Sword of Truth and Justice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this immediately falls off.)

Whenever equipped creature deals combat damage to a player, puy a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

clayperce on Torgal, The Best Boy

2 weeks ago

theNeroTurtle -
FYI, once we comment on a deck we're essentially "subscribed" to it and we'll get notifications anytime someone posts to it. There's really no need to tag folks unless the message is kinda just for them ... like this one :-)

//

SPEASKEAZY -
I can hardly believe I'm typing this, but the biggest change I'd suggest to your deck is actually to raise your mana curve just a bit. One-drops are great in an opening hand, but it's often a bummer to draw them in the mid-late game. And every two-drop in the deck competes directly with Torgal ... so they have to either be better than your Commander or they have to be good enough that we want to cast 2x of them on Turn 3 instead of just casting a four-drop. And I think a little more power for the mid-late game would be great.

Some possible changes (details in this "first draft" decklist, over on Moxfield):
- Doggos: From 17 Wolf and Dog Creatures to 15 "Doggo" effects (incl 7 Creatures)
- Humans: From 22 Human Creatures to 17 "Human" effects (incl 15 Creatures)
- Card Advantage: From 10 to 15
- Recursion: From 0 to 3 (for bringing key pieces back ... especially after board wipes)
- Targeted Disruption: From 4 to 8
- Mass Disruption: From 1 to 2 (though this is kind of meta-dependent ... 1 may be plenty)
- Protection: Left it at 4, but swapped in Heroic Intervention, to give at least a little protection against board wipes ...

I wanted to specifically mention some 6-drops that IMO would work really nicely: Hollowhenge Overlord, Surrak and Goreclaw, and Rishkar's Expertise.

I also wanted to mention: Lightning Greaves and Sword of Truth and Justice are GREAT cards; they just don't really seem to fit in with the rest of the deck. I could totally see leaving them in though ... or even adding more equipment to the deck.

Hope something in there ^^ is helpful; very sorry for the spam if it's not!

Cheers!

Mortlocke on The Song of Phyresis

4 months ago

Venum,

Thanks for the quick reply! Tekuthal is an addition I feel like should have been there all along.

As for my reasoning with the Sword of Truth and Justice I think it's all about building my creatures tall rather than wide. The static bonus of +2/+2 is significant on an Infect creature, and the +1/+1 counters can make the creature a consistent threat while I use other elements to tie down the board. I think the sword gives a nice easy target for opponents to focus on - and again more often than not it'll have evasion - of the 22 Phyrexians in this deck only 8 lack an Evasion keyword.

Again, I thank you for your thoughts - for now the sword will stay until Wizards produces another busted insane card that's a must include for poison decks.

Mortlocke on The Song of Phyresis

4 months ago

Venum,

I think that the Sword of Truth and Justice is the better add over Vraska's Fall, and if you don't mind i'd like to walk through my logic on this and get your opinion. Hope you don't mind. Vraska's Fall has the big benefit of getting poison counters on players - but the edict effect becomes less beneficial as the game continues and It costs more than other similar spells (e.g. Infectious Bite and Prologue to Phyresis. The Sword of Truth and Justice requires more set up - it requires a creature on board and an extra for the equip cost. The payoff however can be significant at any point of the game. It further enhances Infect creatures but more importantly provides an additional source of +1/+1 counters. Without the sword only 2 cards in the deck can create +1/+1 counters.

On the subject of +1/+1 counters, should I try and find a spot for Ozolith, the Shattered Spire? It only has partial synergy with the deck, being only dedicated to +1/+1 counters, but it can make infect creatures lethal. What do you think?

Mortlocke on The Song of Phyresis

4 months ago

Venum,

Im currently thinking of trying to make room for Sword of Truth and Justice. Do you think cutting Vraska's Fall would be worthwhile?

Mortlocke on A Pulverizer? Perrie the Pulverizer?!

1 year ago

Hi Baron777,

Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:

  1. My deck has a budget of...
  2. My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
  3. My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.

Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:

In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.

SufferFromEDHD on Atraxa super friends

1 year ago

Honor-Worn Shaku

Sword of Truth and Justice

Norn's Annex

Ward of Bones

Savor the Moment

Oath of Teferi

Oath of Teferi

A few of the Vraska planeswalkers seem good in here.

Cut some creatures, the creature tutors and Reanimate.

Jack-Frost on

1 year ago

adiavishalom I initially removed aetherling because I felt it's mana value was too expensive, and I removed the artifact lands because I didn't feel a pressing need for them and unless they are really utilized they are more vulnerable to removal. In terms of sword of truth and justice, I was looking into proliferate because we heavily utilize energy counters in this deck and they can be proliferated. That also goes for the +1/+1 counters that Sword of Truth and Justice, Phyrexian Devourer, Soulherder, etc. of ours as well as any activated abilities Rex, Cyber-Hound steals can produce.

Please note that this deck is still heavily under construction and is far from complete, so take everything with a grain of salt as quite a few overhauls will likely occur

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