Chulane, Teller of Tales
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chulane, Teller of Tales

Legendary Creature — Human Druid


Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

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Crow_Umbra on Murders at Karlov Manor

2 months ago

Missed the edit window, but lol the Bant precon has reprints for Finale of Revelation, Bennie Bracks, Zoologist, Chulane, Teller of Tales, Farewell, and Koma, Cosmos Serpent,

DemonDragonJ on Craterhoof Behemoth or Moonshaker Cavalry?

6 months ago

I have a copy of End-Raze Forerunners in my Chulane, Teller of Tales EDH deck, but I plan to replace that copy with either Craterhoof Behemoth or Moonshaker Cavalry, but I am not certain which of those creatures I should choose. White is my favorite color, and I generally am more fond of flying than I am of trample, but the behemoth has haste, which could be very crucial, if I need to defeat an opponent quickly.

What does everyone else say about this? Should I replace End-Raze Forerunners with either Craterhoof Behemoth or Moonshaker Cavalry?

Helnas on My groep hug deck

6 months ago

Wat mogelijke nieuwe kaarten: Er zijn een hoop draw 1 discard 1 kaarten, maar die heb ik hier niet ingezet.

Omen Hawker tapped voor 2 mana alleen voor abilities Mikaeus, the Lunarch kan je voor combat win mee gaan Skrelv, Defector Mite Cliffside RescuerProtectie/ unblockable The Peregrine Dynamo Hiermee kan je activated/triggered abilities van legendaries mee copien. Sly Instigator Goad+ maakt een creature unblockable, alleen opponents creatures tho. Scaled Herbalist , Llanowar Scout , Budoka Gardener  Flip om landjes op het veld te leggen, heb je meer aan in een landfall deck. Biomancer's Familiar activated abilities 2 goedkoper Chulane, Teller of Tales dure kaart maar doet veel met al de 1 drops. Parcelbeast Dit is 1 van de betere volgens mij, drawed een kaart tenzij het een land is, dan leg je die op het veld, en zou je kunnen laten mutaten met untap creatures. Kazandu Tuskcaller = go wide Exorcist Oude kaart die ik al heb Vodalian Mage Mogelijk wel oke Reveka, Wizard Savant Pinger die 2 dmg op any target schiet

Tsukimi on Card creation challenge

1 year ago

The Neverending Story



Commander 3 - (As long as your Commander is Chulane, Teller of Tales and under your control, this spell costs less to cast.)

Landfall - Create a 3/3 Illusion Spirit creature.

All creatures you control have : Add one mana of any color in your commander's color identity. Creature tokens may tap this way as if they had haste.

You may cast creature spells as though they had flash.

"Captivating doesn't even being to cover it."

Another card that relates to a legendary creature.

DemonDragonJ on Phyrexia: All Will Be One …

1 year ago

Amazingly, there is not yet a thread for discussing Phyrexia: All Will Be One, so I am making such a thread, so that we may discuss the new set!

I am mostly very impressed by the set, thus far, except that the only instances of Phyrexian mana, thus far, are on planeswalkers, and, not only that, the planeswalkers still have normal mana symbols in their costs, and, even worse, they have less loyalty if their controller pays life to cast them; I understand that certain cards that used Phyrexian mana, such as Dismember or Mental Misstep, were extremely powerful, but did WotC really need to go this far in the other direction?

Also, why is the new Vraska mono-black, when she has more often been black/green in her previous portrayals?

The new Elesh Norn is awesome, so I shall definitely put her into my Chulane, Teller of Tales EDH deck.

I definitely like the new Glissa, although I do feel that she may be slightly too powerful, as she simply has too many great options for such a low cost, but that shall not stop me from putting her into my decks that support her colors.

How is everyone feeling about the set, thus far? Are you excited for it?

Epicurus on Ramos, Mutate Engine! Wait, what?

1 year ago

I love the idea, so +1 to that!

A couple notes, though, with regards to your choice of commander.

First, you have a lot of mono-colored spells on the list. In fact, only 15 multicolored spells for the deck, while also having 10 colorless spells. That won't get 5 counters on Ramos very quickly, and the longer he sits the greater the chance he will be removed before he can pop. Ramos is one of those kill-on-site type of commanders.

Pertaining to that, a lot of your Mono-colored spells are in your instants and sorceries - particularly draw spells. And, obviously, your colorless spells are mana producing artifacts. What I would do would be to find multicolored spells that draw cards or produce mana and swap them.

Arixmethes, Slumbering Isle, Faeburrow Elder, and Leyline Prowler are all good multicolored mana producers. And Ilysian Caryatid is mono-colored, but at least puts a counter on Ramos, which a colorless artifact won't (and, on top of that, is just really damn good).

For draw spells, I really like Brokers Charm for Ramos. Some good repeating draw engines are Chulane, Teller of Tales, Aesi, Tyrant of Gyre Strait, Mask of Riddles, Jori En, Ruin Diver. A couple more single use draw spells are Diabolic Vision and Shielding Plax (which doubles as protection for Ramos).

A lot of this will potentially raise your mana curve a bit, so keeping a few of the 2-drop mana rocks wouldn't be bad, and maybe keeping Brainstorm, for example, wouldn't hurt. However, you'll be surprised how much more quickly and repeatedly you can get Ramos up to 5 counters if you include some of the stuff I've listed.

Sorry for the thesis, hahaha. I've just been playing Ramos a lot in the past few years, and I feel like I have a pretty solid understanding of how to play him.

Good luck, and happy gathering!

Epicurus on Ramos the Mutated Lord

1 year ago

+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.

I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.

First, here's a list of cards that are generally good for a Ramos deck:

Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.

Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.

Corpsejack Menace - Speeds up access to Ramos's mana ability.

Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.

Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.

Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:


Birds of Paradise

Noble Hierarch

Ilysian Caryatid

Fellwar Stone

To help facilitate some of these inclusions, here are some suggested cuts:

Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.

Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.

Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.

Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.

Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.

The Ozolith - Other than Ramos and Crystalline Giant, I really don't see how this is incredibly useful. It's genuinely a good card, but I don't see enough here to justify its inclusion.

Zendikar Resurgent - Too high of a cost. By the time you can cast it, this deck shouldn't need it. If you want to keep the draw effect, you're better off with Chulane, Teller of Tales.

Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.

Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).

I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!


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