Luminous Broodmoth

Luminous Broodmoth

Creature — Insect

Flying

Whenever a creature you control without flying dies (is put into the graveyard from the battlefield), return it to the battlefield under its owner's control with a flying counter on it.

Luminous Broodmoth Discussion

Neotrup on Will Resourceful Defense remove a …

1 week ago

Resourceful Defense's first ability doesn't move counters, despite how its phrased. I'd you control two Resourceful Defenses and a creature you control dies you'll be able to put the counters on two target creatures (or double the counters on one target).

Resourceful Defense's second ability does move counters. if you activate it before the creature dies (such as in response to Murder targetting it) it won't have the counter when it dies and Luminous Broodmoth can bring it back.

Last_Laugh on Jetmir, Nexus of revels

3 weeks ago

Nice deck, I'd suggest more card draw and more ways to protect your board though.

Card Draw: Beast Whisperer and Sylvan Library both deserve spots and depending on how big your creatures reliably get, possibly The Great Henge.

Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.

Board Protection: Luminous Broodmoth, Sylvan Safekeeper, Lightning Greaves, Swiftfoot Boots, Teferi's Protection, and Privileged Position will all help the resilience of this deck.

Last_Laugh on Jetmir and the Hatebears in: The Devil's Revels

1 month ago

Kataki, War's Wage would be a good addition with the small amount of artifacts you run.

I'm also fond of layers on layers of protection for myself and my board when I'm playing hatebears. Teferi's Protection, Flawless Maneuver, Sylvan Safekeeper, Mother of Runes, Shalai, Voice of Plenty, Liesa, Forgotten Archangel, and Luminous Broodmoth for board protection. Windborn Muse, Ghostly Prison, Sphere of Safety, Solitary Confinement, etc. for personal protection.

Fell the Mighty and Retribution of the Meek are a pair of good boardwipes that'll keep most of your hatebears intact.

I have 2 different hatebear decks (neither contains red though) if you care to take a look for some ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears (deeper in hatebears theme) and Added Layers of Protection - Tymna & Sidar (more selective with hatebears w/ loads of protection)

nbarry223 on A New Type of Amulet

3 months ago

I don't necessarily have to break Hokori, Dust Drinker in here, it just needs to generate value, and one of the ways is if it is a one sided effect. I updated this to more of a prison build, using things like Thalia, Heretic Cathar to slow them down, Magus of the Moat as a moat effect, and Luminous Broodmoth as a way to get through that effect, and a form of protection for my prison pieces as well.

Since a lot of my pieces are higher CMC, it also makes better use of the excess mana from the amulet engine, dropping whatever 2 prison pieces I have at once in most cases.

IHATENAMES on No Pain No Lifegain

3 months ago

Overall you need focus and tuning still. I think going away from enchantments can be beneficial however you lose the enchantress draw effects like Mesa Enchantress either way is fine just remember you are at your core and lifegain /weenies deck unless you want to change that. Cutting some on theme cards is necessary but I'd still keep in the more impactful ones.

Speaking of impact Doomed Traveler type effects don't do enough for you in my opinion unless you stick it on a permanent like Requiem Angel or a second life effect Luminous Broodmoth.

You definitely want more lifegain payoffs. Crested Sunmare is one of the best in my opinion.Ajani's Pridemate effectively reads when you have your commander. Gain +1+1 for each attacking creature.

Some cards seem like the underperform. A few Doomed Traveler Brave the Sands Call To Serve rather then pious Evangelion Suture Priest is both sides on 1. Also not sure evangelon is not black white identity because of back half tbh. Angelic Overseer Big beefy flyer sometimes. For 5 mana Lyra Dawnbringer would be better.

I'd recommend looking up edhrec for better ideas these are just off the top of my head.

I'll check your list again later when I'm on a computer.

Atm have scrapped and restarted remaking an old deck. It excites and scares me as cards have gotten better and my old list is lost. Jazal Goldmane is difficult to build around. But fun nonetheless.

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

esperdeathblade I'd say Junji is a similar power level to Archon of Justice. They both have strong effects that get even better when Teysa can double them, but 5 mana is a steep price to pay. It's almost certainly less impactful than most of our 4-drops, like Luminous Broodmoth that doubles all of our creatures or Elenda, the Dusk Rose who spirals out of control. But let's evaluate his ability individually.

Reanimating a single creature from any player's graveyard is decent, but for 5 mana, it's a poor rate. We can reanimate a creature for 1-2 mana with Animate Dead or Reanimate, and we don't play either currently. Since Junji can reanimate two creatures with Teysa out, it gets a bit better, but Victimize can do the same for 2-less mana.

Junji's other ability, forcing each opponent to discard two cards is comparatively more powerful. With Teysa out, we discard 4 cards, sometimes putting multiple players into topdeck mode. However, the power of this effect is very situational. Many decks have permanent-based card draw engines which will already be out by the time we resolve this 5-drop, and some decks don't care about losing their hands or will even thank us.

There's something to be said about Junji's versatility, since you can choose differently based on the situation, and you're even allowed to choose one of each with Teysa. Overall though, it's a bit too slow and low-impact for this current build. In a slower, grindier meta with more control decks, I can see the discard with reanimation options being quite valuable. And definitely play him if you think he's fun!

Necrosis24 on Commander for Abzan Aristocrat deck

4 months ago

Tayam, Luminous Enigma could be a fun one with a side focus of +1/+1 counters if you want to include it but isn’t necessary.

Pairs well with Cathars' Crusade and Elenda, the Dusk Rose. And helps build a graveyard for Tombstone Stairwell.

Cauldron of Souls, Mikaeus, the Unhallowed, and Luminous Broodmoth for some recursion to pair well with the aristocrat theme.

Living Death and Command the Dreadhorde to take advantage of the self mill Tayam does.

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

MilkBreath56 I've been experiencing a similar problem in that the deck has too many high CMC cards that can clog our hand. Now that the format is speeding up, we can't afford to play as many big creatures with redundant effects. For example, Luminous Broodmoth and Nightmare Shepherd are probably not both needed, and neither are both Pitiless Plunderer and Sifter of Skulls. I used to prioritize the infinite combo a lot more back when the format was slower, but now, cheap fodder and card draw are king. The combo should still be accessible with our many tutors even though we'd have less redundancy. I'm working on an update to overall lower the curve of the deck, introduce more cheap fodder and card draw, and cut down on redundant 4+ CMC cards.

Despite the potential of lowering the curve, Teysa will never be as fast as the likes of Lathril, Blade of the Elves who can rely on tons of cheap mana dorks, or Magda, Brazen Outlaw who generates fast treasure from the command zone. Teysa's advantage is that she's a lot more resilient. Aristocrat boards will get a ton of value even if they're destroyed and can sometimes be brought back while elves or Magda just lose everything to a wipe. And if your Magda player is winning too consistently on early turns, their deck might be too strong for your meta.

The balance of death triggers to fodder to sacrifice is definitely a tough one. Thankfully many cards do multiple jobs. I'm glad you've been able to adjust the power level using the tutors. Another easy way to cut power would be cutting cards like Necropotence or Bolas's Citadel or fast ramp like Chrome Mox or Mana Crypt. Even cutting Skullclamp reduces power by a ton. Cards like Sign in Blood (or Marble Diamond/Charcoal Diamond for the ramp) are great replacements. If you ever need to increase power, stax cards like Opposition Agent and Dauthi Voidwalker could do a lot, but it's at the cost of making the deck more oppressive. If you ever find yourself up against precons, this list would need a lot of down-tuning, and some easy downgrades might be to remove Reassembling Skeleton, take out all the ramp, take out all the control cards, etc.

To answer your question, I agree with you that running out of fodder is probably this deck's #1 problem. It's mostly the same as our high CMC problem. We don't have enough cheap fodder, and too many of our creatures are 4+ mana. The update I'm working on should hopefully solve some of those problems. If you want to do some tuning yourself, I recommend trying different 1-2 drop creatures with useful death triggers, especially ones that create tokens.

Glad you're enjoying the deck and cheers again!

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