
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
FormOverFunction on darkest hour ideas
1 year ago
Sorry, I was hoping Lifeforce would stick. How about Compost? The creature would be in play, so I’m thinking/hoping it would work..?
legendofa on
Color Shift
1 year ago
If you go into , cards like Compost, Lifeforce, and Elephant Grass open up, giving you some more control options. Maybe also Bloom Tender for some ramp.
Yeah, I thought about adding some Painter's Servant instant win combos, but that's not what this deck is about. Oona and Plume should be safe.
Ender666666 on
Mono Green Control is Real
1 year ago
I find that running Compost is often very profitable.
LexOrdrin on
Chitter Chitter Fang Bang
2 years ago
Replaced Song of Freyalise with Compost for consistent card draw (lots of black in my meta) and Sylvan Anthem with Strixhaven Stadium for more potential wincons.
TriusMalarky on Phyrexian Arena
2 years ago
Epicurus we're in the commander subforum, so nobody will comment on its Modern or whatever power level.
Also, "removal, recursion, combo piece" excludes "value engine, card draw engine, ramp, stax piece, tutor, etc". Additionally, while probably the most popular way to play cEDH is with fast combo, there are many many decks that play the long game, switch between them, etc. It's a lot more varied than t2 wins from the turbonaus players.
Another point as to why Arena is bad is that there are TONS of cards that can draw you two or three or even more cards per rotation for only 2 maybe 3 mana. Verity Circle is INSANE in any meta that uses mana dorks. Compost and Insight are incredibly effective draw engines. Ghostly Pilferer is solid too. It's so easy to find a 2 or 3 mana card that draws you at least one card if not several each rotation that Arena is just a $20 version of what a hundred other $2 cards do, except worse.
TriusMalarky on Non-Creature Naya Card Draw?
2 years ago
Skullclamp is probably the best here. Go Open the Armory , Axgard Armory , Godo, Bandit Warlord (just add Helm of the Host and then he's another big thing to egg into)
Inventors' Fair as I'm assuming you run a good amount of mana rocks, Idyllic Tutor for library, Enlightened Tutor , and maybe Gamble too.
Of course some people don't like tutors so maybe you won't take this direction, in which case wheels.
Wheels, however, mostly work when you can dump your hand. You need to be able to vomit yourself to about 2-3 cards in hand on turn one and then wheel either t1 or t2. This is easiest when you have rituals and high quality artifact ramp, or at least mana dorks. This could really force you into a higher power level, so weigh your options, I guess.
Other than that, there should be some fun artifacts and enchantments that draw cards. Compost is pretty solid, Mazemind Tome isn't bad either.
TriusMalarky on
Dime-store Derevi (Competitive, Budget $100!!)
2 years ago
0rc ah yeah, I did miss the rogue-jank angle being incredibly effective. I've actually won several games with such a strategy myself.
I personally like playing high power with a budget, but I give my self a little larger budget as I dislike having to deal with tapped lands.
Might I suggest Compost , Verity Circle , and Insight as well? I've seen Circle just act as Rhystic Study against one or two green players, but I haven't tested the other two yet(they look amazing tho). Also, if you can find the budget, Root Maze is god tier when you're trying to use high budgets against people.
Also Yavimaya Coast , Sungrass Prairie and Skycloud Expanse might still be cheap enough. I also really like Hickory Woodlot , Saprazzan Skerry or Remote Farm if you can reliably flicker/proliferate, although that might not be on the menu here.
Quick edit: Compost and Insight look a little bit pricey for the $100.
TallyDanish on
Ultimate Golem Army
2 years ago
First of all, your curve is high so you need way more mana acceleration, especially early game.
I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.
Here are some other suggestions:
Camaraderie instead of War Report
Forsaken Monument instead of Golem's Heart
Conjurer's Closet instead of Dragon Mask
Throne of Geth instead of Energy Chamber
Inspiring Call instead of Sporeback Troll
Cathars' Crusade instead of Chief of the Foundry
Trading Post instead of Daring Archaeologist
Loyal Guardian instead of Arcbound Overseer
Kuldotha Forgemaster instead of Arcbound Bruiser
Ancient Stone Idol instead of Pardic Wanderer
Return of the Wildspeaker instead of Compost
Ugin, the Ineffable instead of The Wanderer
Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery Flip instead of basic lands.
Have (0) | |
Want (1) | Slasker |