Mistmeadow Witch

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mistmeadow Witch

Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

StonyYodelers on

1 year ago

You should take Duplicant out of the maybe board and put it in the deck. Such a powerhouse of a card in Roon. I think you'd get a lot of really great value out of adding Sludge Monster as well. It doesn't exile the card, but that makes it better at dealing with commanders. You massively cripple commanders by hitting them with Sludge Monster, and because they're still alive, they can't just be recast, they've gotta be dealt with by someone first. With commander-centric decks, it stalls them out entirely for at least a few turns.

Brutalizer Exarch is another one that would be great in here. Repeatable creature tutor and battlefield control, all in one.

And you should put something like Craterhoof Behemoth in here for a finisher. The battlefield control in this is pretty good, but there doesn't seem to be a win-con aside from either attacking them for a very small amount of damage each turn or hoping your opponents scoop out of frustration. With a deck this heavy into control and battlefield manipulation, you need something to end the game relatively quickly or people won't want to play against it. Doesn't necessarily need to be craterhoof, but that's a real easy one card win-con lol.

Less necessary but a fun addition if you find the space for it at some point, Sundial of the Infinite is an easy way to permanently exile opponent creatures. Blink a creature with Roon or Mistmeadow Witch or something, then activate the Sundial, those creatures don't come back.

multimedia on I Blink So

1 year ago

Hey, well done so far, but you forgot Command Tower.

One advantage of Bargo's blink to consider expanding on is blinking noncreature nonland permanents especially enchantments such as Reality Acid and Omen of the Sea. The advantage of more noncreature permanents is they're harder to remove than creatures and they survive creature board wipes. For artifacts, Strionic Resonator gives you another Bargo trigger to blink all your nonland permanents again. Basalt Monolith is good ramp because blink can untap it.

Some cuts to consider to add the card suggestions above are Ponder could be cut for Omen of the Sea since with blink Omen gives you a repeatable Ponder-like effect. Saw it Coming could be cut for Reality Acid since you have many other counterspells, but not permanent removal. Mistmeadow Witch could be cut for Strionic Resonator since you have other better creatures who can blink. Burnished Hart could be cut for Basalt Monolith to improve ramp.

Some budget land upgrades to consider:

Good luck with your deck.

Jabberjaw46 on Niv-Mizzet is your Superfriend!

1 year ago

not walkers, but still some cards to consider

Any 2 color clone just gives you another Niv Mizzet trigger

Dack's Duplicate, Evil Twin, Altered Ego


Soulherder and Mistmeadow Witch

more triggers= more walkers

wallisface on Why Has WotC Brought Back …

1 year ago

DemonDragonJ Turn to Mist and Mistmeadow Witch still run into having the same problems as every other instant-speed flicker effect that WotC is worried about - in that they are effects that still offer a huge amount of both aggressive AND defensive versatility. that's something WotC appears to want to get away from, because it puts too much power into one ability, and limits overall creative space. I think going forwards we're just going to mainly see sorcery-speed flicker effects, and instant-speed phasing. Which to-be-honest, is fine - eternal formats already have a massive assortment of options for flickering, and I don't see us particularly needing any more of this effect.

DemonDragonJ on Why Has WotC Brought Back …

1 year ago

Grubbernaut, yes, that does make sense.

Beware, I actually like "flicker" effects specifically because they can be used to trigger "enters-the-battlefield" abilities repeatedly; using them to protect creatures from destruction is merely a nice bonus. Between those two options, I am not certain which I prefer, because I would like to have the best of both worlds.

If WotC is reluctant to print more cards that exile and immediately return a creature to the battlefield, such as Momentary Blink or Ephemerate, could they at least compromise with cards that have a delayed return, such as Turn to Mist or Mistmeadow Witch? Those cards still allow for repeated triggering of "enters-the-battlefield" abilities, but are not as broken as the previous cards that I mentioned.

carpecanum on Split the Party in the Dungeon (5-color EDH)

1 year ago

I made a Pramikon, Sky Rampart deck this month and threw in a bunch of dungeon cards for fun. Just by using the lost mine of phandelver I get scry, a card, a chump blocker and a +1 counter or whatever. It really helps more than I thought it would.

A bunch of the cards let you enter a dungeon as an ETB. Maybe Teleportation Circle, Eldrazi Displacer and Mistmeadow Witch ? Dungeon Map counts as ramp.

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