Soul of New Phyrexia

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Soul of New Phyrexia

Artifact Creature — Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile this from your graveyard: Permanents you control gain indestructible until end of turn.

SufferFromEDHD on Imotekh the Combolord

3 days ago

Phyrexian Furnace and Soul of New Phyrexia two useful artifacts that feed the phaeron trigger.

RentalDental on The Goblin with the Dragon Tattoo

4 months ago

NV_1980, Thanks for the comment!

Artifact hate can definitely cause issues with this deck; finding an answer for that in mono-red seems tricky (especially since I have never built mono-red before this), but two cards that come to mind are Darksteel Forge and Soul of New Phyrexia. Both of those options are heavy on mana but they could both keep me from losing my board.

Hellkite Tyrant is an excellent suggestion for an addition win-con, I just have to find the room for it.

I'm looking forward to playing this deck and improving the strategy as I learn more about it. Thanks!

Optimator on Elegeth and Rebecc

6 months ago

Maybe Memnarch, Platinum Angel, and Platinum Emperion as closers too. The platinum guys seem extra good in your deck since they'll often have protection. Stonecoil Serpent is a good aggro creature. Soul of New Phyrexia is good. Workshop Elders might be cute. If your creatures get enough protection from Rebbec I guess you wouldn't need flying so much.

Reznor31 on Card creation challenge

9 months ago

Issia, Sidisi's Shield

Legendary Creature - Naga Artificer

Artifacts you control gain Delve.

Whenever 1 or more artifacts leaves your graveyard or enters your graveyard from your deck, create a 2/2 zombie creature token


make a new Soul for your favorite plane. see Soul of New Phyrexia for example

Tinnuki on Adrix Revamp

9 months ago

Looks like a fun deck!

Being boardwiped constantly can be tricky to get around, but I would recommend some defensive spells like Heroic Intervention, Archetype of Endurance, or even something like Soul of New Phyrexia.

Some similar spells I'd also like to mention are Autumn's Veil and Veil of Summer.

I would also recommend majorly overhauling your lands to eliminate a lot of the "enters tapped" hurdles, and maybe consider adding in a couple mana rocks like Simic Signet, Talisman of Curiosity, or Arcane Signet.

Oldbear on Ruric TharrrrRRRRRRHHHHHH!

11 months ago

okay, added

  • Terror of the Peaks just so so good with all the big creatures in this deck
  • Cindervines more punishment of non creature cards and added removal
  • Witch's Clinic lifelink in this deck is very helpful - I have been a little concerned with not getting enough R & G mana sources given how many double and triple pipped cards i have so I'm gonna be careful about how many more colourless lands i add.

Removed

  • a forest
  • Soul of New Phyrexia I found this too expensive and keeping mana open just in case is not always an option given how the high curve for this deck.
  • Vengeful Ancestor added this but didn't update a little while ago, it is okay but cindervines was a little more synergistic so I'm giving that a try at the moment

TheVectornaut on Messing with Lore

1 year ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

jakeelephant006 on Zirda's Discount Tool Store

1 year ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

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