As an additional cost to play Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
|Want (3)||Peza , cheesecrackr , carlosfee|
Printings View all
|Masters Edition (MED)||Common|
|Ice Age (ICE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Fire Covenant occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Fire Covenant Discussion
2 weeks ago
If you want to take this deck to the next level, you should consider the following cards:
- Sensei's Divining Top
- Deafening Silence/Eidolon of Rhetoric/Rule of Law and Defense Grid: to slow down storm- and spellslinger-decks, to deny cardadvantage/ramp and to protect yourself against control and combodecks
- Lapse of Certainty/Mana Tithe/Burnout nobody expects white counters
- Your deck is lacking carddraw! Wheel of Fortune, Painful Truths, Necropotence, Heartwarming Redemption, Phyrexian Arena, Night's Whisper, Azra Oddsmaker & Dark Confidant (/Sign in Blood/Dawn of Hope)
- Toxic Deluge/Fire Covenant/Darksteel Mutation/Vandalblast/Grasp of Fate/Fiery Confluence(/Austere Command/Crush Contraband/Forsake the Worldly) - these are really good removals
- All the Moxes like Mox Opal, Mox Diamond etc.
- Lotus Petal, Rite of Flame to play your commanders on Turn 2
- Play some of the good 2 mana rocks like Orzhov Signet or Talisman of Conviction
- Land Tax & Wayfarer's Bauble (if you run enough basic lands, like now)
- Smothering Tithe - THE white staple and especially good with Wheel effects
- Imperial Recruiter, Recruiter of the Guard, Gamble or Diabolic Intent
- Play Stax to keep your opponents in check! Rest in Peace, Aura of Silence, Trinisphere, Cursed Totem, Hushbringer/Torpor Orb & Stranglehold
1 month ago
I'll cede the Nevermore point to you, the commander does indeed slip through it and yes I also know the card isn't played. The larger overall point though is that at any table you only have control over 100 of the 400 cards that see play and being vulnerable to a single card that shuts down your entire strategy is a liability. Especially when you play paper, people don't have 100% powered lists and often substitute hoser or situational cards. Regardless, the deck is still 100% dependent on the commander sticking on the table, and its practically your only source of card advantage. Any deck that handles the commander easily is going to shit all over your pile of 99. Replace Nevermore with Lignify or Kenrith's Transformation or Darksteel Mutation or Song of the Dryads or Imprisoned in the Moon and you have the exact same problem, your deck is shut off when your commander is handled. Rather than engage the actual logic of what I'm saying, you and your buddies are getting caught up on specific cards instead of overall types of interaction.
This deck crumples if it can't get commander triggers. That is the point I've been making. Stop misconstruing it.
You'll notice how when I talked about alternate costs, I even said you don't cast it for the regular CMC normally. I did say that in some situations, especially in grindier games, you may find yourself in a position where you end up casting the actual CMC of cards like Force of Negation as you don't wish to -1 card advantage your hand and you're packing the mana. Once again, why do you ask me if I'm reading your primer when you aren't reading my replies?
Yeah its neat that misdirection handles spells, I never said it didn't. I said it doesn't handle the 3 most important spells resolving in the format right now. I am well aware how it interacts with uncounterable cards. Once again, are you reading what I'm writing? Losing a permanent to Abrupt Decay sucks but losing the game to Tainted Pact is 100% worse. This is extremely easy comparative logic for anyone who is trying to win games.
I never spoke badly about Dark Ritual except to note its a consumable piece of mana, and doesn't help you in creating turn loops. I have no problem with its inclusion.
You must be seriously new if you don't understand that when I say Pyroclasm and variants, I'm talking about cards besides simply Pyroclasm. Every time I've mentioned it I've talked about pyroclasm effects, I'm talking about Anger of the Gods Earthquake Toxic Deluge Rolling Earthquake Fiery Confluence Sweltering Suns Fire Covenant Sudden Demise and Subterranean Tremors. There are also all kinds of "Destroy all creatures" effects that I didn't list. Yes, I am highly aware that 2 damage from pyroclasm doesn't kill Yuriko, but it sets back your board state, and all the other pyroclasm VARIANTS do kill Yuriko. This strategy is also seen in decks like Ruric Thar or Keranos. Its more usually seen in tier 2 decks that are able to engage the meta due to how creature heavy the current meta is. Being proud for playing cedh but only playing against 6 different decks doesn't really give you a huge representation of the viable decks in the format. It means you're still new. Yes its good to be aware of the tier 1 decks and the commonly played decks, but if you're running into more fringe decks that are able to leverage these kinds of cards against you, your deck is going to lose in more places than it should. Especially since many tier 1 partner decks are able to utilize these creature blow out cards with things specifically like Sudden Demise.
This leads into Xantcha being a competitive deck. It is 100% a competitive deck, there are decks besides Flash Hulk you need to be aware of. Especially in the current creature heavy meta, continuously blowing out the board turns your Pyroclasm effects into 3-for-1 or 4-for-1 trades to keep ahead of Blue and Green decks. It isn't a tier 1 deck, but if you play cedh you'll run into this deck or another deck that trades specifically on big creature hate. http://tappedout.net/mtg-decks/xantcha-combo-control/
Similarly, you'll run into a planeswalker commander like Animatou that is able to run big creature hate effects like Humility that once again, completely blow this deck apart.
I am not friends with SolelySelesnya and I don't know him personally or online. I just find these lists haven't explored new territory with Yuriko.
You guys can spend all day saying I'm rude until you're blue in the face, but I made a simple comment on both lists asking why they didn't run a specific card. Rather than respond, or tag me, or answer me, they deleted the comment and wrote a note about it that I received no notification for, and had to dig to find. Me posting on their lists is not passive aggressive, not being able to even respond to a comment and deleting it is passive aggressive. Also why complain about my tone when you use the same post to engage in the exact behavior you're so mad about? If you had just taken 3 minutes to respond giving your very basic reasoning for card justification instead of deleting comments, we could have had this conversation without you getting upset.
Now to respond to Rad Dummy specifically
If you don't think pyroclasm is cedh playable you need to reevaluate. Look at the proliferation of green due to the 7 mana different turn 1 mana dorks available to the color. Players keep 2 land hands because it includes a Llanowar Elves. Look at the amount of hatebear strategies that are significantly chipped away at from Pyroclasm and variants. Look at value enablers like Edric, Spymaster of Trest or even just Dark Confidant that are blown out by Pyroclasm. For real, the card definitely sees play. Board wipes ARE relevant for Yuriko because without a creature on the board you must cast then pass, not getting the immediate card advantage trigger. You also lose further card advantage from not being able to land other ninjas on players too for additional triggers. Your inability to see this makes me think little of your critical faculties.
Diving Top is indeed a grindier card, but you're missing the point I've been making the entire time. Your ONLY pile cracker outside of your commander is Brainstorm or Thought Scour. When your commander isn't available, your DD is a dead card in hand. Rather than respond to this point, you keep sidetracking about how its too much mana investment or only good for grindier games. Not every game is going to curve perfectly into a turn 4 or 5 win. Running DD and only running a pilecracker via your commander is short sighted. Rather than respond to that point, you keep sidetracking. Have you considered that maybe Doomsday isn't the exact same strategy as the rest of the Yuriko deck? Maybe by choosing to slot DD, you have to include build around cards to help find it and resolve it smoothly?
Its neat that you're getting real upset and want to patronize me about math. I only talked explicitly about mana costs, and didn't misspeak. The ability to start the time warp with 5 mana and take the extra turn into the land drop for the 6 mana for the loop is neat and should be included in the primer for the combo, but the combo has far bigger problems. You also never responded to my point about assuredly getting to 6 mana reliably with 29 lands and 4 pieces of ramp, only 3 of which can execute the loop. You're assuming a lot of Yuriko triggers that are not guaranteed. Once again, the back up combo still relies heavily on getting Yuriko triggers. It isn't helping you in match ups where Yuriko struggles.
- Breezecaller is a creature and can be removed by LITERALLY any color at any point to disrupt the combo
- Mystic requires 3 other islands in play, meaning you absolutely 100% cannot start the combo before turn 4 at the earliest
- Mystic requiring 3 other islands means you are vulnerable to Strip Mine or Wasteland or MLD while setting up
- Mystic returning from GY means literally any piece of targeted grave hate stops this combo. Any deck can run Tormod's Crypt, while many opt for more efficient pieces of GY removal or GY hate
- Time Warp requires a cast every time and can be disrupted. It can also be Misdirection'd lol
- Extra turn hate is present in some decks especially in the form of Stranglehold.
The combo is basically hoping everyone is tapped out or has 0 instants in their hands. While it may be slot efficient with other things that you wish to run, it is by no means efficient or fast overall.
I know you're trying to carve out a name for yourself, but you are clearly inexperienced. Playing against 6 decks that are copies of Shaper lists doesn't encompass the entirety of the competitive scene. Both this deck and your own list are extremely vulnerable to a handful of cards and a couple overarching strategies. Rather than engage critically and employ your big boy thinking pants, you would rather split hairs over "Xantcha could NEVER be competitive viable" or "Go watch casual YT video". My point stands. Rather than engage with honest critique, your ego is much too fragile to imagine that maybe the list you made has problems and isn't perfect. @ me if you wish to continue further discussing these points, otherwise lets save both of us any future headaches and leave this be.
1 month ago
dingusdingo Your comments on my deck as well as MadCat's were rude and disrespectful. That is why I blocked you and deleted your comment. You really need to learn how to approach people online or in-person with humility and respect. Something strange happens and you get it in return, it's a novel idea. Unfortunately that ship has sailed.
I agree with metalemmanuel regarding Nevermore. I play a lot of cEDH, primarily vs. Thrasios paired with Vial, Tymna, or Kraum, Najeela, Kenrith, Gitrog, etc. These are the top-tier decks of cEDH and I have never once seen someone play Nevermore. As the above comment points out, Yuriko is unaffected by this casual card.
As for Pyroclasm, again, a casual card, not even remotely cEDH viable. Maybe you were thinking of another card that is used frequently in cEDH like Fire Covenant? And again, board wipes are largely irrelevant when it comes to Yuriko. She is very easy to recast and you never have to pay commander tax.
Divining Top is great in grindy decks that that play the long game. My deck does not, it's just something to dump mana into and is largely irrelevant after the first spin. Abjure is a great counter and even better in most Yuriko builds. My current build is not one of them, it's full of artifact creatures and it's a tempo-loss that I don't want to incur.
As for MadCat's turns combo, math is hard so I'll help you out. It only takes 5 mana. Have 3 Islands in play and 2 other lands. Cast your turn spell, then play Mystic Sanctuary putting the turn spell back on top of your library, then move to your next turn, tap a land and Mystic adding 2 mana, bounce Mystic to your hand, and untap the other land using Oboro. It doesn't even need a Yuriko trigger, but if it's open that's 5 damage a turn. Rinse and repeat. It's a great combo that only requires 1 slot in Oboro Breezecaller.
Lastly, the real clown is someone who would play Nevermore, Pyroclasm, and mention Xantcha in the same breath as cEDH. Now go catch up on your Game Knights episodes and stick to the casual table.
1 month ago
Sorry it's been a minute but finally getting around to physically upgrading this deck.
I appreciate all of your imput and please don't think it's gone unnoted Here is the list I currently have for replacements
X - Finale of Promise - Idk what to sub...
X - Past in Flames
I know you've spent a lot of time in your previous suggestions, and I really appreciate the effort man Honestly. Would you mind taking a look at what I've come up with and see if there's any room for the X's?
About to put an order in for an upgrade on this. Kessy is going to be my first cEDH deck I wanna upgrade.
1 month ago
Raknulfr : Thanks! I'm very proud of this deck so I appreciate the kind words!~ In my testing it's super janky and a blast xD. On the note of budget: - Don't worry about sideboard. (idk if the price on the side includes maybeboard?) - Archangel Avacyn Flip is absolutely not necessary for the deck, nor are the Clifftop Retreats. Those lands just make it a little more reliable. Switch them with basics. - I would keep the Swamps in and keep Sorin, Vengeful Bloodlord, but switch out the Fire Covenants for more damage reflection creatures or even Browbeats maybe.
A quick way to make the deck significantly cheaper, by like $35-40. Of course, follow whatever it is you decide to do ;D I'm glad you like the deck, Good luck!
2 months ago
Wow, thank you for the well thought out response NV_1980! I really appreciate the input! I hadn't thought of Retribution of the Meek, that seems great in this deck as it gets rid of most really scary stuff and for the most part leaves my board alone. Admittedly it doesn't do much against token decks but I think that might be a good option for me especially as it is so low on my mana curve. It also got me thinking about maybe considering Fire Covenant or Phyrexian Purge. both cost me some life but can deal with a lot of threats and hopefully give me the turn I need to win. I do also really like Supreme Verdict as it can't be countered and doesn't stop me from regenerate my team, but again I'm just a little nervous about the double white in the cost. However, that's probably silly with the amount of fixing I run. I'm thinking retribution and one other card might make it into the deck but now I need to try and figure out what to cut (which is always the hardest part haha). Thanks again for the thoughts!
2 months ago
Wassup LordWaterbird, +1!
Something that has always helped me is adding custom tags to count draw and ramp, like so:
1x Yawgmoth, Thran Physician #Draw #Sacrifice #Removal
If you really want to cap Marchesa's power level at 7/8 I think you'd have to gut many of the fun cards and play a really consistent, conservative midrange style with lots of interaction or MLD to really be an 8.
That'd be pretty spikey, but here are a few alternative (6-7/10) ideas:
Lean into aggro/midrange... BBB, BB, UU, etc, are really going to slow you down. I would only run cards with those costs that can compare to Necropotence , Yawgmoth, Thran Physician , etc. Eg. Grave Pact is good, but Plaguecrafter does more (...also Merciless Executioner / Fleshbag Marauder ). If you're trying to wipe the board, I'd go for Massacre Girl / Profaner of the Dead , etc.
Fire Covenant ... awesome card. Dethrone is tricky and so you need to be able to consistently manipulate life.
Flayer of the Hatebound ... this card is MVP in Marchesa. Add this.