Creature — Goblin Shaman
Vexing Shusher can't be countered.
: Target spell can't be countered.
|Want (2)||Vuuduuhedd , Jungian_Thing|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Vexing Shusher Discussion
2 weeks ago
Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:
Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.
Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.
Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.
Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.
Vexing Shusher is so counterspells don't.
Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.
Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D
2 weeks ago
Mylie Xyris is getting some new weapons.
1 month ago
I agree with Vexing Shusher, in 2v2 it is even better because you can use it to make your ally's spell uncounterable too. You could also look into Rhythm of the Wild and Destiny Spinner for more anti counterspell. Mayhem Devil takes advantage of your combo as well since you can just sac the tokens after making as many as you want. You can even use it as an anti combo for your opponent since it triggers on their sacrifice's too. I based my Prossh deck off of Necrotic Ooze but I run Food Chain in the deck as backup. Necro Prossh if you want to give it a look.
2 months ago
This deck was exactly what I was looking for- and I built a very similar one, just omitting some of the really expensive cards. Now I am actually converting it to Jund with Korvold and the new Modern Horizons 2 Gobbos Ignoble Hierarch Goblin Anarchomancer Grumgully Putrid Goblin Metallic Mimic Vexing Shusher Yavimaya, Cradle of Growth Life and Limb
Just wanted to let you know I love this deck- and wanted to let you know it inspired me!
3 months ago
In general more ramp and draw makes your deck significantly faster. Maybe add Kodama of the East Tree since it provides a lot of value. If combat damage is your main wincon you’ll prob have a hard time in high power. Maybe include some way to combo or at least something like Natural Order + Craterhoof Behemoth to pump out a ton of damage in a single turn and kill multiple opponents at once, but 20 creatures might be a bit low for that style. Or include Tooth and Nail with any 2 card Kiki-Jiki, Mirror Breaker combo. Since high power plays a lot of combos you should maybe also get some more instant interaction to prevent opponents from comboing as well as some protection to secure your wins. Vexing Shusher or Veil of Summer prevent your opponents from countering your game winning stuff. 20 creatures also isn’t enough to get value out of lurking predators. Getting this up to high power while keeping the werewolf tribal might be quite challenging
3 months ago
DarkMagician : Allosaurus Shepherd is a broken magic card that would allow for a Masked Vandal or Mystic Repeal to target the Decree of Silence . (All those cards have been mentioned in posts in this thread, I didn't need to dig deep for that one.) That is why I haven't suggested a "counter all spells"-lock myself; Vexing Shusher , Prowling Serpopard , countering all spells is not good enough to deal with green/gruul. A lethal Banefire would work too, though the possibility of that would depend on life totals of course ;-)
4 months ago
Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.
In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.