Stonehewer Giant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stonehewer Giant

Creature — Giant Warrior

Vigilance

, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle your library.

capwner on Forgive Me Father for Avacynned

5 days ago

Classic strat and nice list, glad you aren't pulling punches with the MLD. My one suggestion would be to consider a small Stoneforge Mystic(additionally Stonehewer Giant) package, these give a lot of punch for 1 card in mono W. Sword of Hearth and Home ramps you and flickers Stoneforge for more tutors, and Worldslayer is perfect for Avacyn.

capwner on One-card wins

2 weeks ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

doc_frank_18 on Cloud-9

7 months ago

Maybe take out Adelbert Steiner and put in Stonehewer Giant?

Maybe take out Another Round and put in Masako the Humorless?

Take out one Plains and put in War Room?

Maybe take out Pip-Boy 3000 and DEFINITELY put in Leonin Shikari!!!

Maybe take out White Mage's Staff and put in Open the Armory

Maybe take out Paladin's Arms and put in Stoneforge Mystic

Maybe take out Machinist's Arsenal and put in Light-Paws, Emperor's Voice

ToastedBagl on THE BRAVE DO NOT FEAR THE GRAVE

10 months ago

Have you considered the [Runed Crown] with your Rune of Speed? Adding Rune of Sustenance gives it options.

Another great tutor: Stonehewer Giant

legendofa on Card creation challenge

1 year ago

TypicalTimmy Cards like Bitterheart Witch and Stonehewer Giant suggest Sword of History and Mysteey works, although the wording might need a slight tweaking. Also, Avenger of Zendikar can be worded as two separate abilities, one for putting a card into play face down and one for casting face down cards, to clear up any confusion.

Omenpath Odyssey

Enchantment

Whenever a nontoken creature enters, shuffle it into its owner's library. That player reveals cards from the top of their library until they reveal a creature card with mana value less than or equal to that creature's mana value, then puts all other cards revealed this way on the bottom of their library in a random order.


Create a Gnome.

legendofa on Self-modified

1 year ago

Auratouched Mage, Zur the Enchanter (attacking), Sovereigns of Lost Alara (attacking alone), Stonehewer Giant (activated ability), Azor's Elocutors, Aven Mimeomancer, Deathspore Thallid, Gixian Skullflayer... Lots of ways to get random counters. Is there something specific you're looking for?

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