Wrenn and Six


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Mythic Rare

Combos Browse all


Wrenn and Six

Legendary Planeswalker — Wrenn

+1: Return up to one target land card from your graveyard to your hand.

-1: Wrenn and Six deals 1 damage to target creature, player or planeswalker.

-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace. (You may cast that card from your graveyard by discarding a land card in addition to paying its other costs.)"

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Wrenn and Six Discussion

BMHKain on Asking for Help: A Quick ...

1 week ago

WARNING: This is NOT TL;DR Material. I just wanted to confess, that's all.

11 Days later, My post directly above this one has 2 things outdated; but this is off-sync knowledge. Well, it's time for me to weigh in on my own sins...

After trying all I can to follow some rulings, it got SO awful so fast, & the amount lasting thus far has no end in sight. This'll be a long one; this will be a warning for those who bore too easily. First, Let's talk about enpc's behalf of the Addendums .

1st off: Rule 1: Be concise is broken. I try to the best of my abilities to be as simple to the point as possible; HOWEVER! I also have to add important to note info just to get a bigger grasp on; that, & out of all well known sources of Media ever; Dante's Divine Comedy seems to be the one thing anyone here is familiar with. But that's not saying much! I still know so many sources nobody else here even knows; Anime, or not. The problem is my intellect doesn't elicit Jealousy, but worse. For questions: I guess I'll have to watch what I type...

Rule 2: Is adding that much context that CAN help WRONG? What is your usual limit for appropriate context? I'm lowballing this, & saying "Just 1 sentence." as a direct guess. I apologize if that sounded very rude as w/ the whole post...

Rule 4: You see, this is where my Direct Point of Imperfection comes in. I make typos all the damn time; maybe it's my PC rotting my brain. Maybe it's WotC not taking a true chance on non-conformity! Where's our Real-World Guns? Where are Elves opposing all natural concept, & using technology? Hell, it's not like WotC is promoting Gun Violence; they've done worse already; & all of it is Magic.

Simply put; DO NOT see this as a TURNOFF. We all had that problem as children anyway; some, more than others... (SPOILER: I was one of them; even though such programs to make me learn as if I was a freak; & not Asperger's like now. What happened, QUANTUM LEAP!)

Rule 5: I was upset at someone so much, this could've had actually happened. I barely was able to find a good post at the time; revising crap No less than 7 times; yep, it was a damn Guilt Trip for me, & if you comment that Guilt Trips "Suck" in any form of grammar, well, moving on: I was just doing my own thing. That's wrong now?

Rule 6: What is the strict Max amount of questions that deserve something to prove? What BY ALL MEASS is TL;DR? Wait, let me Google this so I can enshame you all.

(Click Clack Moo. Not Available as you're searching on the Arpanet, or the Intranet.)

The internet says "Too Long; Didn't Read." Hmph! Well, someone told me to do only 200 characters MAX. How to fit the OP Line, 3 Questions, assuming that's the legal limit, & an Ending note? Bonus Points if you also include the NOTICE BEFORE QUESTION part in same 200 Unicode text.

Answer: You can't! Sometimes it might be more worth the cause to explain what one needs; for me: QUITE a lot, & NO RETALIATING.

Rule 7: It's surprising anyone is interested in my head in spite of knowing nothing of it. Truth? I HATE The Simpsons. I already did a minor reference to a great TV series known as QUANTUM LEAP. Ironically I use the "Click Clack Moo" reference as Loading Screen Emulation. It is a reference to the Children's Book "Click, Clack, Moo Cows that Type" written by Doreen Cronin, & even has critical acclaim; but only I know this reference here. Also, even Pokémon has a welcome place in Pop-Culture (Same for Digimon.). While everyone seems more versed to the Crap EN Dub of Pokémon, Anime-Wise, the JP Origin is what it should've been. Blame 4KIDS for an awful dub that kept getting worse even now. Maybe it's wise to watch the JP Dub to get a true reality check about the Anime?

That's as far as I can reach for known material the typical user here would know. The clarification of the original JP Version of "Pocket Monster" is stressful enough. Learning what you missed for 22 years, & we now have a new Protag? I hope he does some awesome things; The Galar region is stated to be an AWFUL Place to live...

Alright. Now to focus on Caerwyn's Supplemental Rulings:

Rule 1: While my temperament can be controlled, you already stated my Primary Mana Color is ; basically a Male Chandra. BUT, there was one thing unwritten. When someone snaps. Yep. IRL, I trigger ALOT. & I do this to prove a point; that everyone intentionally ignores. It's like I am nonexistent when I want my opinion across.

Rule 2: If this is about my Superfriends Deck still WIP, I am offended as well as Meek. "Why did you put Rowan Kenrith in this deck?" "Why put the Composite Golem + Nim Deathmantle combo in all your 5 Color Decks? Same for Happily Ever After ?" "Why do you not realize that Daretti, Ingenious Iconoclast , Rowan Kenrith , & Saheeli, Sublime Artificer are all AWFUL in Superfriends?!"

Answer: I already have an Engine for Wrenn and Six , & plan to add Oko, Thief of Crowns also. I'm trying to choose one of those three for Mass Artifice use. Problem? Nobody cares about a Defending Token, unless you're Teyo, the Shieldmage which means you have Hexproof also. There are ways to make sure only one Creature your opponents control can Attack or Block. Dueling Grounds , & (Unless you run Humility .) Silent Arbiter . But there are better options; since the player & their Walker army are now different choices to attack. I'm now trying to optimize my Superfriends deck so my creatures DON'T have to fear Humility & I can find a 2 card combo similar to Composite Golem + Nim Deathmantle . Yep, creatures are packing their bags as they find another place to go. I'd like some help, but that's for another time. Heck, Saheeli, Sublime Artificer might be better as a result; emulating Artifice as noncreature Tokens.

The question now is: When will I make a Creatureless Superfriends deck after so long? Cutting Happily Ever After though...

Rule 4: I try to learn (& remember) such advice; but, bottom line, my mind is on a Creatureless Superfriends Deck; a true Herculean Feat never done right. But when so many disprove my efforts to do things my way & why, I better be able to agree with at least someone. Absolute Fail if Caerwyn's Rule 2 does nothing at all. Are my counterpoints that sucky?

Rule 5: I recently started a folder for non-cEDH Commander Decks worth using. After getting what Sun's Champion had; I actually had nowhere to search; (I'd rather conventional CMDRs anyway), because the amount for even one card in a deck is included in OVER 5-Digit INSANITY. Nobody can search that well in, say, 5 MINUTES. Let's say, for instance, a CMDR Deck w/ a Conventional Commander had say, 1000 Decks on avg., per se. THAT'S ALOT TO GO THROUGH! Maybe someone from the Senior Staff can help on this? I can't resume w/o a better way to search for other Decks.


That's it, sadly. I didn't come here to rant or complain at all in the first place. All I ask is to know everything I'm flawed at (Albeit Improvable, or not.), & how to help against my biggest enemy: My Ego, SuperEgo, & Id; all Sigmund Freud crap. Basically, I already have one choice I did wrong:

A: Trying too hard.

After that, I'm literally in a void. Why did I say so much on this post? I'm literally at the point of being reduced to begging for answers. This post is LONG as crap on purpose; but I didn't post this so I get no APPROPRIATE Response, or TL;DR Trash. I posted this so I could get some answers. Was I rambling? Yes. But that too is also an important part of this post as there is some logic ignored by everyone on purpose. Before I end this Post, I'll try & find what went wrong & improve it.

(But, WOW. This is my biggest Text Wall ever... X/)

RecklessFable on Daretti, Duke of Dumpsters

1 week ago

Fueled Fetches let you shuffle your library. Since there are several effects, like Sensei's Divining Top that let you look at or manipulate your top card(s) this might help you dig a little better. Crucible of Worlds also gives you a pseudo- Wrenn and Six synergy.

Skullblade248 on Riftfire

1 week ago

You missed two important things Scarlet2009. Tron isn't some fast aggro deck. I would know, as I have tangled with it many times and won. Although you would probably call my tribal decks unfit for Modern or even Frontier (what they were designed for), I have beaten it. Generally, it requires an aggressive strategy. By going into Mono-Red, or even Rakdos, Wuzibo is opened up to cheap removal, and by going nearly creature-less, he could simply burn away most small creatures. He has a pretty good late game.

I'm not saying play Dark Petition on curve. No. You play it with spell mastery. Search for either Rift Bolt or Worldfire , depending on what you need. You get three black mana, which goes toward part of Worldfire's colorless cost. In one turn for 12 mana, you have the opponent screwed and with a near perfect way of assembling the combo.

Stormfist Crusader is card advantage and burn in one neat package. It's also a blocker. I wanted to suggest a way to draw into answers, tron, or the combo itself. It gives you an alternate way to kill the opponent. And by adding black, you can include hand attack for control such as Thoughtseize and Inquisition of Kozilek . And you say Stormfist Crusader isn't Modern viable? They said the same about Death's Shadow . Throne of Eldraine has been out for three days. THREE. DAYS. If I were you, I wouldn't put the card down yet.

I hope this explanation helps. It's one thing to make a toxic deck and another to call it bad, cute, or non-viable. I would know. That's all I was told when I started with my insane ambitions and look at me now. I can play decks made for other formats with Planeswalker decks inside and take first at FNM, an environment riddled with infinite combos, Tron, Infect, Affinity, Jund, and whatever the hell they call the deck with Wrenn and Six , As Foretold , and Progressive Stage IV Rhino Disease.

Sorry for rambling.

SMASHER101 on Canlander Lands deck help

2 weeks ago

I've seen many versions of lands, jund lands, saulti lands, 4 color lands midrange. Wondering which is best when Wrenn and Six is out of my budget (cmon banned in modern so I can buy it).

Also where can I find a reliable tier list? MTGTOP8 only lists old tournaments currently (latest one was 7/13). Where can I go to find tournament results?

_Arra_ on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

2 weeks ago

GeminiSpartanX I really don't think it's worth a slot. It's ultimately a vanilla beater with an expensive land search alternative cost.

I know this has been discussed a bit and there is a lot of uncertainty around whether this card is worth a slot, however, I've been running Wrenn and Six recently, I decided to add it to the deck as it is a 2 drop. The thought behind this was that it helps with opening hands. Having a 2 land hand with no 2 drop is often quite a painful mulligan decision for this deck as for the most part we care about 3 and 4 mana ramp. Wrenn and Six fixes that issue as well as being removal for various elves/birds that our opponents might play turn 1. Retrace is also not to be ignored in this deck, discarding a land to reuse one of our good ramp cards late game or a Wheel of Fortune sounds like a great idea.

I agree with VexenX that planeswalkers in EDH often get focused down too quickly and often provide little value most of the time. Having played planeswalkers I think that this is more relevant to higher CMC walkers, Wrenn and Six being a 2 drop often avoids these issues.

I have actually been reconsidering Nissa, Vital Force as the card draw is great having the ability to Regrowth too seems like it should be revisited. What do you guys think?

Wanted to know if anyone has playtested Into the Wilds , on face value this could be a 4CMC do nothing, but I think that allowing us to look at the top card of our deck will allow us to make more informed plays with our fetch lands, do we want to shuffle our deck now? as well as potentially allowing us additional land drops when we want to ramp or make landfall triggers. I want to test this as I think it might be worth a 3/4CMC ramp sorcery slot. Anyone run it already and can give some input?

xtechnetia on Is there an Exact Formula ...

2 weeks ago

The only definitive "rule" I can see for planeswalker number calculations is that virtually every one of them is able to get themselves to 4+ loyalty (i.e. out of Lightning Bolt range) with an immediate loyalty activation. (This gets particularly egregious with low CMC walkers, cough Wrenn and Six .)

Other than that, "it depends". e.g. Gideon, Ally of Zendikar can use all of his abilities immediately, but obviously that's proportional to his casting cost and the fact that his ultimate isn't exactly an "I win" ability.

It may be worth noting that in recent times, Wizards has obviously been pushing to make competitively viable, low-CMC walkers more of a thing. As recently as ELD, Oko, Thief of Crowns and The Royal Scions can get themselves to 6 (!) loyalty with their first loyalty activation, for being 3cmc walkers. Back in DTK, Narset Transcendent raised a few eyebrows for being able to get herself to 7, and she was a 4cmc walker.

So who knows.

saj0219 on Have huge collection want cash

2 weeks ago

Also, pskinn01: I'd love to buy that Wrenn and Six off of you if you're interested in selling it

TypicalTimmy on Card creation challenge

2 weeks ago

Lore-wise, Ugin's magical abilities are that of essentially transmutation. He is able to take raw energy and transmute it into spells and matter. We don't really see this represented on his cards, so that will be an interesting and unique take on him.

Ugin, Aetheric Bender

{At the beginning of your upkeep, choose a color. All non-land permanents are the chosen color until the beginning of your next upkeep.}

+2 Up to creature you control gains protection from the color of your choice until end of turn.

-2 Exile target permanent of a color of your choice.

-10 You get an emblem with "At the beginning of each upkeep, choose a color. You and permanents you control gain protection from that color until the beginning of the next turn's upkeep."


So he's in it for the long haul. You can either play leapfrog and cycle between each turn of dealing unstoppable damage and exiling threats, or you can get the emblem and basically flat-out control the course of the game as a practical God. Even if you lose Ugin, you can still pick the color your opponent has the biggest threats under to prevent those from hitting at you, such as red if you are up against an Izzet deck or green if you are against a Stompy deck.

This was pretty fun. I feel like Ugin deserves more love in the game. Bolas has how many cards (5)? And poor Ugin has two :(

But that's not going to be my challenge. My challenge is this: Make a flipwalker of Wrenn and Six . This should be interesting. CMC is to be 4 or less. No higher. If you were unsure, "Wrenn" is a Dryad, while "Six" is a Treefolk. So when it comes to the typing, you'll be using Legendary Creature - Dryad Treefolk on the front and Legendary Planeswalker - Wrenn on the back. :)

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