Dockside Extortionist

Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")

Browse Alters


Have (1) Azdranax
Want (2) bensmith19 , raffery

Printings View all

Set Rarity
Commander 2019 (C19) Rare

Combos Browse all



Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Dockside Extortionist Discussion

30jacob30 on Elsha's Flashy Show

2 hours ago

What about Dockside Extortionist? Should't he be included for increased ramp?

v3n0m29 on Pramikon stax

2 days ago

I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.

Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.

Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website ( and look at decks that share your colors and gameplan, and see where you can make improvements.

Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.

Hopefully this helps.

johnwayne1488 on Chainer, Big Fan of Nightmare's!

1 week ago

I ran Woe Strider just for the sac outlet it gave me to go off with Underworld Breach and a 3+ art/enchant on board Dockside Extortionist but Altar of Dementia does the job waaay better so i'd see it being cut alongside Nightmare Shepherd. It's true I don't want to exile my good creatures and oh yes Master of Cruelties is awesome in this deck, I'll have to get one!

Necromancy is ony my list, Combustible Gearhulk is nice too, the black one seems decent also as big hitters! I have to play it a bit more to get the feel of it!

CaptCreek on Kenrith's Campaign

1 week ago


Well, if budget is taken out of the picture...

Mana Crypt goes in for sure. Fast mana is incredibly important to get Kenrith out as fast as possible. Arcane Signet too even though it's pretty accessible.

You can also replace the cheaper mana dorks with the higher end ones like Noble Hierarch and Bloom Tender. They're expensive for a reason, and are very nice options.

Cyclonic Rift is an obvious inclusion as it clears off the board, and Sylvan Library should be in the list as well since it's very reliable draw.

Tutors are also very important to increase consistency. Basically any of the Demonic Tutor and Vampiric Tutor and the like will make it much easier to get the exact answers you want.

Your mana base is also very important here. All the fetch lands (or OG duals if you really like to spend money, though you can absolutely get by without them) can go in to make it much easier to get your colors online quickly. Lands that tap for any color are also good, like Forbidden Orchard and City of Brass.

If you want to go more competitive/combo focused, Dockside Extortionist, Emiel the Blessed, Demonic Consultation, and Thassa's Oracle should also be on your radar. Emiel can go infinite with Dockside to make infinite mana, and to be honest any infinite mana combo is good enough, so you can run multiple for consistency. Consultation and Oracle are popular wincons in CEDH, and I'd advise you to look at how the combo works if that's the direction you want to go.

Assassin's Trophy is effective and cheap mana cost wise, and any of the good expensive counter spells like Force of Will will also do good work.

I also forgot to mention Training Grounds as it is also amazing here.

That's what I could think of off the top of my head, but I hope that helps you out a little!

Peoni on Burning lifegain - Boros spell slinging

1 week ago

I'd recommend replacing Thran Dynamo and Gilded Lotus with 2 cmc rocks like Arcane Signet and Talisman of Conviction. You want your ramp to be cheap, fast, and efficient. Get your ramping out of the way in your early turns so you can start making plays. Would you rather be spending 4-5 mana on a rock or be doing something that impacts the board, or sets the stage for your commander's arrival? Additionally, the more valuable the rock, the bigger target it becomes for removal. If you get your dynamo or lotus blown up you're gonna be setback a bit.

I do like your deck though! You might like Boon Reflection and Dockside Extortionist. I just picked up Firesong & Sunspeaker along with Feather, the Redeemed and a bunch of Boros staples as a gift for my friend. Might suggest he take some notes from here if he ends up using F&S. Hope this helps! :^)

jakeyuki12 on

2 weeks ago

The first combo you mention doesn't really synergize with the rest of the deck. Thornbite Staff is pretty bad outside the combo, Adarkar Valkyrie is slow and clunky for what it does, and the deck doesn't really do enough aristocrat-style things for Phyrexian Altar to be good. Honestly, seeing how all the cards are rather bad individually, I recommend taking them out. Way too much mana to assemble, can't assemble it consistently, and each of the cards in it are bad.

If you really want an infinite mana combo, play Zirda, the Dawnwaker + Basalt Monolith. I understand this doesn't give you infinite colored mana, but your deck can do plenty with colorless mana. Additionally, each of these cards is solid on their own- Zirda makes equip costs cheaper (an effect your deck wants) and the monolith is a decent mana rock.

If you're worried about having enough mana, just play mana rocks. You already have artifact synergies in the deck, mana rocks will get you the mana you want and synergize with the deck. There are also amazing options like Smothering Tithe and Dockside Extortionist.

Peoni on Godo Competitive

2 weeks ago

Now I'm no Godo player, but I do know that a lot of his competitive pilots run Lion's Eye Diamond. You'd probably also want Dockside Extortionist and Mox Diamond, but it just occurred to me you might be building him on somewhat of a budget so this probably isn't very helpful lol. You could try Extraplanar Lens and snow lands for nice asymmetrical ramp. Hope I was at least of some help. :^)

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

Hi bomb_arie! Good thought on Bladewing's Thrall! It's definitely a strong payoff, though there's a few reasons why I've omitted it (and, to a lesser extent, the similarly-styled Boneyard Scourge):

Synergy: Thrall doesn't trigger Dragon Tempest, Lathliss, Dragon Queen, or Scourge of Valkas since its a Zombie, while Terror of the Peaks works alongside everything. Since our commander needs a long time before it comes down, the early and mid-game plays have to be consistent and impactful, and a 3/3 flier, while helpful, can be out-classed. Speaking of early and mid-game...

Impact: Thrall can't ramp like the dorks, sad robot, and Dockside Extortionist, it doesn't further the strategy like Chainer, Nightmare Adept, Goblin Engineer, or Merchant of the Vale, and isn't a game-winning combo piece like Dualcaster Mage. Without providing additional benefit to the deck, its hard to justify adding it in - the strategy is already convoluted (ramp! draw! discard! reanimate! combo!), anything that doesn't facilitate one of those aspects is going to be hard-pressed to have a slot.

If there's a card in the list you'd want to discuss swapping out in favor of Thrall, I'd love to chat it out :)

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