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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control have +2/+2 as long as you have the city's blessing.
2 months ago
I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.
Focus on aristocrats and tokens(preferably saprolings))
Saprolings synergies if you want Psychotrope Thallid
Toski, Bearer of Secrets maybe for additional card draw
Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.
4 months ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
4 months ago
Luminarch Ascension is just slow. I used to run it in my Sythis, Harvest's Hand enchantress prison deck as a backup method to get beaters out, and most of the time I'd play it and it'd just sit there as I'd use my mana for other things. It's not worth it most of the time.
I do not know why you aren't already running Esper Sentinel. In your deck you're running a bunch of anthems, and Esper Sentinel can easily draw you a ridiculous amount of cards rather quickly if his tax gets up to 4~5 mana. He's easily one of the best white cards in Magic, and your deck seems likely to support him. Plus he's only one mana, and you have an absolutely ridiculous CMC of 3.87 with only seven mana rocks - two of which are 4+ CMC.
My advice? Fuck Smothering Tithe. I personally think the card is overrated and is one of the most "kill on sight" cards in Magic. A quarter of the time you play it and it's countered. Another quarter of the time you play it and it gets blown up immediately. Another quarter of the time you play it and it does nothing. The last quarter of the time it does something. If you wanted to play some cheaper "kill on sight" cards to bait out counter magic and kill spells, Food Chain, Survival of the Fittest, and even something like Grafdigger's Cage against certain decks. But, take what I say here with a grain of salt - I just don't like Smothering Tithe, and I think the CMC of it won't help you that much since you don't run a lot of ramp. I'd honestly rather run Yasharn, Implacable Earth over Smothering Tithe in your deck right now.
Now, you asked for feedback and suggestions, so here are my main suggestions. I'm not sure your budget, but considering you're asking us to decide between two $20~$30 cards, I'll assume it's higher than the average Magic player's. Here is a basic list of things you can do to improve your deck:
- Go through your deck and individually look at every card in it. Think to yourself "How often do I play this card? Does this card make an impact whenever I play it? Is it just immediately answered? How does this fit into my game plan?" etc. Cut cards that you think aren't up to par or properly fit into your deck.
- Your deck seems to lack a proper direction. You say you want to pillowfort and focus on building up an army. Cards like Windborn Muse and Ghostly Prison can help you prevent people from swinging at you. If you wanted to prevent people from swinging at all, Crawlspace and Dueling Grounds can work, and you can just pop them with a Nature's Claim or something before you want to start attacking. If you wanted to focus more on the army aspect, you could go with stuff like Avenger of Zendikar, Rhys the Redeemed, or Tendershoot Dryad.
- Lower your Converted Mana Cost. You currently have a CMC of 3.87, which is rather high. In addition, you are only running seven pieces of ramp - all mana rocks - and two of them are four or more CMC, which does not help you much. Cut cards that don't do much and replace them with either cheaper mana rocks or mana dorks. A few that I immediately see that I would cut are cards like Treva, the Renewer, Skyward Eye Prophets, Empyrial Archangel, and Archon of the Triumvirate. Cards you should add are like Avacyn's Pilgrim, Birds of Paradise, Sylvan Caryatid, and Noble Hierarch. This will lower your CMC and provide additional mana ramp.
- Lands. You are currently running 38 lands, which is definitely on the high end. However, I think this is a product of having a CMC of 3.87. I think should you end up reducing your CMC to around 2.75 to 3.00 while adding in at least ~7 sources of mana acceleration you can go down to 32~33 lands, which is much more reasonable. However, I also want to talk about your land choices. You aren't running any fetches and many of your lands have a chance to enter tapped. I would look at adding in more fetches such as Prismatic Vista, Windswept Heath, Misty Rainforest, and Flooded Strand at least. In addition, I'd also look at lands such as City of Brass, Mystic Confluence, and the Battlebond lands such as Bountiful Promenade, Rejuvenating Springs, and Sea of Clouds should you reliably play with 3+ people pods. Cut cards like Seaside Citadel and the check lands, as they're kind of feelsbad turn one plays.
- Removal. You aren't running much removal to deal with threats. Cheap removal such as Nature's Claim, Swords to Plowshares, Path to Exile, Return to Nature, and On Thin Ice are all super good in EDH. I would definitely look at improving your removal suite outside of 3+ mana counterspells. Also, look at cheaper counterspells. Cards like Mana Drain would be super good here as it provides you mana acceleration while stopping your opponents.
There is more I would like to add, such as talking more about card advantage, but I've spent damn near close to an hour typing this so I'm gonna call it here. Now, take what I've said with a grain of salt. I'm a high-powered player; I like to optimize my decks, and with optimization comes homogenization. I.e; your decks become less unique. You've got a pretty unique deck here, and if you like it then you like it. Ultimately it's up to you on making that call of whether or not you want to optimize and change everything. If you need more help, feel free to ask. Good luck, and sorry for the wall of text.
8 months ago
Oh man, I played Fun with Fungus back during Timespiral and I loved that deck so much. It requires a lot of build-up to really get rolling so it's not very competitive and no fun against control decks, but then again what is? When it works right and you are putting tokens down everywhere though? Hooooo boy that's fun. Here are some of the things I ran back in the day:
- Sporoloth Ancient when combined with Sporesower Thallid makes each other Fungus pop off a Saproling each turn.
- If you're looking for a cheeky removal combo Vhati il-Dal + Deathspore Thallid is fun.
- Tragic Slip is a fun alternative to Bone Shards that can deal with indestructible creatures up to 13/13. But Eaten Alive is just better.
- Life and Limb and Psychotrope Thallid are great late game cards if you want insane mana and card draw.
- Verdant Embrace is also worth considering.
I have some specific thoughts on your build too:
- Consider what you want this deck to do really well. Are you trying to generate as many saprolings as possible to overwhelm your opponent? Or to sacrifice them to the Priest/Zulaport/Slimefoot? You could even make the fungi the real beaters themselves. It seems like your deck is doing a little bit of everything right now when it could benefit from focusing on one or two.
- If you want to focus on making many saprolings, Mycoloth is extremely powerful in this deck. Just because he's a big target for removal doesn't mean you shouldn't play him at all. He costs the same as your Tendershoot Dryad and generates twice the number of Saprolings per turn for only sacrificing one when he enters the battlefield. Sacrifice two and he's giving you back four every turn. And with Heroic Intervention to protect him you should be good to go. Definitely a mainboard card. I lost my mind when this card released.
- If you're looking to pump up your saprolings more Sporecrown Thallid is a great pick and may I also suggest Thelonite Hermit.
- If you want your fungi to be real threats then Thelon of Havenwood is your guy. Get some Sporesowers out and then watch the Spore counters pile up, making your guys absolutely massive.
- Consider switching out some of your cheap-cmc cards for things with more meat on their bones. This deck could stand to be a lot more top-heavy. A couple shell-dwellers can get you to the late-game but they are terrible late-game cards. I personally ran a set of Deathspore Thallids because I like their removal effect but none of these other fungi with 1 or 2 mana cost.
- Consider some traditional mana ramp like Rampant Growth instead of Utopia Mycon if you want to get your Sporesowers out earlier. It's less vulnerable to removal and you don't have to wait to generate your first saproling to get an extra mana.
- I love Priest of the forgotten gods and Winding Constrictor in here. I think they are both super effective for this deck.
- And lastly it should be spelled "galore" ;p
Best of luck and have fun with your fungus!
8 months ago
Some "efficiently costed token makers": Arachnogenesis, Artifact Mutation, Beacon of Creation, Chatterstorm, Deep Forest Hermit, Dragonlair Spider (?), Elemental Mastery, Elvish Warmaster, Fungal Sprouting, Night Soil, Ranger Class, Saproling Burst, Scatter the Seeds, Scute Swarm, Sporemound (?), Sprout Swarm, Tendershoot Dryad, Thelonite Hermit,
8 months ago
I was now able to do some playtests with the current set. I still changed some more cards.
- Elder Gargaroth for Keeper of Fables
Elder is crazy good, drew it 2 times, and it gave me so much options. for example with token doubler and Elemental Bond or with Quartzwood Crasher.
- Exploration for Chrome Mox
I dont like the Cardloss from the mox, and when I have good card draw, I can get rid of additional lands
- Selvala's Stampede for Tendershoot Dryad
Still not drawn, but this card seems like crazy good. Tendershoot has to less synergy, as it doesnt trigger my 4 power card draws.
- Growing Rites of Itlimoc
Flip for a Forest
probably dumb, still not drawn. I probably have to switch it for a "Ramp" slot. Right now this would probably Sword of Hearth and Home
- Kenrith's Transformation for Swords to Plowshares
I like that kenrith is denying a commander, and no life gain. But you lose instant speed. Still not sure which better
- Jeska's Will for Farewell
Its always easy to cut a Boardwipe, and mostly not the best Idea...2 boardwipes left...but I want to test how Jeska works in this kind of deck.
- Emblem of the Warmind for Rampaging Baloths
Cheapest "all Creaturs get Haste" card in MTG. Cutting Baloths was not easy and maybe Omnath, Locus of Rage is the better cut, as it is more expensive and harder to cast. never drawn actually. but haste is insane for this deck. so lets give it a try.
- Gisela, Blade of Goldnight for Titanic Ultimatum
I still waiting for Gisela, so never played it. But for Budget, Titanic is still a very good card. It won me games or saved me from loosing at certain points due to lifelink. Gisela seems more powerful and easier to cast.
- Rishkar's Expertise for Garruk, Primal Hunter or Rampaging Baloths still not sure.
Feedback to new or rarely played cards:
- Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
- Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!
Cards I am uncertain:
- Wulfgar of Icewind Dale: he is nice, as I have some cards with attack triggers. But maybe he is too expensive. If he goes out, Rampaging Baloths will come back
- Hofri Ghostforge: Only played once, with already strong board. Here he is really nice. best with ETB creatures like Dockside Extortionist with this one i was most sceptical, but I think I will keep him.
Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.
About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.
9 months ago
Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:
My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).
Have you considered Quartzwood Crasher? It is already a trampling beater that gives you even bigger trampling beaters.
Overwhelming Stampede is great when you have a 5+ power creature on the board. Unfortunately it doesn't apply to the tokens created thereafter.
Delina, Wild Mage can copy your legendary creatures as non-legendary, just for Ghired to copy them even further. (Throw in Parallel Lives in the mix and we're salivating already.) Maybe you're lucky enough and roll 15+ three times in a row?
Harmonic Prodigy and Wulfgar of Icewind Dale double your Ghired triggers. The former can be cloned for extra spice and the latter also works with Etali, Primal Storm, Aurelia, the Warleader and Combat Celebrant. (Too bad Isshin, Two Heavens as One is black :-/)
If you're relying a lot on "when-something-enters-the-battlefield" effects, Panharmonicon might be a good friend to you.
In that matter, Hofri Ghostforge gives all your creatures a second life should your opponents dare removing them. (I played against him, and it is ANNOYING to have to kill things twice to get rid of them.) The bright side is that the exiled cards come back to the graveyard after they LEAVE the battlefield for any reason, so you can recur them.
Iroas, God of Victory gives evasion to your creatures while protecting them from blockers.
Marisi, Breaker of the Coil should maybe return to the deck if you're afraid of being attacked when going all-in, since you removed Intangible Virtue. It also has the neat bonus of your opponents having to answer before you declare who you're attacking. (I know it doesn't scream "token" off its textbox, but it is a repeatable Disrupt Decorum effect which clears the board for your next attack).
I believe Selesnya Eulogist might be swapped out for Scavenging Ooze or the recently spoiled Lion Sash. Despite not populating, they exile any card and are cheaper mana-wise. The Sash can also be equipped to a creature to buff a creature and avoid creature wipes.
Since you run the Moxen, Gemstone Caverns fills the same role of exchanging cards for tempo, while being a land. (You can always choose to not go first if you win the dice roll.)
Now, as always, I want to suggest some removals:
I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)
Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.
Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.
Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.
What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.
9 months ago
Booster: Fodder Forever