
Legality
Format | Legality |
Pre-release | Legal |
Tiny Leaders | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Oathbreaker | Legal |
Modern | Legal |
Arena | Legal |
Penny Dreadful | Legal |
Standard | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Leviathan | Legal |
Legacy | Legal |
Brawl | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Casual | Legal |
Pauper | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Throne of Eldraine (ELD) | Common |
Commander 2019 (C19) | Common |
Commander 2018 (C18) | Common |
Commander Anthology 2018 (CM2) | Common |
Commander 2017 (C17) | Common |
Commander Anthology (CM1) | Common |
Commander 2016 (C16) | Common |
Commander 2015 (C15) | Common |
Commander 2013 (C13) | Common |
Commander's Arsenal (CMA) | Common |
MTG: Commander (CMD) | Common |
Promo Set (000) | Common |
Combos Browse all
Command Tower
Land
: Gain one mana of any colour in your commander's colour identity.
Set Price Alerts
ELD
C19
C18
C19
C18
CM2
C17
CM1
C15
C13
Have (2) | MTG_Optometry , futile |
Want (22) | Otakufan64 , ObIviom , wizconroy , StraightG , leonarudo , Stoics , dolni , SadPokemon , redsky87 , BlackShads , Pepen , PimpNinja , termain , awory , zilikken , Illhavethesoup , TheBearMan4084 , lookoutscience , xegster , Pinewoodboy0324 , Jeol , GabenLagann |
Recent Decks
Latest as Commander
Command Tower Discussion
bregan9735 on
Ruric thot, the unboned
1 day ago
Your lands could use some improvement too: Stomping Ground , Wooded Foothills , Command Tower , Reliquary Tower , Temple of the False God , Cinder Glade , Game Trail , Fire-Lit Thicket , Karplusan Forest , Temple of Abandon , Rootbound Crag , Kessig Wolf Run , Nykthos, Shrine to Nyx , Spire Garden , and Copperline Gorge are all easy additions
multimedia on
Rakdos' Crazy Demon Party
3 days ago
Hey, good start and nice budget Rakdos deck.
The flavor is neat with Rakdos as General, but overall this Rakdos is lackluster. Consider Chainer, Nightmare Adept as Commander General? Chainer is being displayed as $8, but it's a glitch. It's not that much, in fact it's less than $2 at TCGPlayer.
Chainer can be an enabler for reanimation by discarding Demons or can recast Apostles from your graveyard. With Chainer any Demon you cheat onto the battlefield with Apostles gets haste. Reanimation and cards that are enablers for reanimation is a good secondary strategy when playing lots of high mana cost Demons. Apostles are the first plan to cheat Demons onto the battlefield and traditional reanimation can be a backup plan to also cheat Demons on the battlefield.
Budget cards to consider adding:
- Command Tower
- Dragonskull Summit
- Ash Barrens
- Jund Panorama
- Dark Ritual
- Buried Alive
- Victimize
- Faithless Looting
- Doomed Necromancer
- Apprentice Necromancer
- Magus of the Wheel
- Thrill of Possibility
- Tormenting Voice
- Wake the Dead
- Mausoleum Secrets
- Chaos Warp
- Terminate
- Rakdos Charm
If you like these suggestions I offer help to make cuts. I also offer more advice if you like. Good luck with your deck.
IronDragoon on Panzerforge
1 week ago
Hey sir, I picked up your Vela Edlrazi EDH deck and then saw in the comments about some other cards you think would add a lot. I'm new to EDH so I'm not sure which cards to swap out for the following:
I super like the deck and look forward to using these to make it run better.
Halbrechtt on
"Your Debt Has Come Due" (Teysa)
1 week ago
@Whirlwind_2100 — So I realized after asking you about Sorin that he wasn't even in the deck! (Sorin, Lord of Innistrad is currently in the deck, but Solemn Visitor was in the Maybeboard.) That said, I agree with your assessment of him and removed him from the Maybeboard. I also took out Vampire Nighthawk and several other cards, and upgraded some existing cards with better options.
@multimedia — Thank you for the long and thought-out comment! The funny thing is that a couple of your suggestions are things I had already realized, but hadn't had the time to deal with yet. For instance, I already planned for Heartless Summoning to go — like you said, it's a "non-bo" with my token generators. Same with Obzedat, Ghost Council — it amounts to very slow life drain. And I knew I needed more ramp and improved board wipes.
I had somehow completely forgotten about Command Tower ; thank you for the reminder! Definitely replacing Temple of Silence with that.
I do have a few follow-up questions for you, since you said that you are willing to offer more advice:
-
You're suggesting taking out almost all of the equipment for buffing Teysa, because "equipping to Teysa is unrealistic". Could you explain what you mean? If it's simply a matter of surviving enough turns to generate enough mana to both cast and equip her, then that isn't an issue. It's not a high power meta, with games generally lasting well beyond Turn 10. In a previous comment, I posted a couple of the other decks that Teysa has to regularly face, and they are hardly fully-optimized themselves. Or were you thinking something else besides mana cost?
-
If I remove the equipment buffs for Teysa, then what would you say are the deck's current finisher(s) / win-con(s)? Although I agree with you that this deck shouldn't be a fully Voltron deck, it's so easy to get commander damage through with her that, thus far, Teysa herself has been my main finisher, so I like to say that the deck has a Voltron sub-theme. If she's not the finisher, then what is?
-
Currently, it's usually just my wife and I playing, as we haven't found a playgroup in our new town yet. Since it's 1v1, is it more advisable to keep the hand disruption like Despise in the deck? Or would you still recommend removing it for some of the other spells you suggested? (I do agree on cutting Brain Maggot , though, as it's always been too easy for the opponent to get their card back.)
-
Finally, RE: Hushbringer , you cite my lack of creatures with ETB/LTB effects as the reason to run it. (Indeed, only Sun Titan has a meaningful ETB effect.) However, I was considering building this deck closer to Judgmental Eyes (Teysa) [[Primer]], which features a lot more creatures, sac outlets, and things that want creatures to die, hence being more of an Aristocrats build. Do you think that's a good direction? Or is a creature-less / -lite version of the deck better?
multimedia on
"Your Debt Has Come Due" (Teysa)
2 weeks ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Hushbringer
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Arrest
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Despise
- Hymn to Tourach
- Castigate
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Fireshrieker
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
WickedlyRested on
"And now I sac my 7 Doom Engines to Ashnod's..."
2 weeks ago
Have you considered other mana rocks like Fellwar Stone , Arcane Signet , or Mana Crypt ? Also, is there any reason for not running Command Tower ?
Spirits on
Tap, Tap, Dragons
3 weeks ago
Hi Bruhmaster,
Is this the commander your talking about? I think with all the dragons Dragon Tempest would be good for the haste and the additional damage (X based on # of dragon you control).
Blinding Fog is a bit high CMC, I might pass on this one, there are others (lower CMC) that do this job.
Urborg Volcano is a no, anything that just ETB tapped not the way to go for sure.
Command Tower is a must include.
Hellkite Charger + Sword of Feast and Famine can get you Infinite Combat Phases, could be a good finish.
Skithiryx, the Blight Dragon is always fun, and has regenerate.
Steel Hellkite can be good removal.
Bladewing the Risen can recur other ETB dragons, and pump with infinite mana (say from a Worldgorger Dragon make infinite mana)
Just some initial ideas, but I'll have to get my head around exactly what the game plan is with the dragons tomorrow when I have some time.
Cheers!
multimedia on
U wont like that
3 weeks ago
Hey, nice budget Esper deck. Looks like you're not finished?
In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.
Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.
In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .
Budget lands to consider adding:
- Command Tower
- Exotic Orchard
- Caves of Koilos
- Ash Barrens
- Esper Panorama
- Sunken Hollow
- Prairie Stream
- Irrigated Farmland
Cards to consider cutting to add lands/Signets:
- Fleet Swallower
- Drowned Secrets
- Psychic Spiral
- Psychic Corrosion
- Thought Collapse
Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.
Other budget cards to consider adding (some of these are in the maybeboard):
- Aven Mindcensor : disrupt opponents tutors including Fetch lands.
- Notion Thief : deny opponents from drawing a lot of cards.
- Blind Obedience : prevents haste and denies your opponents from using artifacts for mana when they first come onto the battlefield.
- Hushbringer : a supercharged Tocatli Honor Guard.
- Rule of Law : can prevent many combos in Commander and it slows the game down for you to better control.
- Narset, Parter of Veils : allows opponents to only draw one card during their turns.
- Day of Judgment
- Cleansing Nova
- Diabolic Tutor
- Fellwar Stone
- Counterspell
- Arcane Denial
- Brainstorm
- Ponder
- Impulse
- Detention Sphere
- Generous Gift
Cards to consider cutting:
- Final Payment
- Drown in Sorrow
- Absorb
- Deputy of Detention
- Hostage Taker
- Conclave Tribunal
- Shell of the Last Kappa
- Tome of the Guildpact
- Dire Fleet Ravager
- Sphinx's Insight
- Ob Nixilis, the Hate-Twisted
- Nightveil Predators
- Basilica Bell-Haunt
- Dimir Guildmage
- The Haunt of Hightower
- Rise from the Tides
Command Tower occurrence in decks from the last year
Commander / EDH:
All decks: 0.88%
Golgari: 1.3%
GU (Simic): 2.28%
UB (Dimir): 3.48%
WU (Azorius): 3.39%
GW (Selesnya): 2.73%
WB (Orzhov): 1.87%
RG (Gruul): 2.37%
UR (Izzet): 2.43%
RW (Boros): 4.94%
Rakdos: 1.62%
WUB (Esper): 2.31%
RUG (Temur): 5.2%
RBW (Mardu): 2.23%
BRG (Jund): 3.8%
RGW (Naya): 4.44%
BGW (Abzan, Junk): 7.18%
UBR (Grixis): 2.46%
GWU (Bant): 2.71%
RUW (Jeskai, America): 17.14%
BUG (Sultai): 2.76%
GWUB: 27.59%