Runic Armasaur

Runic Armasaur

Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

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Trade

Have (2) metalmagic , ToolmasterOfBrainerd
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Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Runic Armasaur occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%

Runic Armasaur Discussion

Bobonob on Dinin' RAAAAWWWW

1 week ago

(It's a-me. Marauding Raptor - 0.49 Forerunner of the Empire - 0.37 Runic Armasaur - 1.26 Congregation at Dawn - 2.50 Boros Charm - 3.03 (other copies as low as 2.23) Cleansing Nova - 1.75)

fixed

edengstrom1 on Fear the Deer

1 month ago

HumbelBumbel Card draw is one area I am constantly looking for. I currently have 6 cards that draw cards, Skullclamp , Harmonize , Sylvan Library , Ripjaw Raptor , Mentor of the Meek and Ohran Frostfang .

I do have several tutors that find the pieces I am looking for tho, and usually can find what I need pretty quickly.

Do you have any suggestions for card draw?

I have tried Beast Whisperer and Runic Armasaur , but found them a little unreliable. I deal mainly with tokens, so Beast Whisperer doesn't always work out and Runic Armasaur really depends on what my opponents are doing.

MonkeySit on Tasigur Control

1 month ago

enpc You could not be more right! I had originally done the land count with the expectation I might play lower cmc, much like M-DitzyDoo has pointed out but then as I made other changes to the deck forgot to alter my land count. I will probably want to increase this to roughly 40 I think? Unfortunately, my play group aren't huge fans of infinite combos (when there are tutors involved), we generally prefer the commander format to be more unpredictable and exciting. As for the elves idea, I actually really like that! That is a super interesting way to bolster ramp whilst having some blocking fodder if necessary and the first really solid deck I ever built when I started playing magic was elves so I know their potential. I might experiment with that in an alternate list.

multimedia - wooah, now that's some depth haha! Thanks heaps, as mentioned above, couldn't agree more about the land count and i'll take those specific recommendations into consideration. Seasons Past was actually in my original list when it was a little bit more graveyard focused but i didn't realise the insane potential when combined with Demonic Tutor !! that is so good! you'll see as i mentioned with infinite combos or infinite mana, it's not really something I'll be aiming for. Happy to go off big, but not infinitely. what i'm more or less looking for is consistency and synergy over power and competitiveness. Nezahal, Primal Tide I have seen as being a very popular creature with tasigur, and i can't deny how good it is either so I think it will definitely find room as is the planeswalkers, specifically ashiok and narset, personally. Jin-Gitaxias, Core Augur i have but avoided for not having too much hate. however, a member of our playgroup has made a commander deck with him at the helm, so when i see how that is responded to, if it's ok, i'll add that for sure and with Reanimate .... my god...ahaha! Deathrite Shaman i didn't expect to be that decent because i don't really imagine being able to pull off the ramp tap much, but as for the other abilities it is amazing, i like it. I will assess what my playgroup does in terms of being able to trigger Runic Armasaur and see if it fits. great card though. and blood artist is ok not to be in the list as we don't have anything quite like that hahah! but thank you though, couldn't agree more. I would really love to hear more about your thoughts on this deck as it progresses.

M-DitzyDoo - I really wanted that sort of mentality originally but have strayed away from it. Now that it has been pointed out to me though, it really would be a good idea. I can see how the lower cmc, the more i can activate tasigur. i also agree with swapping out the specific removal like mentioned. I'll have to be a little bit more budget-oriented with it however so things like Assassin's Trophy and Abrupt Decay probably won't make it. Drown in the Loch though - i love! perfect fit.

Thank you so much to all of you so far for your help, it's been incredible feedback. i'll make some necessary changes and would love to hear what you all have to say :)

Thanks again!!

multimedia on Tasigur Control

1 month ago

Hey, saw your forum topic asking for help.

Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.

Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.


Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.

Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.

Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.


The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:

I offer more advice, good luck with your deck.

dingusdingo on Fish Hulk might be a ...

1 month ago

Megalomania The reason you're getting staxed out is because of greedy mana base and card choices in your hulk list.

  1. Weak card quality from running sac outlets AND running narcomoeba + titan AND running Body Snatcher
  2. Natural Order Academy Rector and Pattern of Rebirth are all pretty damn expensive at 4 CMC
  3. No infinite mana combo for Thrasios as an outlet to win
  4. Missing efficient draw pieces like Dark Confidant or Rhystic Study or Runic Armasaur
  5. Lol at Neoform inclusion

You're getting hosed on your mana base from Blood Moon because you run 8 outs for making non-red mana if you don't already have it (4 basics, 3 artifacts, 1 ESG). I understand that traditionally the list doesn't run heavy artifact mana base but not having diversified mana base allows a Blood Moon + Pyroclasm to end your game. I've always believed that to be a weakness of the OG breakfast hulk list and its evident here as well. This is also why I suspect you basically ripped the breakfast hulk list. You're running Tainted Pact mana base and losing to Blood Moon without even running Tainted Pact ahahahahahahahahaha

Tbh I don't suspect you're angle shooting anymore, just that you're bad. Which is better and worse in a few ways. Regardless, its a laugh you think we are too focused on flash hulk in a thread about flash hulk. I'm sorry the brain dead deck you play is the thread topic, but don't shift the conversation to "but the other fast combo does x y and z". After deflecting, you went for "Oh come on bro just play the archetype that shuts it down", then advocated for people to play the wrong style of deck to shut it down.

There aren't good options for attacking or interacting with the flash hulk package, besides aggressive mulligans for specific pieces. There isn't an archetype that shuts it down, just a handful of various quality cards without enough density for regular and consistent interruption. On top of the problem already existing, and the clowns who run the banlist not giving a shit, new printings are exacerbating the problem by allowing for winning hulk lines that hold priority until all the winning elements are stacked.

To answer your question about how much I lose, I lose all the time bud. In a format that is 1v1v1v1 you're not going to get a 50% winrate. The difference between you and me is that if I get absolutely BTFO'd by Blood Moon in my 29 land deck, I make edits to my deck to better play under Blood Moon effects. The problem with Flash Hulk is that if I get BTFO'd by the Hulk, I have to switch my deck colors to include blue to handle it reliably. Do you see the difference? That's why Hulk needs the ban.

StopShot humbled indeed. Thank you for correcting me.

triproberts12 on Gishath Dinomite

1 month ago

I highly suggest you read through this thread on a dino deck I was helping a guy with a while back. Since then, I think Apex Altisaur and Runic Armasaur are the only new dinos I'd put in.

dingusdingo on Need to cut 5 cards ...

1 month ago

1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.

2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.

3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.

4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.

5) Adding in 1 cost mana elves can significantly speed your game, and gives you chump blockers. Llanowar Elves Fyndhorn Elves Deathrite Shaman Birds of Paradise Elvish Mystic Boreal Druid

Inkmoth on Nylea, Shoot for the Stars (cEDH)

1 month ago

GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.

These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.

I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.

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