Assassin's Trophy

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

legendofa on Grrr

1 day ago

What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.

Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.

I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.

Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.

I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.

kamarupa on Heart of Darkness Challenge - Pt. II - Yarok

3 months ago

I think maybe Assassin's Trophy and Abrupt Decay might be worth considering in addition to or in place of the artifact/enchantment removal. They're just more versatile and there's not a lot of direct creature removal.

Otherwise A+!

littlepyro2005 on For the Trees

3 months ago

I like the strict theming of this deck. though, sticking so tightly to the theme, you seem a bit shy on answers for your opponents threats. Have you considered Song of the Dryads as a strong connection to your theme, or Assassin's Trophy and Path to Exile as a less thematic answer?

kamarupa on Golgari Scavengers

4 months ago

I have some suggestions. Feel free to ignore them!

  • Unearth instead of Treasured Find.

  • The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.

  • Corpsejack Menace has long been a staple in golgari counters

  • You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway  Flip, Blooming Marsh, Deathcap Glade.

  • Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.

  • Bow of Nylea is always good. It's another Legendary, so no more than 1x.

kamarupa on You Go Squirrel

4 months ago

Thanks so much for the +1 and comment, Cloudy2024. I dunno. I'm fairly partial to both Abrupt Decay and Assassin's Trophy. Not that Fatal Push is a bad card by any means.

Flarhoon13 on Saskia keeps hitting

5 months ago

Saskia keeps hitting lost. I tried to kill two players with a giant attack. I had 4 trampling 3/3 Tyranids from Tyranid Invasion. I had named Cam, on Yarok, the Desecrated, with my Saskia. I attacked Seth with three of the Tyranids plus my commander, sending the final 3/3 at Will on Kyler, Sigardian Emissary humans, triggering my Windbrisk Heights to cast my hidden away City on Fire but alas, Cam had an Assassin's Trophy for my damage tripler. I was never really a factor after that attempt to hit Seth for 36 and Cam for over 100; and quickly got taken out. Cam and Will duked it out and I think Will won thanks to a giant Kyler, Sigardian Emissary giving his lifelinking squad--keyword shared by Odric, Lunarch Marshal--a massive boost.

mickalopagus on

6 months ago

If this is a Agent deck I would think you really wanna build around spells that maximize his potency.

Orzhov Charm as protection, or threat destruction. Mourning for recurring targeting, as well as to nerf opponents attackers, Whip Silk for the same, Kaya's Ghostform

Im not sure what youre trying to do with the landfall triggers, but if you want to maximize that get some cards like Field of the Dead and Dryad of the Ilysian Grove in there, as well as 1-2 Scapeshift as a wincon for cards like Dread Presence, etc.. Again this is assuming youre using landfall triggers and not just ramping mana. If youre just ramping id opt for dark rituals. Speaking of Dark ritual, you need 3 mana carddraw like Phyrexian Arena. I see the idol produces some for you, but also for your opponents.... that can be dangerous unless you have a way to limit their card draw.

Assassin's Trophy is almost a must add with all the land ramp, or Field of Ruin at minimum. Pir's Whim is also good in this deck context, as well as Collective Voyage, just a game wrecker with landfall triggers.

So thats what I kind of see here is like an agent/landfall theme. idol, plus massive landramp via voyage, and lotus cobra, then youre pretty much casting your deck and pissing people off haha

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