Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You have no maximum hand size.
: Add .
3 weeks ago
I run many glass cannons in EDH. Sometimes it's nice to have a stax tax that is irrelevant to your strategy for some support. You want this to be a well oiled one shot pony and I respect that.
What are you unsure about? Saga tutors 100% of the artifacts and the Amulet fixes at least 50% of your lands. Meets your low cost/high reward requirement.
1 month ago
So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.
On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.
Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.
Potential Land List Show
1x Ancient Den
1x Buried Ruin
1x Mech Hangar
1x Power Depot
1x Flood Plain
Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.
For the rest, I’d say Ondu Inversion Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.
That leaves you with 109
Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.
1 month ago
Elder vs. Wall: Your reasoning makes perfect sense.
Seedborn Muse: Looking at my cardtypes, I realize I indeed only have five instants. Also, I have two activated abilities needing mana. So basically muse mostly gives me vigilance. Then again, Yeva, Nature's Herald is tutorable with Shared Summons. And vigilance isn't bad, either. I'll think about it. I might just add another land for it.
Btw, the snowlands are in here because I had them. Nothing special to see here.
Nylea's Intervention: Flyers are always a problem when they appear in masses, especially in when playing a green deck. It's basically redundancy for Whiptongue while occasionally getting a Reliquary Tower.
Castle: Another surprisingly cheap card. Will remember it on my next shopping trip ;)
Fall: Fine card, not sure if I need it. I'll put it into the maybe board for now.
1 month ago
thefiresoflurve First of all, thank you so much for taking the time to look over my list and put some real thought into these last cuts. I truly appreciate it. I understand all of what you had to say, and was having some of the same thoughts myself. As I said before, all these cards made it through several rounds of cuts so I have my reasons for them still being here. That said:
Minn, Wily Illusionist is still here because I like playing the quirky legendary creatures in my colors. There's not much else here that pumps the team the way she does and she would interact nicely with Murmuring Mystic. All this still probably isn't good enough reason to keep her though. Unless I'm drawing 2+ cards on each opponents' turn (which I'm probably not), her token output comes up short. Whispering Wizard is on the block for the same per-turn production limitation. Plus, I don't have much as far as scary permanents to cheat out with her second ability (nor a reliable way to kill my illusions to do so). It'll hurt to cut one of my token producers, but yeah, she's on the block for sure.
Wizard Class because I loathe having to discard for hand size, and I plan on drawing a lot of cards. Taking this one out means I'm left with only Reliquary Tower, Sea Gate Restoration Flip, and possibly Venser's Journal. I suppose that the amount of draw I hope to produce means I'll come across one of those other options, but it still worries me. Probably still not a good enough reason to keep it in though.
I like Capsize because I love having repeatable options in commander decks, and because it can target any permanent. It's great to have options to bounce a troublesome land if the need arises. Paying 6 total mana to do so (and keep Capsize) is probably not worth it though. I included Field of Ruin and Strip Mine to deal with problem lands, and I have Boomerang and Cryptic Command to bounce any permanent still.
I really like Guile because it does a lot of things for me I think. Besides its mega-menace, I like that it exiles my opponents' spells should I choose not to cast them. I'm guessing that opponents may steer away from casting big splashy spells while Guile is out though for fear of having them turned against them or losing access to them in exile. It also provides just a little bit of mill insurance with its last ability. I hate mill as a strategy and while I'm running a few recursion spells, I'm not going to have much graveyard interaction. I suppose Nexus of Fate does the same thing much better though, since ideally I could cast it every turn if I wound up being milled down to 1 and it would wind up back in the library. Anyway, I was excited about running Guile as I was putting this together but you may be right, might be more than I need.
Ominous Seas I figure will drop its token every other turn on average if the game is going at all the way I want it to. While I should be pumping out an army of small tokens, I figured it would be nice to have some big chonky bodies out there as well. Without trample existing in the deck though, an 8/8 without flying is no different than a 1/1 tentacle as long as you've got a plant to block it. You're right, probably win-more. I do want to win more though...
I certainly understand that Aetherflux Reservoir really shines in storm decks (which no, this one most certainly is not). While I wouldn't be working it as well as storming does, I do plan to cast a lot of cheap spells, sometimes several in a turn in a good game. Something mono-blue is not good at is gaining life, so I really want to include at least one or two pieces that can do that for me for matchups that are pinging down the whole table. So the reservoir serves both as a way to gain life, and as a possible alternative win-con in a pinch. Between reservoir and Venser's Journal though, I probably lean towards the journal to retain as an emergency life gain option. I run it in my Pheldagriff deck and it has proven itself a workhorse.
Finally, I see Psychosis Crawler as another possible win-con. At my LGS where I play at least, I run into a lot of decks that efficiently pump out tokens. This means that if beating face with tokens is going to be my only strategy to win games, there's gonna be some games where that just won't get me there. I can see crawler coming out late-game when life totals have dwindled, and being able to finish everyone off with a big Gadwick, the Wizened or Blue Sun's Zenith cast. I was honestly seeing crawler as a mortal lock to make the final cut, but you've given me something to think about for sure.
Thanks again for your input, I really do appreciate and you've definitely helped by reinforcing some stuff I was already thinking and giving me reasons to think about cutting some stuff I was not.
2 months ago
+1 cool deck, nice low avg, lots of good synergy.
No Reliquary Tower?
2 months ago
Some changes im thinking about
overall these would lean the deck further into control and with the amount of card draw adds some needed increased hand size options
3 months ago
hey try out Reliquary Tower, Sign in Blood, Barren Moor, Fabled Passage, Mortuary Mire, Evolving Wilds, Overburden, Arcane Laboratory, Curse of Verbosity, Forced Fruition,Orbs of Warding,Collective Restraint, Rhystic Study, War Tax, Dissipation Field, Halimar Depths, Skyline Cascade, Ipnu Rivulet, Leechridden Swamp, Blighted Fen, Fetid Pools, Blighted Cataract, Mystifying Maze, Maze of Ith,Glacial Chasm, Jwari Disruption Flip. Sea Gate Restoration Flip, Blackbloom Rogue Flip , Ponder
3 months ago
Came back here because I noticed your Baru update. I've had built a Grothama deck in the meantime, but I didn't keep it.
A card I added to Goreclaw, Terror of Qal Sisma a while ago is Crop Rotation. It's awesome to find Reliquary Tower there, and it seems somewhat important here, too, even though Baru doesn't itself draw cards.
|Have (7)||JuneBlue58 , orzhov_is_relatively_okay819 , metalmagic , , sachiel2nd , TheRealSpecialK , Gowigglytuff|
|Want (29)||Renno , Atzaru , Goji , dchaffee02 , Cool_Cat , Mr-E , Shinmaximo , ArtistaFeo , Ree11 , jw560211_magic , DrJykell , Wickedllama , SolarEclipse77 , riverspree16 , TrueRandom11 , Arcoy , GrandRoyal , grandgodslayer , Milkchugger448 , MarshalLaeroth , vinman91 , Lunar_Wing , grapplepi , MasterGeese , idioteque , AjaxSlumbering , DeMarcoPlaysMagic , MacicmanJake , Amaterasu312|