Wrenn and Six

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wrenn and Six

Legendary Planeswalker — Wrenn

+1: Return up to one target land card from your graveyard to your hand.

-1: Wrenn and Six deals 1 damage to any target (creature, player or planeswalker).

-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace. (You may cast that card from your graveyard by discarding a land card in addition to paying its other costs.)"

Chasmolinker on [Primer] - Jund Midrange

4 months ago

Thanks for the feedback MTWEmperor!

Banefire was added as a mana sink late game where you just need to get the few last points of damage through. It is great against grindy control match-ups since it can't be countered at X=5+. It can kill bigger threats than lightning bolt in a pinch. And on top of all of that, it's only 1 damage when Bob flips it. The deck tends to get a lot of lands in play especially with Wrenn and Six so it fits well as a late game Win-Con.

Delphen7 on Our First Battle Card Has …

5 months ago

My fear is WotC will try so hard to balance battles that they will be nigh unplayable or one will be so powerful WotC will have to tame every future one they may print to the point where no other is playable.

On the flip side though, we've come a long way from Venser, the Sojourner (cough Wrenn and Six cough), so maybe Battles will get better as time goes on and WotC figures out how they want to explore it given initial play.

Daveslab2022 on Modern Benevolence

5 months ago

9-lives Spell pierce is necessary due to the prevalence of Wrenn and Six and other 2-3 mana non-creature spells.

Being on the draw this gives you an opportunity to counter a T2 Wrenn when you only have 1 land.

Icbrgr on Modern Benevolence

5 months ago

@Dani3377 I think Declaration in Stone is more of a sideboard card if anything and in order to justify Planar Disruption in Modern you would need some sort of "enchantments matter" theme to your decks gameplan. Make no mistake I dont think either of these are bad cards though.

From the hip the reasons I see why Prismatic Ending is preferred over Planar Disruption is it has a wider range of targets; Ending is PERMANANT universal extra removal. 3 CMC/MV can hit a lot of relevant targets it can hit Chalice of the Void, can hit Amulet of Vigor, can hit Wrenn and Six/Tarmogoyf can hit Teferi, Time Raveler/Heliod, Sun-Crowned ect. ect. and not everything in these mana value slots need to attack or be activated... vs Planar Disruption something the opponent can get back if they have enchantment removal and hits less things... kinda like pro and con to Leyline Binding very easy to essentially have instant speed removal for almost everything but if the opponent has enchantment removal then it can just feel bad if you really needed it gone... not a perfect card but objectively a Modern staple even pushing out Path to Exile to being a sideboard card for many decks because of its versatility.

SpammyV on Starting paper Modern - Need …

6 months ago

Where are you planning on playing Modern? If you'll just be practicing with your friends or playing at your LGS's normal weekly events, they you can get most of a meta deck and make a few budget concessions in the meantime. When I got into Modern after MH2 released, I couldn't get four copies of Wrenn and Six at the same time, so I practiced at my LGS without and got one and two at a time. If you're planning on going to 1K tournaments or RCQs, though, you might want to just get the full deck.

If you're concerned about spending your money well, focus on fetches and shocks first, then look at the most played cards in the archetypes you enjoy so you can have more flexibility. There is definitely a high cost to entry in Modern right now, but getting over the hurdles of lands, Incarnations, and sideboard cards can cut a lot of the cost of switching decks out.

wallisface on Temporary Lockdown

6 months ago

It's an interesting card, and one i've been trialing in Reanimator to see how it plays.

Some notes worth considering:

  • It gets considerably worse if you yourself are playing any permanents costing 2-or-less mana.

  • With sooo many ways to remove enchantments these days (Leyline Binding, Haywire Mite, Prismatic Ending etc.), it's super easy for a lot of decks to get their board states back (granted, a lot of the hyper-aggro decks you'd be running this against wouldn't be running such cards, but anything playing Wrenn and Six probably has answers).

  • Notably, 3 mana is a lot to remove a think, so you really need this to be hitting 3+ permanents to feel worthwhile, and that's quite a big boardstate for a lot of modern decks. This card generally will just hose HammerTime (which, will have answers to remove this), and then a lot of fringe, barely-played decks.

I personally think the card is "fine" but also feels a bit "meh". It is playable, but there are very, very few decks that can actually justify running it. And there's not a lot of matchups you'd bring this card in for (it's assuredly a sidebaord-only card, you can't mainboard this stuff).

Icbrgr on Temporary Lockdown

6 months ago

I am wondering what peoples opinion is on Temporary Lockdown for Modern.

I have a Jeskai homebrew that is looking for a one sided sweeper effect and this seems like its could be a nice fit.

But regardless of the synergy with my own deck list I was wondering if this effect would be better than something like Anger of the Gods/Sweltering Suns due to it being able to hit noncreatures like Wrenn and Six/Welding Jar ect ect. as well as BIG RHINO TOKENS

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