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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kalonian Hydra
Creature — Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
AThiccNacho on
Zaxara, the (Hopefully) Awesome
1 month ago
Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.
Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.
Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.
Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.
Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.
Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.
Cards like Voracious Hydra, Hydroid Krasis and Kalonian Hydra are pretty damn good in this archetype, especially kalonian.
Green Sun's Zenith can get any green creature out and is an X spell as well. I often search for Nyxbloom Ancient, Kalonian or Selvala, Heart of the Wilds.
Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!
I based my recommendations off my deck Hydra Rampage boi
NV_1980 on
Mutation is Progress
1 month ago
Some ideas:
- Second Harvest: instantly double your tokens and with Ezuri around, greatly increase your XP at the same time.
- Rite of Replication: insanely good when kicked and completely bonkers when cast on creatures like Avenger of Zendikar, Kalonian Hydra and Mycoloth. .
- Vigor: make your creatures not just immune to combat damage, but actually lets them benefit from it.
- Herald of Secret Streams: already in your maybeboard; I'd really consider mainboarding it, he's just too good to pass on.
- Spike Weaver: acts as a permanent Fog during opponents' combat phases.
Have fun with the brew!
KingOfArizona on
John Carpenter's "The Thing" (1982)
1 month ago
Ooh, Mimeoplasm entering as a Kalonian Hydra would also be really fun. Hope you brought extra dice!
S1ayerMonkey on
Human Tribal
2 months ago
Looks like a fun deck.
Have you considered Deranged Outcast? It might be good if you run out of things to do or need a way of getting counters on something. Or if you have too many creatures out and need to get rid of some. It'll trigger your Moorland Rescuer, too.
Also I know this isn't a human, but Kalonian Hydra is probably a great inclusion with all the counters your have here.
wallisface on
Zalph
2 months ago
Youvegotplasticinyourlungs looks like a very interesting/cool build. The only cards i’m dubious of are Veil of Summer and Harmonize.
Veil of Summer feels weak because it’s doing nothing if your opponent isn’t playing blue or black. Green has loads of more broad protection spells if that’s your intention here - namely Vines of Vastwood or Blossoming Defense.
I’m not convinced with Harmonize because by the time you’re at that much mana, you should be dropping massive creatures, and this feels to me like a waste of a turn when you should be on the offensive. I’d swap this out for either another big creature, or more ramp (or some mix of that).
I guess lastly Hardened Scales feels like its only best on those creatures that add one counter at a time. Your creatures that are doubling counters probably don’t card too much about this card (its just 1 extra counter). I still think Hardened Scales is good here, but wonder if Solidarity of Heroes might provide you a bigger payoff… it’s hard to gauge so might need playtesting.
Personally i’d also drop the Forgotten Ancient so you can run playsets of Kalonian Hydra and Primordial Hydra. The hydras are definitely better, but it also makes your deck Modern legal if that ever mattered to you (personally I think this list looks surprisingly strong for its budget, and would do well against non-tiered decks).
NV_1980 on
Tyranid beat stick
3 months ago
This is nice but as far as I know Prophet of Kruphix is banned in commander. Just out of curiosity, why didn't you mainboard Kalonian Hydra? Seems like a powerhouse in this deck to me.
Max_Hammer on
5 months ago
You also said you think you might need more ramp, right? Well, I counted eighteen ramp spells. Unless you play test it and you think it needs more, then it probably doesn't. Although, I think you need some more hydras.
Fortunately, I also found some hydras for you!
Stealthy hydras here Show
Have (5) | Azdranax , metalmagic , sepheroth119 , orzhov_is_relatively_okay819 , slasherturtle |
Want (5) | Amaterasu312 , CardinalJobber , Cicjose , PurplePearMan , mflint |