|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
|Have (5)||CampbellStev , MrShhh , KillDatBUG , Skulldrey ,|
|Want (18)||Big-Foot , wolfboy193 , Tyulmi , aaron89 , Phsyx , Darkspy , thisguy365 , Ram0se95 , Riders_of_Brohan , PTsmitty , Michuru81 , Almughtil , CampbellStev , dRight , Forkbeard , elfy13 , Lunchmonkey , nan0man|
Wooded Foothills Discussion
8 hours ago
I like the deck, but I just have a couple suggestions:
Also, if Sigil of the Empty Throne is your win condition, I would suggest putting more copies of it in.
Enchantment decks are really fun to play, and I like how fast this one can be.
3 days ago
but how are you getting the boar in turn 2?
3 days ago
Fiery Islet sorry bro they didn't do Red Green maybe next
Sideboard: Personally i like Cindervines for removal. It does cost 2 cmc instead of 1 like Nature's Claim and its not instant, but it does make people pay for casting spells. If the opponent uses cards with retrace it can help dampen that maybe, or if there is a storm player. This is the only suggestion i have i like the deck and don't want to change it ha.
4 days ago
Hey! Came here from Advertise Your Deck.
I'd highly suggest running the 3 Talismans over the 3 Signets (though you could always run both!). You're not running Vampiric Tutor , which may help you.
Your landbase seems... wonky. No offense to bushido_man96, but I'd suggest the exact opposite: your land count seems fine for a cEDH-esque deck (though I might go to 32), but you're running zero out-of-Esper fetches and I don't know why. I'd highly recommend running all nine playable fetches here (everything except for Wooded Foothills ), over the checklands and Tolaria West .
I would 100% cut Memnarch and Norn's Annex - high-CMC spells like him makes it impractical to play Ad Nauseam without the Angel's Grace as a hyper-draw spell. You don't seem to have much recursion outside of Yawg Will, and I'd work on that too. Finally, the lack of Toxic Deluge surprises me.
6 days ago
So I have a couple of opinions on this build. Currently, I don't think your mana works. I feel like you have too many of the Horizon lands, not enough shocks, and the whole thing seems very inconsistent. In loam style decks, you only need about 6 fetches because you can recycle them. I feel like 3 "draw a card" lands is fine for a 4 color deck as well, and you might be better to pick the colors you're most likely to need early game and go with the appropriate lands from there (maybe 2x G/B and 1x R/W). Field of Ruin is better than Ghost Quarter about 75% of the time because you don't go down a land to use it. What I would do for a mana base for this deck is something like this:
1x Field of Ruin , 1x Bojuka Bog , 1x Raging Ravine , 1x Graven Cairns , 2x Nurturing Peatland , 1x Sunbaked Canyon , 3x Verdant Catacombs , 1x Marsh Flats , 2x Wooded Foothills , 2x Blood Crypt , 2x Overgrown Tomb , 1x Godless Shrine , 1x Sacred Foundry , 1x Stomping Ground , 2x Forest , 2x Swamp , 1x Mountain , 1x Sheltered Thicket
This gets you a more solid base that isn't trying to play a little bit of everything like you currently are, and protects from some of the major threats you'll face like blood moon and fields of ruin.
As for the main deck, I like everything in here. Only thing I might suggest is to find room for 2 more discard spells, because 5-7 is the sweet spot for this kind of deck. Maybe cut like one Dark Confidant , one Lingering Souls ? I'm not sure on what will work best there, but adding more discard seems essential.
It looks good though! I'm sure it will be fun to play.
1 week ago
Working on a budget copy of this deck Forests^2 copy, where I remove Borrowing the East Wind Concordant Crossroads Mirri's Guile Misty Rainforest Oracle of Mul Daya Scroll Rack Sensei's Divining Top Sylvan Library Verdant Catacombs Wooded Foothills Windswept Heath .
Added four normal forests to replace the lands lost, so I also removed Realms Uncharted because I only have 5 different types of lands now, and might draw her after I've pulled a couple to my hand/field.
Any advice on what to add? I have some ideas for the 7 slots, but I figured it'd be a good idea to ask you as well.
EDIT: I'd probably be willing to splurge to get one of those $20-$40 if one of them is really good for the deck
2 weeks ago
Hey, looks good well made deck, but I really dislike the name :)
Why playing all the opponent anti attacking cards: Propaganda, Prison, Collective? Playing one of these is fine, but I think three is overkill. The one thing that Walls have is defense. Opponent attacking into you doesn't do much since you can block the ground and air.
Because of the manabase having so many great Forest dual lands consider upgrading the land ramp? Nature's Lore and Three Visits are better than Cultivate or Reach because these two drop spells can search for a dual land and put it onto the battlefield untapped. Visits is a rare card and expensive, Farseek or Wood Elves are alternatives. Wood Elves can be blinked which is helpful for ramp.
Eladamri's Call is a great creature tutor for Bant colors and Worldly Tutor is another powerful creature tutor. Mystical Tutor is very helpful since there's quite a few instants and sorceries here. Enlightened Tutor has many cards to choose from. Congregation at Dawn is an often overlooked creature tutor in Commander and it could be good here to make sure you draw three defenders after getting Arcades on the battlefield. If can afford it, adding the tutor trifecta of Worldly, Mystical and Enlightened can make any Bant deck better.
Wall of Roots is a good Wall for ramp especially when playing ways to blink it which will remove the counters from it. Drift of Phantasms is 5 toughness flying defender three drop that also has transmute. Wall of Shards is 8 toughness flying Wall two drop. Brago, King Eternal is an upgrade for Conjurer's Closet because Brago can potentially blink any number of defenders you control. A potential repeatable Ghostway each time you attack with Brago. Brago can also blink other permanents such as mana rocks and Mystic Remora to reset it. He has flying which means most of the time your doing combat damage to an opponent with him.
Pongify can be upgraded to Beast Within or new Generous Gift since either can destroy a permanent. Aura Shards is a powerful enchantment in Commander for repeatable removal especially with blink. The manabase can support Counterspell and it's an upgrade for Dispel . Evolving Wilds and Terramorphic Expanse look out of place being in the same manabase as Tundra, Tropical Island and Savannah. Some options are could replace Wilds with Wooded Foothills or Hinterland Harbor . Could replace Expanse with new Prismatic Vista or Sunpetal Grove .
Cards to consider adding:
- Eladamri's Call
- Worldly Tutor
- Mystical Tutor
- Enlightened Tutor
- Nature's Lore
- Wall of Roots
- Drift of Phantasms
- Wall of Shards
- Brago, King Eternal
- Beast Within
- Aura Shards
- Wooded Foothills
- Prismatic Vista
Cards to consider cutting:
- Kodama's Reach
- Ghostly Prison
- Collective Restraint
- Slaughter the Strong
- Amaranthine Wall
- Nivix Barrier
- Conjurer's Closet
- Belbe's Armor
- Evolving Wilds
- Terramorphic Expanse
3 weeks ago
Wooded Foothills occurrence in decks from the last year
All decks: 0.89%
All decks: 0.76%
Commander / EDH:
All decks: 0.17%
RG (Gruul): 1.69%
GU (Simic): 0.56%
RUG (Temur): 2.58%
RGW (Naya): 1.99%
BRG (Jund): 1.57%
BUG (Sultai): 0.75%
UBR (Grixis): 0.48%