Uro, Titan of Nature's Wrath
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When this enters, sacrifice this unless this creature escaped.

Whenever this enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for this card's escape cost.)

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Icbrgr on Temur Wizardness Reclamation

1 day ago

I am still really new to the deck and have only seen some youtube videos of saffron olive/aspiringspike playing this kind of shell with some playtesting for "how long does it take to take all of the turns and have reasonable responses in the meantime".... so maybe I have it wrong but I have been in the mindset of self milling myself to get to turns asap.

it could be that this is just "shiny and new" to me and thats why I'm obsessing over it but I think this deck has a lot of potential.... my list is using more pioneer appropriate cards with Search, Ice-Fang Coatl and a Hydroid Krasis to mimic Uro, Titan of Nature's Wrath... spike/olive were running Wrenn and Six... but I think your wizard package is pretty neat! I love it.

hit me up on my profile page or something if you get a chance to play this at your locals or MTGO because id love to hear about it.

PhotogenicParasympathetic on Card creation challenge

4 months ago

Hot Potato

Artifact

Hot Potato enters the battlefield with 3 fuse counters on it.

At the beginning of your upkeep, remove a fuse counter from Hot Potato. Then, if it has no fuse counters on it, sacrifice it, and it deals 2 damage to each creature you control.

: Give control of Hot Potato to target player who did not give you control of Hot Potato. Activate only as a sorcery.

"Catch!"


Create a new card in the Uro, Titan of Nature's Wrath/Kroxa, Titan of Death's Hunger/Phlage, Titan of Fire's Fury cycle.

austintayshus on Card creation challenge

5 months ago

Carmela, Warden of Souls

Legendary Creature - Dryad Shaman

Whenever a creature enters the battlefield under your control, a creature leaves the battlefield under your control, and/or a creature card is exiled from your graveyard, you gain 1 life.

, Exile 2 card from a single graveyard: Draw a card.

1/3


The and/or is there to trigger only once for escape cards like Uro, Titan of Nature's Wrath and other such effects. I would love to put this in my trostani deck. Also i've been watching the Sopranos again :)


Challenge: Make a planeswalker card that represents two planswalkers in mtg lore.

wallisface on Why Do Some Players Keep …

6 months ago

jethstriker i‘m not convinced that legendaries were ever deliberately made to be more powerful because of their inherent drawback - this feels like something that players would intuitively expect to be the case (because it would make sense), but looking through magics history of the strongest cards in formats, we don’t see that to be true - moderns past is littered with staples like Snapcaster Mage, Tarmogoyf, Death's Shadow, Siege Rhino, Arcbound Ravager, Goblin Guide, Bloodbraid Elf, Stinkweed Imp, Fury, Solitude, and Orcish Bowmasters. Yes there’s stuff like Ragavan, Nimble Pilferer and Uro, Titan of Nature's Wrath, but I don’t think there’s enough density/evidence to conclude legendaries are inherently built stronger.

I would also be sceptical of this being the case because it would be weird for Rosewater to be wanting to remove the Legend rule if it served a mechanical purpose

This might be a question for Blogatog?

Unlife on BBEG Deck Ideas

1 year ago

saluma I like Tiamat, it is 100% a DnD BBEG and dragons are big and nasty.

KBK7101 I like The Tarrasque, but it does feel kinda meh, similar to Ghalta who's very strong, but just doesn't feel as 'world-ending'. I'd forgotten the gods though, maybe some sort of aristocrats-animator thing. The captain is fun, but he has the more 'hit and run' thing going for him as a pirate.

DreadKhan I've played with Kresh the Bloodbraided before, he can be fun but he can also feel a bit clunky which was why I;d dropped him previously. Sauron, the Dark Lord has that traditional world ending feel, and his ward cost means he dodges most removal. I'd forgotten goad was a thing, it brings me back to Queen Marchesa, a more political goaded build to manipulate other decks. In terms of the decks competing against one another, I think they're fairly balanced at the moment, but they're also still being tuned and adjusted.

legendofa Well, gonna start with a massive thank you first, that's a wicked great breakdown. With this massive list, maybe I'll add a second in command deck along with the BBEG one....

I'm not worried about it being directly connected to the forgotten realms, just kinda having a DnD class/BBEG 'vibe' for lack of a better word (I mean, my paladin deck design is knight tribal helmed by Syr Cadian, Knight Owl) Among that massive list, Konda, Lord of Eiganjo, Progenitus, Uro, Titan of Nature's Wrath, Umbris, Fear Manifest, Momir Vig, Simic Visionary, and Malfegor all stand out. Your dimir list also reminded me of Runo Stromkirk  Flip as a big monster summoner.

TypicalTimmy Dihada is an interesting choice, maybe a deck full of brainwashed missing adventurers. A lot of these suggestions keep leading me back to mardu, so I may take a deeper dive there.

Either way, this has been massively helpful. Course, now I have the opposite problem, so many choices to narrow down.

legendofa on BBEG Deck Ideas

1 year ago

For my breakdown here, I'm focusing on characters who are villains in their story arc and characters who don't have much specific backstory. Pretty much any legendary creature can be flavored as a villain in front of the right deck. I'm also not focusing on the Forgotten Realms sets, I'm broadening the net.

What's available:

: Eldrazi or artifacts. Most of the artifacts are either hero-aligned or not an independent threat, like Graaz, Unstoppable Juggernaut. If you want a challenge, Omarthis, Ghostfire Initiate, but I wouldn't, just for lack of depth.

: Villains are oddly centered on Old Kamigawa. Konda, Lord of Eiganjo is a near-immortal emperor and master duelist. Hokori, Dust Drinker is destroying resources and the land. And, of course, there's the apocalyptic, unrelenting evil that is Hazduhr the Abbot.

: Heidar, Rimewind Master is an elementalist fanatic. The manipulations of Orvar, the All-Form or Kami of the Crescent Moon could cause problems, as could a big sea creature like Tromokratis or Charix, the Raging Isle.

: Pretty much everyone. It's easier to count the people who aren't outright villains.

: Relatively few actual villains, but a bunch of manipulators, dragons, and angry people that could fill the role.

: A bunch of wild animals and nature types. No scheming villains, but a good selection of rampaging monsters. Meng Huo, Barbarian King would be a unique choice (if you're willing to.proxy or drop $150+).

: Polukranos Reborn  Flip is the most (only?) villainous character in these colors.

: Lots of options, from the behind-the-scenes manipulation of Lazav, Dimir Mastermind to the illithid Captain N'ghathrod, Gisa and Geralf's necromancer army, whatever Umbris, Fear Manifest is, and a lot more.

: A few options, but lots of depth in them. Insane biologist Momir Vig, Simic Visionary and his magnum opus Experiment Kraj, nature's avenger Uro, Titan of Nature's Wrath, or maybe Aesi, Tyrant of Gyre Strait is flooding the area.

: A very deep and wide pool for villains. Vampires, demons, dragons, demon dragons, warlords, torturers...

: Grakmaw, Skyclave Ravager joins the ranks of the big scary monsters. A more calculating BBEG would probably be one of the death lords like Jarad, Golgari Lich Lord. Vhati il-Dal or Old Rutstein or probably more storyline villains than BBEG material.

: A very shallow pool. Storvald, Frost Giant Jarl, Rubinia Soulsinger, and maybe Falco Spara, Pactweaver or Katilda and Lier (mostly because of Lier) are the best options for an Archenemy villain. I'd throw Kros, Defense Contractor in, but goading is kind of limited when you're the Archenemy.

: This color set will probably be either a cold, distant, merciless villain or a manipulative puppet master. Raffine, Scheming Seer and Oloro, Ageless Ascetic fall into the first category, and Sen Triplets and The Ever-Changing 'Dane in the second. Varina, Lich Queen is another option for a zombie army.

: Big, angry, and violent, with some good dragons. Xira, the Golden Sting and Vazi, Keen Negotiator break out of this mold, but they strike me as more lieutenant-types, not arc villains by themselves.

: Not much; these tend to be either heroic or big smashy monsters. Uril, the Miststalker could work.

: Queen Marchesa is a classic, as you mentioned, and Edgar Markov is right there, too. Actually, this color set has some good depth and variety for an Archenemy. Some are more overtly villainous, and some are just very martial. My top picks would be Edgar, Licia, Sanguine Tribune, or Tariel, Reckoner of Souls.

: Mostly either weird esotericism or "nature's avenger" types. I don't think any of these are outright villainous in-story, but most of them have loose or vague stories. With the right deck, this could be a unique and interesting villain. Riku of Two Reflections is my top pick.

Four-color sets in general: Any of them would work, except for a couple of the .

: Use this color set if you want a truly apocalyptic feel. saluma mentioned Tiamat, which is a very good choice, and finding a way to get through Progenitus or O-Kagachi, Vengeful Kami is a story of epic scale.

MrHighscore on Koma, the other Komas, and their 100K coils

1 year ago

@Ender666666

Lol! Co-whatever is fine. I'm doing this for fun, not for fame :D Was planning to delete and re-create (to get the correct URL) once I decided on a cool name.

I have still not acquired all the pieces for Angels, Spears and Swords or ASS (Swords Tribal) or Dehydrated Hydras and my friends are pushing me to show up with non-infinite decks. Need to find something I would enjoy playing.

I find myself drawn to Simic, but always find it lacking. This was an honest attempt at making something that could work in my style, without going infinite. Main pain-point is good draw without the self-destruction risk.

I really don't get it. Blue is f*** awesome! Green is ... at least popular and have ramp. The intersection is... kinda meh. Makes no sense to me! I am tempted to take another round with Uro, Titan of Nature's Wrath as commander, but fear I'll end up with the same feeling of meh. Only thing that makes me think different is Game Knights #33.

Out of Simic, are there some interesting challenging commanders since 2017'ish? :D

Icbrgr on Modern Horizons Light

1 year ago

@SpammyV Getting into Premodern is an interesting idea... I haven't really thought about or looked into that format before. Arent Lurrus of the Dream-Den, Mystic Sanctuary, Uro, Titan of Nature's Wrath, Tibalt's Trickery, Oko, Thief of Crowns and Field of the Dead all Banned in Modern? Not saying that Omnath, Locus of Creation or Thassa's Oracle wouldn't be powerful; but most of what you said has already been addressed as problematic cards... I dont know if its a fact or just a rumor but I remember hearing when standard was going super crazy powerful WOTC said they were giving up on playtesting cards (at least for impact on eternal formats) before releasing them and would just ban them if they became problematic.

I agree with Modern Horizons providing good/crucial interaction... Force of Negation/Solitude are great... but when the opponent uses Violent Outburst and has a Force of Negation to protect it and I'm dealing with Crashing Footfalls/Living End I get big mad and big sad lol.... not that there wasn't nonsense before Modern Horizons or that I could say this theory format would be better in that regard; but the pursuit/goal of this concept was really just an opportunity to give the Original Modern a second chance to continue being what is was initially meant to be... sure we wouldn't have Solitude but eventually we got March of Otherworldly Light.

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