Solemnity

Solemnity

Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Solemnity Discussion

tiffanyann on Zomboni

8 hours ago

Solemnity and some undying?

Rally the Ancestors ?

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

2 weeks ago

@ vossavant

I ran into a deck which sounds similar to the one you described being a stalemate in your post way back when against this build.

I occurred to me that I can use Flickering Ward on your Ajani and give him Protection from White, and then you can't use your biggest targets for lifegain at all. I also Sideboard Solemnity since there's a TON of +1/+1 counter builds, and also Sagas which are useless while it's in play. Might be food for thought in strengthening your own build -- those were my workarounds when I went against a mass lifegain deck.

hyped1221 on Darien, King of Lifeloss

1 month ago

Hi there! Coming over from your comment on my Darien deck. Looks like a solid list! I do not like to give a ton of recommendations as it is your deck and should be a reflection of you! I will give a few thoughts (while trying to stay budget friendly with an additions), and if you would like more insight I would be glad to help.

As far as lands are concerned, being mono white you have the flexibility to run some solid non basic lands. I am assuming you are running lots of basics due to Extraplanar Lens . I will touch base on that below. A few lands that make sense flavor wise and just in general would be Arcane Lighthouse (get around shroud/hexproof for removal), Grand Coliseum / Nomad Stadium (budget pain lands), Scavenger Grounds (graveyard hate), and War Room (card draw). Tower of the Magistrate is really fun for repeatedly giving an opponents creature protection from their own equipment.

I see you mentioned Solemnity is there for protection against infect. Depending on your meta that could be the right call. If so I would look to remove both Archangel of Thune and Cathars' Crusade as Solemnity completely shuts those cards off.

One other quick thought would be to consider swapping Extraplanar Lens out for something else. I used to run it a lot and found it to be incredibly lackluster. When it stays and people leave it alone it is great! But that never seems to be the case. If it is removed you are out not just the mana you spent on it but a land as well. Not having snow basics makes it easier for your opponents to benefit from it too. If it is working for you though, great! I never had such luck.

I will leave it at that. If you have any questions or thoughts please let me know. Have fun with Darien!

xtechnetia on Thespian Tricks

1 month ago

AFAIK you can't maintain a Glacial Chasm lock forever with just it and Stage. Stage can copy Chasm and have no counters on it, but cumulative upkeep will still apply, so really it's just a way of extending the amount of time you can keep it out.

To truly maintain the lock indefinitely, you need something like a Solemnity -type effect or a way to replay your lands from the graveyard (plus a way to play extra lands to counterbalance the ETB sacrifice).

Anyways, other tricks with Stage that I know of (non-exhaustive):

  • You can copy a land that produces extra mana to accelerate your mana production, sometimes without the downsides the land typically comes with (e.g. Lotus Field , Cloudpost ).
  • You can copy a hexproof or indestructible land to get around land destruction (depending on what it is). More sneakily, copying a basic land will fizzle Wasteland -type effects used on Stage.
  • You can copy a land with a particular (super)type to turn on something that checks for such, e.g. copying a snow land to enable deathtouch on Ice-Fang Coatl when you already have two other snow lands.
  • Just like with Depths, you can copy Blast Zone , which will then have 0 counters on it (useful for wiping tokens).

DBCooper on enchantment MH2

1 month ago

Axis of Mortality can be a win condition with the Solemnity + Phyrexian Unlife combo.

Mesa Enchantress is good at keeping you hand full

Starfield of Nyx is great for keeping your destroyed enchantments in the battlefield, if it comes to that.

Starfield Mystic is good for making all enchantments a little cheaper and more aggressive, and can make a good get huge very quickly.

great deck! I love enchantment builds.

DBCooper on Enchanted Second Sun

1 month ago

Mesa Enchantress is a great add to keep your hand moving, given how many enchantments you'll be casting.

Starfield Mystic can speed your enchantments up, and make a potential alternative threat if your main win-con is prevented.

Solemnity + Phyrexian Unlife is a great way to lock opponents down and make it so you can't die, which buys you plenty of time to get your combo going. Also, when combined with Magus of the Mirror , Soul Conduit , or Axis of Mortality , this becomes a win condition in its self.

Great deck!

DragonChampions on Estrid Enchantress Combo

1 month ago

I would swap out Aurification only due to your Solemnity package.

Kelvin-escesare on Claw Curse **Primer**

1 month ago

Red_X, oops just saw this

The Solemnity + Nine Lives / Phyrexian Unlife combo is not particularly good in a deck with only 1 Enduring Ideal . Tutoring with Wishclaw Talisman doesn't work because then opponent just tutors a removal.

This deck needs tutor targets that are devastating and the opponent can't recover from, since they get a free tutor with Wishclaw. That's why Blood Moon is excellent (it's actually responsible for winning the game 20% of the time despite being only 1 of). Between our 12 mana producing enchantments, we are almost always immune to Blood Moon ourselves, while there are a lots of games where the opponent just loses on the spot. The beauty of having Moon as a tutor target (instead of just playing 4) is that you only tutor it when your mana is good and it will cripple your opponent. If not, you just don't tutor it.

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