Dovin's Veto

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dovin's Veto

Instant

This spell can't be countered.

Counter target noncreature spell.

Swing4Lethal on Esper Control 2.6

1 week ago

The Reef would replace one of the Vents if it did come in. It's twice the power and hurts their library as well, but I don't know if it will make it in or not. I will do some testing with it and see how it does. Glad to hear the deck is working well for you! I also feel the deck is in a nice spot and it may just not need the shark land, but I do love the card lol.

What are your sideboard swaps when playing against Rakdos Vampires?

I like:

Out 3xFatal Push, 1xJwari Disruption  Flip, 3xTeferi, Hero of Dominaria

In 1xDovin's Veto, 1xVoid Rend, 2xStarnheim Unleashed, 1xSupreme Verdict, 1xThe End, 1xLyra Dawnbringer

Shark Typhoon works really with The End to hit a Vein Ripper and pay the ward cost. cycle on 3, end on 4. My sideboard swaps maximize ways to stop Sorin from hitting board, ways to non-target remove Ripper or get around ward, and gives you more top end power to close out the game, since the Rakdos matchup actually favors them the longer the game goes. Teferi is pretty low impact overall in the rakdos matchup, especially since it cant cleanly deal with a ripper by itself.

Swing4Lethal on Esper Control 2.6

2 weeks ago

I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.

I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.

Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.

Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta  Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.

Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.

Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.

9-lives on Mystimechanics

3 weeks ago

Femboy_baloth Ohh crap haha. I didn't realize Dovin's Veto was for a noncreature spell! I read it as 'creature spell'. Sorry. But yeah I put it in the sideboard.

9-lives on Mystimechanics

3 weeks ago

Ah. Thanks, Femboy_baloth. I would run Dovin's Veto but I don't think i'll run into other players using counterspells. I'll keep it in the sideboard, I guess?

Femboy_baloth on Mystimechanics

3 weeks ago

I love this idea, always love to see control. You might want to use Dovin's Veto rather than Counterspell.

SufferFromEDHD on Zurtron

3 weeks ago

This is a brutal list. You are clearly going for competitive consistency but you might be able to cut some rocks. Your mana base is A+. Only thing I can think of is Hall of the Bandit Lord.

Dovin's Veto/No More Lies potential counters.

Vanishing Verse/Anguished Unmaking potential removal.

Spirit of the Labyrinth very unique "can't" tax

evkede on Stop Playing the game please

1 month ago

Isochron Scepter with a counterspell or silence.

More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.

The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.

chubthrasher on [Rafiq of the Plenty] EDH

2 months ago

Azoth2099 How could I forget about Angel's Grace... Thanks! I like Dovin's Veto & Permission Denied BUT Im not sure they are needed at the moment. Then again it needs a lot more play-testing.

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