Oko, Thief of Crowns
Legendary Planeswalker — Oko
+2: Create a Food token.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Printings View all
|Throne of Eldraine (ELD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Oko, Thief of Crowns Discussion
6 days ago
But I really like the list. Oko, Thief of Crowns is a card that I love, even though your opponents will not. He is good for getting rid of their ramp or hateful artifacts as well as beefy or troublesome creatures.
1 week ago
Hello, I have some cards suggestions you could consider.
Aura Shards - Just be mindful of this one as its really powerful but depends on your group. I play against Zur so its incredibly useful to me. Might not be as useful to you.
Oko, Thief of Crowns - Still powerful. Shouldn't ever be a dead card.
2 weeks ago
Rasaru in regards to Simic Ascendancy of the 3 wins I should have been more specific. I've only had about 10 of those games where I actually drew it. The other games I never got it. I used to have Long-Term Plans in the deck, but I took it out. So 30% win rate with simic ascendancy in the games I draw/play it.
Simic Ascendancy is more of a pet card for me. I have thought of taking it out and going more voltron, but I've won just as many games just swarming with large Merfolk(which are most of the time unable to be blocked). and so many other Merfolk tribal decks are just focused on getting creatures out there and attacking. I wanted to do something a little bit different and while this deck still focuses on getting creatures out they are much more hefty than they would normally be.
Kopala, Warden of Waves has proven to be very valuable at taxing my opponents, much more than I thought. And I have always loved Master of Waves since the cars came out, but it really does a ton of work in this deck. As for surprise, The Ozolith. I knew it was going to be special, but nothing like having tons of Merfolk with counters and getting board wiped and loading the Ozolith up and then casting my Commander and swinging in for unblockable lethal the next turn.
Absolute musts for Merfolk are the lord's for sure. Also Merrow Commerce. Kopala as I said has provided me excellent support. Merrow Reejerey is great to get out early and either used to suppress your opponents or help untap your lands so that you can cast more Merfolk. Also a must include if you stick with the tribal theme isKindred Discovery, this generally gets me the most value in the game second to Kumena.
Two cards that I would say to keep running even though it doesn't fit the merfolk theme are; Oko, Thief of Crowns & Edric, Spymaster of Trest. Oko is oppressive and does work making elk, and Edric helps keep the pressure off of you. Both have been solid upgrades to this deck. For political reasons I have included Rites of Flourishing which helps me get targeted less, but this is one I'd recommend taking out.
When I originally built this deck it was strictly Merfolk go wide tribal, and focused on Kumena more for utility rather than attacking. I built the deck with a +1 counters sub-theme to help boost the power of my merfolk and not necessarily aim towards Simic Ascendancy. So if I was to take that out, I'd leave the deck with the counters theme because it goes wide frequently.
I apologise if this seemed to jump all over the place, but I wanted to make sure I shared the info as best as I could. Also this deck can be easily tuned by taking out if you cards here and there to fit in with your own meta. My decks are always built for my meta and anything that I have on my main page or the ones that I own in paper.
2 weeks ago
3 weeks ago
Flooremoji, well, without giving back a permanent, like with Pongify (just reprinted, showing that the game still believes this to be a valid part of the color pie somewhat), Rapid Hybridization, and arguably Oko, Thief of Crowns, which resembled both, as well as Beast Within.
3 weeks ago
Faced SynergyBuild on a very intriguing Snapcaster Mage, Oko, Thief of Crowns build. I wouldn’t doubt if there were True-Name Nemesis or Delver of Secrets Flip as well. Very cool build. I don’t want to credit the first game because my own issues with the interface. We did split the following two games of a three game match. Very interesting. I thought it was quite fun and tense. Putting game one aside, it was a learning opportunity indeed. Oko is stink against the D&T. It came down to card advantage vs redundancy. It felt very midrangey indeed. It may have been a boring spectacle but it was a tense experience. Welcome to UV, Oko, Thief of Crowns.
4 weeks ago
Actually, there wasn't a broken Simic card in Commander Collection Green, idiot.
But jokes aside I do agree. Let's see... Growth Spiral, brief reprieve in War of the Spark, Oko, Thief of Crowns, Uro, Titan of Nature's Wrath, and Kinnan, Bonder Prodigy... yup, follows. And for their next performance, Tropical Island in Standard.
Although with the rumor of Reserved List cards in boosters, ABUR dual lands don't seem too far away from reality.
4 weeks ago
i don't think Gilded Drake vs Oko, Thief of Crowns is a fair assessment
2 cmc vs 3 cmc , 2 is a clear advantage
mono vs duel colors, mono wins because it fits more decks
etb vs a pw alt, etb clearly wins out
Beast Within vs Oko, Thief of Crowns would be a closer comparison
but even then
Instant speed vs sorcery speed, well ya thats an easy choice
mono vs duel colors, mono wins again
so again its not a fair comparison because its to different
Oko, Thief of Crowns vs CEDH worthy
I think oko stands a chance because
1. most cedh don't pack answers to planes walkers
2. its able to fill the utility of multiple cedh cards