Reliquary Tower

Reliquary Tower

Land

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: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reliquary Tower Discussion

Lowenstein on Treasure Hunt should be banned!!! (now w/ discord)

5 hours ago

RatTail a few ways. We’ve got Laboratory Maniac in the sb, and also with Reliquary Tower we can draw tons of lands to keep the opponent off creatures while doing our own beats. I’ve won many games by Justina swinging with Swans, Fumarole, Bugbear, even Lab Maniac himself.

carpecanum on Koma koma koma Chamaeleon

1 day ago

Muraganda Petroglyphs would boost your tokens

Fungal Sprouting would give you a bunch of tokens

You have GOT to get a Reliquary Tower. Maybe a Thought Vessel. If you put down Elemental Bond you will be over 7 cards pretty fast and I hate discarding.

TheKamikazeBagel on Great Wolf Lodge

1 week ago

I'm not sure if these are above your price range, but I run Druids' Repository and Bow of Nylea in my Tovolar EDH deck. A jank suggestion is Sight of the Scalelords, but I need to play test that more. I'm also testing out Kodama of the East Tree and Neyith of the Dire Hunt. I would highly recommend Nylea's Intervention alongside Reliquary Tower, and if you're willing to pay for it Master of the Wild Hunt is a great card.

carpecanum on Golgaris spiked-ear hordes

3 weeks ago

Maybe Putrefy? Gnarlroot Trapper and Skemfar Avenger.

I just noticed you have a ton of card draw that is required not "may". You really need a Reliquary Tower instead of another land.

kamarupa on Budget Enchantress

1 month ago

Maybe cut 2x Sythis, Harvest's Hand in favor of 2xEidolon of Blossoms and add 2xReliquary Tower, the idea being to draw more cards and not having to discard more than the 1 card from Solitary Confinement.

d_iros on Crouching Kadena, Hidden Phage [Primer]

1 month ago

Unlife

As far as adding in more boardwipe protection I'm leaning towards Mana Drain for it's versatility. What I would cut for it I'm not sure. I'm gonna mull it over and see how the current iteration of the deck performs before adjusting anything.

For Alchemist's Refuge I'm don't think my mana base can handle it unless I replace a utility land. I'm already dangerously low on basics and high on colorless only lands. My first instinct is to replace Reliquary Tower and I will for now. It's possible I may revert the change as I just amped up the card draw and Reliquary Tower may turn out to be more useful than it used to be. I also realized Alchemist's Refuge and Seedborn Muse make a pretty nice synergy too.

Orange+ on Pinball wizard

1 month ago

Hey xram666, thanks for your suggestions :)

I have had a look at Endless Swarm, and also other potentially good epic cards like Eternal Dominion, Neverending Torment, and Undying Flames. My problem with these cards is that 1) I don't feel like its safe to cast them early, so if I happen to draw them to the first Golos, Tireless Pilgrim activation, its kind of a waste; and 2) they are a bit boring. I mean, if I play Neverending Torment, I wont be able to play any more big sorceries for the rest of the game. And playing big sorceries is kind of the point of this deck. That said, it could be really good, especially if I have a Reliquary Tower on the board, and have gotten to cast one of the draw spells. That should easily give me a hand of 15 cards.

I really like Feral Incarnation, and will probably add it right in :D. I've done the comparison on token producers really easy for myself (and maybe a bit stupidly), and I am currently just adding power together. So for most of my token spells, they add up to about 8, like Elemental Masterpiece, which is 4x2 in power. So since 3x3=9, it beats several of the ones I have included :)

The categories are a bit tangled, but I like them the way they are. Some spells are a bit hard to place, like Inspired Ultimatum and also Necrotic Hex, because they could have been placed in more than one category. What I've done is added them in the category which identifies why I'm playing the card. And in the case of Necrotic Hex, I'm playing it as a board wipe variation that is able to clear indestructible creatures. Might switch things around later on though, nothing is set in stone.

Hour of Reckoning is good, and I have thought about playing it, but I just barely felt like not doing it. I don't want to swap out a board wipe that doesn't kill Golos for it, and the ones that don't kill him have nice side effects, like killing all enchantments and artifacts or giving me tokens. It's also a bit scary to let tokens live when I know of quite a few decks that like to spam tokens. In many cases, those are the most important board wipes - Like if your playing against Krenko, Mob Boss, and he has created 300 goblin tokens, but they have summoning sickness and there's no sac outlet. I don't know.. I might have to think more about how well Hour of Reckoning would work in the deck.

CheshireShadow13 on Hand of Sythis

1 month ago

This deck is begging for a Reliquary Tower. Great deck though!

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