Happily Ever After

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Happily Ever After

Enchantment

When this enters, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colours among permanents you control, and if there are six or more card types among permanents you control and/or in your graveyard, and your life total is greater than or equal to your starting life total, then you win the game.

RiotRunner789 on Beta Brackets Update Today

2 months ago

Not a fan of the 'just counter' or 'have removal' argument. It assumes you have Mana left open. It assumes you didn't remove a threat on the turn before a player casts Coalition Victory.

Just about every other 'I win' card either gives you a full turn like Happily Ever After or lets you know it's coming like Approach of the Second Sun. If you used all your mana actually doing things on your turn, Coalition Victory burns you. It just creates a tax against non-five color decks. Now they have to assume if the WUBRG deck has 8 Mana, they can just win (which isn't that fun).

Balaam__ on Balaam__

5 months ago

Back again, legendofa, and maybe for the last time. The art is all homogenizing and my eyes are starting to glaze over, but I managed to pick these first person viewpoint cards from a few different sets.

Arcane Signet

Giant Opportunity

Happily Ever After (check out the far right side, I think we’re seeing this from the viewpoint of whoever’s holding the goblet with a blue shirt)

Lucky Clover

Wishclaw Talisman

Bronze Sword

Mirror Shield (I prefer the Ocarina of Time version myself)

Treacherous Blessing


Possibles:

Grim Physician At first I thought the hand in the foreground belonged to someone else, then I thought it belonged to the sick guy, and I’ve been bouncing back and forth since. Not enough art is shown for me to settle on a choice.

Idyllic Tutor Hand coming in from out of frame, but no way is this a first person perspective.

Memory Drain I can’t tell if it’s a guy or a statue bust reflected in the eyes, but either way I think the angle is too far off for it to be a FPP reflection view.

Traveler's Amulet unless the scenery reflected in the medallion has eyeballs, I think this one’s out.

mtgplayer903 on Unicorns are magical

2 years ago

Oh, also a Halo Fountain, Approach of the Second Sun, Happily Ever After, and Test of Endurance need to be considered as alternative life-gain-based wincons…

Macaronigrill5150 on I reject your reality, and substitute my own

2 years ago

9-lives my only goal is to complete Happily Ever After requirements so to control a permanent, or permanents with all 5 colors, have 6 different card types in play or in the graveyard, and have my life be equal or above my starting life total. I have Chance for Glory so I don't need to worry about me taking damage or anything else during my opponents turn, because Happily Ever After triggers on my upkeep.

wallisface on Fate

2 years ago

Some thoughts:

  • You’re running a LOT of cards as 1-ofs and 2-ofs. This will also lead to consistency issues. A deck should usually have most of its cards as playsets (4-ofs). A good tip for newer deck builders is to pick 9 cards and run playsets of each of those, alongside 24 lands (to make a 60 card deck).

  • If you are planning for Happily Ever After to be your actual wincon, then you should really have a playset of it in the deck, and also more reliable ways to meet its requirements. At the moment your brew kindof feels more like a bunch of cards have been thrown together.

  • Your mana curve feels a bit off. You have almost nothing to do turn 1, meaning you’re often starting a full turn behind your opponent (a really bad place to be). Modern decks also typically don’t run more than 4 cards (1 playset) costing 4-mana, and run nothing above this cost - you’ve got a whopping 13 cards at 4-or-more mana, which is going to lead to some really slow/clumsy plays. I don't see how you're ever casting stuff like Ancestor's Chosen in a game. Going from the above example of picking 9 cards, those cards should have a mana curve something like 1,1,1,2,2,2,3,3,4.

  • You currently don’t really have many way to interact with your opponent - letting your opponent just “do what they want” is never a good idea, as it means you have no option but to lose if they’re faster than you. I’d recommend getting in some more cards that can mess-with your opponents stuff.

Abaques on Need help juggling decks

3 years ago

I need some help figuring out what changes I should make to my decks. I have a deck of every color combo (and more than one of a few color combos) and I've been unhappy with my current Atraxa superfriends deck. I've decided to build a Kethis, the Hidden Hand superfriends build as a replacement. So I need a new deck covering the Witch-Maw colors.

I've got two ideas for that deck:

If I take the second path I'd then want to convert my Ezuri deck into something else. I have a Simic Eldrazi deck piloted by Kruphix, God of Horizons, so I'd be looking for something fun and silly. I have two ideas for Simic decks:

  • A turbo-fog deck piloted by Rashmi, Eternities Crafter. You don't see a lot of turbo-fog in EDH so this would be kind of unique. I am having trouble finding a good win condition aside from Darksteel Reactor though.

  • A zoologist themed Lonis, Cryptozoologist deck where every creature would have a unique type. So since Lonis is a snake elf scout, that means no snakes, elves or scouts. The win-con of that deck would just be to see how many different creature types I could get on the board at once. I think I'd try to throw as many cards that investigated in as well.

I have or could get most of the cards I'd need, though I would want to stay fairly budget for anything I'd need to pick up. I'd really appreciate any advice on which route I should take:

  1. Build an alt-win con Atraxa deck.
  2. Build Ishai/Reyhan +1/+1 counters and a Rashmi turbo-fog deck.
  3. Build Ishai/Reyhan +1/+1 counters and a themed Lonis deck.
  4. Something else?

Thanks!

BrassLord on

4 years ago

Ah another fan of Happily Ever After !

Flicker effects also really work with your commander, things like Cloudshift , Soulherder , Thassa, Deep-Dwelling . Flicker of Fate in particular, as you can activate Happily Ever After again if it's on the field

I see you run a lot of cards that are multiple types! Another good one would be Baleful Strix . And really any of the multicolored gods from Theros would work, as they're hard to interact with once they hit the board. Since your primary goal is Happily Ever After with a fall back of control Zur the Enchanter could fit your bill. You have a few other targets in your current build for it as well, with a weird fun one being Klothys, God of Destiny .

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