This spell can't be countered.
Counter target noncreature spell.
|Want (3)||RaisinBren , eggman431 , ThreeOhEight|
Printings View all
|War of the Spark (WAR)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dovin's Veto Discussion
1 week ago
2 weeks ago
Hey, good start. Several nice cards here especially the tutors, but you've neglected the manabase in favor of everything else which is not good when playing five colors.
Some staple cards within the budget for five colors to consider adding:
- Mana Rocks: Sol Ring, Chromatic Lantern, Arcane Signet
- Lands: Command Tower, Cascading Cataracts, Exotic Orchard
- Draw: Mystic Remora
- Removal: Swords to Plowshares, Beast Within, Dovin's Veto
- Other: Lightning Greaves
Some cards that would go well with your version:
- Color fixing/ramp: Dryad of the Ilysian Grove, Golos, Tireless Pilgrim
- Tutors: Idyllic Tutor, Crop Rotation, Eladamri's Call
- Eldrazi: Conduit of Ruin, All Is Dust
- Other: Mystic Forge
31 lands is not enough land for such a high avg. CMC of 5.4 and consistently needing one of each color to cast spells. This avg is however deceiving since you will be casting cards for five mana, but five mana is still a lot of mana to want to make consistently with only 31 lands. I suggest 36-38 lands and at least 12 sources of ramp to get the required color fixing you'll need for one of each color.
The main reason to add more lands/ramp is to help your deck function without Jodah. The second Jodah is on the battlefield he will be a target to be removed, for this reason you want to consistently count on him not being around to help with casting costs. Without Jodah this deck will struggle to function without more lands and ramp.
Shores, Promenade, Vestiage, Regular ETB tapped lands, Guildgates, Life lands and Bounce lands are all for low budget decks, but with a $400+ budget there's many better options.
The current manabase doesn't have any basic lands which is strange. At least one of each basic land is wanted. Bounce lands (Simic Growth Chamber) are fine on a budget if you include more basic lands, but they're too slow when the majority of the lands in the manabase will always ETB tapped. With a Bounce land you want to consistently be able to return a land to your hand that will ETB untapped since it can give you an actual advantage, but if you're returning a land that will ETB tapped then the advantage is gone.
You want to avoid playing lots of lands that will always ETB tapped. For five colors Triomes (Ketria Triome) and Tri lands (Frontier Bivouac) can be exceptions; both are better than Bounce lands. The prices of Triomes are displayed wrong; they're not $11 or more instead can get them for around $6 each at TCGPlayer. Tri and Triome lands making one of three different colors is worth the land ETB tapped for color fixing. Triomes are better especially Forest ones because they're three different land types meaning some land ramp spells such as Farseek can search for one of them and Nature's Lore/Skyshroud Claim can search for Forest ones.
I offer more help for the manabase. Would you like more help? Good luck with your deck.
on Storm Sprite
3 weeks ago
3 weeks ago
DeinoStinkus Honestly between that card (been tryna explain to people how stupid good it is, specifically the token part, the lands obviously make it an option, but the tokens make it great imo), Drannith Magistrate, Faeburrow Elder, Dovin's Veto, etc. I think white is simply going to change from the color you add for removal and a few hate pieces (Rest in Peace, Thalia, Guardian of Thraben, etc.), now it will be a value color.
As is it already has a lot of new one-sided hate pieces, or draw engines like Mangara, the Diplomat (not saying it's a cEDH card, just pointing where white is heading), it already had Aven Mindcensor, Linvala, Keeper of Silence, Silence, etc.
Adding in Drannith Magistrate and friends from newer sets and you can see high-value hatebears that compete on a whole new scale than older ones, giving tons of new staples to the format, and warping deck archetypes. Magistrate was so good it made Kess, the list that with Consult and Flash decks all over the format (pre-ban), it was tiered as high as Najeela and TnT (Kenrith wasn't around) as one of the top 3 decks, but after it was slotted into every deck it really hurt Kess, despite being mostly an answer to commander-focused decks.
Value in cards like Smothering Tithe and Keeper of the Accord changes the game a lot too, giving white a powerful splash color for decks just looking to play the most powerful threats. These cards can do insane things, and feel like white's equivalent to Seedborn Muses, Rhystic Studys, etc. Now I feel like red's Dockside Extortionist, while busted, just doesn't give as much value outside of storm and combo, and red just doesn't feel like it has a great long game, and white does.
I think that because red has gotten Conspicuous Snoop it is getting much better combos and with Goblin Recruiter being a one-card, easy win it shows red is still finding interesting synergies, I'd actually say that Black, White, and Red are getting closer.
RambIe I think it is pretty interesting to look at each color like I did above and it seems you and your friend did, but as power creeps up and up, I think the net result is that each of the colors becomes more powerful, and the end is that a 5c or 4c pile (As is I doubt TnT would ever be phased out) becomes the best deck, as we continue to see pushed 5c generals and the decks get more insanely based on just whatever the best cards are rather than synergies.
3 weeks ago
- This reminds me of some jeskai builds.
- Venser, Shaper Savant Brazen Borrower Snapcaster Mage Vendilion Clique help provide a clock as well as help your deck.
- Wall of Omens is great card draw and helps keep you alive vs aggro decks
- Lightning Helix is also great to get on scepter, it heals and deals.
- Being your heavy on blue Force of Negation really helps
- Path to Exile is also really good here
- Celestial Colonnade is a tempting land it filters and is a win con on its own.
- Field of Ruin can also really set your oppunets back while you set up.
- Manamorphose is great on septer but otherwise not amazing in the deck much better in decks like storm.
- Dovin's Veto > Deprive. On scepter you CAST the card so keep that in mind (read oracle text if you don't trust me). "If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell."
- running a few Mystic Sanctuary seems good, and if you want like 6 fetchlands.
- cards like Failure have a cmc of both costs so its cmc 3 so cant go on scepter.
- Green doesn't add much to this deck, it might be best to be a UW deck and cut red all together.
- Let me know if you want more comments
3 weeks ago
4 weeks ago
In order of importance: Sphere of Resistance Drannith Magistrate\Lavinia, Azorius Renegade, Frozen Aether, Arcane Laboratory, Rule of Law, Hannah, Ship's Navigator. Dream Trawler would be a fun addition as he serves triple duty as an evasive beatstick blocker that produces great card draw. I’m concerned that consecrated Sphinx will fill our hand too quickly given the grinding-halt board state we intend to produce. We need to dramatically reduce the number of creatures. We should take out Thalia as she’s better for creature-based strategies (such as Derevi) and is counterproductive to enchantment and artifact based strategies. We could remove world queller, Teferi (I know, it hurts!), Vedalken mastermind, and Elesh Norn (yes, that’s rough). We need far more countermagic to protect our oppressive board state. I recommend Dovin's Veto, Miscast, Force Spike, Spell Pierce, Mana Tithe (is amazing because it’s off color) and last but not least Disrupt. You could replace some of your counters with these and you will be satisfied because of their synergy with a stax build. Just be sure to know exactly how much open mana your opponent have at all times. We need to devise a secondary win con (stax struggles with this so be creative). Good luck.
1 month ago
Key Mana Rocks:
Mana Crypt, Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mox Amber, Mana Vault, Grim Monolith, Basalt Monolith, Arcane Signet, Fellwar Stone, the Signets and Talismans, Mind Stone, and Thought Vessel
Key Mana Dorks:
Deathrite Shaman, Birds of Paradise, Noble Hierarch, Avacyn's Pilgrim, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Boreal Druid, Bloom Tender, Priest of Titania, Faeburrow Elder
Key Mana Ramp (Other):
Collector Ouphe, Notion Thief, Ashiok, Dream Render, Narset, Parter of Veils, Null Rod, Linvala, Keeper of Silence, Cursed Totem, Grafdigger's Cage, Chains of Mephistopheles, Rest in Peace, Aven Mindcensor, Drannith Magistrate
Key Blue Countermagic:
Swan Song, Spell Pierce, Flusterstorm, Miscast, Dispel, Force of Will, Force of Negation, Mental Misstep, Fierce Guardianship, Pact of Negation, Mana Drain, Dovin's Veto, Drown in the Loch, Counterspell
Key Non-Blue Countermagic:
Chain of Vapor, Swords to Plowshares, Nature's Claim, Dismember, Fatal Push, Vandalblast, Winds of Abandon, Cyclonic Rift, Gilded Drake, Oko, Thief of Crowns, Legacy's Allure, Abrade, Abrupt Decay, Assassin's Trophy, Drown in the Loch, By Force, Shattering Spree, Natural State
Lands are Fetches, Horizon Duals, Og Duals, Shocks, Pain lands, sometimes triomes, sometimes the castles. Command Tower, City of Brass, Mana Confluence, Exotic Orchard, Forbidden Orchard, Gemstone Caverns, Gemstone Mine, Ancient Tomb, Gaea's Cradle, Wirewood Lodge, Mystic Sanctuary