Creature — Goblin Shaman
Vexing Shusher can't be countered.
: Target spell can't be countered.
|Want (3)||Abbner , manperson000 , slayerwins1|
Combos Browse all
|Commander / EDH||Legal|
Vexing Shusher occurrence in decks from the last year
Latest Decks as Commander
Vexing Shusher Discussion
4 weeks ago
You're welcome :) I appreciate your interests in my deck!
Exploration is great for getting extra mana with Golos activations or, as you already said, with wheels. I really love this card, but feel free to cut it, if it doesn't work out for you.
Jeweled Lotus is sadly not too good for this deck. It's kind of good in the first two turns, but I would highly recommend Mana Vault over it, because you can use it to cast Golos, Tireless Pilgrim or activate him, or cast a "Feel the Wheel" combo. It's a dead card in the mid to late game.
I will probably make the Alms Collector cut, but I have to think about Aven Mindcensor. I think that having another 3 cmc flash creature, to interrupt opponents tutoring and fetching is just too good.
Thank you very much for your interest again. I really enjoy the discussion!
2 months ago
Awakening, Cindervines, City of Solitude, Helix Pinnacle, Leyline of Abundance, Manabarbs, Power Surge, Price of Glory, Tectonic Instability, Ankh of Mishra, Sword of the Paruns, Staff of Domination, Horizon Stone, Omnath, Locus of Mana, Leyline Tyrant, Nightshade Harvester, Mogis, God of Slaughter, Dosan the Falling Leaf, Harsh Mentor, Nyxbloom Ancient, Vexing Shusher
2 months ago
Hey, Ursaromg! I can definitely do that :D. What I've begun to notice in the deck, is it can be helpful to have a baddie on the board every now and again, because sometimes the combo does end up getting broken up too much by control, especially in game 1. Steel Leaf Champion is super annoying to deal with, and is well worth it's mana cost for how much of a threat it is the moment it lands. Gives me enough of a reprieve to get to the combo, or can just win on it's own sometimes.
Same with Polukranos, Unchained. Sometimes, by the time I get a Glittering Wish, I have nothing going on the board. Being able to reach for a big bad with a Wish has become a move I realize I need, and Treasured Find wasn't really the power bomb that I thought it was. I changed that slot from passive to aggressive, and it has been awesome. Polukranos, Unchained can exist as a giant body on the board not once but twice. But also, if I've gotten behind in creature power, it can sweep the whole board, not one but twice.
Skyclave Apparition is the card I've always been looking for in this deck. I have tried so many less versions of what this can can do, with things like Leonin Relic-Warder, Kitesail Freebooter, Tidehollow Sculler, and Fairgrounds Warden. None of them end up being that particularly effective, because the opponent gets their card right back most of the time. Skyclave Apparition doesn't give them their stuff back ever, and is more like Spell Queller or Thought-Knot Seer, which are amazing. Skyclave is so good it is being used across all formats. It can get rid of any threat on the board, from creature, to artifact, to planeswalker, or enchantment. That token isn't much to worry about either with the amount of creatures I play throughout the game. Plus, it's only 4/4 at the most.
Fiend Artisan is an all-star. Just like Ggoyf, I wait until I have 3 creatures in the graveyard until I first play him, so he can survive the initial Bolt. Its ability reigns supreme as Birthing Pod on a stick, which is incredibly useful after it survives its summoning sickness. Plus, the passive ability triggers Rhonas the Indomitable, it can be tapped for Chord of Calling, it's never not useful.
I've always had an eye on Voice of Resurgence, since it was first printed. But it seems better as a set of 4, and I don't have room for that at this point. Plus, just a little bit underpowered compared to cards like Kambal, Consul of Allocation, Vexing Shusher, and Grand Abolisher, which tingle my giblets just a bit more.
Thanks for asking! I really appreciate you and others having kept up with and encouraged me over all this years, it's definitely what helps keep this deck firmly my favorite deck in all of Magic.
2 months ago
Vexing Shusher to help protect your spells as you cast
2 months ago
This is a really cool list you have going on! I love the synergy you've got with a bunch of your card picks and I think the strategy is great.
Could I suggest taking some more protection? Destiny Spinner is great to have alongside Vexing Shusher since you have 18 enchantments. Veil of Summer and Autumn's Veil are always solid picks too for protecting both your casts and your permanents on the field! You could also consider running Underworld Breach for some recursion in case important pieces of yours get blown up.
2 months ago
Yea I'd look to replace the Piper whenever possible since it really only exists for drafting EDH. Sidar Kondo of Jamuraa is an option that would let you splash white and get you some nice evasion for your tokens, but waiting for Legends is probably a more budget friendly alternative. I'm really looking forward to it. :^)
Everything else looks solid to me. One thing I'd maybe look into is some form of stack interaction. You have plenty of stuff to protect Tana once she resolves, but if she doesn't get to hit the board, you're out your entire strategy. The odds of the control player at the table actually using a counter on Tana to begin with are probably pretty slim, but it doesn't hurt to be prepared. Pyroblast, Red Elemental Blast, Burnout, Autumn's Veil, Savage Summoning, and the already listed Vexing Shusher all come to mind.
Finally, I'm gonna recommend Cindervines again over one of the Seals you have just because it does stuff when you don't necessarily need the removal. Destiny Spinner would probably be nice in the main board, and Grasp of Fate is an admittedly less budget O Ring that lets you upset everyone at the table at once with. Probably not worth the extra money for such a small upgrade but I figured I'd mention it. :^)
Overall this looks really nice. Think it's gonna end up being the one you put to paper?
3 months ago
4 months ago
Thanks Profet93 :). I like your questions! They makes me reconsider card assessments formed long ago. Let’s dig into our new ones:
- Yavimaya Hollow: a card I like and play in other decks. I also considered it for this deck several times. However, every time I do I feel it just does not belong in this deck. I think the reason why I feel that way is because it’s not the creatures that need protecting most of the time (or that I don’t want to focus on protecting them). Opponents could kill Mina and Denn, Wildborn sure. But they are just an enabler for the deck. Not a key piece, like in decks where I do run Hollow. The deck does not really have many vital pieces like that. On certain moments, yes, hollow will save that one creature you needed for the explosive play, so I do agree it would be a useful include. I just don’t think it is necessary or used very often. A bit like Kessig Wolf Run maybe. To be honest, the threshold of getting one in FOIL also contributes to a feeling of resistance nowadays. However, I can totally see anyone swapping out Spikefield Hazard for Yavimaya Hollow if they feel differently. It might be a good idea to test this one again just to see what happens.
- If I’d cut Retreat to Kazandu now - which I won’t ;) - I’d probably go for another 2-mana ramp piece or put Krosan Tusker back in. I did just put in Rampant Growth in the last update, so I’m already up a ramp piece (5 now) to skip a turn for M&D. Sol Ring is a no go for me because of the total lack of synergy. Life from the Loam was cut in the last update for Ancient Greenwarden and the deck does not need a 4th effect like that I think. Eternal Witness is nice to have, especially with all the green creature tutors, so that is also a valid choice. Has creeped up on my maybe list rank recently because of Valakut Exploration. Depending on your meta, you can also consider something like Vexing Shusher for the spot.
- Ancient Tomb: I have a similar opinion on this land compared to hollow and kessig wolf run. They all provide a little something for the deck, but creating a spot for them is just terrible. Apart from Spikefield Hazard there are no lands I am willing to cut atm. Blast Zone has been a strong answer on a land so far that’s easily found. Khalni Garden has a lot of applications and synergy, Radiant Fountain I like for the same reasons as Retreat to Kazandu. Cryptic Caves and Temple of Abandon get you out of dead situations, which I value more than the benefits of the competition. Most other lands feel like they are kind of set in stone now.