Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Trickbind
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
Loowiz on
Phyrexian Nightmare
4 days ago
Thanks for the feedback and the idea, DreadKhan! I considered including Dark Ritual
, since both Illusionary Mask and Eldrazi Mimic can enable a turn-1 Phyrexian Dreadnought. That would make the deck more prone to aggressive mulligans, but it’s a double-edged sword. The only reason the deck runs black is to cast Lazav, the Multifarious and, situationally, Unearth (to be honest, the deck is mostly mono-blue at this point). I think it’s a very valid strategy—perhaps cutting Standstill, Unearth, and two Trickbind for a set of Dark Ritual
? Tezzeret also loses some value if we’re aiming for an explosive start, though if Phyrexian Dreadnought isn’t found after mulligans, the game is essentially lost.
Andramalech on Balaam__
2 months ago
Balaam__ is an instant speed available activated ability, which means yes instant speed even though it's at sorcery speed for the mainspell, and it's an activated ability so yes it can be hit by things like Disallow, or Stifle, or Trickbind. Cheers!
fluffyeel on
Bruvac's Millibuster
1 year ago
Mill is fun. Mill was one of my first loves (and still is!) for any sort of MTG deck. However, I see some options to further Traumatize your opponents:
- Fractured Sanity is fun for all opponents. Or more fun for you. Brain Freeze is another fun instant mill that I highly recommend.
- A big concern I have seeing this is that people use graveyards as much as other resources, so being prepared for that may help you out in the long run. You mention graveyard hate is meta-dependent... but, in my experience, graveyard shenanigans are everywhere. My recommendations are Grafdigger's Cage, Tale's End, Stifle, Trickbind, Time Stop, and Discontinuity as stops to things like, for example, Eldrazi graveyard triggers.
- If you want a classic monocolor strategy and if you have enough of them, it's not uncommon to replace all the basics with snow-covered basics and use Extraplanar Lens as an acceleration engine. For you, I think that may not be a bad idea.
- Other fun toys that synergize with one or more of your toys: Windfall, Memory Jar, Isochron Scepter, Forbid, Jace, Vryn's Prodigy Flip, Commandeer, Sunder, Teferi's Puzzle Box...
Azoth2099 on
[Rafiq of the Plenty] EDH
2 years ago
chubthrasher Yeah it's honestly busted lol. Angel's Grace & Trickbind are also pretty solid! Also I noticed you're running Render Silent, how do you feel about Dovin's Veto & Permission Denied?
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 years ago
BIG REVISION + SIDEBOARD
I will post this comment then make the changes as specified in the list.
I have been studying a lot of cEDH meta, and found a lot of cards that I haven’t been using that are really great in Unesh. After a lot of consideration I have decided to pull the trigger on this revision.
- Replace Mystic Sanctuary with Otawara, Soaring City. Mystic Sanctuary is used to retrieve interaction and put it on the top of your deck. This is anti-deck thinning which feels really bad in this deck. Instead, lets have the interaction printed on the land itself. What is great about Otawara is that this interaction is an ability, not a spell. So it can be used even while cards like Grand Abolisher are on the field. You can remove the abolisher and then interact with your opponent.
- Replace Extraplanar Lens with Urza's Saga. The lens feels clunky. Sure it combos with Palinchron, but this combo requires lands to be on the field. Sacrificing a land has anti synergy with this. If the lens gets removed, you are out the double mana AND a land. It feels bad too often which is why it is getting cut. There are still 5 other combo pieces in the deck that you WILL see. You can even tutor for High Tide if you have to. Urza’s Saga is one of the best lands in the format and it isn’t hard to see why. More deck thinning. If its in your opening hand you guarantee Unesh by turn 3. Moonsilver Key seems to perform really well, so keeping this in as redundancy for this effect will turn out well I think.
- Replace 2 Islands with Mox Opal and Mox Amber. This deck has a lot of lands in it for cEDH. Although Unesh doesn’t mind being mana flooded usually, the count is still a bit high especially after adding Urza’s Saga. Fast mana in these spots feels nice. They aren’t necessarily going to get Unesh on the table faster, BUT they can effectively make your Thassa's Oracle win con cheaper. While you are rolling through your deck after Rite of Replication resolves, you can pick up these pieces to gain mana to cast Thassa’s Oracle.
- Replace Island with Gemstone Caverns. I goldfished this change a lot and found that Unesh will almost always prefer this in your opening hand over an Island. It makes early Unesh more likely, which is the primary goal of this deck.
- Replaced Trickbind with Mental Misstep. Mental Misstep is too good in the format. There are a lot of awesome 1 cmc cards. Sol ring, carpet of flowers, swords to plowshares, mental misstep, other 1 cmc counters, mystic remora, and more. Trickbind is a great card against the right opponent(ie Kinnan), so for me this goes in the sideboard.
Sideboard revision 0
This is my first stab at a sideboard. So constructive criticism is very welcomed. The main goals of the sideboard is to change out the interaction package to fit the pod better, and to shift to more of a midrange strat than turbo if necessary.
- Trickbind. Great interaction with other ability centered decks.
- Grafdigger's Cage. Unesh can play this card without consequence pretty much, and it is an effective stax piece in the meta. This card might even weasel its way in to the main board.
- Tormod's Crypt. More graveyard hate, nothing else to explain here.
- Flusterstorm for a spell heavy pod.
- An Offer You Can't Refuse also for a spell heavy pod.
- Pongify for a more creature heavy pod.
- Lotus Petal for better odds to cast Unesh first, making the deck more turbo. I think this card is possibly better than 1 or more of the mox’s, but I will leave it in sideboard for now.
- Perplexing Chimera. If you need to grind in the midrange more this guy can be a great option. Combining him with Homeward Path can be a good combo to soft lock your opponents in the mid game while you get to the bottom of your deck.
- Homeward Path for the above card.
- Ledger Shredder for making the deck more midrange with another card draw engine, allowing you to more likely get the interaction you need.
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 years ago
Minor Revision
- Replaced Rewind with Unsummon. Rewind is expensive, and like Treachery it feels bad when it doesn't resolve. The main reason to include Rewind over another counterspell is that it can gain additional mana in combination with mana doublers. However this usually only happens when you counter your own spell which is not always ideal. Unsummon keeps the value train rolling baby. This mana cheap spell keeps the win con rolling. So it keeps the deck faster and more focused.
- Replaced Cryptic Command with Mystical Tutor. Cryptic command is an expensive spell to hold up. With other recent additions making the deck fast, it is probably better to speed the deck up more and win the race to a wincon rather than defend against other wincons. This card will mostly end up fetching Rite of Replication, but it can also grab your only board wipe Cyclonic Rift, Ghostly Flicker for value, or a piece of interaction.
- Replaced Swiftfoot Boots with Trickbind. Swiftfoot boots feels a little slow with the 1 cmc equip cost. It is easier to defend Unesh with some of the other additions like Unsubstantiate or Unsummon (these also defend against a boardwipe while the boots don't. Trickbind is included because it can stop a lot of cEDH combos that don't rely on spells resolving. This spell can also be tutored by recently added tutors Spellseeker and Mystical Tutor.
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 years ago
GHoag I respect the Mystical Tutor choice, and I think it is good in my build too. I think I like Spellseeker in my build more because I like that the tutored card goes directly to my hand rather than the top of the library. I also like that Spellseeker’s ability is ETB. It can benefit from Panharmonicon, and it can also benefit from cost reduction of Defiler of Dreams and Sapphire Medallion. In conclusion, I think Spellseeker’s synergies and utility are worth the extra 2 cmc in my build.
I do really like Irenicus's Vile Duplication, but because I am going to go with spellseeker for now, I’ll keep Sakashima in. I am not sure which suite is more powerful, I will have to try out both in the near future to make a better conclusion.
I do like Unsubstantiate more than Unsummon. I think the 1 more cmc is definitely worth the versatility. I still want to squeeze in Trickbind, this spell is very strong depending on the pod. Maybe it is better to keep it in the binder until I think I need it.
If I may, what did you decide to take out for Isochron Scepter and Dramatic Reversal?
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 years ago
GHoag you make a great arguement for Unsub. The versatility for the extra 1 cmc would be nice. Side-note, with sapphire medallion on the field it would be the same price anyway! So a little bit better synergy there. I have also been heavily considering Trickbind in this slot too. My thinking is that several competitive combos don't require spells to be cast, rendering all of our current interaction moot.
With the addition of Unsubstantiate or Trickbind, I am thinking it might also be worth to run Spellseeker to find an instant spell you actually need. This thins the deck without starving you of islands, and manicures your hand. Also, it notably hits Cyclonic Rift. I was thinking of taking out either Pongify of Rapid Hybridization for it. I am not completely sold due to the higher cost and would love to see how it plays. Maybe Mystical Tutor is even better in that slot.
| Have (2) | Azdranax , metalmagic |
| Want (1) | ACrispyTaco |



