Assassin's Trophy

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Latest Decks as Commander

Assassin's Trophy Discussion

cyeRunner on BG Infect

4 days ago

Welcome to the Infect-Team :)

The Deck that top 8'd was targeting certain matchups anticipated at the event as you can see in the sideboard, so maybe you might not do as well with the list at your local meta:
7x Graveyard-hate, 7x Artifact- & Entchantment-hate in the Sideboard against Hammertime, Affinity, Amulet Titan and Chalice of the Void with 1 Counter. Ashiok, Dream Render is also good against Titan, but there is no Creature Removal and Lifegain against Burn is missing.

Abrupt Decay vs. Assassin's Trophy: Giving your Opponnent a land-card is currently a huge disadvantage so I would not play too many Trophy's or only in certain Matchups. Decay is a good card, it hits most of the stuff you need to hit, including Wrenn and Six, but excluding Urza's Saga which leads us to ..

Gemrazer! This card has some big advantages over other Disenchant-Effects. Sideboard cards can sometimes be "dead draws", meaning the situation you brought them in has not occoured, so the sideboard card is useless in your hand. Gemrazer can still be played as a Rancor-like effect: "Give your Creatures +3/+3 and trample" for 3 mana is quite good even if you don't use the "Destroy artifact or enchantment"-effect. If you get both you 2for1 your opponent. Also it hits Urza's Saga. Even in the worst case it's a 4-Mana 4/4.

For removal Fatal Push is currently sufficient in my opinion, but I recommend having a sideboard removal-card against bigger creatures like Murktide Regent, Serra's Emissary or Archon of Cruelty.

Generally speaking about Thoughtseize: the obvious reason to run it is to disrupt your opponents hand, but the not so obvious reason is that you are more likely to have something to do on turn 1. 8x 1-drops (Hierarchs and G-Elf) are sometimes not enough to consistently draw one in your opening 7 cards. There were times before Ignoble Hierarch where UG-Infect would run a single Birds of Paradise for more consistent draws. If you have a lot of burn/aggro decks in your local meta swap it for Inquisition of Kozilek.

Phyrexian Crusader is currently a powerhouse since most removal is red or white in the current meta. You are right: Blighted Agent is a lot better than Plague Stinger with a lot of fliers flying around, but the 3 color manabase is just superhard to play.

My prefered budget Replacement for Endurance is Nihil Spellbomb since it can draw you cards. (The effect even triggers if your opponent wants to destroy it)

I am playing BG Infect for ~2,5 years now, if you are interested here is my list: Nobody expects the Kozileks Inqusition - BG Infect

Katzmania on Lurrus Death’s Shadow Graveyard Edition

1 week ago

Hey zapyourtumor, Thanks so much for your advice! I agree with your assessment, deck needs to stop trying to be turbo shadow, and more control oriented. I don't think I'm going to end up playing Assassin's Trophy because the extra land your opponent gets is really bad against midrange and aggro, which are already crucial matchups for the deck to try to win using a fast clock, and a strong control package, and I don't think the Saga Hate is worth it, when I already have Alpine Moon sideboard, and more artifact hate. I think that the 1 for 1 from Abrupt Decay is more than sufficient, and the 2 for 1 that trophy uses isn't what the deck should be doing.

zapyourtumor on Lurrus Death’s Shadow Graveyard Edition

1 week ago

Lightning Bolt is so good that I'd go up to a playset.

For Infernal Grasp vs Terminate, in any deck running BR colors Terminate wins out. Jund DS has always been more grindy than the original Grixis lists in 2016-7 that aimed to turbo out a fat Shadow as fast as possible. Honestly, the deck is more of a grindy midrange deck that plays Shadow than a "Shadow" deck, which is why you don't really need the unconditional extra 2 life loss from Grasp. I would replace all 3 copies of Grasp with maybe 2 copies of Terminate.

Similarly, Dismember isn't super good right now (it's main advantages are turboing out shadow being 1 cmc removal and 4 life loss, and being able to kill stuff like Kaldra Compleat which aren't very prevalent in the meta) and it misses anything equipped with a hammer or murktide or Archon of Cruelty etc. I would run 1 at most.

Since you're in jund, I'd run maybe 1-3 total copies of Abrupt Decay + Assassin's Trophy for some more versatile noncreature permanent removal which can kill stuff like T3feri, W6, Chalice, Hammer/Sigarda's Aid, Amulet, etc. The latter can ever destroy Saga.

hiddengibbons on Modern Problems Require Modern Solutions

3 weeks ago

I have been working on a modern hate deck recently that is BG. I was not aware of Assassin's Trophy. Abrupt Decay seems strong in the current meta.

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

Update

update on thoughts on sets released since last post:

Modern Horizons 2

Gaea's Will

Interesting as a concept. Only issue is it broadcasts the shenanigans well before it's possible to execute.

Tireless Provisioner

I think that with Kodama of the East Tree and the ability to ramp off land ETBs, this is an autoinclude in all Windgrace decks. It's technically better than a Lotus Cobra in that the mana sticks around, just one more mana to cast.

Yavimaya, Cradle of Growth

Just straight autoinclude now. Fixes mana issues, allowing for more possibilities with utility lands.

Adventures in the Forgotten Realms... moving on

Innistrad Midnight Hunt

Wrenn and Seven

Pretty good, does a lot of things you want to see, however there it does not allow you to put lands into the graveyard, they simply go to hand, so it will not necessarily synergize well with other engines. Further, as a 5-drop, you will probably have already unloaded your lands onto the battlefield so the second ability won't usually be too crash hot. I would hesitate to call this an auto-include, especially at current prices.

Augur of Autumn

Honestly Courser of Kruphix at least gives you life. I don't imagine (at least with this build) that with the number of creatures you can reliably meet the Coven conditions. It does have upside, but it requires the player to jump through hoops to get it. It's no Oracle of Mul Daya, but I can see an argument for preference.

Dire-Strain Rampage

I've seen this one bandied around, and honestly Harrow just does this better. It can act as removal, and has flashback but honestly Assassin's Trophy or Windgrace's Judgment act as broader, more reliable responses to real, immediate threats, and the ramp aspect is about average. The flexibility is good, but the power is just lacking to make this an auto-include.

Innistrad: Crimson Vow (so far)

Cultivator Colossus

Honestly I'm actually excited to see this kind of card, once it hits the battlefield you could cycle through a fair amount of the deck given the amount of lands. It's a given that the lands enter tapped but it gives the potential for an absolutely insane turn with anything like a Dread Presence and Urborg, Tomb of Yawgmoth, or a Valakut Exploration (though just be careful not to mill out)

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