Wrenn and Six
Legendary Planeswalker — Wrenn
+1: Return up to one target land card from your graveyard to your hand.
-1: Wrenn and Six deals 1 damage to target creature, player or planeswalker.
-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace. (You may cast that card from your graveyard by discarding a land card in addition to paying its other costs.)"
|Have (2)||, gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Wrenn and Six Discussion
4 days ago
Welcome to the Infect-Team :)
The Deck that top 8'd was targeting certain matchups anticipated at the event as you can see in the sideboard, so maybe you might not do as well with the list at your local meta:
7x Graveyard-hate, 7x Artifact- & Entchantment-hate in the Sideboard against Hammertime, Affinity, Amulet Titan and Chalice of the Void with 1 Counter. Ashiok, Dream Render is also good against Titan, but there is no Creature Removal and Lifegain against Burn is missing.
Abrupt Decay vs. Assassin's Trophy: Giving your Opponnent a land-card is currently a huge disadvantage so I would not play too many Trophy's or only in certain Matchups. Decay is a good card, it hits most of the stuff you need to hit, including Wrenn and Six, but excluding Urza's Saga which leads us to ..
Gemrazer! This card has some big advantages over other Disenchant-Effects. Sideboard cards can sometimes be "dead draws", meaning the situation you brought them in has not occoured, so the sideboard card is useless in your hand. Gemrazer can still be played as a Rancor-like effect: "Give your Creatures +3/+3 and trample" for 3 mana is quite good even if you don't use the "Destroy artifact or enchantment"-effect. If you get both you 2for1 your opponent. Also it hits Urza's Saga. Even in the worst case it's a 4-Mana 4/4.
For removal Fatal Push is currently sufficient in my opinion, but I recommend having a sideboard removal-card against bigger creatures like Murktide Regent, Serra's Emissary or Archon of Cruelty.
Generally speaking about Thoughtseize: the obvious reason to run it is to disrupt your opponents hand, but the not so obvious reason is that you are more likely to have something to do on turn 1. 8x 1-drops (Hierarchs and G-Elf) are sometimes not enough to consistently draw one in your opening 7 cards. There were times before Ignoble Hierarch where UG-Infect would run a single Birds of Paradise for more consistent draws. If you have a lot of burn/aggro decks in your local meta swap it for Inquisition of Kozilek.
Phyrexian Crusader is currently a powerhouse since most removal is red or white in the current meta. You are right: Blighted Agent is a lot better than Plague Stinger with a lot of fliers flying around, but the 3 color manabase is just superhard to play.
My prefered budget Replacement for Endurance is Nihil Spellbomb since it can draw you cards. (The effect even triggers if your opponent wants to destroy it)
I am playing BG Infect for ~2,5 years now, if you are interested here is my list: Nobody expects the Kozileks Inqusition - BG Infect
1 month ago
1 month ago
Have you considered Manamorphose to manafix and thin your deck a little?
Prismari Command is super versatile, and another way to create a treasure token.
Wrenn and Six would be really good with the fetches you run, but it is a little pricey, so that may be part of the consideration.
2 months ago
Sneak Attack now loses sight of Progenitus and thus you don't sac him at the end of turn. Easy peasy lemon squeezy. With the amount of tutors you have in WUBRG, you can land this practically every single game. There's more efficient ways, also. Goryo's Vengeance would be ideal. Get Pro into your hand and discard him. Then flicker at end of turn.
Green has plenty of ways to tutor out non-basic lands, too, ensuring you always find Beacon. For example, Crop Rotation, Scapeshift, Hour of Promise and Expedition Map. Not to mention you can always just tutor a land via .
Then, it's as simple as dumping Gods into play. Because Gods count their own pips with regards to devotion, you only ever need +1 or +2 more.
A mono-colored God such as Heliod, God of the Sun, for example, needs 5 and counts his own. So with Pro in play, you need more. Comparatively, Pharika, God of Affliction needs 7x total in any combination of and . She already contains , so she needs a total of 5 more. Pro contains , bumping her devotion count up to +6. She literally needs +1 more pip to be online.
So yes, in my opinion Progenitus is the "Best" God Tribal Commander.
But, for me, Golos is more fun.
- Pro triggers in the graveyard to be put into-
Goryo in response. ;)
3 months ago
i originally used push but the issue for the deck isn't creatures, asmo deals with them and cat oven can block stuff for ever, the issues are plains walkers, Wrenn and Six really hurts the deck, and others can just shut down the deck (tef, karn etc) or creatures, that are big murktide being the main one currently. bone shards and bloodcheifs both deal with these threats, whne the meta shifts push will probably make the cut again.
ovalchase is a strange one. as if you already have one they are catagoicly the worst card you can draw. in there place I put in 1 silver moor ghoul, which with a little mana becomes true repeatable card draw and really turns the tide against control, and smugglers copter with again digs into the deck. also the deck can use the extra food, but sometimes it cannot which means the this is a dead card. I've found 2 to be the right number most of the time.
with the cat variant of the deck you really want copter.
4 months ago
This definitely looks like a Lurrus of the Dream-Den deck, you only have a single card that doesn't fit the requirements in Liliana of the Veil that can be easily cut and Lurrus is just so good in the midrange and control matchups that adding it seems like a no-brainer.
I have no idea what Manamorphose is doing in this deck. There are no cards that care about instant or sorceries in this list, meaning it's just going to be air most of the time. Even if you don't add Lurrus Mishra's Bauble can at least make Tarmogoyf better and fulfils the role of cheap cantrip better than Manamorphose in this current list.
Dreadhorde Arcanist is another weird inclusion. You only have 11 spells that it can successful flashback in the whole deck, meaning that it is going to be a two-mana 1/3 an awful lot, especially since your going to have graveyard hate boarded in against you already with your Kroxa and Fiend Artisan, maybe some more generic creatures would be better, like Scavenging Ooze or Grim Flayer .
4 Kroxa, Titan of Death's Hunger seems like way too many, especially since you have no dedicated mill effects or even an engine card like Dragon's Rage Channeler to put cards in the graveyard. If you want to go with a graveyard based strategy you should add some powerful enablers like Grisly Salvage as it makes both Fiend Artisan and Kroxa, Titan of Death's Hunger more powerful and consistent.
You might also want some Nurturing Peatland for Wrenn and Six to turn the +1 from it into spells. The 3 basic Forest in this list will almost certainly be awkward with Kroxa more times than you think it will, especially if you have two on the battlefield.
4 months ago
Very interested in your Wrenn and Six , let me know if you can find anything in my Binder to trade towards it, thanks!
5 months ago
Hey so recently after the MH2 set release, Wrenn and Six has been climbing in a decent amount of value, 79.99 to about 94 as of now. Is this just a momentary jump of value, or should i hold any longer?