Luminous Broodmoth

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Luminous Broodmoth

Creature — Insect

Flying

Whenever a creature you control without flying dies (is put into the graveyard from the battlefield), return it to the battlefield under its owner's control with a flying counter on it.

KBK7101 on The Immortal Legion

2 months ago

As far as mechanics go? I think the ones you listed are the main ones. Maybe Escape cards from Theros: Beyond Death? (Woe Strider etc) As far as cards go, there are always the Reassembling Skeleton type cards. Luminous Broodmoth from Ikoria might also be worth looking at. What are the potential commander options?

Zugzou on Perrie, The Chopper

2 months ago

A few more that I've found:

Vanish into Memory - This is a flicker card that draws you a new hand. Use it after Perrie made something big so you draw 6+ cards and then discard 3 or fewer when it comes back in.

Parallax Wave - Flicker, removal, protection, combo engine, value engine, this card is bananas and criminally underplayed. Not to mention it comes with fade counters.

Elspeth Resplendent - Honestly a pretty standard walker, not amazing, but it potentially brings 7 types of counters to your board.

Vivien, Monsters' Advocate - Unlike the last one, this is an EDH playable walker, fits the theme.

Nissa, Voice of Zendikar - Three mana walkers are stupid

Endless Detour - Amazing removal that can only be run in these colors.

Glen Elendra Archmage - Most of the persist and undying creatures don't seem that good for this deck, this one seems like the best by a pretty wide margin.

Luminous Broodmoth - Flying counters and a powerful interaction with flicker effects.

Lion Sash - White Scavenging Ooze

Vanquish the Horde - Farewell - Day of Judgment - board wipes

Neotrup on Will Resourceful Defense remove a …

4 months ago

Resourceful Defense's first ability doesn't move counters, despite how its phrased. I'd you control two Resourceful Defenses and a creature you control dies you'll be able to put the counters on two target creatures (or double the counters on one target).

Resourceful Defense's second ability does move counters. if you activate it before the creature dies (such as in response to Murder targetting it) it won't have the counter when it dies and Luminous Broodmoth can bring it back.

Last_Laugh on Jetmir, Nexus of revels

5 months ago

Nice deck, I'd suggest more card draw and more ways to protect your board though.

Card Draw: Beast Whisperer and Sylvan Library both deserve spots and depending on how big your creatures reliably get, possibly The Great Henge.

Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.

Board Protection: Luminous Broodmoth, Sylvan Safekeeper, Lightning Greaves, Swiftfoot Boots, Teferi's Protection, and Privileged Position will all help the resilience of this deck.

Last_Laugh on Jetmir and the Hatebears in: The Devil's Revels

5 months ago

Kataki, War's Wage would be a good addition with the small amount of artifacts you run.

I'm also fond of layers on layers of protection for myself and my board when I'm playing hatebears. Teferi's Protection, Flawless Maneuver, Sylvan Safekeeper, Mother of Runes, Shalai, Voice of Plenty, Liesa, Forgotten Archangel, and Luminous Broodmoth for board protection. Windborn Muse, Ghostly Prison, Sphere of Safety, Solitary Confinement, etc. for personal protection.

Fell the Mighty and Retribution of the Meek are a pair of good boardwipes that'll keep most of your hatebears intact.

I have 2 different hatebear decks (neither contains red though) if you care to take a look for some ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears (deeper in hatebears theme) and Added Layers of Protection - Tymna & Sidar (more selective with hatebears w/ loads of protection)

nbarry223 on A New Type of Amulet

7 months ago

I don't necessarily have to break Hokori, Dust Drinker in here, it just needs to generate value, and one of the ways is if it is a one sided effect. I updated this to more of a prison build, using things like Thalia, Heretic Cathar to slow them down, Magus of the Moat as a moat effect, and Luminous Broodmoth as a way to get through that effect, and a form of protection for my prison pieces as well.

Since a lot of my pieces are higher CMC, it also makes better use of the excess mana from the amulet engine, dropping whatever 2 prison pieces I have at once in most cases.

IHATENAMES on No Pain No Lifegain

7 months ago

Overall you need focus and tuning still. I think going away from enchantments can be beneficial however you lose the enchantress draw effects like Mesa Enchantress either way is fine just remember you are at your core and lifegain /weenies deck unless you want to change that. Cutting some on theme cards is necessary but I'd still keep in the more impactful ones.

Speaking of impact Doomed Traveler type effects don't do enough for you in my opinion unless you stick it on a permanent like Requiem Angel or a second life effect Luminous Broodmoth.

You definitely want more lifegain payoffs. Crested Sunmare is one of the best in my opinion.Ajani's Pridemate effectively reads when you have your commander. Gain +1+1 for each attacking creature.

Some cards seem like the underperform. A few Doomed Traveler Brave the Sands Call To Serve rather then pious Evangelion Suture Priest is both sides on 1. Also not sure evangelon is not black white identity because of back half tbh. Angelic Overseer Big beefy flyer sometimes. For 5 mana Lyra Dawnbringer would be better.

I'd recommend looking up edhrec for better ideas these are just off the top of my head.

I'll check your list again later when I'm on a computer.

Atm have scrapped and restarted remaking an old deck. It excites and scares me as cards have gotten better and my old list is lost. Jazal Goldmane is difficult to build around. But fun nonetheless.

Masterful on Necronomicon | Teysa Karlov | Primer

8 months ago

esperdeathblade I'd say Junji is a similar power level to Archon of Justice. They both have strong effects that get even better when Teysa can double them, but 5 mana is a steep price to pay. It's almost certainly less impactful than most of our 4-drops, like Luminous Broodmoth that doubles all of our creatures or Elenda, the Dusk Rose who spirals out of control. But let's evaluate his ability individually.

Reanimating a single creature from any player's graveyard is decent, but for 5 mana, it's a poor rate. We can reanimate a creature for 1-2 mana with Animate Dead or Reanimate, and we don't play either currently. Since Junji can reanimate two creatures with Teysa out, it gets a bit better, but Victimize can do the same for 2-less mana.

Junji's other ability, forcing each opponent to discard two cards is comparatively more powerful. With Teysa out, we discard 4 cards, sometimes putting multiple players into topdeck mode. However, the power of this effect is very situational. Many decks have permanent-based card draw engines which will already be out by the time we resolve this 5-drop, and some decks don't care about losing their hands or will even thank us.

There's something to be said about Junji's versatility, since you can choose differently based on the situation, and you're even allowed to choose one of each with Teysa. Overall though, it's a bit too slow and low-impact for this current build. In a slower, grindier meta with more control decks, I can see the discard with reanimation options being quite valuable. And definitely play him if you think he's fun!

Load more