Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Combos Browse all
- Solemnity + Tombstone Stairwell
- Deafening Silence + Glen Elendra Archmage + Solemnity
- Altar of Dementia + Chronozoa + Solemnity
|Commander / EDH||Legal|
Solemnity occurrence in decks from the last year
Latest Decks as Commander
1 day ago
Mcat1999 - I run Repay in Kind in one of my favorite decks built around life manipulation, so shenanigans like that are super common. The best feeling is if you can get your life to 0, or even better a negative number, then play Repay in Kind . (Use things like Platinum Angel , Solemnity plus Phyrexian Unlife , etc). Trust me - way better feeling than casting it when your life is "only" at 1.
2 weeks ago
This looks nice, but also overly complex and expensive. You dont need this many persist creatures, especially not a biggie like Restless Apparition and Sifter of Skulls . At the moment when you hit your combo, they dont matter. You want persist with an effect (like murderous redcap). So my suggestion are the following:
2 weeks ago
@kamarupa: thanks again! Those are some really good suggestions, especially Solemnity . Do you have any other good suggestion for A) Card draw and B) one additional sac outlet. Pretty sure I'm gonna ditch duress and distress in favor for something more efficient. And if I'm ditching green, I can't really get any proper ramping either.
2 weeks ago
MortisAngelus maybe keep the white mana and add in Geralf's Messenger and Solemnity - that combo with Viscera Seer and Altar of the Brood is disgusting. Also, Hall of Heliod's Generosity and Mastermind's Acquisition . You can actually drop green/Melira in favor of Solemnity.
3 weeks ago
You could use the new Vorinclex, Monstrous Raider to mess up them getting counters.
Or maybe splash for white and go Naya for Solemnity .
3 weeks ago
With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.
Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.
Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.
Another land to take into consideration is Karn's Bastion since it allows Proliferation.
1 month ago
Spark Double deserves a spot. It copies Marchesa for double Dethrone or you use any etb/death trigger on everyone's turn thanks to the automatic +1+1 counter.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa
1 month ago
Hi Exoflo , Thank you for your feedback!
I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.
Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.
Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.
Soul-Guide Lantern might be a good graveyard-hate card for you.
Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.
I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.
I don't run the Illusions for it's lifegain-effect in the first place. The
Illusions of Grandeur
has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.
Seems like perfect timing, as the new update just hit today! ;)
I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!