Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Assassin's Trophy occurrence in decks from the last year
All decks: 0.35%
All decks: 0.27%
All decks: 0.51%
Commander / EDH:
All decks: 0.07%
BUG (Sultai): 0.82%
BRG (Jund): 0.96%
Assassin's Trophy Discussion
1 day ago
You play only 2 fetches and 0 dual lands. You have no use for Chromatic Lantern or Thran Dynamo. Change them to Mana Crypt and Mana Vault. Also Woodfall Primus, Steel Hellkite, Solemn Simulacrum and Yavimaya Elder are not doing much. Putrefax, Phyrexian Dreadnought, Frantic Search, Fathom Mage, Entomb, Reanimate, Abrupt Decay, Assassin's Trophy are missing. You have only TWO instant speed removal and only one counterpell and you call this competetive?
2 days ago
For me, I feel like dragons aside, we have 10x flex slots that are more/less meta dependent, split among permission, reanimation, and single-target removal. Could be a good starting point for tweaks to address meta issues:
5 days ago
I'm not trying to push your deck in a more competetive direction, only a more consistent one. I'm trying to get into your headspace when it comes to deck modifications as I think you have a great start for a Sliver Tribal build. The only issue is that your deck needs tweaking to promote synergy between the 99 and your General. I'm glad you're taking my advice with some of the previous card suggestions, but from now on I think you should be focusing on interaction, ramp, and top-deck manipulation. Those are themes your deck needs to be more inclusive on to be more successful - not necessarily more competetive. Here are some more suggestions for cuts:
Cruel Ultimatium - absurdly high cost for interaction. You could easily cut this for more efficient/effective spells that come out sooner (basically when you need them). I've already mentioned some before, but Beast Within/Generous Gift/Assassin's Trophy/Winds of Abandon/Abrupt Decay. Some are slightly more expensive price wise, but I would recommend any of these cards for what's in that slot.
Aphetto Dredging - is cool and oldschool. BUT there's the even cooler Return from Extinction. The icing on top is that it is a Sliver themed spell. I just love this card, and I think it will serve you very well.
Also, how do you feel about your landbase? I have some budget suggestions I'm getting together for you that are friendly to the wallet, but at the same time can give you something to save up for and look forward to. I'll likely post that sometime tonight or tomorrow.
1 week ago
Thanks for the comment on my deck. I agree with your comment I would make these changes and it should smooth out the deck a little bit.
-1 Golgari Signet
-1 Gruul Signet
-1 Rakdos Signet
Since you run Ob Nixilis, Unshackled I would toss in a few more ways to utilize his best feature by forcing opponents to search. Ghost Quarter, Field of Ruin, and Assassin's Trophy should definitely be in here. I personally would lower your curve a little by replacing Casualties of War or at least use a more versatile wipe such as Descent of the Dragons. Hope that helps, let me know if you would like more feedback or advice. Good luck in your games.
1 week ago
Hi there Scytec. I really like the way that you have your deck subsections setup. So I decided to build further on it, with my own cards.
Hopefully you can appreciate it that I used your deck for this purpose. If not, I don't mind taking it down.
I tried to make the deck a bit more suitable for 1v1 (not sure if I succeeded in that), by making it slightly faster. Also, could you explain why there is no hard removal in your deck, like Assassin's Trophy?
If you have any suggestions, that would be awesome.
2 weeks ago
Hello, I'll try my luck in cutting the list down. I would suggest to add Emrakul, the Promised End to the maybeboard just because. IT seems there are a lot of 2 drops and 1 ofs. I would throw Dreadbore into the side. Abrupt Decay and Assassin's Trophy do the same thing at instant speed. Speaking of which maybe put those cards at a 2:2 split. I like Assassin's Trophy but the extra land may hurt plus Abrupt Decay pretty much does the same thing, can't be countered, and it has yet to be seen if the converted mana cost restriction hurts the card.
Down to 67. Some cards are pretty costly you can restrict yourself to whatever you can get at the time being so for now cut expensive cards until you get them and by the time you can get them you probably playtested enough to see if you need that card or not.
Kroxa, Titan of Death's Hunger is just discarding a card and doing damage. Good card but doesn't really feel like the value you are looking for. You are digging and finding removal spells. I would put this card in the side.
Down to 65, Scavenging Ooze would be good against an aggro deck to gain life and such otherwise do you exile cards in your graveyard? Doesn't seem too good with the plan of having things in the graveyard to Grim Flayer and getting it back with Tasigur, the Golden Fang. Speaking of which the 6 drop slots have 2 1 ofs. I would go with a 2 of of Tasigur, the Golden Fang and put the other card in side for now.
You might also get away with cutting 1 land as long as you're the only one playing the deck. Not sure how many cards we are at but I really like the deck
2 weeks ago
I have ten “normal” decks (i.e., decks that are not EDH decks), one for each two-color combination, but, most of those decks, I built when I was new to this game (occasionally modifying them as newer cards were released), so some of them have more than 60 cards, the number that has been accepted as the ideal number of cards for a deck.
Therefore, I am seeking advice for how I can reduce my decks to 60 cards, so that they are ideal for this game.
The first deck is Scourge of Pestilence, a black/green deck whose primary theme is using the graveyard as a resource, but also with a token subtheme. I already removed two copies of Nature's Claim (rendered unnecessary by four copies of Assassin's Trophy) and two copies of Skullbriar, the Walking Grave which did not contribute to the overall theme of the deck, which has reduced the deck to 66 cards, so I still need to remove six more cards. I will definitely remove two lands, since I feel that 28 lands will be sufficient for a 60-card deck, but that shall still leave four more cards that need to be removed. I am currently contemplating removing two copies each of Deathrite Shaman and Vulturous Zombie, since the deck currently has four of each of those cards.
The next deck is Devouring Darkness, a black/blue deck with the theme of destroying an opponent’s library before they have a chance to cast their spells. I have already removed four copies of Agony Warp, which is a great card, but does not fit the theme of the deck, so the deck currently has 66 cards. I have noticed that some cards in this deck put cards into the opponents’ graveyard, while other cards exile cards, two strategies that work against each other. However, Consuming Aberration and Oona, Queen of the Fae are both too awesome to remove, despite their abilities working against each other. Circu, Dimir Lobotomist is nice, but is rather expensive for a 2/3 creature, plus, there is no guarantee that a player shall have multiple copies of a card in their deck, reducing his usefulness. The creature that contributes least to this deck’s theme is actually Baleful Strix, but that card is so amazing that I would prefer to not remove it, unless there is no other option. As with my previous deck, I shall remove two lands from this deck, to reduce it to 28 lands, which shall leave four more cards that need to be removed.
I do have several more decks with more than 60 cards, but I would like to work on these decks, first, before I work on any other decks.
What does everyone else say about this? What cards should I remove from my decks to reduce them to 60 cards each? I will greatly appreciate any feedback that anyone here has to offer.
3 weeks ago
You need to change WAY more than 15 cards to make this cedh. You mainly need to lower your curve and switch to winning with Isochron Scepter + Dramatic Reversal. You need MUCH more interaction, especially counterspells, and you probably heard it from JLK but even he admits Vedalken Orrery is not a cedh card.
When you lower your curve you should do it by cutting things like Mind's Dilation for things like Delay and Assassin's Trophy and cutting cards like Explosive Vegetation for cards like Mana Crypt and Mox Diamond