Dockside Extortionist

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")

Caerwyn on Will there Ever Be Female …

2 weeks ago

DemonDragonJ - Historical origins are important, particularly if their bigoted messages permeate modern depictions. Let’s look at the two relevant examples you discussed - other, usually male, demons and goblins (nymphs and dryads are not really relevant to the conversation - the issue Wizards raised is specifically historical harmful stereotyping, and that example does not implicate the negative stereotyping in the same way the others do)

Starting with other demons, the depiction of those demons is about temptation, which, on its face, does appear similar to the succubi. However, the origins of these temptations come from very different places - and therein lies the problem. Masculine demons corrupt, but they do require the seeds of corruption to already exist in their target - they take existing greed, anger, and pride and grow those negative personality traits until they consume the person.

Succubi, on the other hand, do not need that initial seed - they have been shown to corrupt even “pure” individuals. That is because, unlike other demons, they are not a morality message against having sin in your own heart - they are a warning that “feminine wiles” are evil and can corrupt even the innocent. This is part of a greater narrative that still very, very much exists today - one need not look very hard to find countless criminals trying to justify violence against women as “her clothing/mannerisms/etc. made me do it.”

And, in anticipation of “but the incubus does the same thing, so it is gender neutral” - not quite. There is an element of victim blaming in incubi lore—that the female victim was the one at fault for falling to lust. In those stories, the incubus is still depicted like any other type of male demon - they grow lust already in their victim, rather than simply overpower them with sexuality. This also is part of the long-standing and continuing narrative of blaming women for sexual violence perpetrated against them.

Given the historical roots and the fact those roots still both permeate the idea of what a succubi is and run parallel to the frightfully common defense used by predators and others who repress women, one should be able to see why Wizards would be wary of invoking that depiction - even unintentionally.

Goblins are a great example where Wizards - and fantasy generally - have mostly triumphed over their historical roots. In the Hobbit, Tolkien (a man who turned down the money he would have made from a German translation and publication run of the Hobbit because he did not like the antisemitic rhetoric of the Nazis) really shifted the narrative and made goblins goofy, less greedy and more childish in their love of shiny things, and full of songs and general tomfoolery. A lot of their antisemitic historical origins were scrubbed - and The Hobbit’s success really reset the conversation and gave a mulligan for the entire fantasy race.

That does not mean there are not flaws sometimes - the original Dockside Extortionist art was widely critiqued for invoking pre-Tolkien, antisemitic imagery.

Succubi have not had that same reset that Tolkien gave to goblins. There have been some attempts - D&D made succubi and incubi the same species of demon, with any given member of that species able to manifest as either option, and there as a fairly long-lasting TV show, Lost Girl that followed a succubi protagonist - but these attempts have not reforged their origins to the same extent goblins were rehabilitated.

Again, I think Wizards is more than capable of rising above historical issues - and that they have done so in the past. However, to the extent there is fault on Wizards’ part, that fault is in a desire to protect their players and not spread hatred - and I would certainly rather they err on the side of caution than mess up and hurt people. Especially since, just a couple months ago, Wizards published a D&D supplement full of imagery that looked a lot like minstrel shows (racist depictions of African Americans) and contained a related piece of lore that was almost word-for-word taken from Civil War era slavery apologists. So, while I think Magic probably could do this - it is important to acknowledge they just had a very, very big and public failure resulting in inclusion of inadvertent bigotry to one of their games.

multimedia on Korvold Counters

3 weeks ago

Hey, make your deck here and link to it? Just seeing what you have so far for a deck list can help those who want to help you. What direction you're going and what the budget is, such as do you have or can you afford Dockside Extortionist?

Ratio 3:1, 3 fodder sources to 1 sac outlet. In my opinion a lower amount of quality sac outlets is better than a large quantity of lesser sac outlets. Sac fodder is more important for gameplay than sac outlets. Korvold can be a repeatable sac source if you have fodder, but to keep attacking with Korvold you need fodder. Sac outlets also need fodder to grow Korvold as well as draw more quicker and to combo which can be a wincon Goblin Bombardment.

Fodder doesn't have to come from just tokens it can come from one drop mana dorks Ignoble Hierarch, mana rocks Arcane Signet, lands Ramunap Excavator, creatures who can reanimate themselves Reassembling Skeleton and enchantments that can return to hand Rancor. Use dorks to help to ramp into Korvold first and then they can be fodder. If you draw them after you control Korvold then they're only 1 mana to be fodder. Rocks are worse as fodder than dorks because the better sac outlets only sac creatures.

Creatures and other permanents that can self-sac, not needing a sac outlet are helpful Viscera Seer, Sakura-Tribe Elder, Haywire Mite, Plaguecrafter, Mind Stone, Fabled Passage, etc. Treasures Tireless Provisioner and Eldrazi Spawns Pawn of Ulamog are nice value with Korvold, permanents to sac to make mana and draw. Repeatable sac outlets are best, but some nonpermanent spells that sac a permanent to give more value than the mana cost are good too Diabolic Intent, Victimize, Deadly Dispute, Eldritch Evolution, Harrow.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Wolfpig on Muxus

    1 month ago

    I'd trade Dockside Extortionist for Foundry Street Denizen and Coat of Arms for Stoneforge Masterwork. Dockside is great but the costs verses value in an Aggro deck don't add up when you can get 10+ damage from a 1 drop source like Denizens by flowing tokens or creatures out. Coat also buffs other aggro's so its a meh piece for me usually when Stoneforge masterwork does the same for 1 creature at a cheaper cost in mana and $. I'd suggest Thran Dynamo over Arcane Signet also for ramp. It would combo better with your mana rituals. Also a Valakut, the Molten Pinnacle wouldn't hurt either.

    Kashai on Replicators

    1 month ago

    Strife_Delivery_Service

    I definitely hear what you're saying about the lack of mana and goblins! Lets add a few more lands and some extra mana/token generation with Dockside Extortionist and Wily Goblin.

    While we are adding more goblins:

    lets switch Counterspell for Goblin Flectomancer

    Merchant of the Vale for Rummaging Goblin

    and although we cant pump up its toughness, Siege-Gang Commander is not a terrible alternative for Myr Battlesphere

    Idol of Oblivion looks super cool I also found Sarpadian Empires, Vol. VII for more tokens!

    kookoo on Ramos, +1/+1 triggers

    2 months ago

    The only red cards are Dockside Extortionist and Mayael's Aria. Would it be worth it to just make this an Atraxa deck?

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