Oko, Thief of Crowns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oko, Thief of Crowns

Legendary Planeswalker — Oko

+2: Create a Food token.

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Jimmithee on Card creation challenge

2 weeks ago

Sorcery

Gain control of all Elk your opponents control. Then, exile them and return them to the battlefield under your control.


Steals all those artifacts and creatures that Oko, Thief of Crowns turns into Elk! Then it blinks them to return them to their original state. May be broken.

Wild card or repeat

Icbrgr on Timeless Domain Zoo

3 months ago

Our paths will cross eventually im sure; The deck is pretty good! just like IRL Modern Zoo its a little bit "too fair" but can certainly win games (i love it)... I see a lot of decks similar to mine and those games are fun... Death's Shadow decks are a fun matchup... but i have yet to beat any Oko, Thief of Crowns or other super degenerate builds yet... Dragon's Rage Channeler/Tarmogoyf feels like All-Stars because the grave setup is pretty consistent. Domain is a little more frustrating though because when it works the deck really goes fast but sometimes games just get stuck with 2-3 land types.

Icbrgr on Modern Horizons Light

7 months ago

@SpammyV Getting into Premodern is an interesting idea... I haven't really thought about or looked into that format before. Arent Lurrus of the Dream-Den, Mystic Sanctuary, Uro, Titan of Nature's Wrath, Tibalt's Trickery, Oko, Thief of Crowns and Field of the Dead all Banned in Modern? Not saying that Omnath, Locus of Creation or Thassa's Oracle wouldn't be powerful; but most of what you said has already been addressed as problematic cards... I dont know if its a fact or just a rumor but I remember hearing when standard was going super crazy powerful WOTC said they were giving up on playtesting cards (at least for impact on eternal formats) before releasing them and would just ban them if they became problematic.

I agree with Modern Horizons providing good/crucial interaction... Force of Negation/Solitude are great... but when the opponent uses Violent Outburst and has a Force of Negation to protect it and I'm dealing with Crashing Footfalls/Living End I get big mad and big sad lol.... not that there wasn't nonsense before Modern Horizons or that I could say this theory format would be better in that regard; but the pursuit/goal of this concept was really just an opportunity to give the Original Modern a second chance to continue being what is was initially meant to be... sure we wouldn't have Solitude but eventually we got March of Otherworldly Light.

Idoneity on What was the last iconic …

8 months ago

I'd like to define "iconic" subjectively for sake of this post, being a card that is indicative of how MTG exists at its core. Infamous cards like Ragavan and Oko, whilst famed, are not iconic for being enjoyable or indicative of ideal gameplay: just for being broken.

The first card that came to mind was Sedgemoor Witch, as it was and remains beloved by the community. Other definitions of "iconic" naturally exist, but this card struck my definition quite purely.

DreadKhan on Why Does Mark Rosewater Dislike …

1 year ago

Magic in general used to care a lot about the upkeep, stuff like the Fallen Empires Storage Lands are incredibly awkward to play because you have to choose before you draw if you want mana now or later. By the time we got to Mercadia they were doing Storage very differently, Subterranean Hangar is a vastly better card in actual practice than Bottomless Vault, so this isn't a new concern I'd say, it just seems like it's impossible to actually do away with a step that is referenced on numerous cards. I like complex cards like Vault, but Hangar is not only a better card, it's much more fun to play with in practice, it's too easy to set yourself back by saving mana for an extra turn. 'Feels Bad' design space is something Magic has been avoiding progressively more over time (where you end up feeling bad due to design choices, not really play choices that are your fault, other than maybe playing questionable cards), many people consider this 'dumbing down', but I'm sure I still don't know what half of Stixhaven does so you can make a card complex without giving it complicated drawbacks. Still, I'd rather Magic made more cards like Phyrexian Negator, which have a high ceiling but require skill and planning, vs cards like Oko, Thief of Crowns. Both cards were a big deal in their day, but Oko is a challenge to play wrong, Negator is hilariously easy to screw up with.

Huh, just was looking, FE Storage lands are even clunkier than I thought, you originally chose during your untap, which is frankly absurd by modern standards. One of the instances where functional errata made a card strictly better (it now interacts fine with card draw during your upkeep), usually they do stuff like Relic Bind. Maybe I just need to get a R&D's Secret Lair, the Legends copy would then work as originally worded, which is still a bad card but at least qualifies as playable.

FormOverFunction you totally ninja'd me!

vishnarg on The Great Planeswalker Debate

1 year ago

wallisface Yes I agree, cards like Oko, Thief of Crowns, Teferi, Time Raveler and Wrenn and Six are serious problems, but they are the exceptions. Every card type has a couple of offenders for being stupidly broken. It's not that there is anything inherently wrong with any given card type, including planeswalkers, but sometimes the design of planeswalkers gives way way too much value for the cost. Cards like the ones I previously mentioned just shouldn't exist. Most planeswalkers are pretty good, though, and I for one am glad they are part of the game.

MilesHiles on Atraxa walks all over You

1 year ago

OberstHati, NO LOL I would not take out Oko, Thief of Crowns - his ability to turn artifacts and Eldrazi into Elk is too good. I would consider swapping one of your Sorins for an Aminatou, the Fateshifter if you want to incorporate her in

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