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Vintage | Legal |
Vryn Wingmare
Creature — Pegasus
Flying
Noncreature spells cost more to cast.
DreadKhan on Need help ruining a combo players day
1 year ago
Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?
Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.
As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.
Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.
Profet93 on The Stax Man Cometh
1 year ago
So the idea of the deck is the tax and stax them. Given you already run thorn and sphere, are Vryn Wingmare and Glowrider required for redundancy? I understand the plan, but these only shine in early game and are horrendous late game. Would love to know how it's played for you, given only 14% of your deck are creatures. Moreover, Anvil of Bogardan + chains = Awesome. But doesn't anvil feed into opposing GY synergies? I that you can dump enchantment for replenish (or heloid) but providing each opponent will card selection and potential synergy seems to be a pit much for my tastes. Also, given all of your anti creature hate, Authority of the Consuls could be cut as the redundancy is not needed IMO.
A bit unconventional, but have you considered resource denial rather than taxing? Works kind of the opposite of above by having weak early game but good late game. Adding Crucible of Worlds back in ..... Crucible + Death Cloud = Fun times. You have a decent amount of artifact ramp to make this viable. Not to mention if you added Karn, the Great Creator, you could shut down opposing artifacts as well. Karn also goes well with contamination. Should you wish for further resource denail, Infernal Darkness is contamination's cousin. It allows you to get all the mana from coffers, doesn't require a creature (no bitterblossom needed), and can buy you a turn or 2 as you search for your wincons. smothering tithe needs to find it's way from your maybeboard to your deck, especially with puzzle box
I do like the scroll rack + land tax synergy, thats strong.
xandebot2000 on Official missing/incorrect card/token thread
1 year ago
Reyav, Master Smith, Vryn Wingmare, Wall of Denial, Gaea's Revenge, Hurkyl's Recall, Phyrexian Colossus, Shared Fate, Unmask, Eidolon of the Great Revel, Catastrophe, Kalamax, the Stormsire. Are all missing "The List" alteration. The linked printings are all the correct printings.
thefiresoflurve on WIP Control Deck
1 year ago
Hey, there!
First, what's your budget like? 'til I know that, I'll keep suggestions "standard".
Second: Cuts.
Sleep + River's Rebuke - not really an EDH card, since you usually have more than one opponent.
Martial Law - similarly, this is just one creature, and there are bound to be so many more problems than just one on the field at a time.
Invisibility - There are better sources of evasion (getting damage through to other players). Also, getting damage through is something Augustin isn't the best at, so that might not make for a strong win-con.
Robe of Mirrors isn't bad to protect your commander, but for 1 more mana you can use Curator's Ward (because Augustin reduces it) and then get 2 cards if someone uses a boardwipe later. I call that a deal. Diplomatic Immunity is another equally costed option as well, if you find your playgroup runs an obnoxious amount of enchantment removal, since it itself is also untargetable.
Consulate Crackdown - Kind of mediocre for what it does. For just one more mana, you can instead run Farewell or Austere Command, which both produce a much better effect.
Some things traditionally run in Augustin are used to basically slow the game to a crawl, and others are used to tax your opponents while this is going on to create advantages for you while you draw into your win conditions: Cursed Totem, Hushbringer, Thalia, Guardian of Thraben, Vryn Wingmare, Containment Priest, Reidane, God of the Worthy Flip, Hushwing Gryff, Silent Arbiter, Ethersworn Canonist, Wandering Archaic Flip, Smothering Tithe, Rhystic Study, Linvala, Keeper of Silence, Sphere of Resistance, Torpor Orb, Damping Sphere, Static Orb, Karn's Sylex, Meekstone, Crawlspace... not quite an exhaustive list, but it's a really good start, and gets the point across.
There are some weird cards that you can use as win conditions to go with the "stax" style, like Azor's Elocutors.
If you're interested, https://edhrec.com/commanders/grand-arbiter-augustin-iv has some more suggestions as well - in my opinion, it's not a terrible place to start as a new player, although I'd encourage you to switch it up as you and your wallet like from what's listed there.
https://scryfall.com/ can also be a really good tool if you like to go full nerd and search for alternative cards with similar effects to really expensive cards - I've stumbled across a few hidden gems over time by using it.
Hope that helps, and Happy building!
DreadKhan on
2 years ago
I'm not sure what kind of decks you usually face, but if your friends are playing more competitive decks, two cards that work well with Soldiers might be Deafening Silence as a soft but cheap Rule of Law or Archon of Emeria as a hard one, and you could run Vryn Wingmare as a Thalia effect. Having either out makes life very tedious for competitive decks, both can be extremely obnoxious.
Cathar Commando is definitely a card to look at before it goes up more in price, not sure if Thalia, Guardian of Thraben is worth looking at if you want an upgrade to consider. Better removal might be nice, but Swords to Plowshares isn't cheap, nor is Path to Exile or Fateful Absence. On a harsher budget, I like Oblivion Ring because it actually takes whatever it's dealing with off the field, which can stop static abilities but enables enter the battlefield on them if it gets destroyed. Hard to say if that's better or worse than Pacifism.
You might try something like Containment Priest if they are cheating on creatures somehow, or Intrepid Hero even to blow them up for cheap. Soltari Champion is a fun Soldier to buff your attackers (and is very evasive), and Soltari Visionary is a good way to handle enchantments, maybe a sideboard card.
seshiro_of_the_orochi on Card creation challenge
3 years ago
sergiodelrio: This is giving me a headache for figuring out ways to make this cost more. Damping Sphere , Geist-Fueled Scarecrow , Glowrider , Lodestone Golem , Sphere of Resistance , Thalia, Guardian of Thraben , Thorn of Amethyst , Vryn Wingmare are what I found. Seems interesting.
RinceRaven on fck my playgroup
3 years ago
Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.
TL;DR: More boardwipes, less pillowfort, less creatures, +1 or 2 wincons.
Vryn Wingmare: taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance. At least that hurts opposing creature decks too.
I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.
You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova, Rout, Time Wipe, Divine Reckoning. I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?
I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner, even though annoying for sure, gives opponents more options than you would like.
Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.
For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning. Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.
For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone. Instead look towards Coldsteel Heart and Talisman of Progress, maybe even a Sapphire Medallion, Pearl Medallion, Wayfarer's Bauble, Knight of the White Orchid. Or maybe Mind Stone, Walking Atlas, Everflowing Chalice. Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone.
Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate, Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter?
A card like Lightning Greaves might just be worth it considering how much Augustin will be hated.
BeesGetDegrees on
3 years ago
Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.
Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.
• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).
• Will need some life gain enchantments to stay in the game
• No easily combo pieces or blink pieces - Dramatic Reversal - Mindcrank
• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte
• Creatures to help Mill or slow down the game - Fleet Swallower - Dreamborn Muse - Silent Arbiter
• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony
• Creatures that can grow unhindered with totem armor - Scute Mob - Sun Titan - Bishop of Rebirth - Danitha Capashen, Paragon
• Completely missing ramp/ability to draw specific lands - Aesi, Tyrant of Gyre Can always enchant him for free unlimited lands - Cultivate
• Exile graveyard Pieces or different lands - Halimar Depths - Bojuka Bog - Myriad Landscape
• Better enchantments that are not expensive - Mirrormade - Memory Erosion - Patient Rebuilding
• Absolutely need some mana rocks
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