Oko, Thief of Crowns

Oko, Thief of Crowns

Legendary Planeswalker — Oko

+2: Create a Food token.

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

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Set Rarity
Throne of Eldraine (ELD) Mythic Rare

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Arena Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Oko, Thief of Crowns Discussion

xtechnetia on What Was the Point of ...

1 week ago

WAR planeswalkers, Veil of Summer, Hogaak, Arisen Necropolis, Arcum's Astrolabe, Oko, Thief of Crowns...the list goes on.

The exact list is contentious and subjective (part of the reason many of them still persist across formats), but in general it's hard to argue that these cards have added to gameplay quality in any meaningful sense, whether or not they actually cross the power level line.

BMHKain on Sparky-chan's Undiluted Hatred to WotC

3 weeks ago

@king-saproling: (I apologize for mentioning you again; you okay there?)

OK. The Amount in question to cut has increased to 12 -> 15. But the stakes for cutting that much to 99 + 1 has never been more complicated. There are also some Key pieces I DON'T wish to call them quits for surprisingly decent Reasons. Here they are w/ Explanation & the like:

Meekstone: Uh, Oko, Thief of Crowns? YA RLY. Oko isn't just a Great Cook, he can turn an opponent's Creatures & Artifice to 3/3 Ability-less Elks. Tap them all, & your opponent's better have an option ready. But if you say Humility needs to be cut, do you think this combo can make for a better alt?

Teferi, Time Raveler: Uh, why? This card has High Synergy Value not just from Bouncing Stuff, but in particular: Wishclaw Talisman. These two are one of the best Combos for Superfriends. Just Tutor with the Claws...

Master Tang: THEY HURT LIKE CRAP, MAN! (No joke; he literally said that.)

...Bounce it before ANY opponent can nab it from you, & you got Synergetic Tutoring. The scariest part is that this Combo was very powerful while Teferi was around in Standard. YES. This was a legitimate Combo in Standard. Which also meant ARENA players had to deal with this Hell Clock. Ol' Master Tang himself wasn't kidding about his comment on Iron Claws.

(Reference of Note: Master Tang from Kung-Pow: Enter the Fist)

Ral Zarek: ... Err... Why no to him? He's got ALOT going here. He can Tap an Opponents Perms or Untap them, & yours too if you choose & Weiß Versa (There's a Bad Pun there). This can be set to Tap Artifacts & Creatures for stuff like Nahiri, the Harbinger to EXILE. These Perms don't even include the "Nonland" Restriction, so if an opponent has a response, you can Tap that land to restrict Mana Pool Levels. This also goes for their Rocks/Boulders to restrict their mana further. But in any way possible, as long as it is Not an Instant or Sorcery, IT'S A TARGET BEGGING TO BE WASTED OR EVEN REUSED. So much versatility, & the Scariest part? This ability increase Ral's Loyalty by +1. Not even 0 or even -1; this Loyalty Ability is not only potent, but it increases Loyalty. Though I will agree that -2 is lackluster in practice, though God help us all if Ral's -7 is altered in a way that the Amount of Heads in such a Game of Chance is blown to more than 5 shots for an Extra Turn each... XP Trust me, he's amazing.

I'd love to mention more, but these are my top contenders for what should stay (Unless Lethal Vapors can be used w/o something like Pithing Needle or even A creature like this...)

That said, What would your Final 15 cuts be in your case? I'd keep what I said (& Lethal Vapors if I had a noncreature Perm that is a Multi-Targeting Pithing Needle) for the reasons just said, & they sound like fine points to me. I'll try all I can otherwise, but for now, What would be your 15 cards to cut here?

(Can't believe I cut Tezzeret, Artifice Master; maybe something can be cut for him back in... Still owe you big time.)

BMHKain on Sparky-chan's Undiluted Hatred to WotC

3 weeks ago

@king-saproling: Okay. Here's the situation thus far. I only need 7 Cards to be cut for the Magic Numeric that is 99 + 1. However, the Cards Below are some important pieces that can do a lot more than you think:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position

Sorin Markov

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

Before going over the list of Insane Mentality, I've some Questions needing Answers:

  1. While it goes w/o Question that Oko, Thief of Crowns is busted as hell, does his being in this deck really make Humility obsolete? If not, why cut the latter?

  2. After some thought, I wanted to put back in the Stax/Pillowfort cards in question. Which ones?

  3. Here are some Combos that might question several Status Quos, but are awesome IMO:

Teferi, Time Raveler + Wishclaw Talisman : Infinite Tutors w/o ever giving your opponent the Claws is very good in the Synergy Field.

Lethal Vapors + Tainted AEther : Instant Lock; but I ponder about if it is worth putting in; looks epic though...

Aminatou, the Fateshifter + Doubling Season + Ral Zarek (& other Ral Zarek Combos.): There is a good reason ol' Ral is a key player here; he can Tap, & Untap any Permanent in the same Loyalty Ability; which really helps Nahiri, the Harbinger when needing to Exile whatever in a pinch. Also, His Ultimate will not only Flip for some Heads, but also increase Aminatou's -1 Stock in some way or another. Even w/o Cloudstone Curio to bounce either Walker, you might have a good chance of winning w/o Expropriate level Game Enders.

Any of them good? There are others, but I just wanted some thought from you. Would you want to put any of this back in? I understand some are either Meh, Mana Cost Hungry, or just too expensive to cast, but w/ 7 cards left to chop, & the above including some great ideas to add upon:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position (?)

Sorin Markov (?)

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

I'm fully aware you gave these cards the "VETO", but even here, I believe they have a good place in this deck. I think I already said enough. That said, if you want all of them in; that's a 13 card cut in some way; 12 as ol Ral #1 will be in anyway for high versatility.

So, 12 Max to cut, but 8 at least reaches 99 + 1. I'll try & find a deck of yours I could help with a Suggestion or 2, but I'd rather wait until IKORIA Spoilers Shape Up.

...i seriously owe you at least that...

...

PookandPie on ROON BANT ETB BLINK

3 weeks ago

So Roon was one of my first Commanders. I originally built Arcum in 2013, and he was way too powerful for my playgroup, and after that I built Ghave and Roon at the exact same time. I've since converted my Roon deck to Chulane, but I've still got 7 years experience piloting this deck in a high-budget variant, so I should be able to help you out.

I will keep prices in mind for recommendations though. I'm not going to recommend Gilded Drake, for example, because while he may be super good, he's also like 1/5th the overall price of the deck, which can be quite a lot.

My favorite cards for Roon, or at least the ones my opponents hated seeing the absolute most were:

Ixidron. No lie, big Ixidron coming out turning everyone's stuff face down was a massive blow to my opponent's strategies, especially when tutored out via something like Chord of Calling or Finale of Devastation. In fact, if you Chord into Ixidron and your opponents, for example, have creature based sac outlets like Viscera Seer, they have to sac their creatures blind or else they won't be able to sac them at all (X on the stack is the only value your opponents will know. Once Chord resolves, that means Ixidron is in play and creatures are face-down, there is no point in the middle in which opponents get priority to activate abilities!). You can easily turn your creatures face up with Roon, Flickerwisp, Soulherder, Thassa, Conjurer's Closet, and Deadeye (exiling the creatures then returning them to the battlefield returns them face up). As a board wipe, Ixidron can be an insurmountable stumbling block that can buy you many, many turns; I highly recommend it for this reason.

Venser, Shaper Savant is an incredible interaction piece. Uncounterable spell on the stack? No biggie, it doesn't resolve, back in your hand, and I can do this all day, homie. Problem permanent? It's gone too. Have infinite mana with Deadeye and Drake and you need a way to win? Well, resetting every single opponent back to turn 0 is a great way to make them concede.

Swap Pilgrim's Eye for Wood Elves (for when you get Breeding Pool) or Sakura-Tribe Elder. The Eye isn't even ramp, while the other two put you closer to reaching your fifth mana so you can cast Roon, Chulane, etc..

So far I've touched on a reusable interaction piece, reusable recursion, and ramp. You're looking to optimize the list, though, so here I go on that note:

How important is winning with tokens to you? I see you have Deadeye and Drake, so infinite mana is okay, and is that why you're running so many X token spells?

If possible, I recommend removing some of those to use tutor spells like: Chord of Calling, Finale of Devastation (ok this one is a bit pricey, but it's absolutely worth it), Green Sun's Zenith, Eladamri's Call. Why? Because why win with tokens when you could generate the infinite mana with Drake and Deadeye, then tutor into Mulldrifter who will let you draw your library (and then just cast/blink Craterhoof and Avenger)? You could easily swap March, Whitesun, and Finale of Glory for these and you would still get a big, game-ending play with tokens, but these tutors will smooth out your early game immensely.

Rhystic Study is expensive, too expensive for me to recommend actually, but Generous Patron is practically perfect. I cut a draw creature the moment this card was spoiled and never looked back- buffing random creatures that opponents generally tap is usually of little consequence, but being able to draw 2 for 3 is something this deck just doesn't usually get.

Growing Rites of Itlimoc  Flip is almost on the cusp of being more expensive than I'm comfortable suggesting. It's a dig four for a creature on one side, and a Gaea's Cradle on the other. You run a ton of creatures so this could be very valuable.

Also, check out Glen Elendra Archmage. It's better than it looks on paper and everyone has to pay attention any time you have U up, because you can easily reset her.

Also, Oko, Thief of Crowns is also kind of pricey, but it's really good. 1UG "Beast Within a creature or artifact every turn" is massive.

Aura Shards is above budget recommendation but it's an easy include too. It's so good in this deck and downright oppressive against the right decks.

So summation:

Add in:

Aura Shards, Oko, Glen Elendra Archmage, Generous Patron, Chord of Calling, Finale of Devastation, Eladamri's Call, Green Sun's Zenith, Sakura-Tribe Elder (or Wood Elves), Venser, Shaper Savant, Ixidron.

Cut:

Winged Coatl, True-Name Nemesis, Basalt Monolith, 3 of your token X spells, Rashmi (Patron is just outright better), Derevi, Wonder (losing a lot of the random tokens, it's nbd to lose Wonder too), Frost Titan (Ixidron is more disruptive to opposing strategies).

There's a lot more improvements that could be made but this has already gone on long enough. Simple things like Azorius Signet > Azorius Keyrune, or improving the mana base (lands like Transguild Promenade are always worst in practice than they appear as they're basically spell slots for non-ramp, since they cost mana to keep), or even using Eldrazi Displacer over Mistmeadow Witch (Displacer is more efficient and brings the thing back immediately for multiple abuses per turn). I also remember dropping Conjurer's Closet back in the day for Brago, King Eternal, since he could flicker more things once per turn than the artifact could.

Anyway, hope this helps

MinotaurtheMatador on Card creation challenge

4 weeks ago

Shifting Sea

Legendary Tribal Land - Shapeshifter

When Shifting Sea enters the battlefield, you may have it enter tapped and as a copy of target land. If you do, it retains all other abilities.

: Shifting Sea becomes an X/X creature until end of turn. It's colorless and is still a land. It gains X creature types of your choice until end of turn in addition to being a Shapeshifter.

: Shifting Sea becomes a copy of target creature with converted mana cost X until end of turn. It's still a land.

: Shifting Sea becomes a copy of target nonland, noncreature permanent until end of turn with converted mana cost X. It's still a land.


Make a Naga Planeswalker with mana cost that is on the same power level as Oko, Thief of Crowns and Wrenn and Six - A Planeswalker that demands immediate removal at any cost possible if it lands.

Don't make it broken in an ignorant way like a +1 that draws 3 cards. Make it at least reasonably balanced, but powerful. OG style where the ultimate made you win the game.

Nemesis on March 9th bans - WTF ...

1 month ago

And speaking of the update:

Golos, Tireless Pilgrim Banned in Brawl

Oko, Thief of Crowns, Once Upon a Time, Veil of Summer banned in Historic. Field of the Dead now legal in historic.

Underworld Breach banned in legacy

Once Upon a Time banned in Modern.

Lol at Oko getting banned somewhere else. Pretty sour about the once upon a time bans, rip that purchase.

SliverJedi on B&R March 9 2020

1 month ago

heres what i honestly think "should" happen, even though it likely won't.

modern: unban Mox Opal. ban something else from the decks that were problematic, but don't hurt the decks that weren't problematic that also depended on opal. wotc has even said before that they take this "splash damage" into account so their bans harm as few other decks as possible, yet affinity and hardened modular decks took a big hit here.

unban Umezawa's Jitte. modern has powered up quite a bit since kamigawa. we also have way more creature removal now to hit the equipped creature, and artifact removal to hit the jitte. or even cards like Assassin's Trophy that could hit both. the only current top deck i can think of that would even want to run it is bant snowblade. so we'd surely get more creature decks that aimed to use the jitte, resulting in a greater variety of decks.

unban Punishing Fire: to my knowledge, this card ONLY saw play when it was used in Jund in a loop with Liliana of the Veil and Grove of the Burnwillows. highly doubtful that loop would still get used in todays meta when theres so many better removal options Jund can utilize. theres just no need for this to be on the list anymore.

unban Hogaak, Arisen Necropolis AND ban Altar of Dementia. obviously we don't want hogaak decks at full power, but Hogaak himself is a fun card thats still relatively new and wasn't even the biggest problem in his deck. the bigger problem was altar as a sac outlet and secondary win condition.

unban Oko, Thief of Crowns: this is probably the one i'll get the most flak over, but thats ok. i really just don't see Oko himself as a problem. attack it or use a removal spell. honestly, i think the only reason it seemed so strong is because of the sultai shell it was in, which i personally have always thought could be a powerful midrange deck even before Oko. just like any other BGx midrange deck, they'll use discard spells and removal to eliminate your answers for Oko before playing him. at that point though, almost any planeswalker will feel like a huge threat when you've been stripped of answers. personally, i've never really had a problem playing against Oko.

pauper: unban Arcum's Astrolabe. wotc has no excuse for banning this card. they should have known WAAAAAAAAAAY ahead of time that a colorless card that draws cards and fixes mana would be used by everyone and their mother. banning cards based on power level i understand. banning a card because "everyone uses it" is absurd. especially when its a card that can literally slot into and benefit pretty much any deck.

also, i pulled exactly one full playset of Arcum's Astrolabe from my Modern Horizons box and was excited to use them, but then they got banned before i could build a deck to put them in.

pioneer: unban Oath of Nissa. the tutor effect by itself isn't great. its true power imo, comes from turning your lands into rainbow lands, IF you're heavy on planeswalkers. sure mono G used it and mono G was powerful, but i don't think mono G was powerful because of Oath of Nissa. it was because of the explosive mana ramp from mana dorks and the leyline. Oath might've "helped", but im certain the deck would still have strong showings if Oath had been the only banned card from the deck. but since the leyline also got banned, the Oath is overkill. bring Oath back and maybe someone will make a 4c or 5c superfriends deck.

unban Smuggler's Copter: literally the exact same argument here as was previously mentioned for Arcum's Astrolabe. i also own 3 Copter that i have not had a chance to use, because Modern seemed a little too fast for it.

unban Veil of Summer: imo, this is the best way to counter dimir inverter decks. why ban "more" cards to counteract inverter when you can unban them? but even without dimir inverter decks being prevalent, this is a card that should never have been banned in the first place. its a SIDEBOARD card. i literally cannot find any other sideboard card in any banned and restricted list for any format. some people (like a good personal friend of mine) will say " the card is F'd and needs to not exist" (his exact words. pretty sure he said the same of Oko too lol) but i disagree entirely to the point i'm not sure how people can say that. sideboard cards have been silver bullets for a long time, and black/blue are easily the colors green is weakest against anyway. do we ban Shatterstorm in modern where it can easily wreck affinity's whole board and win the game by itself? do we ban Rest in Peace for hosing over graveyards? these are just examples of silver bullets that potentially win the game all by themself by their very nature of shutting down an opponent completely, yet Veil can't do that. its powerful protection for only a single turn. it doesn't remove permanents from the field and it doesn't stick around afterwards like other silver bullets can. and yet somehow veil gets the hammer?

not interested in other formats so i won't speculate. basic theme here is to comb all the ban lists to see what can be taken off. wotc waits far too long to unban things.

hecubus333 on Uro, Titan of Self Mill

1 month ago

This is exactly what I was hoping to find! I wanted to find a new commander to roll my old Oko, Thief of Crowns and Jace, Wielder of Mysteries Oathbreaker decks into. Since my playgroup stopped playing Oathbreaker pretty much altogether, I was trying to combine those into one viable EDH deck. Love this strategy.

zephyr6066 what are some other less obvious win-con's here besides Jace/Maniac self-mill? I see the abusive power of Uro overall, but what are a few key wins to look out for that may not jump out to those of us with initial impressions of the build?

Thanks for sharing this great deck.

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