Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard

Flying

, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Trade

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Legality

Format Legality
Legacy Legal
1v1 Commander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Limited Legal
Leviathan Legal
Vintage Legal
Modern Legal
Custom Legal
Canadian Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal

Glen Elendra Archmage occurrence in decks from the last year

Latest Decks as Commander

Glen Elendra Archmage Discussion

tsewall on Orvar CEDH

1 week ago

Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...

Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)

Swarmyard can provide some incidental protection for Orvar

Things I'm considering that aren't on your list Creatures:

Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into

Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...

Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?

Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful

Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.

Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...

Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.

Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.

Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.

Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.

Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing

Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.

Run Away Together considering this as a way to deal with a threat and copy one of my creatures.

Cards I love:

Energy Tap this is great. didn't even consider it. solid inclusion.

Time Spiral and transmute artifact... mentioning these just because I'm jealous...

Treachery Ditto ^

Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.

Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!

Cards I'm "meh" on:

Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.

Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.

Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?

Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?

Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.

I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...

I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...

Thanks for posting the list!

[email protected]_only on Thassa Blinks

3 weeks ago

Duplicant is a great removal tool - exiling creatures in mono-blue is strong

Meteor Golem offers another removal tool as needed

Glen Elendra Archmage is a good counter tool, that is good with flicker effects but isn't dependent on them

Merfolk Trickster and Jeering Homunculus are good creature cleanup tools

Man-o'-War and Nevermaker are good all around for bounce

Orvar, the All-Form lets you clone flicker targets from instants

Nephalia Smuggler acts a backup flicker effect

Voracious Greatshark is a decent countermagic effect

Tempest Caller can lock out a dangerous opponent without needing to target specific creatures

Shipwreck Dowser is another return instant effect

Slithermuse is great for card draw, and Watcher for Tomorrow digs 4 cards deep

and finally, Overtaker becomes downright abusive if you stack the EoT triggers - you take creature's permanently

Daedalus19876 on Advertise your COMMANDER deck!

1 month ago

Grind: I'll check it out! :)

I'm linking this deck again, because it's changed massively since the last time I posted it on this thread!

I've cut it down to 100 cards, toned down the ramp and Koma focus somewhat, and adjusted it to be more of a token-combo list!

The central focus is still on Mystic Reflection combos with Koma, Cosmos Serpent as backup, but there's also backup combos centered around Earthcraft, Glen Elendra Archmage, or Greater Good. It really feels like it's gaining a unique identity now, I'd love thoughts -- it's the first Simic deck I've ever enjoyed!


NO STEP ON SNEK: Koma EDH [PRIMER]

Commander / EDH* Daedalus19876

SCORE: 38 | 14 COMMENTS | 1063 VIEWS | IN 7 FOLDERS


Daedalus19876 on Advertise your deck!

1 month ago

MrXilas: I'll take a look! :)

I'm linking this deck again, because it's changed massively since the last time I posted it on this thread! I've cut it down to 100, toned down the ramp and Koma focus somewhat, and adjusted it to be more of a token-combo list! The central focus is still on Mystic Reflection combos, but there's also combos centered around Earthcraft , Glen Elendra Archmage , or Greater Good . It really feels like it's gaining a unique identity now, I'd love thoughts.


NO STEP ON SNEK: Koma EDH [PRIMER]

Commander / EDH* Daedalus19876

SCORE: 46 | 15 COMMENTS | 1433 VIEWS | IN 10 FOLDERS


Last_Laugh on Animar's Bouncing Friends Rev2

1 month ago

The main thing I'm seeing that this deck needs some work on is lowering your non-creature spells by a LOT and adding bounce enablers. Most Animar decks run less than 20 non-creatures and instead run similar effects on their creatures.

I.e. Glen Elendra Archmage, Draining Whelk and Stratus Dancer instead of most traditional counterspells.

Temur Sabertooth, Equilibrium, and Cloudstone Curio are 100% needed here. Curio is expensive but it's worth its weight in gold here.

Birds of Paradise, Wild Cantor, or many other mana dorks over Artifact and Spell ramp.

Other random suggestions: Walking Ballista is your most mana efficient finisher with Ancestral Statue. Vizier of the Menagerie is excellent draw on a damn good card. Shrieking Drake is a fairer version of Ancestral Statue. Clones like Dack's Duplicate, Stunt Double, etc. work great with land untappers like Great Whale and the others you already run.

Feel free to check out my list for ideas. It's not budget friendly but there's still budget cards to pick through. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Mortlocke on Kaldheim Spoilers: FINALLY, infect has …

1 month ago

Pikobyte "Pikobyte says...#13 This has to be a fake card. There’s an elesh norn out there claiming to be from the new set which uses old fan-art. Both photographed on the same background and made the same way. I also doubt they would pack a doubling season on a 6/6 trample haste body for just 1 mana more with his second ability allowing my opponent to go infinite with any persist or undying creature. I mean my opponent would get infinite counters out of a Glen Elendra Archmage if I play this vorinclex, that would be a really bad design"

So the card's definitely not fake. Bad design? Well, i'm not a card designer for Wotc (Are you? Because you speak like you're an authority on card/game design) - I don't think that a card having some niche interaction with a single non-legendary creature (or persist creatures in general) is necessarily bad card design. Going by your logic, Sliver Overlord is also a bad card because it can get stolen by an opponent, who can subsequently steal all the Slivers you play. With all cards in magic there are always some interactions you should watch out for when facing a clever opponent. No card is perfect, but it can be powerful in the right hands, and under the right circumstances.

DriftingEpyon on Obeka of the Infinite [PRIMER]

2 months ago

SMELY_ZAJKO Great questions, and I'm stoked you want to this as your first EDH deck!

From my experience playtesting this with others, this deck is great at lying low for the majority of the game until you are ready swoop in, swing hard, and win the game. Since we are using some cards with "lose the game" effects, you need to be really careful and be smart with Obeka, Brute Chronologist; attacking with her or activating her ability at the wrong time can easily lose you the game.

If you want to go with more of a reanimator/big monsters, Obeka becomes less of a danger to yourself and more of a political tool when the combo pieces are removed; her role in the deck transitions to being primarily as a value engine and political piece. Never underestimate her political power through offering an opponent protection from removal, a board wipe, etc. Also, Araumi of the Dead Tide will then become an absolute all star in this deck!

You thankfully don't need to completely reconstruct this deck to have it focus on reanimator. I would remove all the cards listed under the Combo header except for Sneak Attack, Windfall, Urborg, Tomb of Yawgmoth, and Cabal Coffers. This would remove seven cards from the deck, so we have seven slots to fill in with reanimator cards. I would suggest adding Stitcher's Supplier and Corpse Connoisseur to help get cards into your graveyard. Glen Elendra Archmage for more protection. Then finally, Sepulchral Primordial, Torrential Gearhulk, Sidisi, Undead Vizier and Diluvian Primordial for big splashy creatures to reanimate.

If you have a larger budget, you can upgrade your big creatures to Wurmcoil Engine, Jin-Gitaxias, Core Augur, It That Betrays, or creatures of the like. Honestly, I would just choose your favorite big creatures and jam those. I hope this helps!

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