Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou
+1: Draw a card, then put a card from your hand on top of your library.
-1: Exile another target permanent you own, then return it to the battlefield under your control.
-6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Printings View all
|Commander 2018 (C18)||Mythic Rare|
Combos Browse all
- Aminatou, the Fateshifter + God-Eternal Kefnet
- Aminatou, the Fateshifter + Planebound Accomplice
- Aminatou, the Fateshifter + Wishclaw Talisman
|Commander / EDH||Legal|
Aminatou, the Fateshifter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WUB (Esper): 0.65%
Recommendations View more recommendations
Latest Decks as Commander
Aminatou, the Fateshifter Discussion
15 hours ago
One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.
Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.
Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.
You have two Arcane Signets. Unless the rules have changed, that's not allowed...
You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...
Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.
Right. I hope this helps!
1 day ago
DuTogira Actually, 11 mana, 3 to put Jegantha in hand ;-;
To be fair, you can cast Aminatou, the Fateshifter as is with Jegantha if you draw it, and probably a bunch else with your excess mana if it happens that you draw them, and none of the pieces are any worse cast from hand than from library. Just annoying as you could tutor them, so they are a dead draw, but not hurting to draw them.
1 day ago
The most popular is as follows: Activate Sisay getting Derevi, Empyrial Tactician, then untapping Jegantha, activating Sisay getting Samut, Voice of Dissent, then using her to untap Jegantha, getting Najeela, the Blade-Blossom. Najeela can attack with Derevi, and if any of them or the warrior token Najeela connects, Derevi untaps Jegantha, giving you an extra combat, this goes infinite really quickly.
It does require an extra white mana, to be pre-combat, and none of the combo pieces can be blocked or killed in combat, but if it works, it's super powerful.
I've been designing tons of other variations, and shortened one line down about as far as I currently can. The line is 6 cards, and fully mana inclusive. It's not as efficient, and I am not fully sure it works how I want, so I want all of your input.
The start is similar. We use a few cards to untap Jegantha, and then combo off. The first card we get, since Sisay with Jegantha is at 4 power, and can only fetch 3 or less is Kiora, Behemoth Beckoner, which gives 1 power to Sisay, and untaps Jegantha, which lets us get Aminatou, the Fateshifter, this gives Sisay 2 power, flickers Kiora, untapping Jegantha, activating Sisay, getting either Sarkhan Vol, or Gideon, Martial Paragon, for this demonstration, I will use Gideon, since it is easier, and works the same overall.
Using Gideon, untap Jegantha and give Sisay one more power. Activating her using Jegantha will let you get Chromatic Orrery (why we needed the +1 power), tapping it lets you activate Sisay, getting Oath of Teferi, which can flicker any land, and gives us another activation on all of our walkers.
This is the premise of our combo, play walkers that untap Jegantha, and Oath of Teferi to get multiple pieces. Reusing those walkers for the win is the most compact way.
We now use Gideon to untap Jegantha, get The Chain Veil (Our 6th card), then activate Kiora to untap Orrery, activating The Chain Veil, giving us 3 activations on all our walkers (Floating 1 Mana). We activate Kiora again to untap Orrery, floating 6 mana. Activate Aminatou (down to 1) to flicker Kiora, with 3 activations left. Untap Chromatic Orrery once (10 mana) and untap + activate The Chain Veil 2 times, giving us 5 activations on each walker. Spend these on Kiora to untap both the Veil and the Orrery and activate them both (3 mana left). now spend the last activation untapping Orrery (8 mana) with 6 activations, only two on Aminatou used, you can plus and minus Aminatou to flicker Kiora, and use 6 untaps to get 3 more Orrery and Veil untaps.
This loop gets you infinite planeswalker triggers, untaps, and flickers, as well as floating 3 mana per loop. Using your infinite triggers to flicker Sisay over and over, triggering Kiora, Behemoth Beckoner's draw trigger will let you draw your deck, and with all of that, and the fact you can Gideon, Martial Paragon Ultimate and plus infinitely should win you the game. You can play the rest of your deck, and win in any number of ways.
Does this work how I think it does?
2 weeks ago
Response to ComboCaptain10587 comment.
I really like the sound of Counterbalance it looks very curse like. Only problem my only top card manipulation is Vampiric Tutor, Enlightened Tutor and Aminatou, the Fateshifter herself. Right now my only top card payoff is Temporal Mastery which can easily be done by commander. I might test counterbalance and see if it can function with and without top. Thanks for your suggestions.
3 weeks ago
Nissa, Guard of the Roil
Legendary Planeswalker - Nissa
+1 Scry 1.
-3 Return target creature to its owner's hand. Draw a card.
-6 Return all creatures to their owner's hands. Create a 4/4 green and blue Elemental creature token.
Challenge: Make a second Aminatou, the Fateshifter planeswalker
1 month ago
Seems like you're off to a great start--that's a lot of powerful cards! My most recent deck is Yennett and I adore it. Optimation Agency (Sphinx Tribal). I have a much lower budget/smaler collection and I'm doing something slightly gimmicky with the tribal aspect, but it's still very effective in my circles.
You're running 7.5 ramp pieces; I'd maybe recommend a bit more. Maybe one or two? Those who know know Yennett can be a huge threat so she may get removed a lot. The two boots and Gift of Immortality are pretty clutch, so those and the two counterspells may do you well enough... but it's not a ton of protection. Also, you have some excellent bombs in the Eldrazi and some of your sorceries but if they get stuck in your hand you might wish you had the extra ramp. It would also just help get Yennett out a turn faster and/or empty your hand once she's out. Wayfarer's Bauble, Mana Vault, or Gilded Lotus might be good fits, or any more 3 CMC ramp pieces. I went with all odd-CMC ramp in my deck as a bit of a gimmick but the 2-CMC stuff is really where it's at if you don't mind not flipping them on a Yennett hit. You have a lot of good topdeck manipulators and tutors so maybe running the Signets and Prismatic Lens would be good/better? Your call--it should all work. A turn 3 3-CMC ramper will still get Yennett out early.
You have some excellent cantrips and similar effects, but you don't have much in the way of actual hand refillers. I'd be eager to hear how the deck does without them--especially with all your good tutors and planeswalkers and powerful Yennett bombs. Were it me, though, I would maybe trim a bomb or two and maybe a cute card for some regular card draw. Normally things like Blue Sun's Zenith or Braingeyser or Finale of Revelation would be my suggestion for a non-instant deck with good ramp but it's nice to have draw that Yennett can flip. There are lots of good choices at odd CMCs though!. Phyrexian Arena, Windfall, Rhystic Study, Tidings (underrated card for decks that don't need instants! X cards for X+1 mana is about as good as it gets in the low to mid CMC ranges). Overflowing Insight is a cute one. Read the Bones is on-theme and pretty great for the mana too. Not as much of a "refiller" though, so it's probably closer to the "cantrip" family.
You have a lot of excellent topdeck manipulators, but one last one I'd recommend is Aminatou, the Fateshifter. The ability to put a card from hand on top of the library is fantastic with Yennett. You have pretty much all the good ones that do that though, but if you feel you need more there she is. I'm extremely fond of Soothsaying in Yennett but you have some very powerful cards in the same category so it may not be better than what you have.
In my deck I went heavy on low-CMC removal to fill out the curve and give me something to do on turns before Yennett is out. Personally, I feel you're running a little too little removal. You have lots of board wipes, which I like, but you could use more for artifacts and enchantments in particular. Some of your removal is bounce and some is only good if Miracle'd, so it may be a bit inconsistent. Definitely curious to see how it works for you though!
Is this a real deck you've built or just an exercise? I'd be eager to hear how the deck runs for you! With better cards I'd be curious to see if getting Yennett out and abusing extra turn spells and the like would make up for not having quite as much draw/removal. Could work! Could backfire though if you're on the wrong end of somebody's removal suite.
Anyway, looks great! Yennett is the shit. I hope it's fun!
1 month ago
Kethis, the Hidden Hand would probably be pretty good
Aminatou, the Fateshifter or effects like it would be good at setting up your top deck
1 month ago
kbouma: My Aminatou, the Fateshifter arrived today, along with my Oko, Thief of Crowns and Teferi, Time Raveler. Excited to decrease the CMC of the deck a little bit, but not sure what to cut for Aminatou!