Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard

Flying

, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Glen Elendra Archmage Discussion

Absolumx on Muldrotha Control

2 weeks ago

Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.

Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.

Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.

Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.

Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)

Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.

Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.

Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.

I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.

I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.

Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.

Tutor: You also want to replace your Beseech the Queen for Gravebreaker Lamia or Sidisi, Undead Vizier same thing it does the same and can be replayed over and over.

Card Draw: I would replace Lifecrafter's Bestiary for Secrets of the Dead which will make you draw like crazy when you cast back stuff from your grave.

Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.

Hostage Taker is very very fun .

Steal Enchantment is a very good 2 mana value card which will make you live the dream of having a Smothering Tithe , Rhystic Study or any other broken enchantments.

I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.

Let me know what you think and what you will change I can then help you tweaking a few more things.

acht_deck_manager on Chulane, the Value Train

1 month ago

Definite things I should look at replacing with better or determine if they fit in:

  1. Seaside Citadel
  2. Glen Elendra Archmage

tsewall on Orvar CEDH

2 months ago

Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...

Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)

Swarmyard can provide some incidental protection for Orvar

Things I'm considering that aren't on your list Creatures:

Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into

Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...

Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?

Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful

Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.

Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...

Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.

Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.

Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.

Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.

Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing

Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.

Run Away Together considering this as a way to deal with a threat and copy one of my creatures.

Cards I love:

Energy Tap this is great. didn't even consider it. solid inclusion.

Time Spiral and transmute artifact... mentioning these just because I'm jealous...

Treachery Ditto ^

Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.

Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!

Cards I'm "meh" on:

Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.

Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.

Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?

Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?

Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.

I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...

I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...

Thanks for posting the list!

[email protected]_only on Thassa Blinks

3 months ago

Duplicant is a great removal tool - exiling creatures in mono-blue is strong

Meteor Golem offers another removal tool as needed

Glen Elendra Archmage is a good counter tool, that is good with flicker effects but isn't dependent on them

Merfolk Trickster and Jeering Homunculus are good creature cleanup tools

Man-o'-War and Nevermaker are good all around for bounce

Orvar, the All-Form lets you clone flicker targets from instants

Nephalia Smuggler acts a backup flicker effect

Voracious Greatshark is a decent countermagic effect

Tempest Caller can lock out a dangerous opponent without needing to target specific creatures

Shipwreck Dowser is another return instant effect

Slithermuse is great for card draw, and Watcher for Tomorrow digs 4 cards deep

and finally, Overtaker becomes downright abusive if you stack the EoT triggers - you take creature's permanently

Daedalus19876 on Advertise your COMMANDER deck!

3 months ago

Grind: I'll check it out! :)

I'm linking this deck again, because it's changed massively since the last time I posted it on this thread!

I've cut it down to 100 cards, toned down the ramp and Koma focus somewhat, and adjusted it to be more of a token-combo list!

The central focus is still on Mystic Reflection combos with Koma, Cosmos Serpent as backup, but there's also backup combos centered around Earthcraft, Glen Elendra Archmage, or Greater Good. It really feels like it's gaining a unique identity now, I'd love thoughts -- it's the first Simic deck I've ever enjoyed!


NO STEP ON SNEK: Koma EDH [PRIMER]

Commander / EDH* Daedalus19876

SCORE: 38 | 14 COMMENTS | 1063 VIEWS | IN 7 FOLDERS


Daedalus19876 on Advertise your deck!

3 months ago

MrXilas: I'll take a look! :)

I'm linking this deck again, because it's changed massively since the last time I posted it on this thread! I've cut it down to 100, toned down the ramp and Koma focus somewhat, and adjusted it to be more of a token-combo list! The central focus is still on Mystic Reflection combos, but there's also combos centered around Earthcraft , Glen Elendra Archmage , or Greater Good . It really feels like it's gaining a unique identity now, I'd love thoughts.


NO STEP ON SNEK: Koma EDH [PRIMER]

Commander / EDH* Daedalus19876

SCORE: 46 | 15 COMMENTS | 1433 VIEWS | IN 10 FOLDERS


Last_Laugh on Animar's Bouncing Friends Rev2

3 months ago

The main thing I'm seeing that this deck needs some work on is lowering your non-creature spells by a LOT and adding bounce enablers. Most Animar decks run less than 20 non-creatures and instead run similar effects on their creatures.

I.e. Glen Elendra Archmage, Draining Whelk and Stratus Dancer instead of most traditional counterspells.

Temur Sabertooth, Equilibrium, and Cloudstone Curio are 100% needed here. Curio is expensive but it's worth its weight in gold here.

Birds of Paradise, Wild Cantor, or many other mana dorks over Artifact and Spell ramp.

Other random suggestions: Walking Ballista is your most mana efficient finisher with Ancestral Statue. Vizier of the Menagerie is excellent draw on a damn good card. Shrieking Drake is a fairer version of Ancestral Statue. Clones like Dack's Duplicate, Stunt Double, etc. work great with land untappers like Great Whale and the others you already run.

Feel free to check out my list for ideas. It's not budget friendly but there's still budget cards to pick through. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

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