Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Set Rarity
Theros Beyond Death (THB) Mythic Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Rules Q&A

Uro, Titan of Nature's Wrath Discussion

stiefanu on Cascading Food Chain

1 day ago

Hi WarSpaniel! I will update the description to be more clear about CFE creatures. So, here you have Eternal Scourge, Misthollow Griffin and Squee, the Immortal, which are the CFE (Cast from Exile) creatures.

Any of these creatures goes infinity with Food Chain, example: here you have a little description of the combo. So you create infinite colored mana that can be used only to cast creatures (it's a restriction of Food Chain).

Maelstrom Wanderer itself is not an engine for infinite mana, it's an outlet that can be used once you have obtained infinite mana to search for one of the combos. You can cast it using the mana you generated, cascade twice, and then exile it to Food Chain and re-cast it.

The problem with Maelstrom Wanderer in a cEDH environment is its CMC, as 8 mana is not reasonable. If you are interested in seeing other commanders used with Food Chain you could search for Uro, Titan of Nature's Wrath, or others UGx commander.

However, the true cEDH Food Chain Commander is The First Sliver, which have access to all five colours and is able to combo in the early turns. Others, such mine, are more midrange decks, which I like more :)

DeinoStinkus on Zendikar Rising

2 weeks ago

I'd say as we see more "Land Animation" and less "Land Ramp", we'll see Uro, Titan of Nature's Wrath fall, at least a little.

fmastrome2008 on Once More With Feeling

2 weeks ago
  1. Prime Speaker Vannifar and Birthing Pod are great for toolbox decks like this.

  2. I see some cards you're considering. Ob Nixilis, the Fallen is a beat stick. The temples are a trap. I prefer utilizing Thassa, Deep-Dwelling and Panharmonicon over Displace/Ghostly Flicker. Uro, Titan of Nature's Wrath is fantastic. Demonic Tutor belongs in every deck if you can afford it. I'd then prioritize the Elvish Visionary, Farseek, Yavimaya Granger, and Nature's Lore since this deck seems to be a landfall variant.

austintayshus on Selesnya Sagas Standard w/ Primer

3 weeks ago

storro thanks for the suggestion.

I will admit that The Binding of the Titans is the most hit-or-miss card in the deck. I have it in the deck because

  1. The second chapter is good against Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger decks and

  2. The final chapter can be very useful. Often, if my Setessan Champion gets killed, and it most likely will, I need to have a way to get it back from the graveyard. It can also get lands back from the graveyard which is nice.

I do like Gift of Paradise tho, I'll have to test that card out in the deck. Thanks again for the suggestion!

Gakros on Commanders by Power Level [EDH Tier List]

3 weeks ago

Haldan, Avid Arcanist,Pako, Arcane Retriever,Kroxa, Titan of Death's Hunger and Uro, Titan of Nature's Wrath are T2 while
1.Atla Palani, Nest Tender dropped to T2.5 even she should be higher now without flash hulk around
2.Tayam, Luminous Enigma is at T3 with plenty of combos around her.
3.Nethroi, Apex of Death is a T4? he is a bomb in the command zone!

rdean14 on Card creation challenge

3 weeks ago

Personally, I felt like he was doing the "right" thing for self-serving reasons, much like how he views the animals. I definitely can see a Boros Lukka. But, to me, he's still not a good guy. Like, he still wants to kill the cat for most of the time and is seeking both his city's protection, yes, but also personal glory. I think he's more

Lukka, Master of Men and Beasts

Legendary Planeswalker - Lukka

+1: Create a 1/1 white Human Soldier creature token with lifelink and a 1/1 red Human Warrior creature token with haste.

-1: Gain control of target non-Human creature until end of turn. Untap that creature. It gains haste until end of turn. If it dealt no combat damage to its owner, it's owner gains life equal to its power, then exile that creature, then return that card to the battlefield under your control.

-12: Each non-Human creature you don't control deals damage equal to its power to its controller. You gain life equal to damage dealt this way.


I think he should've had a threaten effect on him, but more as a recruiting idea. I designed the -1 to reflect a more recruiter effect, but also, just reflecting his view of these creatures as weapons, he can just use them and let them leave.

So, some Companions work particularly well with specific Commanders, e.g.:

In that spirit, I'd like you to make a companion with a specific commander in mind. The Companion should be non-sentient and the Commander should be sentient, because I think being like a familiar/pet is cool as the dynamic and reflects the concept of bonders I think the design is to imply.

MrBoombastic on bant enchantments

1 month ago

I'd go for Starlit Mantle, if you feel like you miss a protection effect, as it is also an enchantment.

First thing I'd do though, is to find out what you want the deck to do. Is it aggro/beatdown, more midrangey/grindy, control etc.? Right now the deck is kinda all over the place. Many of the cards seem to be here only because they are strong enchantments, not because they have good synergy with the rest of the deck. An aura deck is heavily based on synergy. Standard lacks cards like

  • Kiora Bests the Sea God is a very strong card, but it seems way too slow here and lacks synergy.

  • Colossification is a bad card. Don't play it.

  • Shark Typhoon is also an awkward fit. From what I've seen, it works best in control or cycling shells. Same goes for Ominous Seas and Omen of the Sea.

  • Primal Empathy is a cool card. I've wanted to build something with it myself, but I don't know if it's actually playable in constructed. It needs for itself AND a creature to stay in play for a whole turn before it does anything. That's risky.

  • Uro, Titan of Nature's Wrath is also an amazing card, but again doesn't fit the deck. If you want creatures to enchant, you don't want ones that go straight to the yard and will stay there for a while.

  • Hypnotic Sprite isn't a great creature. Either side is pretty mediocre. Being a fairly cheap flier is okay, but the cost is quite restrictive and I'm sure you can find better. The counter side is too situational and this doesn't look like a deck that wants to keep mana open for a potential counter.

The way I see it, you can go one of two ways:

  1. An aura deck that plays small dudes and quickly beefs them up ala GW Auras. For that to work you need to lower the curve with synergistic creatures like the full 4x Alseid of Life's Bounty, Transcendent Envoy and Spectral Sailor. Sailor is an evasive 1-drop, which makes Staggering Insight A LOT better. Also go way heavier on the cheap auras, 4x All That Glitters etc. You might want to look at the GW Auras deck for inspiration.

  2. Take out the creature + auras package and make a more traditional bant control deck, that plays some big enchantmens like Kiora Bests the Sea God and/or Shark Typhoon as finishers.

Hope that helps.

Good luck brewing.

BioProfDude on 1st at FNM!! Mono-white aggro angels jank

1 month ago

Swilliam, thanks for the suggestions! I do indeed like Faerie Guidemother more, mainly because it flies. In the side, I have Rest in Peace to deal with cards like Uro, Titan of Nature's Wrath (yep, I know, you're suggesting something for the main instead of the side), and I like that Faerie Guidemother has the sorcery attached to pump a creature and give it flying (if it doesn't have it already).

Healer's Hawk I have sincerely considered a few times, and play tested it. It does work, and it is arguably as good as Faerie Guidemother, so that is definitely a solid card for this deck. Thus, it comes down to preference-- do I want some additional life gain (which has definite synergies with Resplendent Angel), or do I want to have a card that has two-cards-in-one, even if I only occasionally use the sorcery part? Good arguments going both ways, so my personal preference is Faerie Guidemother. If I were to cut something for Healer's Hawk it would be Skymarcher Aspirant, but I prefer that extra point of damage. Again, personal preference.

Thanks again for the suggestions!

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