Sword of Truth and Justice

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, puy a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)


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Have (3) lorddarkstar , yoloswagmoney123 , Azdranax
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Printings View all

Set Rarity
Modern Horizons (MH1) Mythic Rare

Combos Browse all


Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Sword of Truth and Justice Discussion

cadstar369 on Pir//Toothy

23 hours ago

Here's some cards you may want to add to the mana base: Temple of the False God 'cause extra mana. Forge of Heroes + Opal Palace for the easy +1/+1 counter on Pir/Toothy. Novijen, Heart of Progress to give any creatures a +1/+1 counter on entry. Bonders' Enclave + Karn's Bastion for card draw & proliferate on demand. Nesting Grounds to shift any of your counters around. Castle Garenbrig + Castle Vantress for extra mana to activate abilities and some scry on demand. Mosswort Bridge's Hideaway is very easily fulfilled by Toothy. Blast Zone should help if you find a horde of tokens blocking the way. Misty Rainforest if you want a fetch land. Fabled Passage + Terramorphic Expanse to increase the basic fetching.

Additionally, since it seems you are mainly aiming to put lots of counters everywhere, here's some cards that may be useful towards that end (in no particular order): Crystalline Giant + Nesting Grounds + Vivien, Monsters' Advocate lets you start moving various keyword counters around your creatures. Hornbash Mentor + Wingspan Mentor give other creatures a flying or trample counter respectively, then start handing out +1/+1 counters to any creatures with those keywords. Avian Oddity + Titanoth Rex give the same keyword counters as the above pair when cycled. Skatewing Spy + Trollbred Guardian give everyone that has +1/+1 counters flying and trample respectively. Additionally, Longshot Squad gives reach to creatures with +1/+1 counters, Herald of Secret Streams gives unblockable, and Crowned Ceratok + Pridemalkin + Tuskguard Captain give trample as well. Ominous Seas pumps out tokens twice as fast with Pir around. Primal Empathy either gives you card draw or an extra +1/+1 counter. Contagion Clasp + Contagion Engine for additional proliferate on demand. Sword of Truth and Justice also works when you really start pounding people. Primal Vigor is a second Doubling Season, but beware that it affects all players. Song of Freyalise is a time bomb finisher that also activates any of your passive buffs for creatures that have +1/+1 counters. Branching Evolution doubles any +1/+1 counters you generate. Inspiring Call makes all your creatures with +1/+1 counters indestructible, as well as drawing you a card for each one. Give / Take lets you draw at least three cards (four with Pir on board) if you need to dig for something quickly. Vivien of the Arkbow + Vivien, Arkbow Ranger + Vivien, Nature's Avenger are all great support Planeswalkers. The two arkbow Viviens have removal with their minus ability (note that Arkbow Ranger can hit planeswalkers!), and the avenger grabs the top creature in your deck with her minus. Nissa, Voice of Zendikar isn't as great at putting counters on your creatures as the Viviens, but the tokens should prove useful blockers, and her minus puts counters on everyone instead of just one creature. Additionally, since you'll probably be drawing lots of cards, Jace, Arcane Strategist will also be handing out counters with his passive. Kalonian Hydra doubles everyone's +1/+1 counters every time it attacks. Also, Rite of Passage is great if you find your creatures constantly taking nonlethal damage, as it gives them an extra counter for surviving.

Hope this helps finish your deck! :)

Xephon_ on Zaxara, the Exemplary: Hydra Infestation

6 days ago

Since you have lots of +1/+1 counters in this deck, I wonder if a couple proliferate cards would be worth it. I know cuts are getting tight, so the only ones I can find that could potentially make it are Sword of Truth and Justice and Karn's Bastion. The sword protects against cards like Path to Exile and Swords to Plowshares, but probably won't make the cut. Bastion on the other hand could be swapped out for a Swamp or Reliquary Tower and also has a lot of synergy with Seedborn Muse and just in general because this deck produces a lot of mana to activate its ability.

Mortlocke on The Song of Phyresis

4 weeks ago

1empyrean, I totally feel that Parallax Nexus could have been a good card if it wasn't for the short sighted-ness of the card's designers. Thinking back on that Specter tribal Bolas deck - I was given one heck of a whallop. It was a 1v1 game, and I was way too greedy on the opening hand - which was primarily mana rocks that produced colorless mana. My deck at the time was a different list, as I didn't acquire most of the very pricey lands on the list. No excuse for a pilot who kept a bad hand though.

S1ayerMonkey, appreciate the +1! Thank you for being honest - i've put alot of effort into this decklist (and page) hoping to perfect my own vision for Atraxa. I recall Grip of Phyresis, I found it adorable that the germ token was wielding the Sword of Body and Mind - such a shame that sword is hot trash though. I feel that Sword of Truth and Justice should have been the previously mentioned card. Oh well. At one point Praetor's Grasp was in the deck, but it didn't feel cohesive to the strategy I was beginning to implement in the deck. At the time I was running cards like Ghostly Prison - playing to the strategy of "Get counters on players, lock them out of resources/make it impossible for them to get damage on me and proliferate the poison counters on opponents". Honestly, I never enjoyed playing that way so I adjusted to what you see before you now.

Mortlocke on Hub suggestions - Soft Lock ...

1 month ago

Both of the suggested Hubs are subthemes of Stax, but with different connotations. Soft Lock Stax decks limit opponent resources - forcing them to play at a pace slower than the player applying the lock. However, this lock can be feasibly broken by decks that have interaction - e.g. Assassin's Trophy or Krosan Grip. An example of a Soft Lock combo would be Sword of Truth and Justice + Glistener Elf + Tangle Wire.

A Hard Lock Stax deck shuts opponents out of a game by removing any and all access to resources while the player applying the lock has a means of mitigating the lock. Typically, the player applying the lock has no reliable means of outright ending the game - forcing opponents to sit around and wait. An example of an infamous Hard Lock would be Leovold, Emissary of Trest + Teferi's Puzzle Box.

Additionally, Both Hard Lock and Soft Lock are commonly used terms within the lexicon of magic players, see: source under Lockdown. And yes, I have a deck (The Song of Phyresis - it's awesome, you should check it out) that can regularly create Soft Locks on the board, so the Soft Lock Hub would be especially relevant to me. Does anyone else think these hubs would be relevant or useful in describing their own decks? Please post!

Art-n-Lutherie on Syr Gwyn, Ruiner of Friendships

1 month ago

I don't know what your budget is but a Stoneforge Mystic would fit nicely in this deck.

Also all the "good swords": Sword of Fire and Ice, Sword of Feast and Famine , Sword of Body and Mind, Sword of Light and Shadow, Sword of Sinew and Steel, Sword of Truth and Justice, and Sword of War and Peace.

They're an investment for sure, but super on theme with the deck (I mean, knights and swords go together like tuna and mayo).

lullelukas on The Wolf of Maul Street [8]

2 months ago


I've added in the remaining two early ramp creatures, as well as the Umbra and Infiltrator. I've also added in Sword and Climb to speed up the counters on Ukkima.

Champion of Lambholt --> Krosan Wayfarer

Herald of Secret Streams --> Deathrite Shaman

Renata, Called to the Hunt --> Sword of Truth and Justice

Master Biomancer --> Hadana's Climb  Flip

Invisible Stalker --> Dimir Infiltrator

Ninja of the Deep Hours --> Snake Umbra

I'll keep you posted on more developments if I find more issues and great cards to use in the future. I'm not entirely sold on Climb yet for example, but time will tell how good it is.


Darkshadow327 on The Nuclear Option

2 months ago

I'm not really a red player, so bear with me.

The list seems pretty tight, and it looks like a fun deck.

  • Maybe Cathartic Reunion for some more card draw?

  • Karn's Bastion could be a good utility land to get some more counters on Ashling if you have some spare mana lying around. Otherwise it's just a land, so it's not a huge deal.

  • Sword of Truth and Justice seems real strong here since you can get 2 counters on Ashling without activating the ability.

That's all I can really think of, deck looks pretty good!

GregariousG on Everybody in the Club Gettin' Keywords

2 months ago

To multimedia,

I have a whole five color combo deck that abuses Birthing Pod/Prime Speaker Vannifar. As a rule, I try my best to avoid utilizing the same major mechanic/win condition. I do see how it could fit in the deck, though. I think both Doom Whisperer and Razaketh, the Foulblooded are good additions, but I won’t be using them in my variation. I think I have plenty of ways to dump cards into the graveyard. Also, I have Sidisi, Undead Vizier as my preferred tutored. Razaketh, the Foulblooded is better, but just enjoy playing with Sidisi. If there is an overwhelming need, I'll switch Razaketh for Sidisi.

I've been debating adding a small equipment package. Swiftfoot Boots and Helm of the Host is already in the deck. I'm thinking about adding Stoneforge Mystic, Sword of Feast and Famine, Sword of Truth and Justice, and Danitha Capashen, Paragon. I think tutoring Helm of the Host seems very good. With Helm, I can make copies of Kathril or just efficient mid range beaters. Danitha is there because of the three keywords. I'm not sure if this is good or I just have a preference for equipment. Thanks

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