Creature — Insect
Whenever a creature you control without flying dies (is put into the graveyard from the battlefield), return it to the battlefield under its owner's control with a flying counter on it.
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|Commander / EDH||Legal|
Latest Decks as Commander
Luminous Broodmoth Discussion
1 week ago
Love to see more Nethroi deck articles there, I also have a Nethroi EDH deck (NETHROI: EERIE PATH OF DEATH) but I'm still trying to improve it bit by bit. I've played other reanimator decks in the past (being a classic Meren player), and when Ikoria released Nethroi gived me a fresh and awesome legend to work in Abzan, a color combination that I loved but I didn't like previous commander options. My Nethroi deck is a bit more high CMC casual one, with some timmy stompy creatures, just because I already own more powerful decks for more competitive games, but still like to learn how people power up Nethroi. And if you include creatures like Eternal Witness or Skullwinder , you'll be able to loop thoses sorceries without limit.
Love your idea of including the Animate Dead + Leonin Relic-Warder combo. In my deck I play some combos too (like persist creatures + Good-Fortune Unicorn / Luminous Broodmoth and Sun Titan + Angelic Renewal / Fiend Hunter ) but as I also play Animate Dead , I could fit the Relic-warder or change some of my combos for it!
Lurrus of the Dream-Den your deck has a very low CMC, you'll be able to abuse Lurrus to keep the engine going before you reach Nethroi or late game-ending plays. Eerie Ultimatum I play it just because not always you can play Nethroi, it may ge countered or the mutation host destroyed... but having the Ultimatium as another way of mass reanimate can help and take the opponents unawared. It will also reanimate any permanent: lands, artifacts, enchantments... so powerful. Similar Living Dead: a classic reanimator deck staple, can act as a mass removal / mass reanimator / both... I think it's key.
1 week ago
Totally missed the Fabled Passage blunder, thanks! Removed Luminous Broodmoth as too many of my creatures flew and it allows Hushbringer to make its way back in. Cleaned up the removal and creatures to compensate the change, testing Snapdax as Double Strike is crazy with the Warsinger. Achievement is to sac Kroxa twice to the Predator for each of the Warsinger triggers
2 weeks ago
No, the idea is benched. I was trying to phase out white for Sakashima but instead discovered the potential of Basri's Lieutenant with e.g. Good-Fortune Unicorn . Tayam, Luminous Enigma and Luminous Broodmoth caught my attention and suddenly with all these new white sources Sakashima just couldn't take the helm.. And I couldn't take it in my heart either to bench Walking Archive .
Instead I've been cutting the CMC and made more room for combo potential. The list is a bit outdated as right now Mazirek and Spark double made room for Double Major (fun with doubling season) and Tanazir Quandrix (I have about 30 creatures that have base power 2 or less, which makes this thing so good!).
And man, in it's current setup this deck is running so incredibly well now. I see you've caught the Orzhov fever lately, you still play with Reyhan?
3 weeks ago
This list looks really fun! I like Legion's Landing Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.
I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .
Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.
3 weeks ago
Here's some cards to give some thought.
Guardian Project , Ashes of the Abhorrent , Authority of the Consuls + Meekstone , Growing Rites of Itlimoc Flip, Scavenging Ooze , Ghostly Prison , Rest in Peace , Strionic Resonator , Teshar, Ancestor's Apostle , Anafenza, Kin-Tree Spirit , Luminous Broodmoth , Terminus , Pyre of Heroes
1 month ago
Aura Shards , Guardian Project , Chord of Calling , Conjurer's Closet , Eldrazi Displacer , Eldritch Evolution , Ephemerate , Ghostway , Luminous Broodmoth and Recruiter of the Guard could all be good for this deck.
1 month ago
This deck is so nice. Mutate is a weird mechanic, at least in my play circle. Only thing I missed here is ways to sacrifice your own cards, as you can exploit getin' 'em back. Phyrexian Tower , Phyrexian Altar , Fiend Artisan , Birthing Pod or even Yawgmoth, Thran Physician could work nice in this deck. Also, Solemn Simulacrum and Sakura-Tribe Elder can help this deck to ramp faster, specially in combination with Luminous Broodmoth . The demon-goat-cat-thing commander is heavy on mana with his mutate ability. You also can put some "death traps" there and here. Caustic Caterpillar for example. It works very well with the reanimation mechanics. I would take out Sylvan Caryatid , the Defender is a trap, and you can't use Mutate on humans, so Slippery Bogbonder also don't fit. Bassara Tower Archer , Gladecover Scout and Paradise Druid are cheaper options for Hexproof. You will need Hexproof. Nethroi is a huge menace, specially when starts to absorb creatures.
Anyway, good job.
1 month ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5