Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

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Soul of New Phyrexia Discussion

TheVectornaut on Messing with Lore

1 month ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

jakeelephant006 on Zirda's Discount Tool Store

3 months ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

TheVectornaut on Insane ramp idea - please help

5 months ago

Sorry for the late response, I have some family over for mother's day.

First, I'd like to say that I'm by no means an expert, and even if I was, I'd tell you to disregard my advice if it ever advises the removal of pet cards, shifts the deck towards a style you don't prefer, or otherwise contradicts your goals in any way. I can only ever speak from my own experiences, and yours can and should be different. Generally speaking, creatures that cost a lot of mana and are easy to remove tend to be weaker than those that cost less and/or have some built in protection or other added value. The ability to dodge removal like Vraska's Contempt and Teferi, Hero of Dominaria is what let Carnage Tyrant warp an entire format while Ghalta, Primal Hunger really did not. The fact that you're considering 3 cards that grant hexproof or indestructible implies that removal is a serious issue in your meta, and after looking at the blue and orzhov decks, I would agree. This does mean that Xenagos, God of Revels is better than Ghalta since it packs its own protection. My suggestion to cut him comes from two different factors. One is that he's just shy of the Fierce Empath CMC requirement and the other is that he doesn't grant haste to all creatures simultaneously. I don't think he's bad though, and I particularly like him with annihilator Eldrazi. Still, if I resolve a Surge, I'd really like to win the game that turn, and an 18/18 haste alone can be shut down for a single mana. Going wide makes it harder for your opponents to answer your threats both because board wipes tend to be sorcery speed and because they typically get played in the main less than single-target removal anyway. This is why you see cards like Pathbreaker Ibex and Craterhoof Behemoth getting so expensive while their single-target counterparts fall behind. All that aside, I do like Soul of New Phyrexia and Archetype of Endurance for decks like this. If you're worried about not giving your opponents enough answers, just go with the Soul since it doesn't stop targeted exile.

If you're looking to play casually online, you could try something like Untap.in (free in-browser), Cockatrice (free download), or Tabletop Simulator (payed download with many other games). If you have a way to set up a webcam to record your board, you could also try to arrange a paper game on Discord or the like. Or, if you don't mind dropping money on digital cards, MTGO is an option.

twechsler on Insane ramp idea - please help

5 months ago

But yea I agree that he doesn't work as well with the other Planeswalkers in the deck. The two Kiora, Behemoth Beckoner have actually been very useful even though there is no + ability. I can get it out turn two most times with arbor elf or utopia sprawl and by then it doesn't die as easily because I'm already building an army and able to draw more cards. It also doesn't make me a target like how other Planeswalkers do so that's nice. I also was thinking, out of all of the creatures Heroes' Bane isn't quite as good as the others because of the high mana cost. Its probably better to replace with another piper, toski, or ruric, which has been a surprisingly good counter to noncreature decks. Only issue with ruric so far is that it can be deathtouch blocked pretty easily. Even still that getting rid of a threat so not too bad but not as good as the other two. It would be sad for me to get rid of the ghalta - xenagos combo because that was kind of the inspiration for the whole deck... I'm not exactly sure what about them sticks out as not good as the rest of the deck (can you explain further) but you are the expert here haha. I even had two xenagos because its just a killer to be able to have any creature have double power and haste but I could get rid of one of them for toski or even ant queen. At this point though I feel pretty good about this deck, just small adjustments. A few last cards I was looking at which I feel may make the deck more competitive is Soul of New Phyrexia , Archetype of Endurance or Privileged Position . The former I think is my favorite because while yes the ability costs 5, I normally have that to spare, and if it protects the land or the enchantment making it produce tons, ill take that hit any day. Added bonus is it can be tutored by fierce empath. Arhetype is nice because there is no mana cost for the ability but it only covers creatures and I'm more worried about protecting the lands and enchantments. Privileged position covers everything which is nice...except itself, so basically it just becomes a target for enchantment removal rather than overgrowth (also too much $$). Let me know about my analysis of these but my hearts telling me Soul of New Phyrexia is the way to go. Either way I feel like my friends would get mad at me for using any of these because its kinda the only hole that I can see right now and were all still trying to have a good time but if I want to play outside of my friend group I would want my best chance to win. I was also wondering what is a good way to just play more people. Is there a way to play online with the cards you have IRL somehow? or would I have to seek out live events near me?

TheVectornaut on Death Touch Green Boi

5 months ago

It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.

I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit

Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.

For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...

itsbuzzi on Step 1: Ramp. Step 2: ???. Step 3: Prophet

7 months ago

Hey, I ran a deck like this in standard, so a couple of things: 1) Walking Ballista is banned in pioneer, not sure why the site didn't flag your deck and

2) Swap out Nylea's Disciple for Setessan Petitioner . Costs one less for the same effect only a smaller creature, I've always wanted this card to be a little bit cheaper.

3) I used to run Setessan Tactics as my board wipe as getting the extra green to strive each time was not a hard thing to do at all, most of the time my entire board fights your board. I also ran Soul of New Phyrexia . I didn't have blue but was about to add it and put in Kruphix, God of Horizons . I had Nylea, God of the Hunt and Hydra Broodmaster . That guy was insane. I also used Karametra's Acolyte . Can't recall what else I had as this was years ago and I don't have the list. They added a ton of cards since then and Pioneer has a large card pool anyway. Good Luck

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