Court of Ire

Court of Ire

Enchantment

When Court of Ire enters the battlefield, you become the monarch.

At the beginning of your upkeep, Court of Ire deals 2 damage to target creature, player or planeswalker. If you're the monarch, it deals 7 damage to that target instead.

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Latest Decks as Commander

Court of Ire Discussion

BrassLord on This Demon Brings the Slap Party!

1 month ago

Neat commander! Could also look into cards that create temporary tokens of the commander, as he doesn't really care if he sticks around. Heat Shimmer , Twinflame .

Monarchy also seems to work really well with your commander, as you're forcing everyone to attack someone other than yourself. Court of Ambition , Skyline Despot , Emberwilde Captain , Court of Ire . Captive Audience is also a rude card, as you'll force your opponents to attack eachother with the zombies, giving you five zombies to run amok.

General rude Rakdos cards, something like Mind Twist or Rakdos's Return can cripple a player. Combined with having to attack someone else leaving themselves open seems like it'd be really backbreaking!

AwesomeJMS5 on Chandra Tribal (Everyone's Here!)

1 month ago

Komashika, unfortunatly, I haven't had the best of luck getting the amulet out early. The few times I have, I normally just use it for the discount ability, with the land it transforms into being more of a bonus. I have considered taking it out for Wheel of Misfortune , and may end up doing so depending on future games. (Though I'm giving more thought to putting the wheel in, in place of Court of Ire since I'm usually attacked immediately without blockers, usually.)

As for without budget constraints...

Wow, if only. Most of my expensive cards in the deck, I've traded for, or accumulated over time. Without a budget, I'd obviously have to include Wheel of Fortune , Ancient Tomb and Nykthos, Shrine to Nyx as extra powerful lands, Mox Amber and Mana Crypt as extra artifact mana rocks, Neheb, the Eternal as a strong creature and ramp, and possibly Dockside Extortionist . Possibly even a Fork .

Anything else would probably just be cool alternate versions of the cards, or foils. Of course, these upgrades are super expensive, and will likely never happen, but it's nice to see how it could, one day, be.

Sid_the_sloth on Queen Marchesa

3 months ago

i have several questions about "how to build" her. there may be no technical proper way but i have several ideas and at the root of my questioning is, is there such thing of having too much going on inside a deck? that being asked. my first run with her was a "control" super friends. by that i was using the typical mardu removal package to "control" the board, and generally winning by gideon's being gideon's and becoming creatures. also small win percentage came from cards like. Elspeth, Sun's Champion Anointed Procession and Divine Visitation etc etc

my though is i have a mogis deck could i take the core of the Mogis, God of Slaughter deck that i have and remove the small chunk of filler rakdos cards and replace with white for the obvious spot removal, board wipes, and extra slug cards that white offers, or better yet tax like cards?? while using the monach ability, and cards that support that. for example rakdos group slug now mardu because of queen marchesa for cards like Court of Grace Court of Ambition Court of Ire

white enchantments ...(to name a few)

Ghostly Prison Sphere of Safety Karmic Justice

and due to the white addition. you have access to WAY better spot removal not just in mono white but white/black. also access to more wraths.

that being said what would the win cons be in this made up deck??? my assumption would be between the damage from group slug effects, keeping some planes walkers to make dudes or swing with themselves. on top of the fact of having a few creatures in the deck. it all comes down to my original question is all of this going on in side the deck too much of different things going on to be a hindrance or are these 3 or 4 things actually decent enough to work together with out the deck tripping over it self??

jakeyuki12 on Juggling Equipment is Fun

4 months ago

A few things: 1) I think you should up your land count a bit. Even with a lower curve like yours, you want to be able to make your land drop every turn and with only 34 lands you're going to struggle to do so. I suggest around 37. 2) You asked for card draw, so let me tell you about card draw in Boros. Seeing that the cost of your deck is pretty low, I'm guessing you don't have an unlimited budget, so I'm gonna stick to budget suggestions for card draw. If you want more equipment, try Rogue's Gloves or Infiltration Lens. If you've liked your Reforge the Soul, I hiiiiighly suggest the new Wheel of Misfortune (if you play it smart, it doubles as Wheel of Fortune AND a huge damage spell). There is also Magus of the Wheel and Wheel of Fate as other budget wheel options. If you want more cards that draw you cards by doing your thing, try out the new Wyleth, Soul of Steel or if you want to splurge a bit, Puresteel Paladin. Then there is plenty of good impulsive draw like Light Up the Stage or Ignite the Future or Outpost Siege or one of the many Chandra's. Finally, commander legends introduced a lot more sweet options to draw cards using the monarch mechanic. The different courts like Court of Ire or Court of Grace, and different creatures that get you monarch too. 3) Finally, there are a lot of really good options for interaction that are budget that you are missing. White has a lot of efficient, effective removal spells. There are a lot of good spells that protect your board. There are a lot of good board wipes in both red and white. There are also a lot of spells you play that are really mediocre that could be replaced really easily by significantly better spells, especially instants seeing you run Sunforger. 4) Sorry, one last thing. Your deck is kinda lacking a good finisher. The finishers Boros has access to typically come in the form of extra combats, double strike, and double damage, so I would look into those.

MegaMatt13 on Marchesa, Political Queen of Pillows

4 months ago

Mickyplays, thanks for your comment! Yes, there are quite a few I'm going to test out. Court of Grace, Court of Ambition, and Emberwilde Captain are all going to be tried. I like that Court of Grace and Emberwilde Captain help protect the Monarch as well as giving you the Monarch. They synergize with the pillowfort theme. Court of Ambition doesn't protect the Monarch but does give the deck a grinding win condition. It may focus too much attention though.

Court of Ire is just too expensive at 5 mana I think. Only doing 2 damage when you're not the monarch isn't impactful enough.

mitcho78 on Geralt of Rivia

5 months ago

protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat

wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering

other fun card Coalhauler Swine

fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush  Flip Inscription of Abundance Ulvenwald Tracker

redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah

same effect Vigor Retaliator Griffin The Ozolith Phytohydra

get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger

boost and finish Pathbreaker Ibex Thunderfoot Baloth

become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you

Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats

juste some exemple, make a choice now :)

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