
Kalonian Hydra
Creature — Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Trade
Have (2) | Azdranax , metalmagic |
Want (2) | Blue_Razz , Ophilias13 |
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Commander / EDH | Legal |
Pioneer | Legal |
Highlander | Legal |
Vintage | Legal |
Leviathan | Legal |
2019-10-04 | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Block Constructed | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Limited | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Casual | Legal |
Legacy | Legal |
Modern | Legal |
Kalonian Hydra occurrence in decks from the last year
Latest Decks
Kalonian Hydra Discussion
TheoryCrafter on
Ramp, Ramp, Clone. Clone, Draw, Win.
2 weeks ago
I'm glad to help ThePman. I don't think you'll have to remove a creature, though. Another good thing about Parcelbeast is the Mutate ability. It works a bit like bestow only it joins the creature in the graveyard if it gets destroyed. It would give you some protection for cards such as Kalonian Hydra against cards such as Vampire Hexmage . The cost of the ability also makes it cheaper than some of your card draw and ramp.
stellarnear on
Atraxa
1 month ago
Phyrexian Arena>Sylvan Library
Ajani Steadfast>Academy Rector
Grim Tutor>Vampiric Tutor
Swan Song>Fierce Guardianship
Kalonian Hydra>Vorinclex, Monstrous Raider
Smothering Tithe>Green Sun's Zenith
Evolution Sage>Finale of Devastation
Sensei's Divining Top>Scroll Rack
Lujotheganker on
GW REANIMATOR
1 month ago
EDIT: update: So I have been messing with this deck for quite some time, and I decided to change a few things. First of Commune with the Gods, as good as it is in this deck, ended up burrying oue lands a lot of the times, so I had to replace it with 4 copies of Grapple with the Past. For now, it has been working really well. I added 2 copies of Eternal Witness for our Vesperlark in the late game. I've also added two more copies of Deep Forest Hermit. Unfortunatelly Elesh Norn, Grand Cenobite ended up being pretty useless in most of the games, and would just sit in my hand for no reason, so I've moved it to the sideboard vs creature based opponents.
I also changed the manabase a bit. One Gavony Township for the late game works really well with Kalonian Hydra. Once we have these two cards on the board and a little token army ready to bite our opponents, just pump all of our creatures and let them get bigger with each swing.
The initial idea remained the same, and I have to say this deck is just so much fun to play. It's also pretty decent in competetive league, so I'm really looking forward to it to my local FNM.
If you have any new/interesting suggestions, please let me know, thanks a lot peeps:-)
Arthurshepard80 on
GW REANIMATOR
1 month ago
Complimenti, davvero un bel deck.Non conosco bene il formato modern,ma questo mi ha colpito.Tra l'altro il fatto che giochi Kalonian Hydra mi ha entusiasmato molto.Di nuovo complimenti!!
Arthurshepard80 on
The necromancer of the dead swamps
2 months ago
GrazieBalaam__ in effetti avevo preso in considerazione Jin-Gitaxias, Core Augur circa un anno fa.Quello che cercavo di fare era di valorizzare Kalonian Hydracon un attacco devastante con TwinflameQuando ci sono riuscito... quanto mi sono divertito
Arthurshepard80 on
The necromancer of the dead swamps
2 months ago
GrazieBalaam in effetti avevo preso in considerazione Jin-Gitaxias, Core Augur circa un anno fa.Quello che cercavo di fare era di valorizzare Kalonian Hydracon un attacco devastante con TwinflameQuando ci sono riuscito... quanto mi sono divertito
Lujotheganker on
GW REANIMATOR
3 months ago
Hej abby315,
thanks for the amazing tips. I tried adding a playset of Seasoned Hallowblade but soon figured, that the mana consistency is pretty bad. So I added my mana-fixing dudes back, and added two Seasoned Hallowblade which (for now) seems to work really well with the deck.
I also added one more copy of Commune with the Gods, making it a full playset, but decided to keep my 3 Fauna Shaman, because 4 just seemed a little too excessive. In order to make Fauna Shaman useful, you need one on the board, to tutor for your vesperlark combo, but with four copies I often times ended up with 2 or 3 in my hand, which seemed a bit slow. I also have 3 copies of Eladamri's Call so if I don't have it in my hand, I can just fetch for it.
After giving it much thought, I cut my one copy of Doubling Season as it is really too expensive and slow for this deck. The initial idea was having Sekki, Seasons' Guide and/or Kalonian Hydra on board by turn 4, and then just casting Doubling Season on turn five and attacking, thus making some crazy counter and token multiplication haha. However I left one copy of Anointed Procession in the deck, because it just seems so good, and with four copies of Commune with the Gods it seems pretty easy to fetch for it, and the pay-off is just great.
Also, I have to disagree with the Triumph of the Hordes, because it really did end games by turn, and it's very effective vs life-gain deck in the late game. It just seems really efficient and is a overall finisher.
Anyway, thanks for the comment, was very helpful and much appreciated:-)