Command Tower

Command Tower

Land

: Gain one mana of any colour in your commander's colour identity.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Command Tower Discussion

AwesomeJMS5 on Ghave deck

11 hours ago

Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.

First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.

Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.

I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!

multimedia on Angels, Demons, Dragons OH MY

1 week ago

Hey, good work in progress and nice borderless alternative art Kaalia :)

Austere Command and Ruinous Ultimatum are two powerful board wipes. Both these wipes can be only opponent sided which can give you a huge board presence advantage. Kaalia really benefits from ramp as a backup plan to cast high CMC creatures if you can't cheat them onto the battlefield. My advice is find deck spots for more ramp.

  • Arcane Signet --> Rapacious Dragon, since you have Goldspan Dragon, Rapacious is not needed.
  • Rakdos, Lord of Riots --> Hellkite Punisher, subpar creature compared to the other seven drops.

If you only added two more ramp sources then these are the two to add. Rakdos can be cheated onto the battlefield with Kaalia and then he alone can be a backup being a source of colorless mana for ramp when he or any other creatures you control do combat damage to an opponent.

Can't go wrong with adding the the other Signets, more two drop ramp that's also color fixing to help the 20+ basic lands.


You have several really good lands Mesa, Foundry, Spectator, Vault, Haven, Gemstone, Savai, but then the rest of the manabase has much worse filler lands as well as 20 basic lands.

Tower is a staple land for multicolored Commander decks. Orchard is also a staple land for three or more color decks in multiplayer. If you only added these five they would improve the manabase quite a bit, but you could take it further and add more dual lands in place of some basic lands to help color fixing which in return helps gameplay.

Of course all these land suggestions are budget ones, there's many other more expensive price lands such as other Rainbow lands, more Fetch lands, more Shock lands, Filter lands, other Check lands.

Good luck with your deck.

multimedia on Subjective Reality Upgrade

2 weeks ago

Hey, you're welcome.

40 lands is a lot of lands and you also have ramp sources to help to make mana. You would be fine cutting 2-4 lands and filling those spots with low CMC budget cards that draw such as Omen of the Sea , Wall of Omens and Brainstorm . The idea is more draw that also has interaction with Aminatou could replace some lands because overall these cards are better for gameplay and the draw can potentially help to draw lands. You have a good number of basic lands for budget and the ratio is also on point. With 16 basic lands then budget dual lands that have interaction with basic lands help for them to ETB untapped.


Ideally, you want most if not all the lands in the manabase to ETB untapped to help gameplay. Since then you can tap the land for mana the turn you play it, but that's impossible when on such a low budget unless playing 30+ basic lands which is not recommended with three colors. The lands that you play that will always ETB tapped should have other uses or be able to make one of any three colors you need. An example is Arcane Sanctum is good, Dimir Guildgate isn't good. If you have to play many lands that always ETB tapped then might as well play the ones that also have bonus interaction with your Commander.

The Scry lands ( Temple of Silence ) and Halimar Depths ETB tapped, but they have interaction with the Aminatou + Guardian + Oath combo. Aminatou can blink a Scry land as the first permanent which lets you scry through the rest of your library to find Strix or another permanent draw source to cast to then draw a win condition to cast. The Gain lands ( Tranquil Cove ) also can be blinked and blinking one of them with the combo gives you infinite life. Consider three of each of Scry lands and Gain lands?

Utility lands such as Mystic Sanctuary give you something when it ETB, can be blinked by Aminatou and be part of the combo. Sanctuary when blinked if you control three other Islands can be a repeatable way to recur an instant or sorcery. It can setup a card with miracle since you recur the card to the top of your library to draw on your next turn or even on an opponent's turn if card with miracle is the first card you draw on opponent's turn.


Example of an upgraded budget manabase:

multimedia on Dungeon of Sefris

2 weeks ago

Hey, well done so far, there's good dunegon flavor here, but I think you can push Sefris more as a better source to venture into the dunegon.

Arcane Signet and Command Tower are staples of Commander to strongly consider adding.

Both of Sefris's abilities can trigger on your opponents turns since his first ability says once each turn therefore consider taking more advantage of a creature going into your graveyard on your opponents turns? Sefris's ability also says from anywhere which means that a creature doesn't have to die it can be discarded or mill into your graveyard to trigger. Here's some cards and interactions that can get a creature into your graveyard during your opponents turns.

Tortured Existence is one of the better cards with Sefri that has interaction for repeatable venturing and reanimating creatures when you have completed a dungeon. This one drop can trigger Sefris for one mana on each of your opponents turns by discarding a creature card and then recurring a creature. Then on the next turn discard that creature and recur the creature you discarded last turn. For one mana on each players turn you can loop discard and recur the same two creatures to trigger Sefris to venture. Also on opponents turns if you complete a dungeon you get to reanimate on that players turn which is powerful instant speed reanimation that Existence helps with by being able to discard a creature you want to reanimate.

Doom Whisperer 's surveil 2 for the cost of 2 life can be activated on each opponents turn. Surveil lets you choose any number of cards you looked at to put them into your graveyard thus choose at least one card hopefully a creature to trigger Sefris. Haunted Crossroads pairs with Whisperer as a way to repeatedly trigger Sefris for one black mana + 2 life by first putting a creature from your graveyard on top of your library to then surveil away.

Reassembling Skeleton + Viscera Seer is a creature/sac interaction that you can do on opponents turns because you can reanimate Skeleton for two mana. Seer could be replaced with any other sac outlet, the better ones don't cost mana to sac a creature.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Coconut235 on Yarok, the Desecrated

2 weeks ago

multimedia Hey, thanks for checking out my deck and for the feedback. About the lands, I am planning on adding proper lands, such as Command Tower as you suggested, and a lot of other fetch and dual lands. I just haven't looked into the best lands for this deck, and I just put in basic lands for now, as this deck is still a work in progress.

The deck is supposed to be somewhat budget as I don't want to empty my wallet for this deck, but I am okay spending some money on cards I think provide a lot of value. I will look into the alternate cards you suggested and I really appreciate your input on my deck.

The backups for my main creatures and my win cons is a really good idea that I didn't think of, I'll be sure to add that to my deck. Thanks a lot for commenting and giving me some advice on cards,

multimedia on Yarok, the Desecrated

2 weeks ago

Hey, well done on a budget, but what's with the manabase?

I understand this is budget, but you can't possibly think that 36 basic lands for a three color deck is any where near competitive; deck is in the competitive hub. Where's Command Tower ? The majority of rest of the deck other than Disentomb and Raise Dead is built with a competitive mindset therefore I know you have good card sense with the budget that you have. Even on a low budget you can include playable dual lands:

My advice is if budget is a concern cut some expensive price cards to add some playable dual lands. Grim Tutor and Heroic Intervention are two cuts to consider since these cards can be replaced by lower price options Lazotep Plating and Profane Tutor . On a budget Fauna Shaman is not worth it since it could be replaced with a less expensive price tutor Shared Summons .

Consider a backup win condition that doesn't require that you draw your entire deck and hope that Oracle or Maniac live/resolve? Gray Merchant of Asphodel , Venser, Shaper Savant and Gonti, Lord of Luxury can be infinitely blinked or cast for three different win conditions. Peregrine Drake + Venser, Shaper Savant + Yarok, the Desecrated is another infinite mana combo.

Consider budget backups to all your main combo creatures? Backups are helpful because without them the combo is very fragile, easy for an opponent to disrupt.

Good luck with your deck.

Heliogabale on Feather, Jank Redeemed

1 month ago

This deck does look very fun to play, always having options and hinged on a delicate balance of triggers.

Your mana base could really use an upgrade. I would lose the lands that come into play tapped, especially Boros Garrison, and replace them with what you have or can afford: Command Tower , Clifftop Retreat , Needleverge Pathway  Flip, Rugged Prairie , Spectator Seating , Sacred Foundry and Arid Mesa .

It seems like you would produce enough tokens to generate value for a Purphoros, God of the Forge . It would pair very well with Assemble the Legion, perhaps finally silencing the haters. ;)

Apostle's Blessing might be an worthwhile upgrade of Stave Off, allowing to protect your artifacts if needed.

I know Smothering Tithe is all the rage right now, but I would playtest Endless Horizons in this build. Setting 7 or 8 lands aside skims your deck and improves the quality of your draws, similar to Land Tax.

Hoping this inspired you

multimedia on Sliver

1 month ago

Hey, nice start, but this isn't a Standard deck. Standard decks are 60 cards and they don't have a Commander. What you have here is a Commander deck and those decks are 99 cards, 100 with the Commander.

In the deck editor where you choose the format for your deck click on and choose Commander/EDH. In Commander you can only have 1x of a card except basic lands. There's many cards here that are 2x copies. Need to cut the second or more copies of these cards and after doing so you will need to add 15 cards to make 99 cards, including 3x more lands.

11 of the 15 cards could be more lands since 28 lands is low amount.

Four of these land suggestions are budget rainbow lands that can help to make any color of mana for five colors. You'll want at least 1x basic Island and 1x basic Swamp that way basic land Fetch lands and land ramp spells you're playing can search for these basic lands. At least 2x of each basic land type is better for a budget manabase.

Good luck with your deck.

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