
Combos Browse all Suggest
- Solemnity + Tombstone Stairwell
- Deafening Silence + Glen Elendra Archmage + Solemnity
- Altar of Dementia + Chronozoa + Solemnity
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Solemnity
Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Chasmolinker on
Esper Solemnity
1 week ago
Thanks for all the feedback Apollo_Paladin!
I might go with your suggestion on Grim Tutor as I have mythic wildcards available. I've been grinding games just to get the third Solemnity. As for the tapped lands, they are there mainly to enable the bargain cost of Ice Out and the temple ones for free scrying. I could see cutting some of them though for some MDF lands
Flip. Which now that I think about it, I am missing a card in this list, Rowan's Grim Search.
Icbrgr on RDW: Enchantment Removal?
1 month ago
@Pabs4444 the specific combo that sparked my concern is Nine Lives with Solemnity.
So far its something that I have only seen on Arena but I haven't been to the "LGS" that supports Pioneer in awhile because its almost an hour drive away from me... more or less I am just afraid of driving an hour to be met with that combo going off by Turn 4 repeatedly and then driving back home another hour super salty lol.
I currently don't think its a "popular" deck people are playing in paper but I could be wrong... I'm willing to just take the "L" for an occasional bad matchup but if this combo or similar like Deification and Gideon of the Trials become rampant then I guess I will very reluctantly splash for .
Magic_Aids on
Solemnity【PRISON】Infinite ▷ COMBO! ◁ LOTR
1 month ago
Let me know what you Big Boys think of Solemnity and the deck! :D <3
Azoth2099 on
Sen Triplets - Esper Control (Seeking Help)
3 months ago
Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.
Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.
Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.
Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.
More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.
Let me know how you feel about these suggestions! Cheers!
eliakimras on
Sytphilis (give it to your opponents)
4 months ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
nothingstar on
4 months ago
This is a good start, you have some really nice lifegain synergies going. It doesn't really seem like a card draw deck to me, though. It leans more towards the lifegain world of Aetherflux Reservoir than to the U/B world of card draw. There are a lot of black cards that exchange life for cards; if you want card draw, you should get a Graveborn Muse leave the Reservoir behind.
If you go the true lifegain route, you might add transmute effects for tutors, like Clutch of the Undercity or Dimir House Guard. And another good wincon could be Celestial Convergence + Solemnity. And Test of Endurance. Though those will require more counters/protection than you have right now.
I have learned from experience that strategies that ping your opponents for one or two life every turn get you killed very quickly, because they make you stand out even when you're doing very little. So things like Drana's Emissary are kinda dangerous.
In that same vein, Vito, Thorn of the Dusk Rose will draw hate. It's Sanguine Bond on a stick, and when people see half of the Sanguine Bond/Exquisite Blood combo, they shoot it immediately.
One final bit of overarching advice -- since this is a 3-color deck, I suggest staying away from cards that require a lot of one kind of mana. Particularly lots of black mana, like Underworld Dreams or Peer into the Abyss, since this deck is heavily U/W right now.
Okay, now some slightly more nitpicky things about card choices:
-
Since the Mages only seem to fetch mana rocks at this point, might you switch them out with myrs? Like Alloy Myr.
-
I'd replace Folio of Fancies with Temple Bell, personally, because I like having to spend less mana per draw.
-
Serra Avatar might be better than Celestial Force. But also I just really like Serra Avatar.
Again, this is quite good, just needs a bit of focusing towards the endgame. All the nitty-gritty of the mana curve and stuff you'll work out in playtesting, and what you have so far is workable.
Deezy829 on Looking at Battles, possibly a …
5 months ago
Begin the Invasion is cool. I cant remember off the top of my head if Solemnity works with battles.
Apollo_Paladin on
lifelink 1-1 chains
5 months ago
Personally I would add in at least some creature removal here. (Ossification is a great start)
Why? Because I know a LOT of builds that run Knight of Dusk's Shadow and/or Blightbeetle in their decks just because Lifegain/Countergain is so common and can be such an easy strat to shut down. If either of those cards hit the board Turn 2 you're dead in your tracks. You also might look out for some enchantment hate since Solemnity has a few uses in a couple of different builds, and it similarly would shut you down. There's also Tainted Remedy floating around in some decks, just because so many effects include some kind of lifegain bonus that it's easy to flipping it all to damage instead works against a wide variety of builds to varying degrees.
Light of Hope is good for enchantment hate in your case since (in the event you don't need Enchantment hate) the other 2 options are very useful for your build & keep with its synergy.
Further, I think Lunarch Veteran Flip would serve you better in the slots in place of your Impassioned Orators. Not only are they cheaper to get out, they can come back into play if they're killed giving them a lot more versatility than the 1 extra pwr/tgh that the Orator gets you for that 1 extra mana.
Also I 100% agree with the above comment that Blue splash in here is doing you NO good at all (it's even increasing the number of 'enters tapped' lands you're running since you're using the guildgate; go straight Black/White with this puppy, either a Plains or a Swamp basic even would be better to draw in those slots.
Hope some of this helps give you some direction, and either way it's nice to see another fellow Arena player here using the site! +1 just for that!
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