Vexing Shusher

Vexing Shusher

Creature — Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered.

Latest Decks as Commander

Vexing Shusher Discussion

Xenaphix02 on LF: Help w/ cuts down …

1 month ago

I'd get real critical of those artifacts if I were you. Signets are pretty bad in green since of course you have access to land ramp, which is way more durable than artifacts, which you might accidentally blow up sometimes.

Arcane Adaptation is at best a win-more card and at worst a d0-nothing card, you're either going to draw into it at a point where dragons already dominate your board, or it's going to clog up your opening hand and do nothing until you cast your first big threat.

Void Shatter is pretty bad. In a deck where you are constantly either ramping or putting out big creatures, a three mana counterspell (let alone a counterspell) is only gonna get cast if your deck isn't doing what it wants.

Blighted Woodland is pretty bad, it only ramps you by 1 land. I'd just cut that and move down to 35 lands.

You might also want to swap your 2 drop mana dorks for more land ramp, or nothing at all.

You probably also want to be running Dragonborn Champion for a cheap dragon related draw source.

In my honest opinion, I would just ditch blue and move back to a gruul commander, like the new options from AFR commander or even Atarka, World Render. The 'Can't be countered' clause on Surrak is sweet but there are plenty of similar effects in those colors, such as Vexing Shusher and Prowling Serpopard and a few others. If you want to stay with the extra-combats / combat triggers effects, you should def move to Xenagos, God of Revels or Wulfgar of Icewind Dale. There are just so many options that it feels like Blue is actively wasting slots in the deck, no offense of course. And as always, it's your decision.

Icaruskid on Tiamat Food Chain

2 months ago

Me: Hey play 5 dragons free yeah that's pretty good!
Me: [Reads more]
Me: Oh play every dragon in the deck!!
Me: [Reads more]
Me: So uh... with Terror of the Peaks then that's another 100+ damage on top? This deck is wild!!!

Looks super fun to play. You've even got Shaman of Forgotten Ways which I love in decks like this. If you see many counterspells emerge to combat this deck then a Vexing Shusher might come in handy.

Great build!

lagotripha on BR Hot Potato 2 - Immortal Spellbomb

3 months ago

I've been trying to figure out a version of this where you play around Blood Funnel - you lock out a lot of lists entirely. Its also neat in that it speeds you up - if you can meet sacrifice requirements. Funnel -> Harmless turn three is really good, while 'can't be countered' effects bypass it completely - Vexing Shusher/Boseiju, Who Shelters All gets its spots mainboard.

JacobAGrossman on Glittering Company

4 months ago

Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:

Cartel Aristocrat, Good-Fortune Unicorn, and Kitchen Finks are the combo pieces.

Dina, Soul Steeper replaces Murderous Redcap, Conclave Mentor, and Cruel Celebrant as m, "what to do if infinite life isn't enough," card.

Abrupt Decay and Despark cover literally all single target removal possible.

Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.

Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.

Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.

Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.

Vexing Shusher is so counterspells don't.

Impromptu Raid is for when I have infinite green mana on the board, and a Wish in my hand. Made all the more confident by the inclusion of Endurance. Also replacing a want for Wheel of Sun and Moon.

Dromoka's Command is for the Blood Moon slot, when fetching for basics isn't working and I don't have a Swamp for Abrupt.

Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.

Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D

Dangerwillrobinson79 on Xyris, rider of wheelies

4 months ago

Mylie Xyris is getting some new weapons.

I'm addressing the mana issue with Cryptolith Rite -beefing up token production with Adrix and Nev, Twincasters -improving tutor with Worldly Tutor

removing Gruul Turf, Frantic Search, Vexing Shusher, and Spellskite

teslamon on Wulfgar of Tin Street

4 months ago

Also Vexing Shusher as just a solid card + goblin

SwiftDeath on PROSSH over everything

5 months ago

I agree with Vexing Shusher, in 2v2 it is even better because you can use it to make your ally's spell uncounterable too. You could also look into Rhythm of the Wild and Destiny Spinner for more anti counterspell. Mayhem Devil takes advantage of your combo as well since you can just sac the tokens after making as many as you want. You can even use it as an anti combo for your opponent since it triggers on their sacrifice's too. I based my Prossh deck off of Necrotic Ooze but I run Food Chain in the deck as backup. Necro Prossh if you want to give it a look.

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