Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mistmeadow Witch Discussion

wallisface on Why Has WotC Brought Back …

4 days ago

DemonDragonJ Turn to Mist and Mistmeadow Witch still run into having the same problems as every other instant-speed flicker effect that WotC is worried about - in that they are effects that still offer a huge amount of both aggressive AND defensive versatility. that's something WotC appears to want to get away from, because it puts too much power into one ability, and limits overall creative space. I think going forwards we're just going to mainly see sorcery-speed flicker effects, and instant-speed phasing. Which to-be-honest, is fine - eternal formats already have a massive assortment of options for flickering, and I don't see us particularly needing any more of this effect.

DemonDragonJ on Why Has WotC Brought Back …

4 days ago

Grubbernaut, yes, that does make sense.

Beware, I actually like "flicker" effects specifically because they can be used to trigger "enters-the-battlefield" abilities repeatedly; using them to protect creatures from destruction is merely a nice bonus. Between those two options, I am not certain which I prefer, because I would like to have the best of both worlds.

If WotC is reluctant to print more cards that exile and immediately return a creature to the battlefield, such as Momentary Blink or Ephemerate, could they at least compromise with cards that have a delayed return, such as Turn to Mist or Mistmeadow Witch? Those cards still allow for repeated triggering of "enters-the-battlefield" abilities, but are not as broken as the previous cards that I mentioned.

carpecanum on Split the Party in the Dungeon (5-color EDH)

4 weeks ago

I made a Pramikon, Sky Rampart deck this month and threw in a bunch of dungeon cards for fun. Just by using the lost mine of phandelver I get scry, a card, a chump blocker and a +1 counter or whatever. It really helps more than I thought it would.

A bunch of the cards let you enter a dungeon as an ETB. Maybe Teleportation Circle, Eldrazi Displacer and Mistmeadow Witch ? Dungeon Map counts as ramp.

MagicMarc on That's a lot of goats

6 months ago

Yay for Goats +1!

I wanted to suggest a couple of cards in case they have not crossed your radar for the deck. First, Mistmeadow Witch . This card is a great way to blink your Springjack Shepherd and Kithkin Harbinger . It also can provide defense by exiling attackers away from you until end of turn. It's a nice option depending on your meta and fondness for Goats. The other suggestion is Emeria, The Sky Ruin . This one is great for a plains-heavy deck but your particular landbase may not support it very well.

Nice deck!

Lame_Duck on Go off in the end …

1 year ago

No. Mistmeadow Witch's ability says "Return that card to the battlefield under its owner's control at the beginning of the next end step." If you activate it during an end step, the card will return on the next turn's end step.

ulysses2009 on Go off in the end …

1 year ago

I was wondering whether i could use Mistmeadow Witch to flicker Peregrine Drake and use the mana generated when he returns to activate her again, generating infinite mana to use at instant speed at the end of turn.

xram666 on Isperia's Super Budget Flying Circus

1 year ago

Hi. I always like budget list because I tend to have a lot of decks.

Some suggestions for cost reduction:

I know that some of the cards are really a good deal worse. In how far this is still bearable for the deck you have to decide ;-)

Amb130 on Recursive Engine Control

1 year ago

So it really depends on what direction you want the deck to go. Mistmeadow Witch, Brago, King Eternal, Eldrazi Displacer, Roon of the Hidden Realm, Thassa, Deep-Dwelling, and Soulherder are good enablers to get more ETBs. Yarok, the Desecrated is just another Panharmonicon so another great choice. If you want to lean more on Kiki-Jiki, Mirror Breaker, Zealous Conscripts, Restoration Angel, and Felidar Guardian go infinite with Kiki and are also good on their own. Some solid ramp/utility creatures are Agent of Treachery, Coiling Oracle, Peregrine Drake, Dockside Extortionist, Lavinia of the Tenth Golos, Tireless Pilgrim, Gonti, Lord of Luxury, Sepulchral Primordial, Pramikon, Sky Rampart, and Stonehorn Dignitary, Dockside and Peregrine being able to go infinite with Deadeye Navigator. Some good removal are Hostage Taker, Knight of Autumn, Meteor Golem, Reclamation Sage, Reflector Mage, and Venser, Shaper Savant. And that's just scratching the surface. What are you looking to do in particular?

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