Sword of Truth and Justice

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this immediately falls off.)

Whenever equipped creature deals combat damage to a player, puy a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip

Gleeock on Kros, Defense Contractor

2 months ago

Maybe Sword of Truth and Justice even though it just keeps the party going more than starting the party

wallisface on Ranking the Swords of X …

4 months ago

From a Modern perspective, I'd rank them as so:

  1. Sword of Fire and Ice
  2. Sword of Feast and Famine
  3. Sword of Light and Shadow
  4. Sword of Truth and Justice
  5. Sword of Body and Mind
  6. Sword of Hearth and Home
  7. Sword of Sinew and Steel
  8. Sword of War and Peace

but to be honest, in modern all the swords other than Sword of Fire and Ice and Sword of Feast and Famine are pretty situational/trash... so the order of everything after them doesn't really matter - it's too subjective to whatever jank they're built around.

DemonDragonJ on Ranking the Swords of X …

4 months ago

Niko9, I am glad that you appreciate my list, although I actually think that an equip of only is too low for such power equipment; an equip cost of would have been better, but the original two swords were some of the earliest equipment in the game, so WotC likely still had not yet determined the best way to calculate equip costs, and all others needed to follow the same formula.

shadow63, I like your list, as well, especially since you put Sword of Truth and Justice higher on your list than I did on mine. I see that you have Sword of Hearth and Home as fourth on your list, so do you feel that it has a more universal appeal, outside of decks that focus on "flickering" creatures?

DemonDragonJ on Ranking the Swords of X …

4 months ago

The "swords of X and Y" are some of the most popular equipment in the game, and it is easy to see why that is, since they provide numerous useful abilities for a relatively low equip cost, so I have decided to rank them from worst to best, according to how powerful and useful I find them to be. I would like to emphasize that this ranking is purely my personal preference, and that I am not attempting to portray it as objective fact in any way. I also am aware that Joseph Megill at EDHREC ranked every equipment in the game (at that time), including these swords, but I have ranked the swords differently than how he has ranked them, and my rankings are not for any specific format, while his were specifically for EDH. I know that the cycle is still missing two swords, but there is no way to know when WotC shall print such cards, so I shall rank the current eight swords.

8: Sword of War and Peace

Sword of War and Peace is my least favorite of the swords, because its two abilities are highly situational, and each had already been used on a previous sword; the life-gaining ability had already been used on Sword of Light and Shadow and the damage-dealing ability had already been on Sword of Fire and Ice, both of which are vastly superior to this sword, in my mind.

7: Sword of Truth and Justice

I have this card in my Atraxa, Praetors' Voice EDH deck, which is my favorite EDH deck, so I am very fond of that sword, but it is useful only in very specific decks, which is why it is so low on this list.

6: Sword of Sinew and Steel

This sword is very straightforward and lacking in subtlety; all it does is destroy permanents, which is useful in nearly every deck, but it does lack creativity. I would have ranked this sword higher if it destroyed creatures, rather than planeswalkers, because, as awesome as planeswalkers are, creatures are still used far more often by a significant margin, so being able to destroy creatures is usually more useful than is being able to destroy planeswalkers.

5: Sword of Hearth and Home

One of this sword’s abilities is very useful, as all decks can appreciate being able to put additional lands onto the battlefield, but its other ability is very situational, useful only in decks that rely heavily upon creatures with abilities that trigger when the enter the battlefield or if one’s opponents are stealing one’s creatures, and they player needs to take them back.

4: Sword of Body and Mind

Both abilities of this sword are nice, but they are so different from each other that it is difficult to find a deck that can fully take advantage of both of them. I actually was tempted to switch this sword with Sword of Hearth and Home, but I ultimately put this sword ahead of that one, because the previous sword has an ability that is very situational, whereas both abilities of this sword are useful in a wide variety of decks.

3: Sword of Light and Shadow

Black and white are my two favorite colors in this game, so this sword is naturally my favorite sword of this cycle, which means that I am sad to rank it as only third on this list, but it simply is not sufficiently powerful for me to rank it any higher than that. The majority of decks rely upon creatures to some extent, so the reanimation ability is always useful, and gaining life is never a bad thing, but that ability simply does not have sufficient impact on a game, outside of decks that are dedicated to taking advantage of gaining life, so this sword is only third, but third place out of eight places is rather impressive. Also, as a side note, this sword is the only sword that is pointing downward in its normal artwork, so I hope that that remains the case when the final two swords are eventually printed.

2: Sword of Feast and Famine

This sword is a major powerhouse and is guaranteed to have an effect on the course of a game. Reducing an opponent's options while also untapping one's lands are both abilities that virtually every deck can appreciate, so this sword is one of the best, second only to my first choice.

1: Sword of Fire and Ice

It was a very close decision between this sword and Sword of Feast and Famine for the top choice in this list, but I ultimately ranked this sword as my favorite because of the sheer overall value that it provides. Drawing cards and dealing damage are useful in virtually every deck, so there is no better choice than this sword for all-around awesomeness, in my mind.

What does everyone else say about this list? How well did I do in my rankings? Again, this list is based purely upon my own opinion, so I am not saying that anyone who feels differently about the swords is wrong, and I will welcome any constructive discussions of this matter.

DawnsRayofLight on Atraxa Superfriends

5 months ago

As a fellow Atraxa player, I can offer some suggestions if it helps!

38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.

Some suggested adds:

Luminarch Ascension: funny with Atraxa and a good token generator

As Foretold: cast free spells

Contagion Engine: speeds up walkers

Toxrill, the Corrosive: another wipe

Sword of Truth and Justice for Atraxa beatdown

Walkers I like, I do not always run them for their ultimate but their control value:

Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet

Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against

Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws

Elspeth, Sun's Champion: tons of tokens and a board wipe.

Liliana Vess: search

List: Atraxa's Best Friends (why can't she be BUWR?)

Bobthebirdman on Akiri & Ardenn: Enhanced Combat

5 months ago

I'm kinda new at this. I built an Akiri-Ardenn deck a few months ago. Your deck popped up as a similar deck so I decided to have a look-see. Mine is a bit more budget friendly.

I had Sword of War and Peace; Sword of Truth and Justice; Sword of Light and Shadow; and Sword of Hearth and Home in my deck but the Protection from White was too much of a pain in the ass. Having to un-equip then re-equip those swords in order to put something else on Akiri was too cumbersome. A bit knit picky, I guess, but I think I found some good alternative cards.

Yours is a great deck though. I'm going to have to splurge and get Urza's Saga.

Here's mine Akiri - Ardenn BOOM!

HarleythePanther on Thoughts on my Zabaz EDH …

6 months ago

I recently finished building a Zabaz deck and I would like to gather some feedback about it before I buy the singles.

So far, to buy the singles I need (excluding maybeboard), it would cost me $158.90 CAD.

Decklist: Zabaz EDH

I built the deck around +1/+1 counters, artifacts and artifact recursion, not so much the modular mechanic (total of 13 creatures with modular). I'm considering cards such as Esper Sentinel, Walking Ballista, Basri Ket and Sword of Truth and Justice since they tie in with either the artifacts or +1/+1 counters theme.

Thanks!

Load more
Have (1) Azdranax
Want (3) Skullzer7 , D-caf , theyounghansolo