Spellseeker

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it in your hand, then shuffle your library.

Virlym on Yuriko, Shadow of Fate EDH

3 months ago

Honestly, I wouldn't bother with the Thassa's Oracle line. There's much better generals out there for it over Yuriko, the Tiger's Shadow (like any Thrasios, Triton Hero deck partnered with something that has black in it). Doomsday could still work with Yuriko, the Tiger's Shadow as a game ender tho if you really wanted to keep that in. It's really your call, but I never liked setting myself up to lose if something gets countered (Trickbind makes you lose to the Thassa's Oracle line, and something like Angel's Grace will make you lose to the Doomsday line). Having said that, the following will assume you are focusing on Yuriko, the Tiger's Shadow, and not a planted "good-stuff" strategy.

glaring issues in a general sense from your list :
1)You have poor ramp choices for Yuriko, the Tiger's Shadow
2)Your land base is too awkward and has unnecessary things in it.
3)You have some turtle cards that don't really have much use in Yuriko, the Tiger's Shadow

1)Mana Vault is more for a deck that wants big explosive turns, not ramp for small things over multiple turns. You are hardly ever going to want to dump 4 mana into untapping it. Same concept applies to Dark Ritual as well, especially considering it only gives you black mana. Lotus Petal falls into this category as well to an extent. You don't want explosive turns, you want consistent pressure. Mox Opal makes you life more complicated for a potential free mana, which leads into the next issue.

2)Your land choice is too awkward. You have artifact lands to turn on Mox Opal, but they serve no other purpose and can be wiped out with artifact removal. If you are running so many different lands, you generally want to be taking advantage of something where that matters (like Field of the Dead, and you usually want to avoid using the non-indestructible artifact lands unless you have a lot of artifact synergies. They are too vulnerable to just have for 1 or 2 cards. You have more fetch lands than you have targets for those fetches. You have 3 black fetchs, 3 blue fetches, 1 black/blue fetch, and 1 basic land fetch. You only have 4 basic lands, and 2 fetchable dual lands (giving you 8 fetches for 6 targets). Spire of Industry is honestly too reliant on other things that it can basically be counted as a colorless land with no utility.

3)Satoru Umezawa is cute, but doesn't help in a Yuriko, the Tiger's Shadow. It's main purpose is to cheat in big things for 4 mana. Anything you have over 4 mana should already have a ninjutsu reduction to that. Spellseeker is only good for the Thassa's Oracle line and has no real impact with Yuriko, the Tiger's Shadow aside from tutoring for a tutor, which is awkward (Solve the Equation follows the same line of thought). Viscera Seer's scry ability may seem decent to try and find something for Yuriko, the Tiger's Shadow, but you would need to sac ninjas or enablers, which would lower the amount of triggers you would get. The only real payoff for it is if you're trying to win that turn and you sac your ninjas after they trigger Yuriko, the Tiger's Shadow. Praetor's Grasp is too reliant on your opponent having something useful to you, and isn't reliable enough for what Yuriko, the Tiger's Shadow wants to be doing. And if you're using it to remove you opponent's wincons from their deck, you might as well just use something like Extract for that as it's cheaper, or Sadistic Sacrament as it will hit more targets. Grazilaxx, Illithid Scholar is a little too fragile for the bounce it gives and you would be better off running Cunning Evasion. The card draw on it really isn't necessary. Yuriko, the Tiger's Shadow tends to give you more cards than you need, you don't need additional card draw reliant on damage. Opposition Agent kinda just falls under the "good-stuff" category and will most likely have a prompt death by any1 after you get a land off it, otherwise if kinda just sits in your hand and people will assume it's just a counter.

Ninjas of note that aren't included: Thousand-Faced Shadow, get it, it's too good. 1 drop flier is an enabler spot, but it is also a ninja. Later on, it can be used to double up some ninja triggers as a toolbox card. Mist-Syndicate Naga, expanding your ninja army is really nice and forces value from your opponents to deal with the growing threats. Moon-Circuit Hacker / Ninja of the Deep Hours, extra card draw on cards ninjas with low ninjutsu costs.

Some more meta call ninjas: Throat Slitter / Dokuchi Silencer, removal is nice, especially when it's already lending towards what you already want to be doing and not taking up additional space. Mistblade Shinobi temp creature removal, can set people back a turn if you hit something big, has a tap effect, etc. Skullsnatcher, graveyard hate.

SufferFromEDHD on Veyran's Echo

3 months ago

Harmonic Prodigy is so dirty in this list. Spellseeker might be worth a spot.

bignickenergy7 on Dinner is on the counterspell

3 months ago

Unfortunately kookoo cards like Gilded Drake, and Spellseeker are too expensive for myself. I do like Cemetery Illuminator a lot and I’ll be sure to find a place for it. Agent of Treachery is cool, but it’s a bit more expensive than I would like for it’s effect. Thank you for the suggestions

kookoo on Dinner is on the counterspell

3 months ago

Why do people eat gummies one at a time? THANK YOU.

Ok so actual recommendations:

Cemetery Illuminator works great with flash and can stop reanimation effects.

Agent of Treachery, Armory Automaton and Gilded Drake can steal permanents to disable a combo.

Spellseeker and Sea Gate Stormcaller have great utility, especially at instant speed.

DawnsRayofLight on Target Acquired

4 months ago

One, maybe it would be funny to call the list Hinata-Kun XD

Control

Render Silent, Counterflux, Disallow for a bit more counter magic

Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

Opposition: works with Willbreaker and other cards I will suggest

Reality Shift, Fateful Absence, Generous Gift : spot removal

Malevolent Hermit  Flip: counterspell and protection

Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

Drannith Magistrate: stop you oppnenets from casting their commanders

You could run Orbs with Urza and Opposition

Baral's Expertise

Supreme Verdict, Winds of Abandon, Wrath of God: Wipes

Blinkers

Brago, King Eternal

Deadeye Navigator

Eldrazi Displacer

Thassa, Deep-Dwelling: slow, but consistent

Blink Targets

Skyclave Apparition

Venser, Shaper Savant

Dockside Extortionist

Spellseeker: search your X spells

Cyberdrive Awakener: if you want to win off your rocks and treasure tokens

Draw

Whirlwind of Thought

Esper Sentinel

Sea Gate Restoration  Flip: may as well if you're playing blue

Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

X spells

Distorting Wake

Mass Manipulation

Disorder in the Court: this can help for draw, protection, and "Blinking"

Smoke Spirits' Aid: I don't know if it fits, but could be spicy

Comet Storm

Call the Coppercoats

Combos

Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

Dockside Extortionist + Deadeye Navigator: can generate infinite mana

Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

win cons (Outside of combos)

Metallurgic Summonings: you make big tokens and gives recursion.

Guttersnipe: ouch

Monastery Mentor: tokens

Shark Typhoon: tokens

Jin-Gitaxias, Progress Tyrant is made for this list

Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury

Other

Primal Amulet  Flip

Kykar, Wind's Fury

msimcoe on Mizzix Ultra Storm

5 months ago

Well for a medium-high budget, Mystical Tutor and Spellseeker would be helpful especially with your high card count of 125 to find the spells that you need in the moment to go off. And also you could incorporate a classic commander board wipe in Cyclonic Rift that fits with your overload tribal (Also side note, if you add * CMDR * after Mizzix like, "1x Mizzix of the Izmagnus * CMDR *" it will assign Mizzix as your commander for the deck and show a large frame picture of him).

smilodex on Best Commanders in EDH [Tier List]

6 months ago

@Rivrek: Like enpc already mentioned. Tazri gives you access to the best cards in the format, and he can convert infinite colorless mana into a win by using his ability until you find either Thrasios/Spellseeker + Thassa's Oracle to close out the game. But in most cases, Najeela, Kenrith or Thrasios + Partner are just the better choice.

@Dam0: After the Rofellos, Llanowar Emissary ban, Seton, Krosan Protector was the best mono green commander, but after that Selvala, Yisan and Ashaya showed up and Seton got overshadowed. I've no doubt that Seton is still a strong commander, but he's just outclassed by Selvala/Yisan and Ashaya... Maybe he's on the same page as Marwyn... After the release of all the mentioned commanders, I've rarely seen Seton. Because of that, we're also lacking enough reliable data on him... In our opinion, he's a bit outclassed, and therefore he's fringe competitive for us. But show us your list and tell me the advantages of Seton over Marwyn or Ashaya.

@Nonary27: You already answered your own question. With Unesh you can snowball very quickly because of all the card advantage she provides... I mean, you can play Universal Automaton for and do a Fact or Fiction-effect for every changeling or Sphinx you'll play. Mono blue wincons (Jace, Wielder of Mysteries, Triskaidekaphile or Atemsis, All-Seeing) are also easier than deleting every opponent with combat damage, and you can also easily protect your gameplan with Counterspells which is obviously better than mono red spells. There are also mono blue Sphinxes who can win a game by themselves: Sphinx of the Second Sun & Consecrated Sphinx

multimedia on The Shadow over Innistrad (Runo Stromkirk EDH)

7 months ago

Hey, good start. This new Commander is really interesting and I like that there's at least two different clear ways to setup to transform him.

It's too bad you're going with a restrictive creature type theme since Baleful Strix and Tomebound Lich are quite good creatures with Krothuss, Lord of the Deep and Lich is a discard outlet for Runo/other reanimation. You're playing many nonHuman, nonMerfolk and nonKraken/Leviathan/Octopus/Serpent creatures therefore maybe make the exception for these two?

42 is a lot of creatures. Consider cutting some for some more low CMC spells to help to setup Runo by getting a 6 CMC or greater creature into your graveyard or putting one from your hand on top of your library?

Spellseeker is a very good Human especially if you get to make copies of her with Krothuss. Archetype of Imagination is a 6 CMC Human and it makes it very difficult for your opponents to block Krothuss/the attacking creature/attacking token copy of that creature; basically they're unblockable. Pair Archetype with Stormtide Leviathan.

Obsessive Stitcher is a Human, a looter for Runo and best of all a reanimation source that can be at instant speed. Archaeomancer is a Human and it can recur a reanimation spell such as Victimize or any other instant/sorcery; it's nice if you get to make copies of her with Krothuss.


Some cards to consider cutting:

  • Enlightened Maniac
  • Library Larcenist
  • Docent of Perfection
  • Voldaren Pariah
  • Shipbreaker Kraken
  • Icebreaker Kraken
  • Inga Rune-Eyes
  • Trench Behemoth
  • Wayfarer's Bauble
  • Sky Diamond
  • Nadir Kraken

Good luck with your deck.

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