Wooded Foothills

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

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Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Wooded Foothills occurrence in decks from the last year

Modern:

All decks: 0.89%

Rakdos: 3.56%

Legacy:

All decks: 0.76%

Commander / EDH:

All decks: 0.17%

Red: 0.12%

Green: 0.21%

RG (Gruul): 1.69%

Golgari: 0.32%

Rakdos: 0.16%

GU (Simic): 0.56%

RUG (Temur): 2.58%

RGW (Naya): 1.99%

BRG (Jund): 1.57%

BUG (Sultai): 0.75%

UBR (Grixis): 0.48%

Wooded Foothills Discussion

MarkovBrewer69 on It's seagulls in the sky ?

1 week ago

First off I want to say I like a lot of the choices you made for the deck! In five color decks it can be hard to get the mana you need. Cards like Nature's Lore, Rampant Growth, Kodama's Reach, and Cultivate may help you. I see that you are running fetch lands like Wooded Foothills , in which case try looking into the "triomes" from the recent Ikoria set as you can get them from the fetch lands. My best piece of advice would be to run more lands and less basic lands in general, if you can afford to. Many of your cards have high mana requirements even with the Ur-Dragon's ability. I think going to 37 or 38 lands would help you. I think in your deck you have too many basic lands which can make it hard to cast your green ramp cards. However, I do recommend having at least one of each basic land. I hope this helps you!

multimedia on Zacama, Primal Calamity Ramp

2 weeks ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

Balaam__ on Cheating on the Eldrazi Exam

2 weeks ago

Looks pretty solid overall. The only immediate idea that comes to mind has a hefty price tag associated with it, so depending on your desired budget for this build it might not be reasonable. If you removed the 3 Rootbound Crag in favor of 3 Stomping Ground or Wooded Foothills, you’d always have the right mana on a given turn as well as the bonus of having thinned your deck for better subsequent draws.

MangaVentFreak13 on Winota of Drannith

3 weeks ago

Read the type line of the Savai Triome. Does it say "Basic Land"?

Evolving Wilds reads: Search your library for a basic land card. Yes, the triomes have the basic land types so they can be fetched by things like Bloodstained Mire, Rocky Tar Pit, Wooded Foothills, or Scalding Tarn. Notice, the difference in language: (from Bloodstained Mire) Search your library for a Swamp or Mountain card. Notice the difference in price between the cards I listed and Evolving Wilds. Why do you think that is?

Balaam__ on slivers

1 month ago

Your theme is fine and looks fun, but the mana base might need some adjustment. If it’s within your budget, I’d recommend 2x Stomping grounds or Wooded Foothills, and/or 2x Sacred Foundry or Arid Mesa. These can greatly help filter what lands you need, as you need them.

atingtdm on The Deck that Death Forgot

1 month ago

Or just add some allied color fetch lands, won't add too much budget. Polluted Delta, Windswept Heath, Wooded Foothills, Bloodstained Mire, Flooded Strand.

Phunlife on Introducing Project Modern!

1 month ago

Funkydiscogod -

While you have good intentions with that suggestion, and I think it's interesting, I don't think that would work out in actuality. Let's take a look at each of the respective format's card pools. Modern's current card pool spans from 8th Edition-Ikoria; a 17-year span. Pioneer's current card pool stretches from Return to Ravnica-Ikoria; only a 7-year span. Modern has 10 more years of cards to choose from than Pioneer. And with that larger card pool comes with a wider selection of threats/answers and thus, a higher power level.

Don't get me wrong, Pioneer's power level is fairly high, but not as high as Modern's. That being said, I don't think most of the cards on Pioneer's ban list would make a lot of sense being on Project Modern's. And a lot of Modern players would stand to agree with me. Some of the cards on Pioneer's ban list, such as Once Upon a Time and Oko, Thief of Crowns make sense in the context of Modern because they're just that powerful. Those cards warrant a ban.

A lot of the cards on Pioneer's ban list would be nonsensical because they aren't extremely powerful or format-warping in the context of Modern. Felidar Guardian is a great example of this; playing it essentially relegates you to playing it in the same deck as Saheeli Rai, which automatically means you're playing a three color deck. And if you're in Jeskai colors already, you might as well be playing UWR control, which is just the better deck.

Another example of this is Oath of Nissa; the card's nuts in Pioneer, but sees very little play in Modern. Having essentially a Ponder in green in Pioneer is extremely powerful for a color that is already doesn't need much more help than it has. Mono Green ramp in Pioneer is still a house even without it. In terms of Modern, it's played in a couple fringe decks such as Mono Green Devotion or RG Moon Walkers, but no tier decks outside of that.

Another card, or a set of cards that would be nonsensical to be on the ban list is the Khans of Tarkir/Onslaught fetchlands: Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, and Wooded Foothills. But these for a different reason. One of the hallmarks of Modern, and one of the reasons why people love it, is being able to construct an excellent mana base for a three-color or a four-color (or five color!) deck. Limiting Modern to only the five Zendikar fetchlands would greatly inhibit the construction of such decks. That being said, Modern players, who are already acclimated to having access to all of the fetchlands, would absolutely abhor their exclusion.

Also, I would like to iterate that we DON'T want to be stuck in a time capsule forever. We want to move forward with the sets Wizards is putting out; we are just putting a filter on the cards that enter the format. We acknowledge that there are some really cool, intriguing cards coming out of these new sets and we don't want to shy away from them.

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