Assassin's Trophy


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Assassin's Trophy


Destroy target permanent an opponent controls. Its controller may search their library for basic land card, put it onto the battlefield, then shuffle their library.

Browse Alters

Assassin's Trophy Discussion

dsdude3021 on No Pain , no Lifegain

4 days ago

wolfhead. Thanks! Tamanoa is my favourite design space, wish you luck on your deck.

The deck's mana-base also plays a different role to the deck than just mana. Honestly, I don't find this mana-base that bad in practice, but it can hurt with the sheer amount of mana symbols without Tamanoa . But usually, if it's becoming a problem, I'm going to lose anyway.

It's not set in stone, so I'm all for specific suggestions. This is my current thought-process:

Pain-Lands with Tamanoa:

-Draw with Dawn of Hope

-Gives Ajani's Pridemate and Archangel of Thune a smile for each tap

(Generally, the more, the bigger risk and payload)

Pain-Lands without Tamanoa:

-Great for mana-fixing

-tap for colorless

-Life-gain potentially reduces impact

Interplanar Beacon

-Mana-fixing for planewalkers

-Life-gain (trigger on cast is nice)

Prismatic Vista (Doesn't work with Tamanoa)

-Is any basic land

-Decreases chance of mana flood as well as reduces the card pool

-helps against stuff like Blood Moon if early

Sunbaked Canyon (Doesn't work with Tamanoa)


-Decreases chance of mana flood as well as reduces the card pool

-Generates deck's main colors


-Basics mean less risk and less pain

-Can fetch from Ghost Quarter , Field of Ruin , Path to Exile , Assassin's Trophy ... etc.

hkhssweiss on Eternally Cursed | Primer

6 days ago

Yo Fenryr, thanks for the upvote peep~

As to respond to your comment, I absolutely love Torment of Hailfire and others of it's ilk. I'm still haven't figured out which way I want to build Korvold just yet as I don't have it in paper as of the moment until release day so till than this is all theorycraft. I'll definitely be updating and getting the primer in once I test the deck and see how it is. Right now I am super hyped up to test him out, I honestly think he is better than Prossh due to the versatility he brings to the table. Even if going the FC route he is better because he can draw you your win conditions whereas Prossh you have to have an outlet in hand.

In going to your second comment, REB and Pyroblast are amazing cards in cEDH meta or blue based heavy meta. There will be guaranteed at least one blue player in the pod and it definitely helps in protection or removal. Jund has some great removal in terms of Assassin's Trophy , Abrupt Decay , Nature's Claim , even Seeds of Innocence in artifact heavy pods.

Feel free to hit me up if ya need more insight, always down to have some brewing discussion or deck teching! :3

Jpinkman on Ishkanah, Grafwidow (Spiders EDH) plz help

1 week ago

RNR_Gaming thank you! i will definetly put it Abrupt Decay . I love Assassin's Trophy but well i't s expensive :) we'll see... Same thing for Demonic Tutor or Vampiric Tutor but i pref spending money on assassin's trophy...I'm not sure of Deathrite Shaman , surely a great card but i don't know how much value it would have in here. Sylvan Library is expensive too and personally i don't feel it's that much strong, what about a Phyrexian Arena ??

RNR_Gaming on Ishkanah, Grafwidow (Spiders EDH) plz help

1 week ago

Very flavorful. I'm not sure what kind of budget your on but I definitely got some budget and non-budget suggestions.


1) Nature's Claim - the 4 life is irrelevant; this is probably the best artifact hate ever printed. There's lots of nasty artifacts you'll want to blow up or in some cases need to blow up

2) Deathrite Shaman - a mana dork that doubles as graveyard hate and is banned in both modern and legacy its good

3) Abrupt Decay - arguably one of the best removal spells ever printed


1) Demonic Tutor - getting anything you want for 2 mana is absurd

2) Assassin's Trophy - Abrupt Decay 's big brother; card is nuts and it's downside doesnt mean much in edh

3) Sylvan Library - greens best draw engine. Smooths out draws and provides excellent card advantage

KamiKasper on Modern Combo Elves

1 week ago

Also newer cards would be great for the sideboard here like Assassin's Trophy and Collector Ouphe . For the main board, how about a copy of each of these Throne of the God-Pharaoh and Westvale Abbey  Flip?

GhostChieftain on Volrath Infect

1 week ago

Okay, I will start with cards that are good either way.

Right now you have a grand total of 2 turn 1 plays. Of you want to be competitive you will want to be able to play something almost every turn. My suggestion would be to get mana dorks like Llanowar Elves Birds of Paradise and Deathrite Shaman or 0 cmc mana rocks like Chrome Mox and Mana Crypt . Along with those I suggest Carpet of Flowers because it is easily the best 1 mana green play imo. The best 1 mana blue is Mystic Remora , and you could probably use more draw anyway.

You could use more removal and luckily you have golgari, because their removal is gnarly. Natural State and Nature's Claim are amazing artifact/enchant removal and Assassin's Trophy Abrupt Decay are the best permanent removal.

You will want ways to protect your gameplan. One way being counterspells, Swan Song Flusterstorm Delay Counterspell , and the other way is protection for your creatures Veil of Summer and Autumn's Veil

Some more draw would be great. I like Necropotence and Sylvan Library for this.

Lastly, you will probably want some different pump spells than what you have. I recommend Hatred and Berserk . Both can make your creatures much bigger and berserk can actually also be used as removal.

If you want this to be a swarm of infecty bois, you wont be able to have most of these cards so pick and choose what you think are the best out of each group. If you are going more volrath centric infect, cut all but 3 or 4 of the best infect creatures and make sure you add more tutors. This concept will be fairly hard to make very competitive, but I feel as though the sughestions that I have made will push it closer to competitive. Hope my wall of text helps.

Murphy77 on I dream of deathtouch...

2 weeks ago

I would think that Vampire of the Dire Moon should be standard in a deck like this. I like the inclusion of Evolution Sage and Vraska, Swarm's Eminence backed up by Stony Strength , Courage in Crisis and New Horizons (at 3 copies of each) allowing your death-touch creatures to feed off Evolution Sage and grow in power. 2 each of Murder and Assassin's Trophy provides back-up creature removal. Everything else should be lands or death-touch creatures, but I would look to focus more on 1- and 2-drop creatures (maybe including Sedge Scorpion ). Among all your 3-drop creatures, only Leyline Prowler and maybe Ochran Assassin offer value for mana. Izoni, Thousand-Eyed is just so expensive to cast that it will seldom work in this deck.

Braingamer on Look I'm You!

2 weeks ago

Maybe look for a slot for Assassin's Trophy and Counterspell you could use more flexible removal. But I love this deck way too many volrath decks are like "Infect only" and I like the direction you took this in.

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Assassin's Trophy occurrence in decks from the last year


All decks: 0.35%

Golgari: 4.65%


All decks: 0.27%

Golgari: 3.49%


All decks: 0.51%

Commander / EDH:

All decks: 0.07%

Golgari: 0.54%

BUG (Sultai): 0.82%

BRG (Jund): 0.96%