, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
|Have (4)||CampbellStev , gildan_bladeborn , , Omnitect|
|Want (10)||AndrewsLuz , diestoremoval , vidarski , Drogon5 , CampbellStev , Forkbeard , metergram , Sabisent , metalmagic , ctwolf|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Wooded Foothills occurrence in decks from the last year
All decks: 0.89%
All decks: 0.76%
Commander / EDH:
All decks: 0.17%
RG (Gruul): 1.69%
GU (Simic): 0.56%
RUG (Temur): 2.58%
RGW (Naya): 1.99%
BRG (Jund): 1.57%
BUG (Sultai): 0.75%
UBR (Grixis): 0.48%
Wooded Foothills Discussion
1 week ago
1 month ago
the only red lands you should be considering is dual fetch lands if you want to spend the money: Wooded Foothills fetches you a forest card (also duals that says forest on it), Bloodstained Mire fetches a swamp land, Scalding Tarn fetche4s you a n Island card and so on. those are ok or.. actually recommended for decks like this. you thin your deck for lands and you find lands that you want. But they are expensive for a reason, not sure what your budget for this deck is. you should think hard and long before spending money on a Scalding Tarn for example, but it's good in decks like this, but not a must have so I will not recommend them, only get them if you are willing to spend the money. it's perfectly ok if you don't.
1 month ago
Hi Joseph, I love your videos on Casually Competitive MTG. Glad to see more cEDH content on YouTube. Even more if you talk about Gitrog. Keep it up! As a froggy player, I have to recommend the inclusion of others fetchlands ( Polluted Delta , Wooded Foothills , the new Prismatic Vista ...) and the nutty Nurturing Peatland ! Maybe utility lands like Command Beacon and Homeward Path too! Just to give your Realms Uncharted a bit more value and versatility! Then I don’t like very much the presence of both eldrazi titans! Ad Nauseam is much weaker and in general they are dead draws. I think that Gaea's Blessing in the deck is enough to make the combo resilient.
1 month ago
To answer your question regarding lands:
To start, here's a great resource for lands: All the lands in a sorted list. It lists all the lands, has the prices on them, and has them sorted by what colours they produce/what colors they can fetch.
Your standard Fetch lands are going to be: Flooded Strand , Polluted Delta , Bloodstained Mire , Wooded Foothills , Windswept Heath , Marsh Flats , Scalding Tarn , Verdant Catacombs , Arid Mesa , and Misty Rainforest .
There are other, inferior fetch lands that enter tapped or only fetch basics, which you could use if you are on a very tight budget.
2 months ago
Your lands could use some improvement too: Stomping Ground , Wooded Foothills , Command Tower , Reliquary Tower , Temple of the False God , Cinder Glade , Game Trail , Fire-Lit Thicket , Karplusan Forest , Temple of Abandon , Rootbound Crag , Kessig Wolf Run , Nykthos, Shrine to Nyx , Spire Garden , and Copperline Gorge are all easy additions
2 months ago
match_lighter: Thank you for your appreciation :)
For the manabase: the next plan is to go +2 Fetchlands, -1x Forest , -1x Snow-Covered Swamp . Since Forest and Overgrown Tomb are both fetchable with the "Forest"-keyword I can go for the budget version of Verdant Catacombs : Wooded Foothills / Windswept Heath .
The only reason to run Snow-Covered Swamp is against Blood Moon , which is not played very much, also i'd need a full playset of Verdant Catacombs to fetch is consistently. So neither my budget allows it nor have I the requirements by the Meta to play it.
(It allows me to play Inquisition of Kozilek and Plague Stinger , otherwise I would use the to animate Inkmoth Nexus ).
Regarding Pendelhaven : I upgraded to 2 last week and need to playtest. You increase the consistency of drawing it but also run the risk of beeing stuck with one on the field and one in hand. Need to see how the playtests go and then I'll decide if I go down to 1 again. 3 seems an overkill to me.
I never thought of using Surgical Extraction in such a matter, it seems like a good idea. Maybe I can borrow the card or proxy it for playtests, but currently it is out of my budget.
3 months ago
Ok here my Goblin Deck:
Creatures, Goblins, 22:
2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.
4 Mox Opal
2,3,4 Wooded Foothills
2,3,4 Bloodstained Mire .
The general idea of how tgis deck works is:
Get goblins, creatures out FAST:
Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.
Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin
Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade
Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.
So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.
So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.
Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.
This also works great for destroying 10/10, 15/15 tramplers.
So here is a optimal draw, play.
Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.
Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal
Turn 2: Chieftain: everything attacks.
Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.
Turn 3: Kingpin, Pest.
Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.
7 3/2 goblin tokens.
2, 2/1 memnites
1 3/2 Chieftan
1 4/3 Kingpin
32 max damage possible turn 3.
Turn 4: Piledriver, Wardriver.
Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.
Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.
7 + 7 more from kingpin =
14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief
1 5/3 Wardriver
1 5/2 chieftain
1 7/4 kingpin
2, 4/1 memnites
2, 2/1 Pest
1 39/3 Piledriver
142 max possible damage turn 4.
3 months ago
"Found myself a Taiga and Tropical Island . I doubt that it'll make a huge difference, but I gotta give the swarm what asks for."
I assure you that the inclusion of what i'm assuming are Revised dual lands make a massive difference - just in subtle ways:
For example you crack a Wooded Foothills to search for a "Forest" but you only have a handful of Blue cards/creatures - you can acquire that Tropical Island and not have to pay an additional 2 life to have it come into play untapped. Sure, 2 life isn't that consequential...but it makes a difference when you have to do that every time you want to try and color fix your mana. Those little shocks for land really add up over time.
Having an additional array of typed lands that can be fetched helps in color fixing - this will help you get the right mana at the right time which is the biggest hurdle all 5c decks have.
Acquiring Dual lands is no small thing - you are part of an elite few number of deck builders that have gained access to the mecca of lands.