Spellseeker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost/mana value 2 or less, reveal it, put it in your hand, then shuffle your library.

Last_Laugh on Animaniwacks

1 month ago

Adding Imperial Recruiter, Spellseeker, and Phyrexian Metamorph will enable Animar's most efficient way to combo with Ancestral Statue/Walking Ballista. It only needs Recruiter in hand, , 4 life, and 2 counters on Animar. Recruiter looks up Metamorph. Metamorph for 2 life looks up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up the Statue. Statue self bounces until Animar is double your opponents life totals then use Statue's final bounce to return Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Weird Harvest is another efficient way to look up both pieces for the Ancestral combo.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

Last_Laugh on Animar's Infinity Stones

3 months ago

Imperial Recruiter, Spellseeker, and Neoform enable your best combo line here. You only need 2 counters on Animar, , 4 life, and Imperial Recruiter in hand.

Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue self bounces until Animar's power is double your opponents life totals. Use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

ijakobe on Rayne

3 months ago

Blackblade Reforged

Force of Will

Reality Ripple

Change of Plans

Spellseeker

Aether Channeler

Sword of Fire and Ice

Polluted Delta

Flooded Strand

Misty Rainforest

Scalding Tarn

Prismatic Vista

Sensei's Divining Top

Moonsnare Prototype

Urza, Lord High Artificer

- Basilisk Collar Strata Scythe Wonder Gadwick Phyrexian Metamorph Thought Vessel Sapphire Medallion Reliquary Tower Glen Elendra Archmage Sword of Vengeance Venser, Shaper Savant Arcanis the Omnipotent Baral, Chief of Compliance Clever Impersonator

ijakobe on Rayne

3 months ago

quick first ideas

minus Show

SufferFromEDHD on Hurkyl, Tempo Master Wizard

4 months ago

I always use Sunstone to break the color wheel. I will find a spot for Crucible of Worlds

Graven Lore in place of Thassa, God of the Sea

Personal Tutor in place of Spellseeker

Winter's Chill weiiird

Last_Laugh on Animar master of monsters

6 months ago

Adding Spellseeker and Neoform enables your cheapest combo line here. Only needs 2 counters on Animar, , Imperial Recruiter in hand, and 4 life. Recruiter looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up Ancestral Statue. Statue self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Weird Harvest is another great option to look up both combo pieces.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

Virlym on Yuriko, Shadow of Fate EDH

1 year ago

Honestly, I wouldn't bother with the Thassa's Oracle line. There's much better generals out there for it over Yuriko, the Tiger's Shadow (like any Thrasios, Triton Hero deck partnered with something that has black in it). Doomsday could still work with Yuriko, the Tiger's Shadow as a game ender tho if you really wanted to keep that in. It's really your call, but I never liked setting myself up to lose if something gets countered (Trickbind makes you lose to the Thassa's Oracle line, and something like Angel's Grace will make you lose to the Doomsday line). Having said that, the following will assume you are focusing on Yuriko, the Tiger's Shadow, and not a planted "good-stuff" strategy.

glaring issues in a general sense from your list :
1)You have poor ramp choices for Yuriko, the Tiger's Shadow
2)Your land base is too awkward and has unnecessary things in it.
3)You have some turtle cards that don't really have much use in Yuriko, the Tiger's Shadow

1)Mana Vault is more for a deck that wants big explosive turns, not ramp for small things over multiple turns. You are hardly ever going to want to dump 4 mana into untapping it. Same concept applies to Dark Ritual as well, especially considering it only gives you black mana. Lotus Petal falls into this category as well to an extent. You don't want explosive turns, you want consistent pressure. Mox Opal makes you life more complicated for a potential free mana, which leads into the next issue.

2)Your land choice is too awkward. You have artifact lands to turn on Mox Opal, but they serve no other purpose and can be wiped out with artifact removal. If you are running so many different lands, you generally want to be taking advantage of something where that matters (like Field of the Dead, and you usually want to avoid using the non-indestructible artifact lands unless you have a lot of artifact synergies. They are too vulnerable to just have for 1 or 2 cards. You have more fetch lands than you have targets for those fetches. You have 3 black fetchs, 3 blue fetches, 1 black/blue fetch, and 1 basic land fetch. You only have 4 basic lands, and 2 fetchable dual lands (giving you 8 fetches for 6 targets). Spire of Industry is honestly too reliant on other things that it can basically be counted as a colorless land with no utility.

3)Satoru Umezawa is cute, but doesn't help in a Yuriko, the Tiger's Shadow. It's main purpose is to cheat in big things for 4 mana. Anything you have over 4 mana should already have a ninjutsu reduction to that. Spellseeker is only good for the Thassa's Oracle line and has no real impact with Yuriko, the Tiger's Shadow aside from tutoring for a tutor, which is awkward (Solve the Equation follows the same line of thought). Viscera Seer's scry ability may seem decent to try and find something for Yuriko, the Tiger's Shadow, but you would need to sac ninjas or enablers, which would lower the amount of triggers you would get. The only real payoff for it is if you're trying to win that turn and you sac your ninjas after they trigger Yuriko, the Tiger's Shadow. Praetor's Grasp is too reliant on your opponent having something useful to you, and isn't reliable enough for what Yuriko, the Tiger's Shadow wants to be doing. And if you're using it to remove you opponent's wincons from their deck, you might as well just use something like Extract for that as it's cheaper, or Sadistic Sacrament as it will hit more targets. Grazilaxx, Illithid Scholar is a little too fragile for the bounce it gives and you would be better off running Cunning Evasion. The card draw on it really isn't necessary. Yuriko, the Tiger's Shadow tends to give you more cards than you need, you don't need additional card draw reliant on damage. Opposition Agent kinda just falls under the "good-stuff" category and will most likely have a prompt death by any1 after you get a land off it, otherwise if kinda just sits in your hand and people will assume it's just a counter.

Ninjas of note that aren't included: Thousand-Faced Shadow, get it, it's too good. 1 drop flier is an enabler spot, but it is also a ninja. Later on, it can be used to double up some ninja triggers as a toolbox card. Mist-Syndicate Naga, expanding your ninja army is really nice and forces value from your opponents to deal with the growing threats. Moon-Circuit Hacker / Ninja of the Deep Hours, extra card draw on cards ninjas with low ninjutsu costs.

Some more meta call ninjas: Throat Slitter / Dokuchi Silencer, removal is nice, especially when it's already lending towards what you already want to be doing and not taking up additional space. Mistblade Shinobi temp creature removal, can set people back a turn if you hit something big, has a tap effect, etc. Skullsnatcher, graveyard hate.

SufferFromEDHD on Veyran's Echo

1 year ago

Harmonic Prodigy is so dirty in this list. Spellseeker might be worth a spot.

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