Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
|Have (4)||orzhov_is_relatively_okay819 , Eldritch_Morningstar , , NineNotesKnives|
|Want (4)||xxCopperheadx , sagus , Arnester , Johogomono|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Assassin's Trophy occurrence in decks from the last year
All decks: 0.35%
All decks: 0.27%
All decks: 0.51%
Commander / EDH:
All decks: 0.07%
BUG (Sultai): 0.82%
BRG (Jund): 0.96%
Assassin's Trophy Discussion
1 day ago
bushido_man96, I already have Utter End, Anguished Unmaking, and Assassin's Trophy, so how many other spells with low costs are there that can unconditionally destroy any type of permanent? Also, if a player has no cards in hand, Recoil has the same effect as destroying a permanent.
4 days ago
You might consider finding some slots for the Mystic Bloom combo, one of the absolute most powerful competitive concepts available to Sultai lists.
The heart of the combo involves Summer Bloom, Squandered Resources, Ramunap Excavator, Mystic Sanctuary, and Waterlogged Grove (Some of these pieces are interchangeable with others). The combo bypasses the vast majority of meta hate pieces, doesn't require the commander, is relatively easy to assemble, and rewards pilots for playing it's various pieces early for value outside of being a full fledged infinite combo allowing cuts for various cards that would otherwise be completely dead outside of being a combo element (Walking Ballista type pieces) or are extremely risky combo lines in the most competitive settings (Demonic Consultation type lines). Infinite mana and infinite deck looping all in one package allows much greater card slot efficiency and enables cards that would already be run such as Ashiok, Dream Render, Assassin's Trophy, and Swan Song to be utilized as win conditions. Complementary pieces (such as Exploration, Burgeoning, or Dryad of the Ilysian Grove) to the Mystic Bloom combo package also reward pilots with extremely consistent, versatile, and accelerated game play patterns as well as additional control options in deck configurations that make use of Strip Mine to soft lock or hard lock opponents out of developing board states at all.
Certainly a set up worth consideration for competitive Sultai lists in the current meta given the extreme power level of the concept.
BRG24 on Jund Energy
4 days ago
Really cool deck, glad to see energy again. Just curious, what does Arlinn Kord Flip bring to the deck? It’s the one card that sticks out to me. I’m sure there’s a reason, I’m just curious what you were thinking. I’d also maybe consider Assassin's Trophy over Bedevil, but that just might be my personal taste.
1 week ago
- Laughs in the fact pretty much every deck other than blitz has maindeck enchantment removal *
Jund has discard, Maelstrom Pulse, Abrupt Decay (One of it wrecks this entire deck), Assassin's Trophy, etc. Azorius Control can counter it easily, resolve a Teferi, Time Raveler or Teferi, Hero of Dominaria, or even just deck you with a Jace, the Mind Sculptor ult.
Then Eldrazi's have Thought-Knot Seer (somehow always turn 2-3 smh, I hate that deck), Ugin, the Ineffable, All Is Dust, some have Karn Liberated, all of them have Blast Zone, which can't even be countered, and other meta decks don't even often care.
Ad Nauseam doesn't care, Dredge decks just Creeping Chill you after they dealt 15 damage in creatures pre-turn 4 (and runs sideboard Nature's Claims), blitz can kill you by then, Temur Reclamation has countermagic, better draw, and answers like Blast Zone, and the rest of the metagame just fits in with these.
Maybe like 3 years ago players didn't run enough enchantment removal, but as is every deck has the stuff, I love the list, and posted a couple Phyrexian Unlife ones around that time, but even just a few months later that deck was outdated and couldn't compete, and more and more cards have come out shutting down this strategy, as Abrupt Decay killed the blue-white counter versions and now Assassin's Trophy/Blast Zone put it in the grave, as the list spends so much to get the lock it needs a slow enough wincon the opponent can disrupt it and win.
As is I can really only see a Blood Moon variant to screw up some of the Blast Zones and the mana to cast Abrupt Decay and it's ilk. +1 on the list though, I do love the deck, I just don't think it's great in the metagame ;-;
1 week ago
Siege Rhino is probably a solid win condition here. Attacking resources and then following it up with a solid body with an ETB should make it really hard for your opp to get ahead on any axis.
Consider Rolling Spoil as a sideboard card.
You really should be heavily taxing everything your opp does, so TS and Tithe early are great ways to keep them down. Then you move to some more heavy land destruction, and eventually win with Rhino.
Or at least that's how I'd do it.
1 week ago
1 week ago
I wanted to make it a sort of taxes deck, but since I'm running a lot of noncreature spells, Thalia, Guardian of Thraben is not viable imo.
I'm looking for suggestions on other cards that could fit a deck like this. Possible win conditions, other cards that could benefit the effects of Leonin Arbiter and Aven Mindcensor or that synergize with them and other "taxing cards".
1 week ago
I think you could use some more targeted removal. Since you're in 5 color you can run all of the best ones. I would run at least 10 removal spells, and from what I can see you only have 8. I'd suggest both Assassin's Trophy and Krosan Grip for sheer utility. Beast Within, and Generous Gift are both more budget substitutes. This is meta dependent though, I tend to need a lot more single target removal (especially for artifacts) in mine, but you may not.