Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Printings View all
|Seventh Edition (7ED)||Uncommon|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
2 months ago
While Narset, Parter of Veils isn't strictly a poor card her role isn't really at home in this deck. She introduces a much more grind-based, sorcery speed win to a deck, but in this case the deck isn't really hurting for higher impact grind cards (Smothering Tithe, Compost, Rhystic Study, etc.) which are more difficult to interact with and similarly extend a game by existing.
Unfortunately, she also doesn't stop Thassa's Oracle lines which is another mark against her. In this case it's better to run the wheels if they are the type of gas you want in your deck, but not lean too much farther into it than that.
2 months ago
2 months ago
Also Compost could be a reasonable addition to try to help find Stifle or Trickbind as someone is comboing off, if you are able to stop it you would likely have an insane advantage with all of the cards you drew.
2 months ago
I know we had a similar conversation a while ago, but my LGS is now hosting a Commander league and I think this deck might be a good fit. There are no real Tier 1 or 2 cEDH decks in my meta. Most decks are focused to optimized, but there are also some semi-competitive decks in there.
Cards that are too expensive:
- Crop Rotation - Is it worth it without Cradle ?
- Compost - I do not think it is reliable enough with so few people running the classic tutors .
- Carpet of Flowers - 2/13 decks last tournament had blue in them (I'm afraid of it being dead sometimes).
Cards I though about running (instead):
- Prismatic Vista - Instead of Gaea's Cradle ?
- Fauna Shaman - Instead of Imperial Seal ?
- Winter Orb - Great against decks that are more casual
- Tangle Wire - Heavily slows down non-green decks when played early
- Sensei's Divining Top
- Faerie Macabre
- Ravenous Slime
- Scavenging Ooze
- Mana Web
- Beast Within
- Volrath's Stronghold
One thing I am also worried about is people starting to play lots of graveyard hate. What would you advice to combat that?
3 months ago
Hey, I'm intrigued by the build but there's definitely some adjustments to make.
Elvish mystic => Orcish Lumberjack - mtg's greatest mana dork.
Harmonize => Compost - meta dependent but FAR greater reward.
Game trail => Gaea's Cradle . (This should be obvious)
Forest => Birthing Pod (35 lands is excessive in cedh unless you have a real reason)
Mountain => Sylvan Tutor (see above)
Mountain => Barbarian Ring (you otherwise have 0 ways to stop a grand abolisher or similar, so flash hulk bodies grumgully)
Reflecting pool => Mana Confluence (pool can't tap without another land)
Soul of the harvest => Yisan, the Wanderer Bard (getting up to six mana to play a dude that doesn't immediately do something is risky, at least yisan has application to find your entire combo, or disruption if needed)
Also what's the deal with genesis chamber?
3 months ago
Hey there Hi_diddly_ho_neighbor, thanks for the comment. I'm glad this deck speaks to you and inspires you to play that combo out!
Regarding Dosan the Falling Leaf and City of Solitude , I've found that they get in the way more often than they help, as they are really apt to letting other players go off on their turns, uninterrupted... They're a bigger hindrance than aid.
4 months ago
So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.
I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .
You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.
I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.
You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.
Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .
Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.
I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).
There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.
Lim-Dul's Vault is a tutor to consider.
Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.
5 months ago
Have you ever considered running Compost ? This card has been really good for me with even just 1 black deck at the table. Given the abundance of black in cEDH and being budget I'm surprised it doesn't see much play.