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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal



Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Balaam__ on Mourning Becomes Elendra

3 weeks ago

@Batman18 Solemnity is viable, but would require adding a third color. It’s doable, but unnecessary. I’ve seen lots of decks run it in tandem with Kitchen Finks, but I wanted to differentiate mine from that old standard when I was building this and so never gave Solemnity a thought.

Batman18 on Mourning Becomes Elendra

3 weeks ago

Thoughts on Solemnity in this deck?

JacobAGrossman on Glittering Company

3 weeks ago

Thanks, Batman18 for the kind words! Much appreciated :D. This deck has been the main one I've piloted since Collected Company first came out, and I knew I had my solution to the Birthing Pod ban. Glittering Wish just makes it all the sweeter

And nice deck there, yourself! I've always loved Solemnity, and have always wanted to find it a home. I love that you've combined both the Persist combo and the Prison combo into one deck, that's the way to do it! I've only ever seen them in independent decks, never really feeling like they're getting the utmost use out of the card like you are here :D

plakjekaas on Beatng a wild +1/+1 Player?

3 weeks ago

Solemnity won't make you loved at the table, but it does exactly what you ask.

Thief of Blood seems way more fun though.

Caerwyn on Devoted Druid interaction with Vizier …

1 month ago

This combo does work. The cost to activating Devoted Druid’s untap ability is placing a -1/-1 counter on it. You pay the cost and Vizier of Remedies’ replacement effect is also implicated, reducing the number of -1/-1 counters placed in Devoted Druid.

However, because you “paid” the cost (even though the cost was reduced by the replacement effect) the untap ability still goes on the stack.

This means you can infinitely activate Devoted Druid, as the replacement effect eliminates any -1/-1 counters that would be placed on the Druid.

This is different than something like Solemnity, which prevents you from even paying the cost in the first place - with Vizier, the cost is still paid, but reduced, whereas a blanket prevention of placing counters on something prevents the cost from ever being paid.

Drakonas on Zur the Enchanter: Lessons Learned

1 month ago

I came across a recent fact about how cumulative upkeep works that makes Zur even nastier... almost too nasty.

Cumulative upkeep states "At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."

Enter Solemnity, which is Zur pullable. If you stop the age counter from being placed, you never have to pay the upkeep cost...

Thus, Tidal Control and Inner Sanctum become super mean. Also, Energy Storm is an option, and you can use Reconnaissance to deal with untapping as well.

Epicurus on Card creation challenge

1 month ago

The Unnamed Insomniac

Legendary Creature - Human Peasant


Fading 3

~ gets -1/-1 for each Fade counter on it

Whenever ~ leaves the battlefield, if it had no Fade counters on it, return it to your hand. Until end of turn, spells named Tyler Durden cost up to less to cast.



Tyler Durden

Legendary Creature - Human Warrior Rogue

First Strike, Vigilance

Whenever a creature enters the battlefield, it fights another target creature of its controller's choice

~'s First Strike applies when it fights


I realize that this is pretty broken with Solemnity, but then again, what isn't?

Also, if you haven't seen Fight Club, you should. It's a movie about an insomniac who learns how to make soap.


Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce


Ghostly Prison


Revenge of Ravens


Wrath of God

Supreme Verdict

Time Wipe


Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted


Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor


Aura of Silence

Sea Gate Restoration  Flip


Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift


Gitaxian Probe


Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate



Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD


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