Oko, Thief of Crowns
Legendary Planeswalker — Oko
+2: Create a Food token.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Oko, Thief of Crowns Discussion
5 days ago
- The first combo uses Altar of Dementia + Kaya's Ghostform + Muldrotha, the Gravetide . How this combo works is you play Kaya's Ghostform on Muldrotha, the Gravetide then sacrifice her to Altar of Dementia targeting an opponent. In order for this combo to truly go infinite is by also having either Pitiless Plunderer or Lotus Petal in play to use for the one black mana on Kaya's Ghostform .
- The second combo that I find to be the easiest to pull off is Demonic Consultation + Thassa's Oracle . This one is pretty self explainatory; you play Thassa's Oracle than before it resolves you play Demonic Consultation naming a card that is not in your deck. After you exile your graveyard, everything resolves and you win! This also works with Jace, Wielder of Mysteries in place of Thassa's Oracle
- The last combo is Muldrotha, the Gravetide + Llanowar Elves + Timestream Navigator + Prime Speaker Vannifar. This combo is the most complicated so here we go. First things first, you need all four creatures on the battlefield with no summoning sickness, as well as having enough permanents for the city's blessing. Next, you activate Timestream Navigator , taking an extra turn. While you are still on the first turn you float a green with Llanowar Elves then sacrifice the elves to Prime Speaker Vannifar . With Prime Speaker Vannifar you go and find Timestream Navigator and then recast Llanowar Elves with the floating green mana. After this, you should have infinite turns, which you should be able to pull a with.
On the planeswalker front Jace, Wielder of Mysteries is super good as a wincon. Value-wise Ashiok, Dream Render , Tamiyo, Collector of Tales , Teferi, Master of Time , and our favorite elk friend Oko, Thief of Crowns all work really well with Muldrotha. Check out my Muldrotha for more card suggestions here
1 month ago
Magic is a game of resource management, and Planeswalkers are by far the card type that upset the balance in resources between two players the most. Short of a counterspell, a planeswalker will always have an impact, because after resolving you can activate an ability before your opponent gets priority and a chance to response, even if your opponent has the Hero's Downfall in hand to deal with it. And your opponent has to deal with them, or they run away with the game, at least the ones who see constructed play. Creature decks have to waste attacks on them, effectively gaining their controllers a lot of life and tempo. It's like you're inviting a third player into the game, who will do nothing to oppose you, and nothing to help your opponent. It's not hard to see how that feels unfair, especially to the aggro deck that now needs to kill two players with just the resources available to kill one.
A planeswalker gains you life, casts you a spell every turn, at least once, even if it gets immediately removed. They have to be answered or they win the game on their own, even if it doesn't immediately looks like it. There's no other card type that so reliably has such a big impact on a game of magic. Having played aggro in Standard regularly during Teferi summer (when both Teferi, Hero of Dominaria and Teferi, Time Raveler were legal), I understand exactly what people mean when they say they don't like planeswalkers.
However, that's exactly how they were designed. Planeswalkers are the main characters of the story, they are the gifted, supernaturally powered, magical eyes through which we view the in-game world. Planeswalkers create the magic story just by existing in a place they shouldn't, and exploring the conflicts that arise by upsetting the natural balances. No wonder they treat games of magic the same way. They are the rarest card type, it feels great to pull one from a booster pack. They bring a lot of positives to the magic franchise, even though they can feel unfair if they oppose you ingame. They have been a mainstay ever since their introduction in Lorwyn, opposing their existence feels like wasted energy at this point. But I do believe we need to keep the power level discussion going forever, because Jace, the Mind Sculptor and Oko, Thief of Crowns happen if we don't.
So focus on individual cards; you can point at bans, but there have been plenty of planeswalkers that haven't been broken or upsetting their format, just like every other card type.
1 month ago
Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.
1 month ago
As stated above, name flavor Oko, Thief of Crowns There's plenty of other cards in this build that don't even have that much going for them. They're just color staples.
1 month ago
I don’t want to make a post for every set as a UV review but I would like to mention when I see cards that could insert themselves into the fold.
So I saw the new Kasmina. It isn’t a standalone powerhouse but goes extremely well with planeswalkers of the format like Jace, the Mind Sculptor , Oko, Thief of Crowns , Teferi, Time Raveler , Narset, Parter of Veils , and Ashiok, Dream Render . I’m not gonna say Kasmina is immediately viable in UV but Kasmina loves friends and these are strong company to keep. SynergyBuild was one of the first I ran into to use planeswalkers in a midrange approach. I’m not sold one way or the other but I definitely think there’s potential to warrant experimentation.
New ‘Liliana’ is intriguing as a Tendrils of Agony that circumvents Leyline of Sanctity and comes attached to all the utility of a solid walker. Whether she can break into UV will largely be dependent on implementing her Tendrils effect. A lot of the utility of Tendrils is lost in UV as most decks don’t really care to set up Tendrils before comboing off. Really at her cost, you’re looking to set her mid combo. But part of the issue there that Tendrils gets around is counters. ‘Liliana’s’ magecraft isn’t online until she resolves and so she may get around the Leyline but folds to the counter. I don’t really see her seeing play in UV but as a Tendrils lookalike, I’ll have an eye out.
1 month ago
legendofa: Quality should always be your guide. If you were using all 10 planeswalkers on a single (non-superfriends theme) like for example if they all pumped out tokens and then buffed them, that would be fine. But here you effectively have:
Ajani Steadfast - Really slow way of making your commander a bit bigger. Plays into pillow fort, but pillow fort is not a win condition.
Garruk, Apex Predator - really expensive removal spell.
Kaya, Ghost Assassin - super slow way to draw a card.
Liliana Vess - super slow way to tutor a card.
Nissa, Voice of Zendikar - Her pump ability is a neg ability. That's annoying.
Sorin, Lord of Innistrad - I guess his plus makes tokens and he's not stupidly costed, so that's nice. Do you care about tokens though?
Teferi, Hero of Dominaria - He's at least card advantage. A bit expensive but it's a card each turn (let's face it, you don't give a crap about his other abilities 99% of the time) so this is probably a good keep.
Tezzeret the Seeker - A decent equipment tutor, on hte fence about this one. You don't take a huge amount of advantage of artifact untapping, but you've got some decent equipment so eh.
Looking at the planeswalkers, that's kind of what I see here. And don't get me wrong, repeatability is great. But you have to weigh that up against mana cost and frequency of repeatability.
on SCP - 166
2 months ago
Her ability is insanely powerful. There is a reason Oko, Thief of Crowns is banned in almost every format - the ability to remove one of your opponents’ objects once per turn is a huge boon.
It appears you might have made the exact same design mistake Wizards did when printing Oko - they never even considered players would use Oko offensively. While you did consider it, you vastly underestimate how powerful this ability is. To be more balanced, and function closer to what your primary intent seems to be, you need to say “target artifact or enchantment you control”.
I think it should be fine if you make that change.