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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Doombeard1984 on
The First Skep
2 months ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
legendofa on Building fungus go tall
2 months ago
You're in good removal colors. Abrupt Decay, Maelstrom Pulse, and Assassin's Trophy all hit a lot of key cards for spot removal, and Toxic Deluge, Pernicious Deed, and Casualties of War are good board wipes for a reasonable budget.
On top of that, Insidious Fungus and Creeping Mold are decent thematic options.
TheVectornaut on
Monocolor hell
2 months ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
indieinside on
Spiders
3 months ago
I absolutely love tribal decks. I have a treefolk, shadow, wizard, eldrazi, and dinosaur build. The most lethal is my shadow. And the most fun is my dinosaur one. So much fun. Fantastic choice on spider Commanders.
What card is Tappedout not recognizing (just curious)?
Lolth, Spider Queen would be a cool, relevant, planeswalker.
Other than suggesting those two, I think you got a pretty great build here… unless of course you are going to splurge on a Gaea's Cradle.
UltimateRoxas40 on
Kathril, Nightmare of Indatha [Keyword Primer]
3 months ago
KllrRoboPenguin Thanks for the suggestions!
I could probably slot in Assassin's Trophy in the place of Beast Within. And I've thought about Divine Reckoning before, but I've found that a full board wipe has often been more useful than all but one creature.
Ripples of Undeath seems like it would fit this deck, but I agree, it does run a little slow. I wouldn't replace Sylvan Library with it, but maybe one of my 'ramp' cards like Grapple with the Past or Winding Way. I'm actually working on getting a copy of this card, so I'll slot it in and play a couple rounds and see how it flows.
Not sure how I missed Bleeding Effect, it does seem like a better Odric, Lunarch Marshal. I'll have to play around with adding that in too.
As for Shrike Force, it's a little too vanilla for me. And my issue with Ketramose, the New Dawn is that I can't stand the checkered flag set symbol haha. That, and his additional abilities don't really synergize well with the rest of the deck. I've tried to curate my creatures to be both a good source of keywords and also be effective on the field if Kathril gets sidelined for any reason.
KllrRoboPenguin on
Kathril, Nightmare of Indatha [Keyword Primer]
3 months ago
I was wondering your thoughts on Assassin's Trophy, & Divine Reckoning as removal, Shrike Force for double strike, Ketramose, the New Dawn for menace & indestructible, Ripples of Undeath for milling and a sylvan library type effect, and Bleeding Effect as an alternate wincon?
Assassin's Trophy seems like an easy replacement for a Beast Within, and I like Divine Reckoning's utility of being able to be flashed back in case I mill it. Having more sources of indestructible and double strike counters seems good, but the creatures lack useful utility on their own. Trying to decide if Ripples of Undeath is too slow or not. As for Bleeding Effect, it seems like a better Odric, Lunarch Marshal effect that works perfect for our graveyard.
Let me know what you think!
legendofa on
Grrr
4 months ago
What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.
Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.
I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.
Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.
I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.
kamarupa on
Heart of Darkness Challenge - Pt. II - Yarok
8 months ago
I think maybe Assassin's Trophy and Abrupt Decay might be worth considering in addition to or in place of the artifact/enchantment removal. They're just more versatile and there's not a lot of direct creature removal.
Otherwise A+!
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