Dockside Extortionist

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")

NV_1980 on Volatile Dolls

3 days ago

Hi,

This deck can be fun, provided it's played in a relatively slow meta. I play-tested your deck a few times and I could not really impact the battlefield in any of the playthroughs before turn 6. Main cause of this is your deck's steep mana curve; thirty nine out of sixty-six of your spells are CMC 4 or more. Combine that with just 34 lands, almost no ramp and no cheap card-advantage options and you're a bit stuck.

I think you can make this deck faster, but it requires investment in cards that are rather expensive. I'm talking stuff like Land Tax, Mox Amber, Dockside Extortionist, Sensei's Divining Top, Scroll Rack, etc.

Regards,

NV_1980

plakjekaas on What ONE card would you …

1 week ago

Rofellos, Llanowar Emissary seems not that busted anymore with Dockside Extortionist running rampant through the format. I have a Marwyn, the Nurturer deck that would probably outspeed Rofellos in mana generation, as low mana elves are easier to bring into play early than actual lands with the forest type.

DemonDragonJ on Double Masters 2022 Predictions and …

2 weeks ago

Further reprints of Damnation and Bitterblossom shall help to keep those cards affordable, which is nice, and the fact that three of the Shadowmoor/Eventide lieges have been spoiled, thus far, has me hopeful that the entire cycle shall be reprinted, especially since both allied-colored and enemy-colored lieges have been revealed, thus far.

I know that I should not complain about all the awesome reprints in this set, but the fact that Dockside Extortionist was upgraded to a mythic rare means that its price shall likely decrease by only a small amount, and the fact that Lord of Extinction was left as a mythic rare, and not downgraded to a regular rare, is annoying, because I do not feel that it is worth occupying a mythic rare slot in this set.

trippy_mcfly on Cumly Cube

2 weeks ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

DemonDragonJ on Double Masters 2022 Predictions and …

2 weeks ago

Has anyone seen the previews for this set? WotC has finally done it; they are reprinting Imperial Seal! I can hardly believe that they are doing that, but they are!

Also, they are reprinting Dockside Extortionist, Phyrexian Altar, Phyrexian Tyranny, Vedalken Orrery, Allosaurus Shepherd, and Bloom Tender! So much value in this set, and it is only the first day of previews! Is anyone else as excited for this set as am I?

Arkenzie on Welcome Aboard!

2 weeks ago

You can go infinite with Glint-Horn Buccaneer and Curiosity / Ophidian Eye. Just have over your max handsize and you'll be forced to discard, ping will trigger so you'll draw. While still in your clean-up step you'll have discard again. The cycle goes on. Also Dockside Extortionist and Capsize will pretty much give you the game with that infinite combo while still remaining flavorful.

KBK7101 on Peoples Wishlist for Double Masters …

3 weeks ago

I think most people would agree that the Khans fetchlands are at the top of the list. I'd love to see reprints of Anointed Procession and/or Parallel Lives to fit in with the "double" theme.

Smothering Tithe and Dockside Extortionist are also in need of reprints but I'm not sure how likely those are at the moment.

TypicalTimmy on All Will Be One

4 weeks ago

You're not, generally, going to have both unconditional as well as low MV. If you do find something like that, it'll be a +$30 card because everybody will want one.

Sometimes you'll simply need to bite the bullet and accept a 2-mv spell that doesn't target 100% of the time, or a 3-4mv spell that generally hits anything but is harder on curve or multiple spells per turn. For example, Murder is a good alternative to Go for the Throat if you want less restrictive targets. However objectively ask yourself, do you REALLY see Artifact Creatures with such frequency that GftT becomes worthless? I am willing to bet the answer is no. And if you think the answer is yes, randomly select 100 decks on this very website and let me know how many artifact creatures exist within them, in total. I'm guessing it's a handful.

And as for Despark, sure it hits only MV 4 or higher, but you know what, most of the problem cards fit into that. Sure Thassa's Oracle and Dockside Extortionist do not, but then you must ask yourself this: "Am I playing exclusively within a cEDH meta?"

If your answer is no, than the chances of you CONSTANTLY playing against cards such as these is significantly lower, and thus Despark becomes more and more viable. If nothing else, it rids the board of most Commanders. Since many decks require their Commander to function at optimized levels of play, you essentially shut down their engine instantly (pun intended).

There is a saying: "Beggers can't be choosers."

So if you are not constantly playing cEDH levels of competitive play, a low costed, albeit restrictive, removal spell is fine.

Especially with your numerous threads as of late about tutors. If you require that many tutors, then simply tutor the removal spell that is sufficient for that particular situation.

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