Spellseeker

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it in your hand, then shuffle your library.

Latest Decks as Commander

Spellseeker Discussion

SloanRanger on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

Absolutely love the primer that you’ve written for your Inalla deck.

I wanted to mention a couple of all stars that I’ve found when I’ve been playing Inalla; the first is Trinket Mage which is incredibly versatile when you run all three of the artifact lands in the Grixis colours (Seat of the Synod, Vault of Whispers & Great Furnace). Some of the wizards in the deck can be quite tricky to cast with the coloured mana symbols in their costs but with Trinket Mage you can grab a land of the colour that you’re missing along with a Sol Ring. Another Trinket Mage target that I’ve been experimenting with is Skullclamp, as so many wizards only have one toughness they make great targets for the clamp and it’s even better when you’re clamping a token copy of the wizard as well.

The final card I wanted to mention is Twinflame which can be used as a win condition with Dualcaster Mage similar to the Ghostly Flicker combo except that Twinflame gives the token copy haste as well so you don’t need to create a copy using the eminence trigger. The best part about using this combo is that Twinflame is searchable using Spellseeker and with the token copy of Spellseeker you can search for a tutor like Demonic Tutor/Diabolic Tutor that can then find your Dualcaster Mage allowing you to combo quickly if you’re playing against some powerful decks.

Wizardhat91 on Epic Experiment EDH

2 months ago

Spellseeker and Thousand-Year Storm for the revamp of this deck. Last updated 8 years ago so it needs some love, still looks fun though

Last_Laugh on Animar's Army

2 months ago

Just pointing out 2 of the best combo lines in Animar. The best isn't cheap but something to work towards over time.

Combo #1: Needs Imperial Recruiter in hand, 2 counters on Animar, 4 life, and only .

Imperial Recruiter looks up Phyrexian Metamorph . Metamorph for 2 life copies Recruiter to look up Spellseeker . Spellseeker looks up Neoform . Neoform sacs Spellseeker to look up Ancestral Statue . Statue self bounce until Animar is double your opponents life total then use it's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Combo #2: This combos requirements change depending on which card you start with. Imperial Recruiter finds Spellseeker . Spellseeker finds Weird Harvest . Weird Harvest for 2 looks up Ancestral Statue and Walking Ballista.

Land untap etb's are worth their weight in gold here. Cloud of Faeries and Peregrine Drake are reasonably priced... Great Whale and Palinchron not so much. Stadium Vendors also falls into this category and can net infinite mana in Cloudstone loops.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Kaeladin on To Drown the World in Death: Araumi EDH [PRIMER]

3 months ago

Daedalus19876 Hey there! I LOVE your primer; it's well-written and it has inspired me to look at running Araumi as my next commander choice!

Quick preface before going into some questions; I'm a pretty new Commander player (coming from Modern and Pioneer background) and I've been looking at a few decks to make a small "commander stable" over time.

Using this deck as a template (and also your Fresh Fish for Cheap ($250 Budget Araumi) as another reference), I wanted to ask you a few questions about how to tweak/modify this deck in case I wanted to modify for certain rules.

1) No infinite combo(s) rule: Let's say I'm playing in a more casual pod where this rule is instituted. What would you immediately sub out from this decklist and what would be good options to put in that would allow you to play a more relatively "fair (even if it's still graveyard shenanigans!)" game? Bonus points if the sub-in options are sub $20 at max!

2) Tailored budget considerations: For that matter, what would be some good options to sub out the >$20 cards in this list? The most obvious ones that I can tell, from quick pricing, are:

3) General theme of "powering down/creating more flair": I'm a huge fan of the 75% deck mentality, and I'd love to be able to modulate the deck to power up or down (mostly down based on this current decklist). Taking out the pricier cards is probably one of the most obvious ways to "power down" the deck, but what would you recommend in terms of other card substitutes (i.e. if I wanted to be able to side out/in certain cards just to add more flavor)? This whole theme is generally tied into the previous two questions, but this is just more picking your brain at this point!

Thanks so much for your work!

DemMeowsephs on Scarlet Witch and Quick Silver

4 months ago

Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".

Commanders:

Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor

Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!

Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.

Instants/Sorceries Matter: There are also tons of these, but just to name a few:

I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.

grennpowerhouse on The Ten Plagues: Locust God cEDH [PRIMER]

4 months ago

This deck is really well built good job

You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures

With all of the small tokens you're creating maybe add Impact Tremors and/or Purphoros, God of the Forge

Also if you for a wheel sub-theme you may want to add cards such as Wheel of Misfortune , Magus of the Wheel , Tolarian Winds , and Forgotten Creation .

For card draw Rhystic Study , Bident of Thassa , and Curiosity Crafter

with all of this card draw maybe Thought Vessel , Reliquary Tower , Spellbook , and Venser's Journal

Annnnnndddd some more great cards are Chasm Skulker , Body of Knowledge , Enter the infinte, The Magic Mirror and Finale of Revelation

BTW thanks for the upvote

MessiahComplex on Snakes need wheels, they don’t have feet *Primer*

4 months ago

Spellseeker finds:

Gamble , Winds of Change , Minds Aglow , Mystical Tutor , Worldly Tutor , Cyclonic Rift , and most of any of the Counterspells, and finally Battle Hymn should you need more Red Mana in the moment.

MessiahComplex on Snakes need wheels, they don’t have feet *Primer*

4 months ago

Snapcaster Mage versus Spellseeker ?

Perhaps the added protection of Guardian Augmenter could be swapped out for Beastmaster Ascension ; sure we lose bigger snakes (which could impact our Skullclamp negatively), but we still have Shared Animosity to draw in the big attack numbers should we need it.

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