Compost

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

legendofa on Color Shift

5 months ago

If you go into , cards like Compost, Lifeforce, and Elephant Grass open up, giving you some more control options. Maybe also Bloom Tender for some ramp.

Yeah, I thought about adding some Painter's Servant instant win combos, but that's not what this deck is about. Oona and Plume should be safe.

Ender666666 on Mono Green Control is Real

8 months ago

I find that running Compost is often very profitable.

LexOrdrin on Chitter Chitter Fang Bang

1 year ago

Replaced Song of Freyalise with Compost for consistent card draw (lots of black in my meta) and Sylvan Anthem with Strixhaven Stadium for more potential wincons.

TriusMalarky on Phyrexian Arena

1 year ago

Epicurus we're in the commander subforum, so nobody will comment on its Modern or whatever power level.

Also, "removal, recursion, combo piece" excludes "value engine, card draw engine, ramp, stax piece, tutor, etc". Additionally, while probably the most popular way to play cEDH is with fast combo, there are many many decks that play the long game, switch between them, etc. It's a lot more varied than t2 wins from the turbonaus players.

Another point as to why Arena is bad is that there are TONS of cards that can draw you two or three or even more cards per rotation for only 2 maybe 3 mana. Verity Circle is INSANE in any meta that uses mana dorks. Compost and Insight are incredibly effective draw engines. Ghostly Pilferer is solid too. It's so easy to find a 2 or 3 mana card that draws you at least one card if not several each rotation that Arena is just a $20 version of what a hundred other $2 cards do, except worse.

TriusMalarky on Non-Creature Naya Card Draw?

1 year ago

Skullclamp is probably the best here. Go Open the Armory , Axgard Armory , Godo, Bandit Warlord (just add Helm of the Host and then he's another big thing to egg into)

Inventors' Fair as I'm assuming you run a good amount of mana rocks, Idyllic Tutor for library, Enlightened Tutor , and maybe Gamble too.

Of course some people don't like tutors so maybe you won't take this direction, in which case wheels.

Wheels, however, mostly work when you can dump your hand. You need to be able to vomit yourself to about 2-3 cards in hand on turn one and then wheel either t1 or t2. This is easiest when you have rituals and high quality artifact ramp, or at least mana dorks. This could really force you into a higher power level, so weigh your options, I guess.

Other than that, there should be some fun artifacts and enchantments that draw cards. Compost is pretty solid, Mazemind Tome isn't bad either.

TriusMalarky on Dime-store Derevi (Competitive, Budget $100!!)

1 year ago

0rc ah yeah, I did miss the rogue-jank angle being incredibly effective. I've actually won several games with such a strategy myself.

I personally like playing high power with a budget, but I give my self a little larger budget as I dislike having to deal with tapped lands.

Might I suggest Compost , Verity Circle , and Insight as well? I've seen Circle just act as Rhystic Study against one or two green players, but I haven't tested the other two yet(they look amazing tho). Also, if you can find the budget, Root Maze is god tier when you're trying to use high budgets against people.

Also Yavimaya Coast , Sungrass Prairie and Skycloud Expanse might still be cheap enough. I also really like Hickory Woodlot , Saprazzan Skerry or Remote Farm if you can reliably flicker/proliferate, although that might not be on the menu here.

Quick edit: Compost and Insight look a little bit pricey for the $100.

TallyDanish on Ultimate Golem Army

1 year ago

First of all, your curve is high so you need way more mana acceleration, especially early game.

I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.

Here are some other suggestions:

Camaraderie instead of War Report

Forsaken Monument instead of Golem's Heart

Conjurer's Closet instead of Dragon Mask

Throne of Geth instead of Energy Chamber

Inspiring Call instead of Sporeback Troll

Cathars' Crusade instead of Chief of the Foundry

Trading Post instead of Daring Archaeologist

Loyal Guardian instead of Arcbound Overseer

Kuldotha Forgemaster instead of Arcbound Bruiser

Ancient Stone Idol instead of Pardic Wanderer

Return of the Wildspeaker instead of Compost

Ugin, the Ineffable instead of The Wanderer

Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery  Flip instead of basic lands.

Hagdorm on Step Right Up (Daryl EDH)

1 year ago

I'm afraid Compost won't work for this deck, as the Walkers are tokens, not cards.

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