Dovin's Veto

Dovin's Veto

Instant

This spell can't be countered.

Counter target noncreature spell.

Latest Decks as Commander

Dovin's Veto Discussion

RaidenShogun69 on Blinking Contest

5 days ago

Sevelantis: Teferi, Master of Time can't go in a BW deck, and 5 mana for Teferi, Hero of Dominaria isn't too much in commander. i also wouldn't consider Dovin's Veto one of the most powerful counter spells in magic. better counter spells that come to mind that i don't see in this list include Force of Will , Force of Negation , Archmage's Charm , Absorb , Sinister Sabotage , Dissolve

Sevelantis on Blinking Contest

5 days ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

Grubbernaut on [HELP] Fort Burn

1 week ago

There's a lot of counters you should play before Cancel . Dissolve , Sinister Sabotage , Faerie Trickery , Negate , Dovin's Veto , etc

malacai on In the Spirit of Tribal Decks

3 weeks ago

Based on this list I would make the following chnages to Ranar.

Out -> In

Cosmos Charger -> Eldrazi Displacer

Drogskol Reaver -> Yorion, Sky Nomad

Drogskol Cavalry -> Thassa, Deep-Dwelling

Empyrean Eagle -> Felidar Guardian

Geist of Saint Traft -> Charming Prince

Radiant Purge -> Path to Exile

Misdirection -> Swords to Plowshares

Rally the Ranks -> Reality Shift

Ichor Wellspring -> Counterspell

Synthetic Destiny -> Dovin's Veto

Flooremoji on Control freak

3 weeks ago

Alright, first off, welcome to modern!

Asumming you are going for the most powerful list you can make with a decent budget?

If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.

After a quick look at your list, here are a few obervations:

You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )

You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:

Negate is worse Dovin's Veto in U/W control

You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .

Narset, Parter of Veils is decent if you expect slower metas.

Short on time here, so I'm going to link a solid U/W control list for you to look at.

https://www.mtggoldfish.com/deck/4081666#paper

This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )

legendofa on Plains/Water First deck

3 weeks ago

Welcome to the club, jojoevt!

Looks like you're working on a control deck, and you have a very good base for that. My first suggestion is to mark this deck's format as Casual, to get rid of all the red links.

I see five copies of Dispel in here, and deck building rules allow only four copies of a card.

Look for more general-use counterspells. The original Counterspell and Dovin's Veto are good choices.

The creature base is pretty loose, and can be streamlined and made more efficient. Zetalpa, Primal Dawn and Triplicate Titan in particular are very mana-heavy, and will likely sit in your hand for a long time before you can do anything with them. There are ways to get big creatures out at a huge discount, but unfortunately, white/blue control isn't really one of them.

How much money are you willing to spend here, and what sort of decks do you usually face?

What's the ideal victory condition for the deck? Do you want to attack with a swarm of Drake tokens, or a single powerful creature, or just completely lock your opponent out so that they can't do anything?

Above all, have fun!

Daveslab2022 on MTG Style DnD campaign?

4 weeks ago

legendofa

The more I think about it the more I like the idea of maybe a signature spell for each player that would be their “ability.” So say Dovin's Veto for an Azorious party member. Whenever an opponent tries to cast a spell outside of combat they could use their signature spell or something like that.

FormOverFunction

Is shandalar still playable? I’ve heard things about it but never played it myself.

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