Luminous Broodmoth

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Luminous Broodmoth

Creature — Insect

Flying

Whenever a creature you control without flying dies (is put into the graveyard from the battlefield), return it to the battlefield under its owner's control with a flying counter on it.

Masterful on Necronomicon | Teysa Karlov | Primer

3 days ago

Foster_I_Amkirbysan Crawling Chorus is definitely a great new addition, even though it's a bit boring. Currently, I'm torn on replacing either sultai emissary, carrier thrall, or ministrant. Here's a breakdown of my thoughts:

Sultai Emissary

  • A manifest is not a token, so it triggers all our non-token death triggers, including Grim Haruspex, Midnight Reaper, Pawn of Ulamog, and Luminous Broodmoth. Not that it comes up super often, but manifests have a particularly interesting interaction with broodmoth. If any manifested permanent dies, like a land, it will come back with a flying counter.
  • We can flip over the permanent if it's a creature, meaning manifested creatures are not only fodder but card draw. Because we have 35 creatures, Emissary will effectively draw us a card one third of the time.
  • The downside is that he's 2 mana for a fodder creature, and the manifest doesn't die to Skullclamp.

Carrier Thrall

  • Tokens can sac themselves and provide mana. He effectively pays for himself with Teysa out.
  • Both sides die to Skullclamp.
  • Unfortunately 2 mana to play.

Ministrant of Obligation

  • With Teysa out, has 5 bodies for one instead of 3.
  • 3 mana is even more unfortunate than 2.

Currently, I'm considering ministrant more heavily because of how inflexible 3 mana is. I was already thinking of replacing him for Hallowed Spiritkeeper because of more potential upside, so this might be the right time to replace.

Eloniel on Necronomicon | Teysa Karlov | Primer

5 days ago

With Teysa you only need 2 creatures to go to your graveyard instead of 4 to get your creature back, we have lot of creatures that will create 2 token on death, that mean that each turn you can get 3 death trigger. I mean it's not as good as Luminous Broodmoth but it's less vulnerable.

kirbysan on Necronomicon | Teysa Karlov | Primer

1 week ago

Masterful, jelwell

It was only the 1 game that I got color screwed and I ended up winning the game at the end so perhaps it was an outlier. I'll continue playing without the fetches and see.

The more I think on it the less I like either of the Dominus. Although they play into Teysa, they don't do anything more efficiently than what we're currently doing. Luminous Broodmoth is better not only because it's cheaper but we can also get some ETB effects from our tutor/fetch creatures. I definitely would never swap out Razaketh, the Foulblooded as he can simply end games being out and unanswered. The same could not be said for Drivnod.

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

kirbysan Mondrak is very versatile as a creature, but I think I agree with you it doesn't do enough for us as is. We focus more on death triggers than token generation, so it doesn't get as much value in our deck as it would a pure token deck. It also conflicts with Teysa as a 4-drop engine-support card. The sac outlet is nice, but having to sac 2 creatures each time and costing 1 mana makes it sorta awkward. It's a great blocker which is nice, and I wouldn't blame anyone for playing it, but it's not efficient enough.

If you're getting color screwed with the new mana base, that's unfortunate, but even with a perfect mana base you'll be color screwed, flooded, or mana screwed sometimes. Because it takes so long to play EDH games, and everyone's meta is different, getting good experimental data is hard. Sample size is always low, so finding the best strategy relies on theoretical stats. You getting mana screwed right after changing the mana base probably may feel like a strong correlation, but it's still anecdotal and probably a coincidence. I'm yet to be mana screwed and have found the new mana base strong given that it counters a lot of strong cards in the meta, but that's also anecdotal. In theory, this amount of dual lands should be good enough to make sure we aren't color screwed a significant amount of the time. That being said, if your meta isn't playing the counter cards much and you have the fetchlands lying around, or if you like playing fetchlands, play them. It's not a huge difference in the functionality of the deck.

jelwell Weatherlight Compleated is definitely at its best on turn 2, but that also has an opportunity cost of not developing a ramp piece or fodder creature. It takes so long to get online without Teysa that I'm pretty pessimistic about it at this point. If you have a Bolas's Citadel on board, you're really ahead anyway.

I'm not a fan of Transmogrant's Crown since we already have many Skullclamp tutors, and it's much worse than clamp. If I wanted another clamp I'd play Steelshaper's Gift before this one. But if someone is making a budget Teysa list and doesn't have many tutors, crown might be good there.

I still don't know what to do with Sanguinary Priest. If he were 3 mana, he'd be a slam dunk, but 4 is competing with Grave Pact and the likes. Being able to control the board with this much precision could be powerful, but I'm still considering it.

kirbysanjelwell I'm more disappointed in the new dominus than I thought. I was hoping it'd have the same sac-indestructible ability as Mondrak. Not only do we not get a sac outlet, but the indestructible counter is pretty hard to get early on and might hurt us. At 5 mana, he's just a weaker Teysa in our 99, which stacks worse than Luminous Broodmoth. We can't afford to play too many clones of Teysa in the 99 anyway since they're expensive and clog our hand. If we have Teysa out alongside some death triggers, we're already super ahead. Much like Ratadrabik of Urborg, this card is overkill when ahead and super bad when behind.

hootsnag on Athreos White Black Undying Evil

1 month ago

I had Grasp of Fate in this deck at one point then decided to cut it for more permanent removal. Serra Paragon wouldn't be good for this deck at all since I need my creatures to not be exiled. Luminous Broodmoth is interesting but I probably wouldn't use it. Pillow fort strategies aren't really needed in this deck. Just removal and creatures that keep coming back. Thanks for the feedback!

Last_Laugh on Athreos White Black Undying Evil

1 month ago

Grasp of Fate is a solid piece of removal in these colors. Serra Paragon and Luminous Broodmoth are 2 newer cards that're powerful and fit the theme. Also, I'm loving all the old cards, have you tried any pillowfort elements like Ghostly Prison/Koskun Falls?

Masterful on Necronomicon | Teysa Karlov | Primer

2 months ago

kirbysan I'm mostly considering it in the context of combo turns with Luminous Broodmoth and Phyrexian Altar or Pitiless Plunderer and Phyrexian Altar. There have been times where I've had these pieces but was missing Reassembling Skeleton. Another copy of slightly worse skeleton could remedy that, but our tutors might be enough for most situations.

Crow-Umbra on Musashi's Mosh Pit [Primer]

3 months ago

Last_Laugh - I discussed your Ogre Battledriver suggestion a bit more with a good friend. He currently runs Battledriver in his Jetmir and Henzie decks respectively to some decent success. We agreed that Battledriver is a better fit for the deck than Luminous Broodmoth; something that I was eyeing as a potential landing spot for new stuff from Brother's War. Thank you again for the suggestion.

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