Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior

Vigilance

, : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.

Latest Decks as Commander

Stonehewer Giant Discussion

Sainted on It's good to be the king

2 months ago

the deck seems to be for the most part pretty budget conscious so Ill keep that in mind and not say add Stoneforge Mystic :p however Stonehewer Giant is something to think about.

Running green you should try and have a ramp package in the deck. I know its frustrating to give slots to ramp but using them and pulling the lands filter your deck making your draws alot better later into the game when it really matters. Budget conscious picks are Kodama's Reach , Skyshroud Claim , Cultivate , Farseek , Explosive Vegetation and Rampant Growth .

Shadowspear is arguable a better pick than Loxodon Warhammer

And due to the Monarch theme, pillowfort is a good idea. Ghostly Prison , Norn's Annex , Sphere of Safety

Hardhitta7 on The Last Samurai

5 months ago

Oh wow, I didn’t even think of giving Ronin Cliffrider deathtouch, I’ll add Basilisk Collar for sure. I just included him cause doing 1 damage would be good against my buddy’s elves deck.

I went ahead and switched the commander to Akiri. I’m gonna try to squeeze in a few more equipments, I like some of your suggestions. I like Bloodforged Battle-Axe but I’m trying to keep this deck pretty budget (I already own the Jitte), that’s why I just cut Stoneforge Mystic for Stonehewer Giant . I still wanna get a Stoneforge eventually though.

Is Council's Judgment good in multiplayer? I’m new to commander and I’m used to 1v1 where you just exile anything you want.

Do you see any cards that are obvious cuts?

king-saproling on Meowster of All Weapons

7 months ago

You might consider these: Colossus Hammer , Ogre's Cleaver , Armored Skyhunter , Stonehewer Giant , Gold Myr (2-drop ramp gets Balan out a turn faster, increasing your damage output. personally I'd pull out 9 lands and replace them with ramp pieces), Mind Stone , Sol Ring , Everflowing Chalice , Guardian Idol , Hedron Crawler , Mask of Memory , Argentum Armor , War Room , Bonders' Enclave , Buried Ruin , Cathedral of War

ehuez on

8 months ago

Dear Jackfrost23,

you are completely wrong about the rules of Porphyry Nodes and Worldslayer.

Worldslayer destroys everything on the battlefield (except itself and of course indestructible pernaments). It destroys both yours and opponents pernaments which includes lands, creatures, enchantments, artifacts and planeswalkers.

Porphyry Nodes does NOT target creatures at all. It CAN choose inderstructible creature but it does not destroy it. It can and it will destroy Sylvan Caryatid, Birds of Paradise, Stonehewer Giant, Adanto Vanguard (if you do not choose to pay 4 life to give it indestructible), if it is a creature with the least power on the battlefield during its trigger.

Rules for this card:

15.7.2006 This card’s ability is not targeted, so even untargetable creatures or those with Protection can be chosen.

1.2.2007 This is the timeshifted version of Drop of Honey.

1.7.2013 If the creature with the least power has indestructible, the ability does nothing.

1.7.2013 If there are multiple creatures tied for least power and some but not all of them have indestructible, the ones with indestructible can’t be chosen.

1empyrean on Scouts for the Empyrean Squadron

9 months ago

Well Epicurus, you took the time to comment and at least think about what the deck is doing, so its fine if this is out of your element. I'm really looking for outside perspectives and weird ideas more than help with combos anyways.

I have a bunch of weird little interactions in the deck that probably aren't clear to a lot of players, and fundamentally, the goal of the deck is to get extra combat steps to trigger Ardenn and untap Alena.

You mention boros lacking tutors, but I am using Citanul Flute (creatures), Burnished Hart (land), Boonweaver Giant (auras), Stonehewer Giant (equipment), Sunforger (instants), and Enlightened Tutor (artifacts/enchantments).

As for ways to spend the mana, Captivating Crew is a really fun one especially with Lunarch Mantle. There is also Cavalier of Flame. I might find a few more, but activated abilities on creatures trump burn spells for this deck.

I did consider those creatures that have more power than their cost, but that just wasn't the direction I ended up taking. I also considered using Assault Suit and keeping those creatures around. I might try that idea out eventually, because Ardenn + Suit is funny. I think Kaldheim is going to have a bunch of stuff that will change this deck a lot, so I'll have a bunch of new things to try.

Chrizz on Zirda, the Dawnwaker

9 months ago

Hey RelinquishedAttempts, thanks for your comment!

I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).

As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.

Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.

As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.

The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.

You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.

I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.

I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).

Furthermore I noticed that your deck has some equipment synergy (Stonehewer Giant, Godo, Bandit Warlord and Open the Armory) even though your deck only contains 4 equipments.

I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key

Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.

plakjekaas on The Sun Was Block by His Wing

11 months ago

Stoneforge Mystic and Steelshaper's Gift are probably out of budget, but Relic Seeker, Stonehewer Giant, Taj-Nar Swordsmith and Steelshaper Apprentice are pretty budget ways to make sure you keep finding your important equipment most of your games.

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