Vryn Wingmare

Vryn Wingmare

Creature — Pegasus

Flying

Noncreature spells cost more to cast.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vryn Wingmare Discussion

RinceRaven on fck my playgroup

2 months ago

Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.

TL;DR: More boardwipes , less pillowfort , less creatures , +1 or 2 wincons .

Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.

I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.

You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?

I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.

Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.

For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.

For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .

Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?

A card like Lightning Greaves might just be worth it considering how much Augustin will be hated.

BeesGetDegrees on Pillow Fort Mill

4 months ago

Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.

Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.

• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).

• Will need some life gain enchantments to stay in the game

• No easily combo pieces or blink pieces - Dramatic Reversal - Mindcrank

• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte

• Creatures to help Mill or slow down the game - Fleet Swallower - Dreamborn Muse - Silent Arbiter

• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony

• Creatures that can grow unhindered with totem armor - Scute Mob - Sun Titan - Bishop of Rebirth - Danitha Capashen, Paragon

• Completely missing ramp/ability to draw specific lands - Aesi, Tyrant of Gyre Can always enchant him for free unlimited lands - Cultivate

• Exile graveyard Pieces or different lands - Halimar Depths - Bojuka Bog - Myriad Landscape

• Better enchantments that are not expensive - Mirrormade - Memory Erosion - Patient Rebuilding

• Absolutely need some mana rocks

Blotterhead on Free Fly (Arena Standard)

4 months ago

DanMcSharp - Sorry to bother you again, I won't make a habit of it! But since you were so helpful before, maybe you could take a look at my main Arena deck?

It really does well for me, but Reidane, God of the Worthy  Flip might have a better option? I keep going back and forth with that and Jubilant Skybonder . The reason Reidane, God of the Worthy  Flip seemed to be a good fit was that 1.) a lot of players are using snow lands, 2.) it's a 3 CMC flying, and 3.) I don't have any life gain or control so the artifact can help with damage control, and helps protect my creatures that rely on their abilities to make the deck work.

I also realize 4x Gust of Wind may seem like a lot, but the extra card draw along with something that can bounce back Planeswalkers or destroy large token creatures for CMC 2 has been working like a champ.

Maybe even Riddlemaster Sphinx has a better option, but it seems to work very well, especially when I can cast it for cheap.

Also want to add that I experimented with Vryn Wingmare and it only made things worse. Any input would be appreciated, thank you!

DanMcSharp on Eat the Rich

6 months ago

Hello,

I'd be curious to see how this deck plays out, but at a glance there seems to be a few things that could backfire on you. Those Hushbringer would stop your Skyclave Apparition , Containment Priest would ruin the 3rd chapter of Elspeth Conquers Death , Vryn Wingmare makes your own spells more expensive... It would be a shame if you played it as a blocker against an aggressive deck to then not be able to cast a wipe the board on time.

It's also pretty gutsy of you to only run 19 lands. A prison deck certainly doesn't want to fall behind if it hopes to keep the opponent in check as the game progresses. The Birth of Meletis is supposed to give you an edge, but with so few lands it will often be what you HAVE to play just to hit your land drops instead of whatever else you'd rather do.

Anyway, good luck! Cheers!

Barbarian_Sun_Pope on Rhino & Taxes

6 months ago

Interesting list, have you considered Vryn Wingmare or Lumbering Battlement? The former can be additional copies of Thalia and the latter is hilarious with blinking effects and pairs with Yorion well. Also Karametra, God of Harvests seems like it would be pretty good fit here since your deck is pretty creature heavy and could combo with the Tracker late game. Hope this helps.

RambIe on Sweet tech I want to …

7 months ago

P.S. you could take cards like
Spelltithe Enforcer, Vryn Wingmare, & Windborn Muse
but then add cards like
Rite of Replication, Quasiduplicate, & Followed Footsteps
it should help buy the time you need pull off your combos

o and Stolen Identity seems like it would could be amazing with Temmet, Vizier of Naktamun
Cipher it onto a token you control then let your commander make it unblockable

Harbinger69 on Liesa's L.E.G.S

8 months ago

Hey! Great deck you got there. Really good synergy and I liked the control build. I would add hate cards like Aven Mindcensor, Vryn Wingmare, and some more pillow fort cards like Sphere of Safety and Norn's Annex. Just for the sake of being wholesome, I would cut Felidar Sovereign, it's really not a fun card and you already have interactive and fun wincons in the deck. Lot of enchantments in the deck, so Idyllic Tutor and Mesa Enchantress. Monarch can't be bad here with how taxing attacking you should be once you get set up, so Thorn of the Black Rose and other monarch cards seem pretty good here.

As for cuttables, Megrim seems like it won't be relevant very often, you don't have a good discard package. Angelic Accord won't be doing much for you, as a 4/4 every couple turn isn't exactly efficient. Night's Whisper and Thought Distortion are all good, but there are better cards that can net you more value. I would also cut a basic or two as you already have a solid amount of rocks. Cheers

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