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|Commander / EDH
|Commander: Rule 0
Happily Ever After
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colours among permanents you control, and if there are six or more card types among permanents you control and/or in your graveyard, and your life total is greater than or equal to your starting life total, then you win the game.
11 months ago
11 months ago
9-lives my only goal is to complete Happily Ever After requirements so to control a permanent, or permanents with all 5 colors, have 6 different card types in play or in the graveyard, and have my life be equal or above my starting life total. I have Chance for Glory so I don't need to worry about me taking damage or anything else during my opponents turn, because Happily Ever After triggers on my upkeep.
wallisface on Fate
1 year ago
You’re running a LOT of cards as 1-ofs and 2-ofs. This will also lead to consistency issues. A deck should usually have most of its cards as playsets (4-ofs). A good tip for newer deck builders is to pick 9 cards and run playsets of each of those, alongside 24 lands (to make a 60 card deck).
If you are planning for Happily Ever After to be your actual wincon, then you should really have a playset of it in the deck, and also more reliable ways to meet its requirements. At the moment your brew kindof feels more like a bunch of cards have been thrown together.
Your mana curve feels a bit off. You have almost nothing to do turn 1, meaning you’re often starting a full turn behind your opponent (a really bad place to be). Modern decks also typically don’t run more than 4 cards (1 playset) costing 4-mana, and run nothing above this cost - you’ve got a whopping 13 cards at 4-or-more mana, which is going to lead to some really slow/clumsy plays. I don't see how you're ever casting stuff like Ancestor's Chosen in a game. Going from the above example of picking 9 cards, those cards should have a mana curve something like 1,1,1,2,2,2,3,3,4.
You currently don’t really have many way to interact with your opponent - letting your opponent just “do what they want” is never a good idea, as it means you have no option but to lose if they’re faster than you. I’d recommend getting in some more cards that can mess-with your opponents stuff.
2 years ago
I need some help figuring out what changes I should make to my decks. I have a deck of every color combo (and more than one of a few color combos) and I've been unhappy with my current Atraxa superfriends deck. I've decided to build a Kethis, the Hidden Hand superfriends build as a replacement. So I need a new deck covering the Witch-Maw colors.
I've got two ideas for that deck:
I build an Atraxa deck focusing on alternate win conditions like Darksteel Reactor and Biovisionary. I'd really try to jam in as many alternate win conditions as possible, even ones that would be really difficult to pull off in a four color deck like Happily Ever After.
I build a +1/+1 counters deck with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan. I currently have a +1/+1 counters deck with Ezuri, Claw of Progress at the helm and I'd have to disassemble that deck to build a four color version. My Ezuri deck is solid, but a bit linear.
If I take the second path I'd then want to convert my Ezuri deck into something else. I have a Simic Eldrazi deck piloted by Kruphix, God of Horizons, so I'd be looking for something fun and silly. I have two ideas for Simic decks:
A turbo-fog deck piloted by Rashmi, Eternities Crafter. You don't see a lot of turbo-fog in EDH so this would be kind of unique. I am having trouble finding a good win condition aside from Darksteel Reactor though.
A zoologist themed Lonis, Cryptozoologist deck where every creature would have a unique type. So since Lonis is a snake elf scout, that means no snakes, elves or scouts. The win-con of that deck would just be to see how many different creature types I could get on the board at once. I think I'd try to throw as many cards that investigated in as well.
I have or could get most of the cards I'd need, though I would want to stay fairly budget for anything I'd need to pick up. I'd really appreciate any advice on which route I should take:
- Build an alt-win con Atraxa deck.
- Build Ishai/Reyhan +1/+1 counters and a Rashmi turbo-fog deck.
- Build Ishai/Reyhan +1/+1 counters and a themed Lonis deck.
- Something else?
2 years ago
Ah another fan of Happily Ever After !
Flicker effects also really work with your commander, things like Cloudshift , Soulherder , Thassa, Deep-Dwelling . Flicker of Fate in particular, as you can activate Happily Ever After again if it's on the field
I see you run a lot of cards that are multiple types! Another good one would be Baleful Strix . And really any of the multicolored gods from Theros would work, as they're hard to interact with once they hit the board. Since your primary goal is Happily Ever After with a fall back of control Zur the Enchanter could fit your bill. You have a few other targets in your current build for it as well, with a weird fun one being Klothys, God of Destiny .
3 years ago
Platinum Angel is why the token etb was able to resolve
Omniscience_is_life haha I Love It!. but i dont take credit for this play i was in the game but did not respond to any of the events that unfolded it was just to funny to watch
i do have 3 plays i love to tell
last year on my turn 0 i casted Pact of Negation on my buddies turn 1 Sol Ring
thanks giving 2019 in a 10 player game.
I turned 1 Mountain into Sol Ring
turn 2 Mountain & Repercussion
turn 3 Forest, Natural Affinity & then Blasphemous Act
everyone thought it was going to be a long game, one of the people kept saying i don't understand how did i die lmao!!
and i dont remeber if it was 2018 or 2019
i built my Kenrith, the Returned King infinite of infinite deck
in one game my combo went off on turn 4
it gets complicated but its was a 36 card combo that allowed me to move my libary straight to hand or battle field, move my hand to battlefield or grave yard, grave yard to hand or libary, and exile to grave yard
i then looped a spell causing all the players to put all there lands onto the battle field, then milled there decks put all there creatures from graveyard onto play under there control, shuffled there graveyards back into the libary, made them draw all but the last 5 cards of there decks, i then casted Happily Ever After & Teferi's Protection and passed the turn
3 years ago
This whole deck/comment section was a great read TotesMcGoats. This deck/ideal embodies everything I love to do in EDH. I am definitely putting this one together. It's very similar to my Group Hug Kenrith where my only "real" win condition is Happily Ever After. I also really like the idea of just decking everyone as a back up. People tend to not be too mad when the game ends in a draw :D