Luminous Broodmoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Luminous Broodmoth

Creature — Insect

Flying

Whenever a creature you control without flying dies (is put into the graveyard from the battlefield), return it to the battlefield under its owner's control with a flying counter on it.

KibaAlpha on Teysa Karlov’s Double D's

16 hours ago

Housegheist

I have considered both cards, numerous times actually. Luminous Broodmoth handcuffs me, forcing me to wait on sacrificing creatures until it’s on the field itself.

As for Oversold Cemetery I don’t have any real specific creature I’m concerned with returning from my graveyard. I’m more interested in mass creature revival, albeit short lived with Rally the Ancestors or Wake the Dead to be a knockout punch provided I have my board set up accordingly.

However, thank you for your interest and suggestions for the deck.

Dickpuncher on Isshin Aristocrats

4 weeks ago

Thanks for the comment Last_Laugh!

I have definitely thought about putting most of those cards in my deck. The ones that I feel most strongly about including are Mishra, Claimed by Gix  Meld and Luminous Broodmoth. I haven’t included them yet because I worry that drawing them when I am behind (with no other creatures on the board for example) will feel bad, whereas other cards like token producers are mostly gas. I understand that they are very good cards that just get better with more creatures, but it seems like it’s safer to have another token producer in their place, since that would be more what I’m looking for if I already have a sac outlet on the field.

What has been your experience with those two cards?

I’m not going for the groupslug cards right now, but might include them at some point. Also the rosette has too high of an equip cost for what it does in my mind.

I will also see if I can find room for the Vault of the Archangel, it’s hard to find space for colorless lands in a three color deck!

What cards would you remove from my deck to make the changes you suggested?

Last_Laugh on Isshin Aristocrats

4 weeks ago

Some more go-wide damage effects could serve you well with this gameplan and I have a few suggestions outside of that too.

Purphoros, God of the Forge/Impact Tremors would be mean, but effective.

Blood for the Blood God! is go-wide damage and card draw.

Vault of the Archangel and the threat of potential activation alone will get attack triggers through.

Luminous Broodmoth let's you double up on some death triggers, makes your deck more resilient, and addresses the deck's lack of flyers.

Inquisitorial Rosette is a token producer + evasion for your attackers.

Devilish Valet will one-shot someone out of the game. I've hit for over 1 million (been hit for 8 million). Just 6 tokens in a turn is 64 power and it snowballs fast from there.

Mishra, Claimed by Gix  Meld/Commissar Severina Raine are amazing in Isshin. I see they're in your maybeboard, but they're especially worth adding with the aristocrats subtheme.

Last_Laugh on Operation: Desert Storm

1 month ago

This looks like a fun deck. I have a few ideas for you though.

Grand Crescendo is board protection plus a lot of potential tokens if you pay into X.

Indulge / Excess is another army-in-a-can with the added payoff of potentially ramping hard.

Call the Coppercoats is meta dependent, but this thing can make a LOT of tokens at instant speed.

Ogre Battledriver is an underrated haste enabler that turns all those 1/1's into immediate 3/1 threats.

Skyhunter Strike Force gives +3+3 to your army just for attacking all 3 opponents. It doesn't need to attack itself either, which is nice.

Mirror Entity is downright amazing when you're ramping and going wide.

Kamahl, Fist of Krosa is a finisher and a boardwipe deterrent all in one. You can threaten to turn an opponent's lands into 1/1's in response to a boardwipe.

Luminous Broodmoth makes your deck more resilient while addressing the lack of flyers.

Last_Laugh on Naya's Art of War

1 month ago

Nice deck. I do have some suggestions for you though.

Loyal Apprentice's hastey flying tokens are great for goading.

Luminous Broodmoth puts in some work here and addresses the decks lack of flyers and being a removal magnet.

Dhalsim, Pliable Pacifist is a weaker Toski variant, but still draws plenty of cards.

Skyhunter Strike Force is a cheap way to get a +3+3 boost for all your attackers on an evasive creature.

Kusari-Gama dares your opponents to block. Pair it with Soltari Guerrillas for extra hilarity.

Urabrask the Hidden provides haste while shutting off your opponent's hasty boys (that always get sent Marisi's direction).

I've also had great results out of effects that need to connect with an opponent like Aerial Extortionist, Ancient Gold Dragon, Scepter of Celebration, and The Reaver Cleaver.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

Housegheist New Elesh Norn  Flip is a pillow fort card on the front, which while useful in a vacuum, doesn't synergize with any of our cards or strategy. I'm not sure if I'm missing something, but what does Norn's frontside have to do with Teysa's second ability? Her sac outlet is a nice addition, but 3 mana and having to sac at least 3 creatures is a tough restriction when we have access to much better sac outlets. For 4 mana, our cards like Luminous Broodmoth, Pitiless Plunderer, or Battle Angels of Tyr can end games if left unchecked. Norn is much slower and needs additional investment to start providing value. She's not bad, but I think we have better options.

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