cavalry?

Helnas on My groep hug deck

1 year ago

Wat mogelijke nieuwe kaarten: Er zijn een hoop draw 1 discard 1 kaarten, maar die heb ik hier niet ingezet.

Omen Hawker tapped voor 2 mana alleen voor abilities Mikaeus, the Lunarch kan je voor combat win mee gaan Skrelv, Defector Mite Cliffside RescuerProtectie/ unblockable The Peregrine Dynamo Hiermee kan je activated/triggered abilities van legendaries mee copien. Sly Instigator Goad+ maakt een creature unblockable, alleen opponents creatures tho. Scaled Herbalist , Llanowar Scout , Budoka Gardener  Flip om landjes op het veld te leggen, heb je meer aan in een landfall deck. Biomancer's Familiar activated abilities 2 goedkoper Chulane, Teller of Tales dure kaart maar doet veel met al de 1 drops. Parcelbeast Dit is 1 van de betere volgens mij, drawed een kaart tenzij het een land is, dan leg je die op het veld, en zou je kunnen laten mutaten met untap creatures. Kazandu Tuskcaller = go wide Exorcist Oude kaart die ik al heb Vodalian Mage Mogelijk wel oke Reveka, Wizard Savant Pinger die 2 dmg op any target schiet

Tsukimi on Card creation challenge

1 year ago

The Neverending Story

Enchantment

Flash

Commander 3 - (As long as your Commander is Chulane, Teller of Tales and under your control, this spell costs less to cast.)

Landfall - Create a 3/3 Illusion Spirit creature.

All creatures you control have : Add one mana of any color in your commander's color identity. Creature tokens may tap this way as if they had haste.

You may cast creature spells as though they had flash.

"Captivating doesn't even being to cover it."


Another card that relates to a legendary creature.

DemonDragonJ on Phyrexia: All Will Be One …

1 year ago

Amazingly, there is not yet a thread for discussing Phyrexia: All Will Be One, so I am making such a thread, so that we may discuss the new set!

I am mostly very impressed by the set, thus far, except that the only instances of Phyrexian mana, thus far, are on planeswalkers, and, not only that, the planeswalkers still have normal mana symbols in their costs, and, even worse, they have less loyalty if their controller pays life to cast them; I understand that certain cards that used Phyrexian mana, such as Dismember or Mental Misstep, were extremely powerful, but did WotC really need to go this far in the other direction?

Also, why is the new Vraska mono-black, when she has more often been black/green in her previous portrayals?

The new Elesh Norn is awesome, so I shall definitely put her into my Chulane, Teller of Tales EDH deck.

I definitely like the new Glissa, although I do feel that she may be slightly too powerful, as she simply has too many great options for such a low cost, but that shall not stop me from putting her into my decks that support her colors.

How is everyone feeling about the set, thus far? Are you excited for it?

Epicurus on Ramos, Mutate Engine! Wait, what?

1 year ago

I love the idea, so +1 to that!

A couple notes, though, with regards to your choice of commander.

First, you have a lot of mono-colored spells on the list. In fact, only 15 multicolored spells for the deck, while also having 10 colorless spells. That won't get 5 counters on Ramos very quickly, and the longer he sits the greater the chance he will be removed before he can pop. Ramos is one of those kill-on-site type of commanders.

Pertaining to that, a lot of your Mono-colored spells are in your instants and sorceries - particularly draw spells. And, obviously, your colorless spells are mana producing artifacts. What I would do would be to find multicolored spells that draw cards or produce mana and swap them.

Arixmethes, Slumbering Isle, Faeburrow Elder, and Leyline Prowler are all good multicolored mana producers. And Ilysian Caryatid is mono-colored, but at least puts a counter on Ramos, which a colorless artifact won't (and, on top of that, is just really damn good).

For draw spells, I really like Brokers Charm for Ramos. Some good repeating draw engines are Chulane, Teller of Tales, Aesi, Tyrant of Gyre Strait, Mask of Riddles, Jori En, Ruin Diver. A couple more single use draw spells are Diabolic Vision and Shielding Plax (which doubles as protection for Ramos).

A lot of this will potentially raise your mana curve a bit, so keeping a few of the 2-drop mana rocks wouldn't be bad, and maybe keeping Brainstorm, for example, wouldn't hurt. However, you'll be surprised how much more quickly and repeatedly you can get Ramos up to 5 counters if you include some of the stuff I've listed.

Sorry for the thesis, hahaha. I've just been playing Ramos a lot in the past few years, and I feel like I have a pretty solid understanding of how to play him.

Good luck, and happy gathering!

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