Combos Browse all Suggest
- Altar of Dementia + Dockside Extortionist + Underworld Breach
- AEther Adept + Dockside Extortionist
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
- Capsize + Dockside Extortionist
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")
1 week ago
Another relevant almost infinite combo
I posted about this before and removed it because I wasn't sure if it actually works, but it does! So I will repost.
This combo involves Cloudstone Curio, Phantasmal Image, and Dockside Extortionist. Wait.. dockside is a red card, what gives?! Well dockside popular in cEDH and with phantasmal image, you can make a copy of it. This can be a win condition for Unesh given the right initial conditions.
- Unesh, Criosphinx Sovereign is on the battlefield (or command zone)
- You have a sphinx to cast (including Unesh).
- Cloudstone Curio is on the field.
- Phantasmal Image is on the battlefield as a copy of Dockside Extortionist.
- Opponents have enough artifacts & enchantments on the field to net you positive mana (~6)
- Cast a sphinx (or Unesh)
- The ETB triggers Unesh, Criosphinx Sovereign. Use the BFOF to get another sphinx. If you already have enough sphinxes in hand, prioritize Thassa's Oracle and counter magic to protect your wincon.
- The ETB also triggers Cloudstone Curio. Return Phantasmal Image to your hand. (!!THIS DOES NOT CAUSE PH. IMAGE TO SACRIFICE TO ITSELF!!)
- Cast Phantasmal Image as a copy of Dockside Extortionist (assuming it is still a valid target), to gain treasures greater than or equal to the amount spent on the Sphinx and Phantasmal Image.
- Return to step 1, unless Thassa's Oracle win condition is online in which case go to step 6.
- Cast Thassa's Oracle.
I think this combo sounds crazy to people who aren't used to playing Unesh, because there are a lot of things that can prevent you from finishing this combo. Is it likely you will keep finding sphnxes? Short answer, yes due to the 20% rule. In my experience this revision of the deck will get you to the bottom your deck almost every time. What if they remove Dockside from the field? If someone has to use a removal piece on the opponent's Dockside, you can counter it. And if you can't counter it, it feels really good that the removal piece isn't pointing at Unesh. What if they remove Unesh? Now you have another Sphinx to play and continue the combo if you have the mana.
2 weeks ago
1 card sub + found another relevant combo
Replaced Spark Double with Orvar, the All-Form. Spark double and Sakashima are great cards with awesome text, in this deck they effectively do the same thing. I don't think the deck needs redundancy here. Seeing both of these cards in your hand is undesirable because they are relatively expensive mana-wise. A faster card needs to go in one of these slots. I chose to take out Spark Double rather than Sakashima because the text on Sakashima is better. Incoming Orvar. Orvar benefits from Unesh's cost reduction making it only 2 mana to cast. He is a cheap sphinx which is good enough and the rest of the text is an outstanding bonus. The first ability on Orvar synergizes extremely well with Unsummon, Snap, Ghostly Flicker, and especially Chain of Vapor. The second ability isn't as important, but it is not an unhappy thing to see.
Found another almost infinite combo that includes Dockside Extortionist. But wait this is a mono-blue deck, what gives?? Dockside is huge in the format right now, and with Phantasmal Image you can make one if your opponent has one. In Unesh this can be a win condition. Here is the order of events:
- Unesh, Criosphinx Sovereign is on the field.
- Cloudstone Curio is on the field.
- Phantasmal Image is on the field as a copy of Dockside Extortionist.
- There are ~6 artifacts and enchantments on your opponents' side of the field
- Cast a sphinx. This triggers Cloudstone Curio returning Phantasmal Image to your hand. This also triggers Unesh, Criosphinx Sovereign, you pull sphinxes, changelings, bounce spells, Thassa's Oracle, and counter magic if possible from the BFOF.
- Play Phantasmal Image as a copy of Dockside Extortionist to regain mana equal to or greater than the combined cost of the sphinx and Phantasmal Image.
- Continue to play sphinxes until you can win the game with Thassa's Oracle.
- Repeat until Thassa's Oracle win is online.
- Cast Thassa's Oracle
2 weeks ago
Hey dude! Good Commander choice, Kaalia of the Vast has been my main option for years now.
I'll try to keep this brief lol.
The most important thing to remember when brewing this one is to not get distracted by the possibilities of all those Angels, Demons & Dragons. Focus on card quality above all else, the Spells that are going to win you the game.
Razaketh, the Foulblooded & Vilis, Broker of Blood are the top dogs here, their power as individual cards will oftentimes win you game from sheer value. Other pieces like Rune-Scarred Demon, Burning-Rune Demon & Hoarding Broodlord will do the same if you build around them with Spells like Ephemerate & Saw in Half.
I'd also recommend more Treasure tokens! I see you're already running Smothering Tithe & Goldspan Dragon, which is a great start. Adding Ancient Copper Dragon, Cavern-Hoard Dragon, Monologue Tax, Lotho, Corrupt Shirriff & of course Dockside Extortionist will make sure that your deck doesn't necessarily need it's Commander on the field to function. There are also a few lines via Dockside Extortionist & Razaketh, the Foulblooded that deal infinite damage, produce infinite Mana and yield infinite Tutors, which we can get into later if you decide to go that route.
Wrapping up on Mana, I'd also recommend more Rituals and Rocks. Dark Ritual, Burnt Offering & Seething Song are great, as are Talisman of Hierarchy, Talisman of Conviction & Talisman of Indulgence. A Thran Dynamo could be good too. Oh man, Hellkite Tyrant can steal your opponents Rocks, which counts as Ramp I guess?
Anyway, moving on to card draw! Kaalia of the Vast runs through a lot of cards if you build her right, and keeping your hand full is a priority. Necropotence, Black Market Connections, Dark Tutelage, & Dark Confidant are great ways to turn your Life total into more gas. Esper Sentinel & Archivist of Oghma scale with your opponent's activity. None of them will do as much heavy lifting as Vilis, Broker of Blood, but that's honestly asking a lot of any card other than Ad Nauseam.
Onto the deck engine! I see you're running a few things to double down on your Commander's effect, like Aggravated Assault, Blade of Selves & Isshin, Two Heavens as One. While this strategy seems like a great idea on paper, it's actually not as efficient for the deck as it seems. Running a Reanimator strategy to ensure that the deck can continue to cheat creatures out without having to rely on it's Commander to do so is a far more powerful & consistent strategy. Spells like Entomb, Reanimate, Final Parting, Buried Alive, Victimize, Animate Dead, & Karmic Guide will pull a lot of weight in this context.
I could talk about Kaalia of the Vast all day, but I'll stop here. Let me know how you feel about these suggestions.
Also, here's my own list if you want to check it out: ANCIENT DRAGON TEMPEST (KAALIA)
1 month ago
Hello there! Made a few tweaks to this deck and thought I'd respond to some comments while I'm at it.
mlequesne: Yep, Tenza, Godo's Maul is a great equipment card for this deck and I use to run it in here. Looking at it again though, it's a pretty beefy buff & trample is definitely clutch. I might swap the cheap but slow Bloodforged Battle-Axe out for it and give it another shot.
Bobthebirdman: Regarding your comment around the various swords protection and ensuing chunkiness, it's exactly why I'm not running any WR equipment or Lightning Greaves - they're a non-bo with the sword cycle and I am stubbornly adamant on running all 10, just because I want to.
GeminiSpartanX: Toggo is a great idea! Landfall is typically pure gas & getting literal rocks (lol) that sit there buffing Akiri seems decent. Side bonus, I'm adding Dockside Extortionist + Treasure Nabber so he kind of sneaks nicely into my goblin rocks/value suite. Good food for thought! As for Sigarda's Aid, yeah. I know. Awesome card and prior to running Ardenn as Akiri's partner, SA was important utility in this deck, mainly for the free equips. Cuts are getting tricky though and I found that the flash factor wasn't super necessary, so I swapped it out (side note - the big downside to voltron decks is that everyone knows what you're trying to do here & if SA is on the table, folks will keep those counterspells at the ready, thwarting any instant speed equip & kill shenans). Lastly, Mithril Coat is definitely an upgrade to Darksteel Plate here, it's in!
2 months ago
In addition to the low average CMC of the deck, the deck runs the following 17 non-land cards to satisfy its mana requirements: Jeweled Lotus, Mana Crypt, Sol Ring, Dockside Extortionist, Dream Devourer, Hellcarver Demon, Herald of Slaanesh, Rakdos, Lord of Riots, The Balrog of Moria, Treasonous Ogre, Burnt Offering, Cabal Ritual, Dark Ritual, Sacrifice, Songs of the Damned, Jeska's Will, and Seize the Spotlight.
Because many of the effects are single use or sacrificed to Rakdos, we also run 22 cards that can find or draw the above cards in addition to more lands: Burning-Rune Demon, Doom Whisperer, Immersturm Raider, Rune-Scarred Demon, Varragoth, Bloodsky Sire, Villis, Broker of Blood, Demonic Consultation, Entomb, Thrill of Possibility, Valakut Awakening Flip, Buried Alive, Cathartic Reunion, Demonic Tutor, Doomsday, Faithless Looting, Jeska's Will, Mizzix's Mastery, Reforge the Soul, Seize the Spotlight, Wheel of Fortune, Wheel of Misfortune, and Liliana's Contract.
2 months ago
As is tradition, I will proceed to suggest a variety of cards that are likely not worth adding.
Akroma's Will sweet card, protection is very rude with master of cruelties as well
Boros Charm I know it's in your sideboard, but the card is really nice. Direct planeswalker damage is nice, only 2 mana for all permanents (not just creatures) get indestructible is great, double strike can be given to opposing creatures. Great card, for 2 mana it's a steal
Teshar, Ancestor's Apostle would be a nice additional source of graveyard recursion if you had more historic cards
Faith's Reward eh I used to be a bigger fan of this card than I am now, but it applies to non-creature permanents too so it's cute.
Rapacious Guest is a card i would cut to get to 100 cards in the deck, but it would probably be there before cuts.
Mentor of the Meek Another sideboard card, but a little surprised you don't have it in main. It's annoying that it sort-of feels like a self-tax card, but it's good draw in your colors, and a hit for your commander. I get why it would be cut though
Orcish Bowmasters if only it wasn't $30. Cheap, good hit, makes an extra creature on top of it, and a sort-of hate card.
Gray Merchant of Asphodel Look, it's not amazing for you, but it's power is 2 or less and i like the card.
Robber of the Rich is a hit for your commander, gives value, and has reach for some dumb reason. It's like a gonti.
Kheru Mind-Eater, well it's a hate card, value, and a commander hit. Not mind blowing, but hey.
Dockside Extortionist Jesus if it wasn't $70...
Esper Sentinel It's rhystic study on a creature, woo. Also not cheap, but hey.
Skyclave Apparition recursion friendly exile card, and it's "up to" so optional.
Mirror Entity Sometimes, hitting face is a nice win con too.
Drana, Liberator of Malakir another face-hitter, but it's flying first strike so it probably survives resurrection in combat, and it hitting first buffs your other creatures too. Little nonbo with your power 4 or greater board clear.
Duplicant I have to mention this card, it's 6 mana but if you just recur it who cares, it's a 2 power creature that exiles a creature then becomes that creature's power, so it attacks big (in theory).
To some degree I've ignored the "hate bear" theme here, but hey I'm just a little guy, what can I do.
2 months ago
2 months ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.
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