Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile this from your graveyard: Permanents you control gain indestructible until end of turn.

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Soul of New Phyrexia Discussion

Optimator on Elegeth and Rebecc

1 month ago

Maybe Memnarch, Platinum Angel, and Platinum Emperion as closers too. The platinum guys seem extra good in your deck since they'll often have protection. Stonecoil Serpent is a good aggro creature. Soul of New Phyrexia is good. Workshop Elders might be cute. If your creatures get enough protection from Rebbec I guess you wouldn't need flying so much.

Reznor31 on Card creation challenge

4 months ago

Issia, Sidisi's Shield

Legendary Creature - Naga Artificer

Artifacts you control gain Delve.

Whenever 1 or more artifacts leaves your graveyard or enters your graveyard from your deck, create a 2/2 zombie creature token


make a new Soul for your favorite plane. see Soul of New Phyrexia for example

Tinnuki on Adrix Revamp

4 months ago

Looks like a fun deck!

Being boardwiped constantly can be tricky to get around, but I would recommend some defensive spells like Heroic Intervention, Archetype of Endurance, or even something like Soul of New Phyrexia.

Some similar spells I'd also like to mention are Autumn's Veil and Veil of Summer.

I would also recommend majorly overhauling your lands to eliminate a lot of the "enters tapped" hurdles, and maybe consider adding in a couple mana rocks like Simic Signet, Talisman of Curiosity, or Arcane Signet.

Oldbear on Ruric TharrrrRRRRRRHHHHHH!

6 months ago

okay, added

  • Terror of the Peaks just so so good with all the big creatures in this deck
  • Cindervines more punishment of non creature cards and added removal
  • Witch's Clinic lifelink in this deck is very helpful - I have been a little concerned with not getting enough R & G mana sources given how many double and triple pipped cards i have so I'm gonna be careful about how many more colourless lands i add.

Removed

  • a forest
  • Soul of New Phyrexia I found this too expensive and keeping mana open just in case is not always an option given how the high curve for this deck.
  • Vengeful Ancestor added this but didn't update a little while ago, it is okay but cindervines was a little more synergistic so I'm giving that a try at the moment

TheVectornaut on Messing with Lore

8 months ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

jakeelephant006 on Zirda's Discount Tool Store

10 months ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

Mortlocke on New hubs to be added

10 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

TheVectornaut on Insane ramp idea - please help

1 year ago

Sorry for the late response, I have some family over for mother's day.

First, I'd like to say that I'm by no means an expert, and even if I was, I'd tell you to disregard my advice if it ever advises the removal of pet cards, shifts the deck towards a style you don't prefer, or otherwise contradicts your goals in any way. I can only ever speak from my own experiences, and yours can and should be different. Generally speaking, creatures that cost a lot of mana and are easy to remove tend to be weaker than those that cost less and/or have some built in protection or other added value. The ability to dodge removal like Vraska's Contempt and Teferi, Hero of Dominaria is what let Carnage Tyrant warp an entire format while Ghalta, Primal Hunger really did not. The fact that you're considering 3 cards that grant hexproof or indestructible implies that removal is a serious issue in your meta, and after looking at the blue and orzhov decks, I would agree. This does mean that Xenagos, God of Revels is better than Ghalta since it packs its own protection. My suggestion to cut him comes from two different factors. One is that he's just shy of the Fierce Empath CMC requirement and the other is that he doesn't grant haste to all creatures simultaneously. I don't think he's bad though, and I particularly like him with annihilator Eldrazi. Still, if I resolve a Surge, I'd really like to win the game that turn, and an 18/18 haste alone can be shut down for a single mana. Going wide makes it harder for your opponents to answer your threats both because board wipes tend to be sorcery speed and because they typically get played in the main less than single-target removal anyway. This is why you see cards like Pathbreaker Ibex and Craterhoof Behemoth getting so expensive while their single-target counterparts fall behind. All that aside, I do like Soul of New Phyrexia and Archetype of Endurance for decks like this. If you're worried about not giving your opponents enough answers, just go with the Soul since it doesn't stop targeted exile.

If you're looking to play casually online, you could try something like Untap.in (free in-browser), Cockatrice (free download), or Tabletop Simulator (payed download with many other games). If you have a way to set up a webcam to record your board, you could also try to arrange a paper game on Discord or the like. Or, if you don't mind dropping money on digital cards, MTGO is an option.

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