Wooded Foothills


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Wooded Foothills


, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Wooded Foothills Discussion

JustcallmeSoul on Red Curses? Who Needs Em...

6 days ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

Sarios254 on My take on RG Pummler

2 weeks ago

The first suggestions are for ur landbase, I think u allready know them and didn´t bought for buget reason, but a solide landbase is important for semicompetitive play at FNM.: - 4x Stomping Ground - 4x Wooded Foothills - 4x Copperline Gorge

Thats a standard aggro/midrange 2clolored competetive manabase.

I would defenitly include 4x Lightning Bolt

Aetherworks Marvel isn´t a good card for this deck there are deck entirly build around it to cheat heavy creature´s into play like this one: My Friendo Emrakul Turn Four!!!. The problem with you´re deck is energy is really only playable in modern with Aetherworks Marvel as a combo piece for giant Eldrazis/Hydra´s, etc. At my FNM you would get wrecked by almost every deck, I know how that feels I came to a Modern Tournament with a casual standard deck at first, it can be really frustrating :D.

Here are cards I would cut for strictly more powerful alternatives:

PlatinumOne on Mardu Fire

2 weeks ago

cplvela0811: the deck thinning effect of a fetchland is so small its negligible.

DragonChampions: Wooded Foothills can grab a Blood Crypt or Sacred Foundry , making it a potential source of black or white mana, not only red or green. hence why its better than a mountain. additionally, fetchlands put cards in the grave so that they can later be used for the effect of Grim Lavamancer .

cplvela0811 on Mardu Fire

2 weeks ago


"Just like with all other burn decks, its tends to be fast enough that it doesn't matter against most decks, and against fast decks, like phoenix - which want to go through a lot of spells early game, it can be absurdly strong."

  • Xica is absolutely correct.


Hey. Wooded Foothills is the slightly budget alternative to Arid Mesa . The point is that instead of 7+ fetchlands, we only play 6x to deck-slim, for increasing our probability of drawing into damage spells, rather then lands. I hope this answers your question. I will be changing the deck a tad.

DragonChampions on Mardu Fire

2 weeks ago

What is the purpose of Wooded Foothills ? You don't have any green or forests, so wouldn't a mountain be better?

heckproof on Gruul Riot Modern

2 weeks ago

If budget isn’t an issue, trade out Untamed Kavu for a playset of Tarmogoyf , one of the best green creatures ever printed. You could also be running some fetches and shocks: Stomping Ground and Wooded Foothills would be in your colors, so a playset there might be good.Finally, because Phoenix in the Ice (Izzet Phoenix) is really good right now, you could run Scavenging Ooze in the maindeck. It’s a super good value creature that hates on graveyards and also helps in burn matchups.

BlackDeegs on Earth Breaker

3 weeks ago

hungry000 hey thanks for the comment!

The lack of fetchlands is completely due to the fact I don't have any Wooded Foothills , Bloodstained Mire , Arid Mesa , etc. And don't wanna spend the money for foils.

Chalice of the Void in my personal opinion is slightly overrated and is amazing in decks like "death & taxes" but I've found in my local meta and in general isn't quite as effective whereas Surgical Extraction blows decks out of the water as early as my turn 0 while my opponent goes first and discards an Arclight Phoenix or tries for a dredge combo. I also use this deck for casual matches against legacy decks or just casual decks and I tend to get better use from the Surgical Extraction . I still sideboarded Chalice of the Void , but I don't think I would run them mainboard just from experience. I'll definitely consider the Simian Spirit Guide however as a means to a turn 2 land destruction other than Boom / Bust or a turn 2 Trinisphere (much more effective and widely annoying when you are limiting their lands than Chalice of the Void in my personal opinion). If I ever bump into some foil fetchlands for trade I'll pick them up. I'll add a couple into this even though I don't have them just to show best form.

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Wooded Foothills occurrence in decks from the last year


All decks: 0.89%

Rakdos: 3.56%


All decks: 0.76%

Commander / EDH:

All decks: 0.17%

Red: 0.12%

Green: 0.21%

RG (Gruul): 1.69%

Golgari: 0.32%

Rakdos: 0.16%

G/U (Simic): 0.56%

RUG (Temur): 2.58%

RGW (Naya): 1.99%

BRG (Jund): 1.57%

BUG (Sultai): 0.75%

U/B/R (Grixis): 0.48%