Trickbind

Trickbind

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Latest Decks as Commander

Trickbind Discussion

Wolffang988 on Emrakul Hate Deck

1 month ago

I have plenty of memories with Emrakul, both as the user and being the target lol. To counter her cast trigger of taking your turn, you’ll want to run spells like Stifle, Trickbind and Summary Dismissal (and Summary dismissal comes with the added bonus of exiling Emrakul), these can stop the cast trigger to keep her from seizing the advantage. As far as getting rid of her once she’s on field sorcery removal spells and boardwipes should handle her as well as any other creature!

QuestionMarc on Vadrik's Discount Spell Emporium

2 months ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

Tzefick on Soul Chamber

3 months ago

It's an interesting card and has parallels to Soul Foundry except you have to pay twice for the creature you cast to get the first token.

Perhaps it could be considered to have the creature spell you exile create a token as well? So if someone blows up the Soul Chamber you haven't been 2-for-1'ed?

Something like:

"Whenever you cast a creature spell, you may exile it with a Soul counter on it and copy the spell. (The copy becomes a token.)

: Copy a creature card you own exiled with a Soul counter on it. You may cast the copy."

This means you still get the original creature you cast so you wont kneecap your tempo nor set yourself up for getting 2-for-1'ed for nothing. The first cast keeps the option to get countered (well the token copy at least). The copy and cast also means you have to pay any additional costs and can utilize optional additional costs (like kicker) and even alternative costs - since you don't cast the copy without paying its mana cost. Paying the costs during resolution of the ability also means you cannot get Trickbind'ed as if it was a Counterspell and you first pick what to copy on resolution. Also it looks a bit cleaner.

An alternative Show

Sevelantis on Blinking Contest

4 months ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

Rhadamanthus on Stifle or Trickbind

5 months ago

That works, but it's because Stifle and Trickbind target the ability, itself, not the source of the ability. The ability on the stack is its own separate object.

In your example, when Gaea's Blessing is milled and its last ability triggers, the trigger goes onto the stack and people can make responses before it starts resolving. That's when you can target the ability with Stifle/Trickbind.

Wbg1415 on Stifle or Trickbind

5 months ago

Can Stifle or Trickbind target a card in a graveyard like Gaea's Blessing when it gets milled?

PuddinWing on Modern UB Shadow (WIP)

6 months ago

Grief was actually why I’m testing out Trickbind . I know it probably won’t work out. Lol I’m pretty much grasping at straws right now trying to hold the deck together in its current shell. And with MH2 looming the maybeboard just keeps growing...only a matter of time before this one probably just goes on the shelf.

K0rt on Modern UB Shadow (WIP)

6 months ago

What is Trickbind ever doing that is actually relevant, especially for the cost of a whole card and two mana? I know it can hit fetchlands but two mana for maybe stone raining your opponent doesn't seem worth it, especially when it isn't proactive and could be more hand disruption like Grief and Inquisition of Kozilek . Speaking of Grief, that card seems like something you should consider as a disruptive element early especially since with only a u/b deck you have a lot to enable it. It also makes Scourge of the Skyclaves a lot better if your want to run that since it is an early way to apply pressure.

Having only 17 lands is also extremely greedy, assuming a 56 card deck with Street Wraith you only have about a 75% chance of hitting your first two lands drops, which your absolutely need to do to play delve threats and counterspells on curve. Neither of your cantrips has good unconditional selection like Serum Visions or Opt do which means hitting lands is even less consistent. If you really don't want to get flooded you could play some off colour horizon lands like Nurturing Peatland .

I'm also not sure what you're bringing Diabolic Edict against. Most of the creature decks like U/R Prowess, Company and Ephemerate don't really care too much since they're so threat dense and shadow isn't really seeing play anymore since the meta is so hostile to it.

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