Oko, Thief of Crowns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Oko, Thief of Crowns

Legendary Planeswalker — Oko

+2: Create a Food token. (It's a colourless artifact with ", , Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Peligrad on Which Color Pair Do You …

2 months ago

Clearly they have the hardest time designing blue green cards.

Banned from commander Leovold, Emissary of Trest Prophet of Kruphix

Banned from commander and blew up modern Nadu, Winged Wisdom

Blew up standard Oko, Thief of Crowns

Icbrgr on Modern Control: Temur Wilderness Reclamation

3 months ago

@thegreatgodloki I used to run it and it's still "viable" but just not what I am playing in the current list. The Primer in the description is just a general idea of how the deck works and some options it has used in the past. (this is a fringe remnant of a control deck from 2019-2022 back when Uro, Titan of Nature's Wrath and Oko, Thief of Crowns were a thing. Traumatic Critique goes for a win via big burn spells instead of extra turns and tokens and just thought that I would try it because I absolutely love/loved this deck... it's not exactly what it used to be but it's still great for local game store FNM level of play (or an environment with a lack of hyper aggro decks)

DemonDragonJ on Should All Planeswalker be Allowed …

1 year ago

The subject of allowing all planeswalkers to be generals in EDH has been discussed m any times, and here is one of many posts that involve this discussion, so I would like to bring that discussion to this forum, as well.

I can certainly see the appeal of allowing all planeswalkers to be generals, I personally believe that some planeswalkers simply would be far too powerful if their controller always had access to them, with some notable examples being Jace, the Mind Sculptor or Oko, Thief of Crowns, so I would prefer to not allow that to occur.

What does everyone else say, about this? Should all planeswalker be allowed as generals, or are some of them simply too powerful to allow that? I certainly am interested to hear your thoughts, about that.

legendofa on Mark Rosewater Considers the Fetchlands …

1 year ago

Introductory thought: it's kind of interesting that a fetchland can be something like Terramorphic Expanse or Brokers Hideout, but the fetchlands are unquestionably that cycle.

I'm glad they exist, and I'm happy when they get reprinted. There absolutely should not be any functional reprints. In the formats they're legal in, color restrictions and requirements lose a lot of their impact. Boros Burn splashed blue and green just for Oko, Thief of Crowns. Add in stuff like landfall (wasn't Omnath, Locus of Creation around at the same time? Warp dem formats!) and revolt (Fatal Push) and similar effects, and fetchlands offer a lot of utility in a lot of different directions.

As a thought experiment, if every set for the next couple of years had the fetchlands cycle, and they were preemptively banned in Standard, how would that affect people's deck building patterns? Ignore the financial stuff involved with suddenly flooding the market with a scarce commodity for now. Would that make different formats more accessible?

Crow_Umbra on Commander/EDH Game Changers

1 year ago

I don't intend to come across as pointed or abrasive, but have you played against either Kinnan or Winota in extensive capacity, DemonDragonJ? I used to have both commanders in my main play group, and faced off against them on multiple occasions each. I run into them on occasion now.

Kinnan is 2 mana, and has built-in mana acceleration to more quickly achieve his own (powerful) activated ability, which to call back to one of your threads from earlier this week, is a "Do the Thing" type of design space. Kinnan is his own engine and payoff in one package. On top of all that, his Simic color identity grants access to efficient ramp in addition to his own ability, and counterspells. The times I've played against Kinnan, my opponents were typically dropping Eldrazi Titans or big curve toppers like Jin-Gitaxias, Core Augur or Vorinclex, Voice of Hunger.

Winota needs a bit more build intention with Humans to Non-Human ratios, but is still fairly powerful in terms of being able to dig for creatures. White has access to Stax-y Humans like Grand Abolisher and Drannith Magistrate, and also has tutors on bodies like Imperial Recruiter and Recruiter of the Guard to find additional answers. Beyond some of those efficient control and tutor effects on Human bodies that Winota can dig into, she can set up stax-y boards and break parity with her own ability. Throw Winota into the 99 for something like Isshin, Two Heavens as One and attack with a board of Non-Human creature tokens, and you can vomit up most if not all of the Humans in your deck. I'm speaking from recent experience on that last one lol.

Oko, Thief of Crowns could end up on the GC list, so definitely is more of a " not there for now".

DemonDragonJ on Commander/EDH Game Changers

1 year ago

I do not wish to sound ignorant, but how are Kinnan, Bonder Prodigy and Winota, Joiner of Forces worthy of being considered game changers? They certainly are powerful, but I do not think that they are nearly as oppressive as are Grand Arbiter Augustin IV or Urza, Lord High Artificerfoil, for example.

And how is Oko, Thief of Crowns not on this list? He is extremely powerful, and I believe that he most certainly can warp games if left unchecked.

Caerwyn on DemonDragonJ

1 year ago

veritablecvn already provided you a link about Nadu, but I wanted to respond about Oko, Thief of Crowns as well.

Wizards was pretty open about what happened with Oko - essentially Wizards did playtest it, but were too much inside their headspace. The problematic ability - the +1, was designed to build up your own board by turning low-value food tokens into creatures. During playtesting, Wizards extensively used the ability for its intended purpose, and it was fine.

Except for one little problem - they were so focused on its intended purpose, they did not realize it also acted as a removal spell. That error was a bit silly, but silly in the kind of way that can sometimes happen when a group of people all look at something for too long, and all collectively get focused on what they think it says, instead of what it does.

DemonDragonJ on Is playtesting gone?

1 year ago

I know that you were referring to a feature on this forum, but I wonder if WotC still playtests card before printing them, because I cannot imagine how anyone at WotC could have thought that either Oko, Thief of Crowns or Nadu, Winged Wisdom were even remotely balanced, before they released those cards.

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