Creature — Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control have +2/+2 as long as you have the city's blessing.
|Want (3)||razr_awaken , 0xNaomi , kittenmilkshake|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
|Explorers of Ixalan (EO2)||None|
Combos Browse all
|Commander / EDH||Legal|
Tendershoot Dryad occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.02%
Tendershoot Dryad Discussion
1 week ago
Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.
Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.
Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.
I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.
Hope some of this helps!
1 week ago
Big value that is competitive playable is always nice to see.
Two cards for consideration
Azusa, Lost but Seeking works with both the play-from-graveyard enablers. It can also accrue some incredible grind value when paired with graveyard recursion + Strip Mine/Wasteland. In a bug colored shell you will have the card draw to keep up with the 2 free lands a turn.
Lotus Cobra works well for mana when combined with the cedh standard fetches, but even better with your graveyard online and if you are able to play more than one a turn. It turns Waterlogged Grove and Nurturing Peatland into free draws.
The other thing I'd recommend would be considering opening the range of acceptable CMC permanents. Keep the vast majority of the curve tight and low, but if you are building for grindier Sultai games you should include some payoffs for stalled out board states. Tendershoot Dryad is a wonderful new-ish card that deals an absurd amount of damage quickly on stalled out board states. Avenger of Zendikar could be worth a consider in the lands focused build, but the CMC makes it a much greater chance of being a dead draw in your opening 7. Luminarch Ascension would be the 10/10 add if it was in color.
What commanders have you identified for this synergy? Tasigur and Muldrotha?
4 weeks ago
4 weeks ago
Smothering Tithe can be really good with all the token doublers that you have in the deck.
Tendershoot Dryad will also give you a token at each upkeep as well as give saporlings a boost in case you can’t get your angels out.
1 month ago
Thank you for the suggestions, Carpet of Flowers is an amazing ramp spell for every green deck. It wasn't put into this list since I only have 1 copy and it is currently in my Zacama deck which I finished building about 2 weeks before I started this deck. Yes I know everyone will say "Just use a proxy since you own one" but I try to keep the proxies to a minimum unless it is something like my OG dual lands, and even then only if it's crucial (yes I have a Taiga, no I didn't proxy it in this deck! haha). You are correct that Commander's Sphere is probably the number 1 cut from the rocks.
Tendershoot Dryad is one of those "it's late game, and my plan failed" cards that I included as a back up. Yes this deck has a lot of ways to go infinite, but if I'm missing pieces to my engines having free 3/3 blockers generated every turn is ok with me. Is it necessary to to deck, absolutely not, but I always feel safer having a way to slow people down if I'm not finding what I need.
As for Domri Rade I'm not sure how I feel about him in here anyway. He is in there mainly for the "fights target creature" ability to try to get rid of some threats if needed. Domri, Anarch of Bolas is another good option to switch him out for, I also still have Xenagos, the Reveler in my maybe board as well as a possible replacement for him.
1 month ago
Even though not a fan of combos I already had these two card combo so my friends encouraged me to use it (some of their decks do have one combo in it for win condition). Still testing though (mostly because of playing style).
The others cards were not performing that great so I saw the opportunity for changes. Dryad is awesome tbh. Faerie is also good but with Golos I have other options for mana sinking.
1 month ago
Hey, I like the changes you've made, well done.
Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.
Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.
Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.
With the current manabase consider these lands upgrades:
- Canopy Vista > Graypelt Refuge
- Karplusan Forest > Rugged Highlands
- Brushland > Sungrass Prairie
- Rugged Prairie or Battlefield Forge > Wind-Scarred Crag
- Rootbound Crag > Gruul Turf
- Sunpetal Grove > Selesnya Sanctuary
Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.
The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.
1 month ago
If you're going to be fungi tribal, run Thelon of Havenwood as your commander.
If you're going to be saproling tribal, Ghave makes more sense, although you'll probably want to lean away from fungi and into Tendershoot Dryad, Verdant Force, Verdant Embrace, Necrogenesis, Verdeloth the Ancient, Aura Mutation, Death Mutation, Jade Mage, Nemata, Grove Guardian, Seed Spark, and Morbid Bloom.
If you just want pure power, Ghave combos by accident. I'm not sure how popular he is now, but he was considered cEDH at one point. Check out his EDHREC page.