
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Trade
Have (0) | |
Want (1) | poopsmith3000 |
Combos Browse all
Legality
Format | Legality |
Duel Commander | Legal |
Vintage | Legal |
Casual | Legal |
Leviathan | Legal |
Legacy | Legal |
Unformat | Legal |
Oathbreaker | Legal |
1v1 Commander | Legal |
Limited | Legal |
Highlander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Tiny Leaders | Legal |
2019-10-04 | Legal |
Custom | Legal |
Compost occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Compost Discussion
TallyDanish on
Ultimate Golem Army
1 month ago
First of all, your curve is high so you need way more mana acceleration, especially early game.
I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.
Here are some other suggestions:
Camaraderie instead of War Report
Forsaken Monument instead of Golem's Heart
Conjurer's Closet instead of Dragon Mask
Throne of Geth instead of Energy Chamber
Inspiring Call instead of Sporeback Troll
Cathars' Crusade instead of Chief of the Foundry
Trading Post instead of Daring Archaeologist
Loyal Guardian instead of Arcbound Overseer
Kuldotha Forgemaster instead of Arcbound Bruiser
Ancient Stone Idol instead of Pardic Wanderer
Return of the Wildspeaker instead of Compost
Ugin, the Ineffable instead of The Wanderer
Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery Flip instead of basic lands.
Hagdorm on
Step Right Up (Daryl EDH)
1 month ago
I'm afraid Compost won't work for this deck, as the Walkers are tokens, not cards.
Dark_Danda on
cEDH: Rashmi, Eternities Crafter
2 months ago
Hi ChibiFate, thank you for the suggestions and questions.
Teferi, Master of Time didn't impress me enough to keep him in the deck. Once I could play him Turn 1 in a four player POD and he was insanely good. But if you draw him after turn four or five, you are better off drawing something like Pull from Tomorrow. The problem is, that it will get very hard to ultimate Teferi, Master of Time once your opponents have some creatures out and just filtering the cards in your hand isn't strong enough as you need extra cards to keep the interaction up as a control player. Hence, I would recommend some other cards that will guarantee you card-advantage in a timely manner without having to wait two to three turns. Therefore the short answer is: in opening hand the card is really broken. After a couple of turns he is "meh" - not really worth the mana.
Compost and Reap are very good cards. The only reason I don't run them is because i rarely play against black. If you are going against one or more black decks you should definitely consider them.
Lithoform Engine is new to me and I never tested it, honestly. However, my first impression is that the card costs too much mana and does not provide enough synergy. If I could copy stuff from my opponents I would consider playing it. However, as this is not the case, I would rather tend to either put Precognition Field back in. But in my case it would make more sense to put Isochron Scepter combo back in as there are many spells I could imprint and copy much cheaper that way.
Oko, Thief of Crowns and Uro, Titan of Nature's Wrath are really strong cards in this built. But you really need to up Oko, Thief of Crowns first until you get a token. Only after that I would advise to start attacking opponents permanents by taking over their creatures. If you consider to play Oko as a longterm threat and not as an immediate removal spell, then he will be very strong. Otherwise he will die pretty quickly and will not bring you continous advantage. If you have Oko, Thief of Crowns in your opening hand and can drop him on turn two, you will have quite a strong position in the game early on.
Hope these answers help you. If you read through the deck description you will see that this Rashmi deck is somewhat different from most builds and I try to grind especially hard.
Bullyranger on
Step Right Up (Daryl EDH)
3 months ago
ChibiFate on
cEDH: Rashmi, Eternities Crafter
3 months ago
A few questions for a fellow Rashmi Control player. How has Oko, Thief of Crowns peformed for you?
Do you struggle against Niv-Mizzet, Parun?
Would you consider Lithoform Engine without Isochron Scepter/Dramatic Reversal Combo?
How did Teferi, Master of Time perform?
Considered Compost for the maybeboard?
BenWin on
Omnath 2.0
4 months ago
Savage1988, I appreciate your recommendations of what to change in my deck. You may not have seen Compost in the list because I am making little changes all the time. I'm aiming to build my OmRath list as competitively as possible, and that requires maintenance and play-testing!
Khalni Heart Expedition, Devoted Druid, and Summoner's Pact are all great cards for you to use in the list. For these it's important to note that a lot of people don't neglect these cards because they are bad, but choose to use others because they think others are a slightly better fit. For example, because Omnath, Locus of Rage benefits from landfall triggers, it is usually advantageous to prioritize ramp spells over mana dorks like Devoted Druid.
Gruul Turf is a fantastic card, but doesn't make the cut for the same reason other come-into-play-tapped dual lands don't. It is advantageous to have 1) as many double land drops like Fabled Passage as possible and 2) as many basics as possible for Perilous Forays should you draw it. While Gruul Turf is a great include, it is neither of those 2 things and gets cut from competitive lists. It is worth noting that these two conditions are meant to be for mana fixing lands, not those like Reliquary Tower.
Eternal Witness allows you to recur anything from your grave with any of your creature tutor cards: Green Sun's Zenith, Finale of Devastation, or Chord of Calling. This also means you can recur non-creature cards like enchantments with creature tutor cards. It is important to understand that by adding 1 Eternal Witness to the deck, you yield up to 4 outs in the deck should you ever want to recur something from your grave. While it may not always be your choice, it vastly increases your range of options with creature tutor cards.
Hope this helps!
bamichinees on
The old ways
4 months ago
- Staples:
- Mana:
- Carpet of Flowers : No opponents who play blue? Cool, no counters. Opponents plays blue? Cool, I get mana from them.
- Nykthos, Shrine to Nyx: One of the best mono colour deck land.
- Removal:
- Force of Vigor : Manaless instant speed artifact/enchantment removal.
- Nature's Claim : 1 mana instant speed artifact/enchantment removal.
- Kenrith's Transformation : Cantrip removal.
- Lignify : Removal.
- Song of the Dryads : Removal.
- Tutor:
- Chord of Calling : Instant. Tutor.
- Green Sun's Zenith : Tutor.
- Finale of Devastation : Tutor. Lategame pump spell.
- Worldly Tutor : Instant. Tutor.
- Card draw:
- Sylvan Library : Card draw.
- Maybe:
- Mana:
- Elvish Visionary : Cheap, cantrip, shaman.
- Mosswort Bridge : Pseudo cantrip.
- Growing Rites of Itlimoc Flip : Pseudo cantrip. Flip = better Gaea's Cradle.
- Blighted Woodland : Comes into play untapped. Ramp card mid-lategame.
- Path of Ancestry : Potential card filter.
- Strip Mine : Utility land.
- Gingerbread Cabin : Forest with minor upside. No reason not to play it in mono green.
- Tutor:
- Fauna Shaman : Tutor, shaman.
- Recursion:
- Noxious Revival : Manaless. Allows another shot for wincons.
- Disruption:
- Scavenging Ooze : Manasink. graveyard disruption.
- Protection:
- Sylvan Safekeeper : Creature protection.
- Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
- Card draw:
- Lifecrafter's Bestiary : Card draw.
- Beast Whisperer : Green conditional card draw.
- Guardian Project : Green conditional card draw.
- Runic Armasaur : Card draw (meta dependent).
- Compost : Card draw (meta dependent).
- Sakura-Tribe Scout : Early game shaman. Mana acceleration.
- Genesis Wave : Pseudo card advantage.
- Arch of Orazca : Card draw.
- Wincon:
- Overwhelming Stampede : Wincon
- Craterhoof Behemoth : Wincon
- Win more:
- Elvish Piper : Earlygame greedy card, Shaman
- Quest for Renewal : Allows mana during opponents turns.
- Benefactor's Draught : Cantrip. More mana/activated abilities.
- Regal Force : Card draw.
- Hooded Hydra : Mana sink. Snake tokens when it dies.
- Cut:
- Creatures:
- Myojin of Life's Web : Too expensive. Very likely that you do not have enough cards in hand to make this worthwhile lategame.
- Patron of the Orochi : Quest for Renewal is cheaper.
- Gigantomancer : Cute, but 8 mana is too much for this kind of effect.
- Archetype of Endurance : Win more card. No real synergy. Asceticism Is better (although also not recommended).
- Trolls of Tel-Jilad : This is a bad card.
- Soul of the Harvest : Beast Whisperer / Guardian Project, cheaper. Almost same effect.
- Sakiko, Mother of Summer : Too expensive. Doesn't do enough for mana cost.
- Sage of Ancient Lore Flip : Very likely that you do not have enough cards in hand to make this worthwhile mid-lategame.
- Wildheart Invoker : This is a bad card.
- Sakura-Tribe Springcaller : This is a bad card.
- Loaming Shaman : Not enough card draw that allows you to get your desired cards in you hand.
- Essence Warden : This is a bad card.
- Vines of Vastwood : Very situational card.
- Squall Line : Not very good card. Situational.
- Krosan Grip : Expensive situational removal.
- Gilded Lotus : Unnecessary ramp.
- Tranquil Grove : Unless your meta plays a lot of enchantments, not really necessary. Otherwise, recommmend Back to Nature instead.
- Beastmaster Ascension : Your creatures are not big enough for this to work consistently.
- Spidersilk Armor: No tutors, not enough card draw to obtain it. Unreliable flyer prevention. Silklash Spider Will hold off flyers with tutors.
Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.
Savage1988 on
Omnath 2.0
4 months ago
Neat interaction, hadn’t thought of that. I tend to shy away from infinite combos like this, my playgroup doesn’t really appreciate them, and I don’t mind not playing them. Keeps games a little more interesting i feel. If you’re going for power though, it sounds great!
Thanks for the insight. I’ll have to think on it a bit. With regards to what to cut for Into the North: i don’t see Compost in the list? Perhaps a land. 42 seems like a lot, even though it’s the answer to life, the universe and everything. Sensei's Divining Top seems odd too, but i’m sure i’m missing something there.
Do you have an opinion on my Khalni Heart Expedition and Devoted Druid as ramp and Summoner's Pact as tutor? They seemed good to me but i don’t see them around really.