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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Wooded Foothills
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Balaam__ on
Kamarupa’s Challenge
2 months ago
Ooh, thanks wallisface. I became so preoccupied in thinking producing lands are the enemy I never even considered looking at any which generate blue natively. It would guarantee that we don’t ever ‘fulfill’ Quicksilver Fountain, as you said. Normally I’d say No simply because it’s way too expensive and I don’t think I own any, but since this is all hypothetical stuff I’m definitely adding a set. I’ll replace Wooded Foothills since I think we have enough opportunities to get at mana and we don’t really have any way to stop Quicksilver Fountain aside from Throne of Geth or Cankerbloom.
@kamarupa I think the Oroboro palace or whatever it’s called is the better choice because we can respond immediately without restriction, and since price is no object here I just went ahead with the strictly better. Plus I just hate anything that enters tapped. Gives me the heebie jeebies shudder
Balaam__ on
Blood Rush Bullies
5 months ago
If you have the budget, I’d definitely recommend running something like Stomping Ground or Wooded Foothills over Rugged Highlands or Gruul Turf. It’ll improve speed and consistency and help filter subsequent draws. The faux duals are too slow or have other drawbacks.
Lionheart0115 on
wolverine
5 months ago
Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.
Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect
Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.
Abbanation01 on
Vorinclex - High Power
1 year ago
Wooded Foothills and Windswept Heath make no sense in this deck, since you dont run any nonbasic forest cards. it would always just be fetching a basic forest, which could have just been included instead of the fetchland
legendofa on Any cheap mana permanent with …
1 year ago
Yeah, it's good to get out and play in person if you can. Stay safe, meet good people, and enjoy it.
First thought is, as long as there's no proxy limit, use the original dual lands. Tundra, Taiga, and all the rest have all the upside of the shocklands with none of the downside. If you can, the fetchlands (Wooded Foothills, Windswept Heath, etc.) will give you more consistency and precision in your land base as well.
Basically, proxy up the best possible version of the card you have. Another couple of switches could be Idyllic Tutor -> Enlightened Tutor, or Doomskar -> Supreme Verdict, and even these could probably be improved. The goal is to go as fast and hard as possible. If you want to stick with the Shrine core, then maximize the support and land base. Find ways to play two or three Shrines each turn. Skim through the Legacy meta and pull ideas from there. If everyone's allowed to proxy everything, then you have free reign to go wild.
Above all, have fun!
SefTheReject on
Hardened elves
2 years ago
Flavuss yes, fetches are to thin out your deck and keep the gas coming. Took me a LONG time to come around on fetches, but they really do help make a build competitive. You could also opt for Verdant Catacombs, Wooded Foothills or Windswept Heath as your fetch depending on cost.
Spirits on
2 years ago
Hey Zorke,
I have a Budget Animar deck built around morph.
Couple questions, first is what is the goal of the deck? Briefly looking, seems to be a Tuned (Mid) 5 or 6 deck, is your goal to stay around that or looking to build towards an Optimed (High) 7 or 8? It really will change what the recommendations are in terms of Land Base / Ramp Efficiency / Combo / Mana-Curve.
The obvious missing card here is Ancestral Statue. With Animar, Soul of Elements at 4 counters, he can make an infinitely large general just by repeatedly bouncing Ancestral Statue with itself. It also contributes to the infinite ETB triggers for things like Beast Whisperer and Purphoros, God of the Forge as examples. You have some non-morph in there, so I'm not sure its a flavor exclude, but maybe a no-combo exclude?
Keep in mind too that although Animar, Soul of Elements discounts the casting cost to play the morph face down, however, he doesn't discount the morph cost to flip them back up, so you have to selective on the morphs you choose, otherwise you lose the ability to activate their morph abilities.
There are some noteable ramp creatures missings, Birds of Paradise for sure, flying/ramp/animar counter, checks lots of boxes. Solemn Simulacrum can be decent ramp, he sticks with a 5/6 theme a bit tougher to find space in a 7/8 if that is the goal. Peregrine Drake is another notable ramp createure.
Heraldic Banner is a bit strange, name by volume, or for a majority of the flyers? I'm not sure. Something like Ornithopter of Paradise feels better even without haste/riot.
Dunno why Stuffy Doll would be in here, he needs either a Blazing Sunsteel or Ill-Tempered Loner Flip to elminate a single opponent, so no highly efficient. You dont really have a way to retarget him either, even with a Blazing Sunsteel would need more creatures like Icefeather Aven or Echo Tracer. Not recommending, just saying without more bounce he just wasting a spot.
Aether Hub just seems like a bad City of Brass or Mana Confluence. There a lots of lands that would improve your deck, commander lands like Rejuvenating Springs/Training Center or fetch lands like Misty Rainforest/Wooded Foothills.
Unless Tidespout Tyrant is a favorite or something, his CMC is ridiculous and shouldn't be in there, Animar, Soul of Elements can't pay the .
Keep Safe isn't a modular counterspell. Just a plain Counterspell would be better. Depending on power level, there are 0 mana counterspells, 1 mana counterspells, and good 2 mana counterspells. Also, don't forget you have your morphs with counterspells.
Shaleskin Plower is a good example of a heavy morph cost, for an ability you dont really need.
Gilded Lotus isn't reduced by the general counters, not sure why we would want it.
Have lots more ideas, just need a deck goal point of reference to give some better recommendations.
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