Dovin's Veto

Dovin's Veto

Instant

This spell can't be countered.

Counter target noncreature spell.

Latest Decks as Commander

Dovin's Veto Discussion

Hastapasta on zapyourtumor

1 month ago

Thank you so much! I have fixed my deck and accepted your suggestions. Some cards like Dovin's Veto or Render Silent I don't know what to replace with though.

zapyourtumor on ULTIMATE AZORIUS CONTROL

1 month ago

Manabase: Temple lands tend to be pretty slow for modern. The filtering is nice but if I ran it I would only run 1, 4 feels like too many. I suggest running some manlands like Hall of Storm Giants and Celestial Colonnade, and maybe some filtering with Castle Vantress (which can enter untapped unlike the temples).

Counters: Counterspell is great. Some of your other choices could probably be improved though. Dovin's Veto is more of a sideboard card, while Force of Negation isn't as good in straight-up control lists since you go down on card advantage. Archmage's Charm is a strong counterspell that can also draw cards or steal an opponents threat which could be a Ragavan, DRC, hexdrinker, esper sentinel equipped with a hammer, etc, and I'd slot it in over Render Silent.

Overwhelming Denial is very bad because you will almost never have surge. If you want to play 4 mana counters I suggest good old Cryptic Command. Ashiok's Erasure is similarly bad. Even if it handles uncounterable threats (which aren't as numerous as you might think), it's generally better to just remove those threats instead of playing a bad 4 mana counter.

Removal: Verdicts are good (4 is a lot but I frequently see 3). However, Detention Sphere and Ixalan's Binding are both pretty slow removal spells. Sphere is not bad as a 1 of, but Binding is definitely too slow. The best removal spell in white right now is Prismatic Ending which I suggest since it can deal with opponents t1 ragavan and stuff. It would be better if you ran fetches and 1 three-color triome, but it's still not bad. Solitude is another option for removing bigger creatures. Cyclonic Rift is just bad, because bounce spells require you to waste another counterspell dealing with them. This deck is maybe the one deck in modern where you would overload it, but an overloaded cyclonic rift is to save your ass when you're behind, and if you're at 7 lands you're probably far ahead already. I'd just replace with more removal/counters.

Wincons: The planeswalkers look pretty solid, but I'm not sure Luminarch Ascension is worth it, given how mana-intensive it is. You could maybe work in 1 Teferi, Hero of Dominaria which is a control powerhouse.

pixle_res on Azorious Approach Control

2 months ago

Oh hey thereOmniscience_is_life! TBH, I wasn't expecting to get any feedback on my decks, I keep them here more to help me keep track of them, but I appreciate the help.

  1. I had no idea Swan Song was in the format- I definitely need to make room for it somewhere in the main deck or sideboard. However, Miscast and Spell Pierce are both less useful late game- and since I'm looking to drag the game out to turn 10-13 (so I can cast Approach of the Second Sun and still leave mana up) those cards often end up unable to do anything in my hand (especially since I'm playing Settle the Wreckage) whereas Censor can be cycled. I also played around with Essence Scatter but found it to be too narrow, and I have a lot of creature removal anyways. Dovin's Veto absolutely should replace negate though. I had Dovin's Veto in my sideboard but took it out and must've forgotten to replace Negate with it. I do really like Censor being able to counter any type of spell early on is very useful. It can even counter large spells if the opponent taps out.

  2. Oh that's a good idea. The four mana hasn't been an issue, but Thirst for Discovery costing three mana and drawing three cards can help if I'm desperation drawing for some interaction.

  3. I've found three copies of Approach of the Second Sun to be very dangerous lol. Back in Rivals of Ixalan Standard I had too many games with multiple copies stuck in my hand. The thing with Approach is I don't want to have it for a looooong time. The only reason I'm running two is so I can mill over an early copy or if one of them gets countered. There's enough card draw/selection that I will get a copy eventually, and being a control deck I'm more than happy to wait.

  4. Haha yeah, I wasn't able to afford Search for Azcanta  Flip when it was in standard so I'm happy to finally be able to play with it.

Omniscience_is_life on Azorious Approach Control

2 months ago

I don't know if Censor is a good enough counter to merit being a 3-of, seems like the alt cycling tech isn't enough to make it better than a good ol' Miscast, Swan Song, Essence Scatter, Dovin's Veto, or Spell Pierce. Historic has a LOT of good control magic options!

I feel similarly about Chemister's Insight--4 mana seems like a lot to hold up, and with Thirst for Discovery in the format I feel like Insight should only have 2 copies, with two Thirsts.

Since your primary finisher is Approach, I would recommend adding another; the math's been done, if you want to draw roughly one of a card per game then 3 is the number of copies to run.

Like the deck, good to see Search for Azcanta  Flip getting some play! Keep it up!

Grubbernaut on All Will Be One

3 months ago

Lower CMC spells that perform the same role will do better, generally speaking. The 2 life loss from Countersquall almost literally doesn't matter in EDH, where you're trying to get rid of ~120 life if you're winning through damage; conversely, Counterspell has the upside of countering anything, Dovin's Veto can't be countered, and Negate has a lower colored requirement to do the same thing.

Regarding the others: They cost less and largely perform the same function. Countering noncreature spells is generally much more important than countering creatures, and the lower the CMC, the more you can do (or protect) in a turn. That being said, if you're aiming for a lower power level or playing in a meta where creatures matter more than noncreature spells, there's merit to the other options.

Grubbernaut on All Will Be One

3 months ago

Countersquall should definitely be swapped for Dovin's Veto, or even Negate. The 3-cmc counters could also be something else: Counterspell, Swan Song, Narset's Reversal, Fierce Guardianship, Dispel, etc.

Grubbernaut on Non-basic quantity

3 months ago

I think playing around nonbasic hate is actually easier than playing around having a lot of basics in a 4/5 color deck, in general. Most of the cards to deal with the issue are generically useful, as well:

Swan Song, Dovin's Veto, Force of Will, Force of Negation, Pact of Negation, Delay, Mana Drain, Fierce Guardianship, etc. And for the more common hate in the form of enchantments, Snap, Chain of Vapor, whatever other bounce spells.

IMO, as compared to other formats, there's far fewer true "hosers" in EDH if you've built a deck well, and Kenrith gives you access to whatever wincons you want - plus all the good dorks and rocks. Cursed Totem is always rough, though.

reddeath68 on The Curse of Erayo

4 months ago

amicdeep In play testing that counter spell has actually been really useful. I would suggest trying out the deck yourself first. What typically happens is I get down an Erayo and leave up protection, so sometimes turn 4, my opponent plays a small spell like a cantrip and then plays their real spell which I counter. Then the fourth spell is usually a cantrip of my own or their backup plan.

Flipping her consistently has not been a problem, but the deck runs her more as a value card with a potential synergy based lock, not as an all in combo. The main idea is to control my opponent, be it bouncing something with Reflector Mage and then casting Meddling Mage and naming the card I just bounced, works really well against decks with limited creatures. Alternatively there is Ixalan's Binding to lock down big threats like a Dovin planeswalker and such.

About the only thing the deck honestly needs is a few extra counterspells in the side board like Dovin's Veto and a side board spell to board wipe when needed, such as the new Vanquish the Horde or Doomskar

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