Creature — Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")
|Have (2)||, LittleMy|
|Want (3)||ArtistaFeo , jw560211_magic , bladeoathkeeper|
Combos Browse all
- Altar of Dementia + Dockside Extortionist + Underworld Breach
- AEther Adept + Dockside Extortionist
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
- Capsize + Dockside Extortionist
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dockside Extortionist Discussion
1 day ago
Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.
Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.
Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.
Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.
Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.
Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.
If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.
Good luck with your deck.
2 days ago
Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.
You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.
I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.
Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.
Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.
Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger Flip and Admiral's Order. These changes are also not expensive and improve card quality.
Good luck with your deck.
6 days ago
For lots of treasure tokens, if you have the cash to throw around, you may want to consider Dockside Extortionist.
Also, have you considered any combination of Enter the Unknown, Explore and Scale the Heights? Not only do all of these allow you to play an additional land, but allow some sort of card draw and/or counter.
I hope this helps. Happy Hunting!
3 weeks ago
Vampiric Tutor, Mystical Tutor, Demonic Tutor, Enlightened Tutor, Rhystic Study, Necropotence, Cyclonic Rift, Doubling Season, Anointed Procession, Parallel Lives, Mana Vault, Mana Crypt, Archfiend of Despair, Sword of Feast and Famine, Triumph of the Hordes, Edgar Markov, Gaea's Cradle, Cabal Coffers, Urborg, Tomb of Yawgmoth, The Scarab God, Dockside Extortionist, Deflecting Swat, and many more.
1 month ago
1 month ago
Thanks, nice to hear that non-Blue-Green are decent, but however, I'm more playing kinda budget (depend on budget definition, usually 70$ to 200$) and casual, so neither Dockside Extortionist nor infinite mana, can he still make to power level 7 without those things?
By the way, even Simic is strong, they are usually too one-dimensional, black have all the fun things
1 month ago
griffstick I don't think I agree with your definition of "staple".
2 months ago
lillobby6, this is quite the post! I have say first and foremost thank you for following this deck's progress over the years. I appreciate that you chose to base your own build off of my own.
" However I was curious as to your opinion on a deck that is somewhat more weighted towards rituals/ritual-esque rocks (of which you run quite few)."
"I’ve read some of your comments regarding Morophon, the Boundless and looking at your deck I can see why it likely would not be the best inclusion."
From what I'm interpreting, you are asking how would I re-interpret this deck in such a way that would make Morophon, the Boundless a more worthwhile inclusion? Well, first off I think you're absolutely correct in going with a combo oriented deck with Sliver Queen as it's commander, and only the essential slivers included for the Basal Sliver and etc. infinite combos. By going all in on the powerful staples such as Dockside Extortionist, Smothering Tithe etc, I imagine games would end quickly and decisively with morophon acting as a massive mana filter. The inclusion of Crystalline Sliver, and to a lesser extent Diffusion Sliver and Unsettled Mariner would be paramount as your opponents would likely seek to dismantle your board once they know your usual routes.
I see where this concept is going, and is definitely resembling a more traditional cEDH deck in the sense that the deck does one thing really well, and in theory really fast. I think it could work. I know this is a bit oxymoronic but having a deck that can only win by combo just doesn't seem all that exciting to play. I'm not enough of a Johnny LOL - this is where my personal deck building biases kick in: I want to celebrate the tribe i'm playing, not stifling it by playing the most efficient method to victory. Why bother playing Slivers if you're not going to play Slivers? Following the logic, I should be playing The First Sliver + Food Chain - but screw that. I'd rather have fun.