Creature — Dragon
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
|Want (2)||atheaks , Lozange|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Dragon Broodmother occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dragon Broodmother Discussion
1 week ago
Dragon Broodmother for flavor and power (the mystery booster version is 4$ for budget concerns)
2 weeks ago
With only 7 dragons I worry Lathliss, Dragon Queen on average won’t get me any tokens as 7/99 chance and three of the dragons are designed to pump out tokens. Would Drakuseth, Maw of Flames be a bad idea? I’ve never used him before but for some reason I’m super drawn to him
4 weeks ago
Balefire Dragon can just wipe people's boards it's really nice
Sylvia Brightspear is a great doublestrike anthem
Kolaghan, the Storm's Fury is in your maybe board but I suggest main-decking it, the dash cost is a great way to get a huge buff and kill someone out of nowhere. It also combos like crazy with Dragon Broodmother or Utvara Hellkite
Scourge of the Throne got a foil reprint recently so you might want to consider it
1 month ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
1 month ago
When I plan a deck, I do the following:
- 100 - 1 Commander
- 99 - 36 lands
- 63 - 8 manarocks
- This leaves me with ~55, changing as need be. Maybe I need 10 rocks for higher curves, maybe I want 38 lands. But the core of the deck is around 55 cards.
I then try to find cards that can fulfill multiple slots at once. For example, Utvara Hellkite is a supreme token enabler, so is Dragon Broodmother. If I want tokens in a Dragon deck, I use both if able. Same thing with Nesting Dragon.
Now I have six Dragons, each one dual-functions with another secondary purpose.
High-impact, high-value cards.
If one card does multiple functions, it's strictly better - in my opinion.
And the best cards hit multiple opponents for only the cost of one. For example, Arterial Flow is a horrendously evil card. For the low cost of merely , you strip SIX cards away. Let me say that again; You cast one spell and you strip away six. And if you happen to also have a Vampire, you create a 4 point spread on life totals.
- 4 points meaning they get -2 and you get +2. So if everyone is at 40, they are now at 38 and you're at 42. The difference is 4, so a 4 point spread.
Two abilities, going after three players, for 3 mana. Seriously, why it's not seen in every deck that runs black is honestly beyond me.
1 month ago
Rhythm of the Wild seems to fit in nicely right alongside Temur Ascendancy and Dragon Tempest.
Also worth noting that Dragon Broodmother just got a reprint. Probably worth an add.
1 month ago
Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.
Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.
Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.
I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.
Hope some of this helps!