Kalonian Hydra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kalonian Hydra

Creature — Hydra

Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

NV_1980 on Ezuri- The Tokens & Counters Are Coming Oh My!!

4 months ago

Kalonian Hydra; counter-doubling every attack seems pretty bad-ass. Spike Weaver is nice; when all your stuff is tapped and you want to prevent opposing attackers from dealing you damage. additions in here. As a control mechanism, I'd also recommend Steelbane Hydra; easy to recharge it with counters when Ezuri's there and keep zapping enchantments/artifacts.

wallisface on Rampaging Hydras & Elves Deck

5 months ago

This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)

carpecanum on Bright Palm's pep talks

9 months ago

Abzan Falconer or a couple of the other Outlast cards. Maybe Kalonian Hydra

Since you have to attack to activate the second ability you could use something that lets you attack with impunity. Bedlam, Vigor, Iroas, God of Victory, Master Warcraft, Cosmotronic Wave etc.

dragonstryke58 on How does Ezuri, claw of …

9 months ago

@Monomanamaniac

Just to add a little extra information to Neotrup's answer:

The part of Kalonian Hydra adding the counters as it enters is not a triggered ability. It is a replacement effect that modifies how it enters the battlefield. Instead of entering as a 0/0, Kalonian Hydra enters the battlefield as a 4/4 (a 0/0 with 4 +1/+1 counters) instead.

Since it has "enters the battlefield" in Kalonian Hydra's effect, you may have gotten it confused with ETB's which are triggered abilities. ETB's are characterized by "When..." or "Whenever..." at the beginning of their text.

As for Hardened Scales, it is a replacement effect that modifies an event that would put counters on a creature you control. It doesn't see the counters placed on the creature. It sees an event that would put +1/+1 counters on your creature and replaces that event with an event that adds that many plus one instead.

Relevant Comprehensive Rules:

For Hardened Scales:

614.1a Effects that use the word “instead” are replacement effects. Most replacement effects use the word “instead” to indicate what events will be replaced with other events.

For Kalonian Hydra:

614.1d Continuous effects that read “[This permanent] enters the battlefield . . .” or “[Objects] enter the battlefield . . .” are replacement effects.

ETB Triggers:

603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, “When [this object] enters the battlefield, . . . “ or “Whenever a [type] enters the battlefield, . . .” Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event.

Helnas on Omnath locus of mana (opinions needed)

9 months ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

Monomanamaniac on How does Ezuri, claw of …

9 months ago

If I have Ezuri, Claw of Progress in play and I play a Kalonian Hydra, do I get an experience counter? I thought that creatures that had counters on them as they enter the battlefield have those placed on them by a trigger on the stack that can be responded to, which would somehow give ezuri a window to see those creatures as 0/0 by having his ability resolve first. From what I have seen though it looks like those counters basically materialize out of nowhere and there is no way to make it work like that. How can effects like Hardened Scales be able to see the counters being put on the creature?

AWebb on Cards Like Grand Cenobite?

10 months ago

I would recommend Fiery Emancipation, City on Fire, or maybe Kalonian Hydra if you want to focus on +1/+1 counters.

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