Command Tower

Command Tower

Land

: Add one mana of any colour in your commander's colour identity.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Command Tower Discussion

KBK7101 on Boundless Dragons

12 hours ago

The World Tree from Kaldheim would be one of the first lands I'd recommend. As long as you have six or more lands, it basically turns all your lands into Command Tower. It's great!

multimedia on Landfall

1 day ago

Hey, nice version with a very low budget.

Some budget changes to consider:

Rampant Elephant is a white card which can't be played when green/red Omnath is your Commander. The majority of these suggestions are good repeatable draw sources. I think you can afford to cut a few lands for some lower CMC spells. 46 lands is still a lot.

If interested I offer more advice. Good luck with your deck.

oworegit on Aminatou Flicker Value

2 weeks ago

30 Command Tower. Nice.

multimedia on Zombie

3 weeks ago

Hey, well done for first deck on a budget, nice Demonic Tutor. You've definitely done research into the better budget cards for Varina and adding win condition combos. Liquimetal Torque + Binding Mummy is interesting tech.

I see Wonder which is great with Varina, but it's going to be difficult to consistently activate Wonder needing an Island land with only 4 Islands + Wilds/Expanse for a total of only 6 Island sources. There's several dual lands here that could be replaced by budget Island dual lands to help Wonder and make Marsh Flats better.

Some budget land upgrades to consider:

Command Tower and Exotic Orchard are two staple rainbow lands. By adding Sunken Hollow and Prairie Stream then Marsh Flats has an Island dual land to search for that can potentially ETB untapped.


Graveborn Muse is amazing repeatable draw with Zombies and the life lose doesn't matter much because of Varina. Muse can repeatedly refill your hand at the beginning of your turn giving you lots of choices for looting with Varina. Vile Entomber can tutor for Wonder or Gravecrawler and put it right into your graveyard. Patriarch's Bidding is another spell for mass reanimation of your Zombies.

Shepherd of Rot can wreck opponents life totals, who don't have life gain and it doesn't hurt you as much because you have a lot of life gain with Varina. If you're trying to win with Rooftop Storm then Lazotep Plating is excellent instant protection. Hordewing Skaab is a Zombie upgrade for Eternal Skylord to give all Zombies you control flying not just tokens.

Good luck with your deck.

Phule451 on Ooze Tribal

3 weeks ago

Ochre Jelly seems like a must in this deck. You seem light on both ramp and card draw. Bounty of the Luxa can help you with both of those. I’d also toss in a few mana rocks, at least the basics like Sol Ring Arcane Signet ans Simic Signet. Plasm Capture can also foil your foes’ plans but help you cast a chunky ooze. Speaking of basics, Command Tower is a cheap untapped duel land.

multimedia on Kaalia's My Life(gain) with Dragons

1 month ago

Hey, what you have so far is fine with many good cards, but also quite a few cards that look out of place or could be replaced with better even budget options. I see that you're not finished yet with your first version since have only 18 lands as well as missing Command Tower.

I want to mention that if you want to gain life then a good way is playing flying Angels who have lifelink who you can cheat onto the battlefield with Kaalia or even cast. Gaining life from attacking Angels goes well with the overall game plan of cheating creatures onto the battlefield attacking.

After you add more lands to get 35-38 then also consider adding more ramp?

Cards such as Wanderer's Twig and Armillary Sphere are not ramp since they don't put the land you get onto the battlefield, it goes into your hand for a land drop. These types of cards are quite bad when there's actual mana rock ramp that could be added. Weathered Wayfarer also isn't ramp, but the difference is it can be a repeatable effect to get a land which is worth it from a one drop. A reason to add more ramp is as a backup plan to be able to cast high CMC creatures if and when Kaalia gets disrupted since don't count on having/controlling Kaalia all game.

I offer more advice. Good luck with your deck.

multimedia on Artifact Commander Turd

1 month ago

Hey, for a first deck on a low budget well done. I haven't seen this partner pairing before.

When you're first starting to deck build in Commander it can be helpful to have some guidelines for a casual basic deck structure.

This structure is meant to be a starting point for a deck in Commander. It's just a basic structure to follow, not all areas of your deck are covered and you may end up with different numbers of each area. For example you might have more ramp from mana rocks because artifacts are important cards here. Silas is quite fragile and he wants to attack therefore having some protection and evasion for him such as Zephyr Boots and Swiftfoot Boots would be helpful.


In Commander there's some budget staples to consider adding:

Both your Commanders care about cards in your graveyard, but you don't have very many effects that can get cards into your graveyard or get them out of your graveyard. Here's some budget card suggestions to consider adding to build around to improve synergy with your Commanders.

Baleful Strix is an artifact creature who you want to keep recurring with Silas as a way to draw and more deathtouch. Master of Death can keep returning from your graveyard to your hand for the cost of 1 life at your upkeep. He also has surveil 2 (self-mill) where you look at the top two cards of your library and choose to keep them there in any order or put one or more of them into your graveyard.

Pair Master and Strix with Tortured Existence as a way to discard to then return another creature in your graveyard to your hand (recursion). With Existence you don't ever have to cast Master instead keep discarding it and returning it to your hand which each turn to create a 2/2 Zombie with Tormod for one mana and 1 life.

Riddlesmith is repeatable draw/discard (loot) when you cast an artifact and you choose which card you discard which is helpful. Wonder is a powerful effect when it's in your graveyard, it's a good card to discard, since then if you control just one Island all creatures you control gain flying. Silas has deathtouch which makes it likely he will not be blocked in combat, but flying is actual evasion to make it more consistent that Silas will do combat damage to a player. Wonder can give all 2/2 Zombies flying for big attacks.

I can continue with more advice in another comment. Would you like me to continue?

Good luck with your deck.

multimedia on jodah archmage eternal

1 month ago

Hey, nice list of cards on a budget. You have several good cards, but also many stinkers.

Do you really play this deck? Or it is a deck you made here for fun? I ask because I don't see how this deck can win a game or consistently function well enough in a real game of multiplayer Commander. If Jodah gets disrupted you're done because your deck is relying way too much on Jodah. Problem is Jodah will be an instant target for removal when he's on the battlefield as your opponents can't let him stick around letting you take over the game. You want your deck to be able to function in gameplay without Jodah.

There's a basic deck structure you can use for a causal Commander deck that's a starting point for building a deck.

This structure doesn't cover everything, just the basics to help to make a functioning deck. For example with Jodah you will want to dedicate quite a few card spots for protection such as Boros Charm and Swiftfoot Boots for him and the big stuff you cheat onto the battlefield. Some areas such as number of lands, lands used in the manabase and ramp become much more important than others. Especially when playing five colors, needing one of each color to cast spells with Jodah and having many high mana cost cards you want to cast.


You have Command Tower which is good, one of the best lands in Commander. When playing five colors then more color fixing from lands in the manabase and ramp sources that can make any color of mana are areas to focus more on and allocate more funds to make gameplay better with or without Jodah.

For lands on a budget if basic lands are the lands you count on most then include ramp and other lands that have interaction with basic lands.

Glade and the four others are called Tango lands and they care about you controlling two or more basic lands for them to ETB untapped. Farseek can search for any one Tango land and put it onto the battlefield tapped.

You have Jungle Shrine which is good, it's called a Tri land and on a budget these lands are some of better lands you can play for color fixing. Consider more Tri lands?

I can continue with more advice in another comment. Would you like me to continue?

Good luck with your deck.

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