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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
: Add one mana of any colour in your commander's colour identity.
GregariousG on You Wouldn't Download A Spell | *Primer* copy
2 weeks ago
It's wild that I forgot to put in Command Tower. I had to double check and it isn't in! Thanks for noticing.
thefiresoflurve on Beginners Greensleeves
3 weeks ago
This looks like a fantastic beginner deck! Reminiscent of my buddy's mono-green deck back when we played Magic circa 2011. Glad to see some things never change :)
One thing I might recommend cutting is Field of the Dead, since you don't have a lot of land with different names. I guess you could add Command Tower and Snow-Covered Forest for an easy +2.
Elvish Reclaimer or Ulvenwald Hydra could also help. Those cards are good anyway, but I'd err towards not adding too many more - don't want to build around a card that's in the 99.
DemonDragonJ on Commander Masters Previews and Speculation
3 weeks ago
WotC has officially announced that there shall be a Commander Masters set, so let us begin speculating about it!
Thus far, only three cards have been revealed, but they are all excellent, so I am hoping that the remainder of the set shall be comparable.
If The Ur-Dragon is being reprinted (and it needs to be), I also would like to see Edgar Markov reprinted, because he also is expensive, as well as Oloro, Ageless Ascetic, mainly because he has never been reprinted (except as a judge promo), so I would like to see him in the new card frame.
Given that Rhystic Study, Mystic Remora, and Smothering Tithe were all reprinted, recently, I would like to see Esper Sentinel reprinted, mainly to keep its price low and availability high.
I have said this, before, but I shall again pray for reprints of Book of Rass and Claws of Gix, mainly to see them in the new frame.
Sol Ring and Command Tower are almost certain to be in this set, but I also would like to see Reflecting Pool and Chromatic Lantern, to keep their prices low.
Akroma's Memorial, Mirari's Wake, and Privileged Position would all be great, as well.
What does everyone else say about this? What card would you like to see reprinted in Commander Masters?
unwucht on Atraxa Phyrexians
1 month ago
I'd love having 12 Command Tower's in my deck :P
awesomedude20 on Shirei's Army of Weaklings
1 month ago
I return with a few more card recommendations!
It's ridiculously easy to sacrifice 5 creatures, temporarily of course, to turn the land into Ormendahl, Profane Prince Flip, who is VERY good at letting you go Unga Bunga for a few turns before your opponents manage to deal with it.
It's functionally a Command Tower, but you want it for the emergency Shirei protection.
Absurdly good in literally any monocolor deck.
Makes sure you always have all the black mana you'll ever need, regardless of the number of utility lands you have. Gets more valuable the more utility lands you shove in, of course. Combos VERY nicely with Cabal Stronghold
I see it's in your maybeboard. 110% worth swapping out a basic swamp for this. The mana it can dish out for you on its own is nuts.
Last thing, I'd take out Midnight Assassin.
It's an alright blocker, but I think the slot could be used by something more synergistic. Cuz as that card stands, you spend mana to play it, and it doesn't do anything.
multimedia on Urza’s legion
1 month ago
Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.
Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.
If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.
- Cut: Ramos, Dragon Engine
- Cut: Slither Blade, Triton Shorestalker, Fetid Imp, Neurok Familiar
- Cut: Parish-Blade Trainee, Gixian Skullflayer, Gryff Rider
- Cut: Naiad of Hidden Coves, Whispering Wizard, Cryptic Serpent
Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.
- Add: Ornithopter, Vault Skirge, Arcbound Javelineer, Arcbound Mouser, Swooping Lookout
- Add: Steel Overseer, Baleful Strix, Triarch Praetorian, Malcator's Watcher
- Add: Silas Renn, Seeker Adept, Armix, Filigree Thrasher, Scrapyard Recombiner
Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.
Some artifacts here are worse than others.
- Cut: Veteran's Powerblade, Spellbook
- Cut: Journeyer's Kite, Pristine Talisman
- Cut: Reconstructed Thopter, Burnished Hart
Think about limiting the amount of nonartifact spells to just the better ones you have here?
- Cut: Involuntary Cooldown, Weakstone's Subjugation, Curse of Echoes
- Cut: Disfigure, Curate, Scatter Ray, Cancel
Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?
- Add: Cranial Plating, Nettlecyst
- Add: Ornithopter of Paradise, Gold Myr, Leaden Myr
The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.
- Add: Arcane Signet
- Add: Azorius Signet, Dimir Signet, Orzhov Signet
Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.
Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.
Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.
That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?
Good luck with your deck.
The_Warleader on Brewing gross poisons
1 month ago
The Battlebond lands (such as Training Center ) are usually an auto-include for me and aren't too expensive (around 6-12 dollars each) and basically function as regular dual lands in EDH. You could use those instead of the fetch lands.
You aren't running a Command Tower.
Reflecting Pool is another powerful option (especially in 3-4 color decks) that isn't too expensive since it's been reprinted several times.
I wouldn't run Prismatic Vista at all even if you had the budget for it - there's just no reason to be fetching basics unless you're trying to fill your graveyard/or have important landfall triggers, etc. The same logic applies to the panoramas and Evolving Wilds, however if you are on a budget then it makes sense to include those as they're dirt cheap.
Another auto-include for me are buddy lands (e.g. Woodland Cemetery. They should work very well since you already have triomes and honestly they usually work fine even if you're running a lot of basics.
Temples are good but enter tapped ( Temple of Malice )
Exotic Orchard is quite cheap and is a staple in 4-5 color decks because you're almost guarenteed to get 2+ colors out of it.
If you're still looking for a lower budget, I would include the Battle Lands (e.g. Smoldering Marsh ) and just keep lots of basics and basic-fetches.
As for tutoring options - there are no good budget options really. Tutor's are often quite expensive because of their extensive use and the fact that most were printed early on in Magic's history. But you could go for the worse tutors like Diabolic Tutor and Increasing Ambition. Or Solve the Equation to look for spells that will target your Venerated Rotpriest.
Hope this helps!
Gleeock on Phyrexia: All Will Be One …
2 months ago
Hi_diddly_ho_neighbor Happy to see they put Flawless Maneuver in. That was my "solution" to the original sin of putting the "free spells" in such a limited print environment when they were bound to become format semi-staples. I said, just use some set mythic spot for the "free spells" on several commander products, like with Command Tower. Sure it wastes a spot for creative design... but I think it would be forgivable to rectify the mistake.
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