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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
2 months ago
Near-Death Experience is definitely something I'd like to add in. Probably more of a side-board for me though, just not a big fan of "You win the game" cards.
I do like Blood Celebrant, only problem is most of the "pay x life" effects in this deck give you something back for that X. It is darn good for mana fixing though.
I'll definitely give your deck a look over and see if anything pops out to me.
2 months ago
Any thoughts on Near-Death Experience as an instant win button?
Blood Celebrant is a MV 1 option for freely paying life. Just keep paying 1 life to convert your black mana into, um, black mana.
At a little higher budget, Plunge into Darkness is another instant-speed life manipulator, and Vito, Thorn of the Dusk Rose has a target life gain-drain ability. Going higher into budget (not sure what your desired range for this deck is), there's the classics Exquisite Blood, Necropotence, and Sanguine Bond.
(I'm pulling combos from my deck that has a similar theme. Chiaroscuro and Liminal Space, if you want to check it out.)
This looks like a fun deck! Lots of good synergy.
6 months ago
I've had this thought for a while now, and I haven't done anything with it, so now I'm making it everyone else's thought.
Ante cards like Darkpact are banned in every sanctioned format, because they come dangerously close to breaking gambling advertising laws, and have a high risk of feel-bad moments in general. In a cube, though, all the cards go back to the same box at the end, and "ownership" only lasts as long as game night, so there's no stakes or permanent loss of cards.
To add to the ante antics, and use more cards that can't reasonably be used anywhere else, the Conspiracy cards and Draft matters cards like Backup Plan, Smuggler Captain, and Cogwork Spy could fit well into a cube, since the whole purpose of a cube is to be drafted.
The final element of this cube idea is to sprinkle in some two-card "you win" combos, like Sunbird's Invocation + Approach of the Second Sun, Plunge into Darkness + Near-Death Experience, Biovisionary + Rite of Replication, or Chance Encounter + Frenetic Efreet. These should provide a little treasure hunt for the draft. I would like to keep these all 2+ colors and 6+ total mana value, to avoid making them too easy to reach (numbers are arbitrary and open to consideration).
Would this be an interesting cube to draft, or would it just be too complicated? My goal is to get some mind games going for those who want them, while still allowing for a more straightforward draft. My concern is that using too many of these gimmicks will end up in decks that are flashy, but lack fundamentals.
1 year ago
I theorycrafted a Jeskai Enchantment deck built around Near-Death Experience and a Rakdos Shaman deck built around Hidetsugu Consumes All Flip using the Power Conduit/Saga strategy. So O'm really liking this deck.
If you can get yourself another copy of the Reality Chip and three copies of any combination of Era of Enlightenment Flip and Medomai's Prophecy, and then replace Reason//Believe, this can give you some more sagas to work with.
I hope this helps, Happy Hunting!
1 year ago
airsoftsniper91 Coincidentally enough, I was planning to do an update on this later today. A couple of the cards in the deck were swapped this weekend. We did some more testing of the deck this weekend as well. It worked significantly better than the previous times due to getting more mana and ramp. The wins that I did manage to get were via combat with the Angel tokens and the compounding +1/+1 counters from Giada. Additionally, I do have some cards on their way from CardKingdom. My intended plan was to replace as follows (I may have already replaced some of these this weekend, and just forgot. That will be in the update I put together later today): Treasure Chest -> Bishop of Wings; Arcane Signet -> Emeria, The Sky Ruin; Marble Diamond -> Near-Death Experience; Everflowing Chalice -> Thespian's Stage; Plains -> Vesuva
The following are also on my "buy when possible" list: Authority of the Consuls, Sephara, Sky's Blade, Avacyn, Angel of Hope, Emeria Angel, Guardian Seraph, and Angel of Condemnation. I am adding all of your recommendations to my "buy when possible" list, and will make updates as I go.
Considering the life gain is required for making the Angel tokens, Angel of Grace, Angel's Grace, and Near-Death Experience are counter productive. These may end up being the replaced cards instead of Treasure Chest and Plains, and then I just won't add Near-Death Experience at all. At the very least, they are on the list to be replaced.
Do you have any thoughts, suggestions, concerns, recommendations with the current plan until I can get more of the cards from my list? Thank you for the input!
1 year ago
I had a convoluted strategy in a Jeskai Enchantment Tribal Deck I theorycrafted once. The only reason I didn't pursue building the deck was because I got Priced out of some of the cards. I don't remember all the cards in the deck, but it went about like this:
Start the game with Leyline of Anticipation on the battlefield
Play Show and Tell to get Omniscience on the battlefield.
Find and Cast Near-Death Experience.
Of course, this was much more linear and had Starfield of Nyx as a backup plan.
1 year ago
I think you have too many high-cmc cards. I think your land count is good for Deaths Shadow - but 20 lands will mean anything costing over 3 cmc isn’t viable at all.
In particular, Axis of Mortality, Near-Death Experience, Worship, Diabolic Tutor, Grim Tutor, and Idyllic Tutor are all waay too slow/clumsy for what it positioned to be a fast/aggressive deck. You have no chance of casting any if the 5-6 cmc cards, and pretty slim chances of casting the 4cmc ones either. The 3cmc ones listed just don’t do enough for you, in what is likely going to be the pivotal turns of the game.
I also question the purpose of Wall of Blood. You already have loads if ways to lower your own life total, and so this acts as just a late-game wall - not ideal for a deck wanting to swing for lethal.
1 year ago
Great theme song! I like the style of what you've built here and would play it as-is right now!
- Breena isn't card draw. It's a good card though. Also your monarch cards count as card draw. ;)
- Faithless Looting would be better if you were running Reanimate or recursion spells. Night's Whisper might be better.
- Mythos of Snapdax is OK but probably hits your own permanents harder than you'd like. Consider Blasphemous Act, Vanquish the Horde, Wrath of God or my latest personal favorite Promise of Loyalty there. Those still hit your creatures too but on an empty board monarch shines.
- Open the Armory is good but Fighter Class was built for Sunforger.
- Everyone has their own preference for win conditions in control decks. Debt to the Deathless, Exsanguinate, Torment of Hailfire, Master of Cruelties, Approach of the Second Sun, and Revel in Riches are all popular. One I found recently that might be interesting is Near-Death Experience. It needs support cards to make it work but they are spicy like Stunning Reversal and Plunge into Darkness. It also pairs with Master of Cruelties and life swap spells. This list is a good example for more ideas is you like that path.
Here is my Queen Marchesa deck with its own theme song (less original than yours). You might like it.
Have fun ruling the battlefield!