This spell can't be countered.
Counter target noncreature spell.
|Want (3)||Gemini4786 , bjohnburke , reofrax|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dovin's Veto Discussion
5 days ago
Sevelantis: Teferi, Master of Time can't go in a BW deck, and 5 mana for Teferi, Hero of Dominaria isn't too much in commander. i also wouldn't consider Dovin's Veto one of the most powerful counter spells in magic. better counter spells that come to mind that i don't see in this list include Force of Will , Force of Negation , Archmage's Charm , Absorb , Sinister Sabotage , Dissolve
5 days ago
Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.
card draw / card selection
Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..
Mystic Remora - more draw..
Esper Sentinel - kinda new card in magic - gets consistent draw
Dig Through Time - Powerful because of delve.
Luminous Broodmoth - Mass removal - even more profit! more blinking!
Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.
Disallow - extended counterspell...
Trickbind - counter triggers sometimes are gold worth.
Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)
Path to Exile - classic
Lightning Greaves - protect commander
Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...
Thran Dynamo - IMO really underappreciated mana base card.
Teferi, Master of Time - Isn't this a must-play in an BW deck now?
Teferi, Hero of Dominaria - Isn't it too much mana?
1 week ago
3 weeks ago
Based on this list I would make the following chnages to Ranar.
Out -> In
Cryptic Caves You have access to blue for card draw.
3 weeks ago
Alright, first off, welcome to modern!
Asumming you are going for the most powerful list you can make with a decent budget?
If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.
After a quick look at your list, here are a few obervations:
You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )
You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:
You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .
Narset, Parter of Veils is decent if you expect slower metas.
Short on time here, so I'm going to link a solid U/W control list for you to look at.
This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )
3 weeks ago
Welcome to the club, jojoevt!
Looks like you're working on a control deck, and you have a very good base for that. My first suggestion is to mark this deck's format as Casual, to get rid of all the red links.
I see five copies of Dispel in here, and deck building rules allow only four copies of a card.
The creature base is pretty loose, and can be streamlined and made more efficient. Zetalpa, Primal Dawn and Triplicate Titan in particular are very mana-heavy, and will likely sit in your hand for a long time before you can do anything with them. There are ways to get big creatures out at a huge discount, but unfortunately, white/blue control isn't really one of them.
How much money are you willing to spend here, and what sort of decks do you usually face?
What's the ideal victory condition for the deck? Do you want to attack with a swarm of Drake tokens, or a single powerful creature, or just completely lock your opponent out so that they can't do anything?
Above all, have fun!
4 weeks ago
The more I think about it the more I like the idea of maybe a signature spell for each player that would be their “ability.” So say Dovin's Veto for an Azorious party member. Whenever an opponent tries to cast a spell outside of combat they could use their signature spell or something like that.
Is shandalar still playable? I’ve heard things about it but never played it myself.