|Commander / EDH||Legal|
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|Commander 2018 (C18)||Mythic Rare|
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Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou
+1: Draw a card, then put a card from your hand on top of your library.
-1: Exile another target permanent you own, then return it to the battlefield under your control.
-6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
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Aminatou, the Fateshifter Discussion
5 days ago
I play a lot of +1/+1 counter decks and I've tried a lot of commanders for the strategy, including some of my favorites; Marath, Will of the Wild , Marchesa, the Black Rose , Ezuri, Claw of Progress (which uses, weirdly, a lot of the same creatures as UG enchantress, minus the bogles), and I bet I could make a really weird, cool one with Feather, the Redeemed using Heroic + a lot of Support and other +1-counter-related spells. We'll see.
I also play a lot of aristocrats, my favorite commanders for that being Meren of Clan Nel Toth (who my spikier friends were quite concerned about), Korvold, Fae-Cursed King (who is very easy to just pop off with), and Reyhan, Last of the Abzan partnered with Ravos, Soultender (yes, that's a +1 counter deck too but it's more of an aristocrat deck)
I also have a Roon of the Hidden Realm blink deck, Sygg, River Cutthroat and Daxos of Meletis decks that focus on combat triggers, a Tiana, Ship's Caretaker aura deck, a Brudiclad, Telchor Engineer token deck, an Emmara, Soul of the Accord tap tribal deck that is sad beans after losing Paradox Engine , an Aminatou, the Fateshifter topdeck matters/trading permanents deck, an Odric, Lunarch Marshal keyword tribal deck, a Feldon of the Third Path deck (you can guess what it does), a Karlov of the Ghost Council voltron deck (yes, you heard me right), and a WUBRG Nekusar, the Mindrazer deck headed by King Kenrith himself!
That being said, my decks haven't been upgraded in a while. Most of them still hold up, but we'll see. Maybe I'll make some alterations.
1 week ago
Aminatou, the Fateshifter might be a solid add to blink stuff with.
As for skipping Upkeeps, Eon Hub is kinda funny.
1 week ago
I've run the miracle package in my early run with Aminatou, but here with Ad nauseam, it bring my CMC too high to run.
The anti- search creatures are great and I will include them into the sideboard, but Ashiok, Dream Render might be better since he can be reset with Aminatou and he exile graveyard too.
Humility is a great card, I'll try to find it a place.
I didn't went the full stax road, since there's another stax Aminatou list in the primer (it's the only list) and I wanted a different build.
Why no Zur ? It's easy, Zur already had ton of builds, primers and he is known as the strongest Esper commander. This primer is to shine a light on this little Voodoo girl Aminatou, the Fateshifter and her capabilities. She will never be as strong as Zur, but that's fine, because nobody else is.
2 weeks ago
2 weeks ago
Nice deck there dude!
Here are some ideas for improving it :
First time that came to me, the lands! Having the fetches could really helps you dig what you need better with the Sensei's Divining Top and the others cantrips effect you got. Urborg, Tomb of Yawgmoth is really good to help you fix your black mana, Karn's Bastion is good synergy with the commander itself.
Also, having MORE planewalkers to this deck sound really an advantage. Just the -1 of Aminatou, the Fateshifter could mean doing the abilities more times in the same turn, even better if you have the Oath of Teferi or The Chain Veil .
As for the creatures, I would try to find some space for those super valuable : Snapcaster Mage , Sun Titan , Eldrazi Displacer , Gilded Drake . For better version of Angel of Despair , either Hostage Taker and Ashen Rider .
Last advice would be, get some Wraths!
1 month ago
I submit the REAL evidence that Aminatou, the Fateshifter is a Tier-2 Commander:
This is a turn 4-6 EDH combo deck.
1 month ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
1 month ago
I'm all about playing with my resources and trading them for whatever's best for me at the moment. "I'm prepared to make that sacrifice"
Trading Post - I love artifacts, and I'll gladly re-purpose them for something else - then rebuild them. Every one of my resources can become another one at my whim.
Beacon of Tomorrows - When I run out of resources, this is how I get more. Out of card in my library? Infinitly loop this. Out of mana? Get another turn. Out of attacks? Same answer. This is how I close out my games once I've juiced them for every drop of power I can get.
Dream Salvage - My opponent has resources too. There's no way around that. But I can make a better use out of them then they can.
Gifts Ungiven - The illusion of choice is the cruelest punishment. You think you can choose what I get? Every choice is wrong.
Unburial Rites - The dead are my playthings. A fantastic piece of value, Rites can either give me 2 fantastic reanimator spells, or effectively a draw when you mill/discard it.
Counterspell - The classic. A universal answer that will keep your opponent off of doing anything that can disrupt you.
And this leaves my planeswalker. The only planeswalker that would fit these colors is Aminatou, the Fateshifter , but I would say that I identify more with Ashiok, Dream Render because it puts the opponents of of resources and can fuel yours.
Aminatou, the Fateshifter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WUB (Esper): 0.65%