Shepherd of the Flock

Shepherd of the Flock

Creature — Human Peasant

(You may cast Beanstalk Giant from exile if you sent it on an adventure.)

Usher to Safety

Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

(You may cast Usher to Safety for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Usher to Safety, this card is treated only as Shepherd of the Flock in whatever zone it is in.)

(Example scenarios for Usher to Safety: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Shepherd of the Flock from exile. You can cast this from a cascade spell if the spell has a cost greater than Shepherd of the Flock's cost.)

Latest Decks as Commander

Shepherd of the Flock Discussion

lagotripha on Tetsuko's Party of 1

4 months ago

This list looks cool. I'd look at Glory-Bound Initiate and Seasoned Hallowblade to reduce reliance on tetsuo - they like him but don't need him. Shepherd of the Flock looks good if you are leaning into ninjitsu more and want some bounce effects.

Harbinger69 on The Ur-Dragon

1 year ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:


Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent


Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob


Venerable Knight - no synergy in deck


Gift of Strength



Scorching Dragonfire

Soul Manipulation


Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard


Compelling Argument - 0 MILL THEME!!!


Moldervine Reclamation

Here is what I would add:


Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant


Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within



Krosan Grip



Kodama's Reach



Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)


All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage


Sarkhan, Fireblood

Kiora, Behemoth Beckoner


Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

abby315 on Snapdax Midrange

1 year ago

Ooh, I've been waiting for someone to brew with Snapdax, Apex of the Hunt! I love the idea. I do have a few suggestions to speed up the deck a bit:

1) Replace the 3x Savai Crystal with +1 Murderous Rider, +1 Bonecrusher Giant. Savai Crystal is very slow for standard, and you don't really need to go from 3 mana to 5 mana with this curve.

2) Cut Offspring's Revenge, which is way too expensive for what it does. Use those two slots and the extra slot from Savai Crystal to add 3x Spawn of Mayhem.

That will bring your curve down to be even more aggressive and give you more flexible creature/removal options.

I also think this deck has a bit of a crisis of identity. The mutate cards are actually pretty /slow/ since they don't add to the power/toughness on the board. I really don't think any Mutate cards here besides Snapdax and probably Necropanther have abilities that make Mutating worthwhile. And even though Snapdax has a great mutate ability, it's also just a really aggressive card. IMO you should be planning to play Snapdax as a 4-drop "6"/5 and then mutate with Necropanther late in the game for value.

This is just my opinion, so feel free to disagree. Vulpikeet is definitely interesting since it adds flying and a counter, but I'm still not sure the risk is worth it.

Here are the additional tweaks I would make, but again, grain of salt:

Cut Vulpikeet, Insatiable Hemophage, and Shepherd of the Flock (this doesn't work very well with Mutate cards since you have to bounce the whole stack). This frees up 10 slots.

- 4x Marauding Raptor, which doesn't kill any of your remaining creatures and makes them all really cheap, plus it gets buffed for pinging Snapdax and lets you play him on turn 3! He also cheapens Mutate costs.
- +1 Necropanther to get up to 4 copies.
- +2 Bedevil for planeswalker removal.
- +3 Kroxa, Titan of Death's Hunger to give you an additional 2-drop play, stay aggressive, and give you a finisher.

Again, just my take on the deck (and it assumes a bit of a budget since Kroxa is expensive - you could definitely add other things instead, maybe Kunoros, Hound of Athreos to hose the other Titan).

If you do want to keep trying the Mutate theme, I will say, I think the interaction with Dreadhorde Arcanist is an interesting one people haven't explored. It's a useful way to permanently buff the Arcanist to start casting 2+ drop spells. You don't have a ton of these right now, but you could retool the deck to try it out.

I'd also add a few Noxious Grasp in your sideboard. You're really likely to run into Gideon, Tef3ri, or Nissa out there.

Let me know what you think!

CommandOmega on Heliod Devotion

1 year ago

Thanks so much for all of your suggestions! I'm definitely going for a competitive approach, so all of these are quite helpful. I'm going to need to make another decklist to showcase all of this. Shepherd of the Flock is quite helpful in this situation, so thank you for that.

FSims81 on Heliod Devotion

1 year ago

I'd try something like

4x Alseid

3x Heliod

3x Daxos

3x Taranika, Akroan Veteran

4x Ardenvale Tactician

3x Hero of the Pride

2x Reverent Hoplite

4x Shepherd of the Flock

4x Banishing Light

4x Indomitable Will

4x All That Glitters

This might be a little more competitive to start. I wouldn't worry about the Altar of the Pantheon at all. Yes, it boosts devotion but you don't need mana fixing and you're only playing white so your devotion should always be good. You might even be able to cut down to 22 lands because you'll want to be fast with this deck. All that Glitters should be great because you'll have a lot of enchantments, and Shepherd of the Flock's adventure will let you save anything from removal, including Heliod.

Stazeeee on Abzan Adventure

1 year ago

The deck looks good and similar to something I'm working on as well. I think Oko will probably be banned November 18th and that some form of G/B/X or G/W deck will take top spot. So I like the direction you're going in and I think your deck will be positioned well if Oko does get banned.

A few suggestions though: I would drop Assassin's Trophy. A lot of decks are midranged and giving them a land really hurts in this meta. I would also drop Order of Midnight down to 2 (the circumstances it has value are narrow). I would up questing beast and rankle to 3x.

I like your sideboard but again would probably drop Assassin's Trophy (for one thing you can bet they will put their own veils in so its even weaker sideboard than main). You could consider 1x Unbreakable Formation in the sideboard. Gideon Blackblade feels pretty strong and underrated atm so nice include there.

All in all I like your deck better than most meta G/B Adventure lists, but I'm not convinced it's better than the meta Selesnya list. (such as this one Selesnya lists have access to March of the Multitudes (which feels great atm cause less control magic being played...though Teferi is on the decline so that may change). Also Conclave Tribunal and Venerated Loxodon almost always feel good to play. While those cards feel great atm, some of the other cards in the list feel kinda meh which is why I'm not sold on Selesnya either. Flaxen Intruder , Shepherd of the Flock , and even Faerie Guidemother can feel underwhelming sometimes. Anyways those are the reasons I'm not sold on Selesnya either atm and feel that the answer may lie somewhere between G/B and G/W adventures which is why I like the direction your going with your deck :)

Hynx on Selesnya Enchantment

1 year ago

if you want a list of mana dorks to speed up them larger mana cost creatures instead of disposing them here: MANA DORKS is a link to a fairly comprehensive list. not all are modern legal and its not a perfect list. but its a great starting point.

For modern, you want to be able to win by turn 4 if it is not a control/snailing stall deck. if you go the stall route, you may want to invest in cards that let you exile on the cheap, and totally screw your opponents win condition. such as Reciprocate or even Shepherd of the Flock just to snail them with the adventure portion(great way to also ruin a combo that relies on the enchant placed on the creature you are targeting.