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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
1 month ago
True that Growing Ranks seems too slow, I removed it earlier but forgot to save the edit XD
I'm not 100% on board with Runic Armasaur because I have mostly only creatures I would be "happy" to pull almost anytime. But Wolverine Riders seems certainly interesting, because while it doesn't make eggs, I have some mechanisms to turn everything into eggs, so it wouldn't be a bad pull. Plus, I have some cards that generate some value with creature sac. On a different note: an all the deck versions that I have tested and in around 15 games, card draw only served me if I was royally screwed with my commander, if I had egg game going on I almost never played things from hand, so not super worried about card draw for now.
1 month ago
Looks a little bit light on sac outlets:
Pyrohemia would be great as a "sac outlet" to sweep your board clear of eggs, and also do some bonus control against your opponents. It also happens to synergize really well with the Enrage mechanic (which you aren't running a lot of, but it's a bonus still).
Idol of Oblivion was made for Atla Palani, excellent draw card here.
Having played Trostani Populate as an edh deck before, in my opinion Growing Ranks is just too slow to be worth it. Depending on your table, Runic Armasaur or Shapers' Sanctuary might be good cards to up your draw power some more. Wolverine Riders is also another possibility if you want more token generation in that slot (note: each upkeep), but it can't make eggs.
4 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
I would also Remove Otepec Huntmaster and add some protection or land based ramp
Some very good dinosaurs to consider:
5 months ago
Hey, thanks for the reply! In the range of 6-7 we want to start doing unfair things; not quite the territory of combo, but you are right, we should be threatening a win by turns 6-8. It seems like you are running an aggressive on-the-board win, which means we need to target your creatures, and see where we can squeeze in more power. As a note, I'd rate your current deck construction at a 4-5 due to the fact that there could be a lot more optimization, and you seem to be missing ways to threaten a win.
Your best win condition seems to be playing Craterhoof Behemoth into a board of other creatures. Something we want to address if you want to improve the power of the deck is how do we get our win condition out of our deck. We can do this by drawing cards, tutoring from the deck, etc. A deck that is a 7 will usually have one or two ways to directly tutor their win condition, as well as powerful card draw engines that let the deck draw 2 to 3 extra cards a turn.
Cards to Add:
- Shigeki, Jukai Visionary
- Courser of Kruphix
- Selvala, Heart of the Wilds
- Tireless Provisioner
- Tireless Tracker
- Oracle of Mul Daya
- Questing Beast
- Scavenging Ooze
- Elder Gargaroth
- Avenger of Zendikar
- Rampaging Ferocidon
- Hazoret the Fervent
- Harsh Mentor
- Eidolon of the Great Revel
- Ash Zealot
- Magus of the Moon
- Magus of the Wheel
- Treasure Nabber
- Generous Patron
- Runic Armasaur
Something to sit on, and maybe test out: are there cards that are worth playing even though they are non-creature spells? My answer is yes! Here are a few I'd say are worth playing in your deck:
- The Great Henge
- Birthing Pod
- Finale of Devastation
- Sylvan Library
- Once Upon a Time
- Greater Good
- Eldritch Evolution
- Summoner's Pact
- Escape to the Wilds
Sorry if that was a lot! I can recommend cards to take out of the deck if you want, but here is a list of my recommendations. Let me know if you want to further the conversation or have any questions
7 months ago
Mono green deck that’s creature focused…
This is mono-green…drop the mana rocks for better mana dorks and land auras to bolster that creature count and maintain a low mana curve. This opens up the avenue to use Collector Ouphe and Null Rod to cripple most players ramp and board capabilities. Rocks with static effects like Emerald Medallion should stay as they’ll not be effected.
Your land count is extremely low and your using token generators that rely on land fall. Get rid of Ghalta, Primal Hunger and use Ashaya, Soul of the Wild. This will add better synergy and take up the lack of lands to create more triggers on landfall.
8 months ago
I also suggest more card draw options like Rites of Flourishing, Lifecrafter's Bestiary, Jared Carthalion, True Heir, Selvala, Explorer Returned, Runic Armasaur, Subira, Tulzidi Caravanner, and Welcoming Vampire... they're all good budget options. Toski, Bearer of Secrets and Ohran Frostfang are at the top end of your budget but are worth their weight in gold here.
Feel free to check out my list for more ideas. It's definitely not budget overall but it has plenty of stuff under 10 bucks. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes
8 months ago
Thanks for looking, Monomanamaniac. I like your budget suggestions, and a few of your not-so-budget suggestions. Etali is slated to go into the deck...I just need to buy or find another copy in my collection. I'd like to add Wayward Swordtooth, but that may take some time. Runic Armasaur isn't that far out of budget, though, and I think I will add it, too.
I'd considered Rhythm of the Wild as an upgrade to Fires of Yavimaya, which I had in the deck, but I removed it, mainly because if the deck is running right, creatures are entering the battlefield with Gishath's ability, and haste doesn't do much good then. Next time I go upgrading, I'm getting those cards!
8 months ago
Hey, saw your post and figured I'd give you my ¢2. Great deck overall and I get budget and not updating, I have many decks that haven't changed in years.
Not so budget suggestions are: Runic Armasaur, Wayward Swordtooth, Rhythm of the Wild honestly could think of a few more and suggest lands, but I find that non-budget suggestions aren't as helpful. Let me know if you want a bigger list of suggestions though
As for cards to think about cutting, without calling out anything in particular I'd suggest you look at the top of your curve and try to make your 6+ value cards the most impactful cards in your deck. Anyways it's a fun looking deck