Combos Browse all Suggest
- Cloudstone Curio + Elvish Visionary + Wirewood Symbiote
- Cloudstone Curio + Kinjalli's Caller + Zacama, Primal Calamity
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
2 weeks ago
Another relevant almost infinite combo
I posted about this before and removed it because I wasn't sure if it actually works, but it does! So I will repost.
This combo involves Cloudstone Curio, Phantasmal Image, and Dockside Extortionist. Wait.. dockside is a red card, what gives?! Well dockside popular in cEDH and with phantasmal image, you can make a copy of it. This can be a win condition for Unesh given the right initial conditions.
- Unesh, Criosphinx Sovereign is on the battlefield (or command zone)
- You have a sphinx to cast (including Unesh).
- Cloudstone Curio is on the field.
- Phantasmal Image is on the battlefield as a copy of Dockside Extortionist.
- Opponents have enough artifacts & enchantments on the field to net you positive mana (~6)
- Cast a sphinx (or Unesh)
- The ETB triggers Unesh, Criosphinx Sovereign. Use the BFOF to get another sphinx. If you already have enough sphinxes in hand, prioritize Thassa's Oracle and counter magic to protect your wincon.
- The ETB also triggers Cloudstone Curio. Return Phantasmal Image to your hand. (!!THIS DOES NOT CAUSE PH. IMAGE TO SACRIFICE TO ITSELF!!)
- Cast Phantasmal Image as a copy of Dockside Extortionist (assuming it is still a valid target), to gain treasures greater than or equal to the amount spent on the Sphinx and Phantasmal Image.
- Return to step 1, unless Thassa's Oracle win condition is online in which case go to step 6.
- Cast Thassa's Oracle.
I think this combo sounds crazy to people who aren't used to playing Unesh, because there are a lot of things that can prevent you from finishing this combo. Is it likely you will keep finding sphnxes? Short answer, yes due to the 20% rule. In my experience this revision of the deck will get you to the bottom your deck almost every time. What if they remove Dockside from the field? If someone has to use a removal piece on the opponent's Dockside, you can counter it. And if you can't counter it, it feels really good that the removal piece isn't pointing at Unesh. What if they remove Unesh? Now you have another Sphinx to play and continue the combo if you have the mana.
3 weeks ago
1 card sub + found another relevant combo
Replaced Spark Double with Orvar, the All-Form. Spark double and Sakashima are great cards with awesome text, in this deck they effectively do the same thing. I don't think the deck needs redundancy here. Seeing both of these cards in your hand is undesirable because they are relatively expensive mana-wise. A faster card needs to go in one of these slots. I chose to take out Spark Double rather than Sakashima because the text on Sakashima is better. Incoming Orvar. Orvar benefits from Unesh's cost reduction making it only 2 mana to cast. He is a cheap sphinx which is good enough and the rest of the text is an outstanding bonus. The first ability on Orvar synergizes extremely well with Unsummon, Snap, Ghostly Flicker, and especially Chain of Vapor. The second ability isn't as important, but it is not an unhappy thing to see.
Found another almost infinite combo that includes Dockside Extortionist. But wait this is a mono-blue deck, what gives?? Dockside is huge in the format right now, and with Phantasmal Image you can make one if your opponent has one. In Unesh this can be a win condition. Here is the order of events:
- Unesh, Criosphinx Sovereign is on the field.
- Cloudstone Curio is on the field.
- Phantasmal Image is on the field as a copy of Dockside Extortionist.
- There are ~6 artifacts and enchantments on your opponents' side of the field
- Cast a sphinx. This triggers Cloudstone Curio returning Phantasmal Image to your hand. This also triggers Unesh, Criosphinx Sovereign, you pull sphinxes, changelings, bounce spells, Thassa's Oracle, and counter magic if possible from the BFOF.
- Play Phantasmal Image as a copy of Dockside Extortionist to regain mana equal to or greater than the combined cost of the sphinx and Phantasmal Image.
- Continue to play sphinxes until you can win the game with Thassa's Oracle.
- Repeat until Thassa's Oracle win is online.
- Cast Thassa's Oracle
3 weeks ago
Diluvian Primordial and Scourge of Fleets could be easy cuts, Agent of Treachery is a potential win-con if the infinite turns combo gets started. The Magic Mirror could probably be cut too, I have yet to see it perform well in my play testing.
Tutors would be nice, I hadn't really looked into the options for them yet. Cloudstone Curio sounds good, another way to get the infinite mana combo started, or get additional card draws / recur from graveyard. Thanks for the advice!
3 weeks ago
I would honestly cut some of those chunky 7-drops like Agent of Treachery or Diluvian Primordial along with Storm of Saruman since you're not able to cheat them into play somehow, and they aren't combo pieces (as far as I can see, that is) like Palinchron or Great Whale. You may also wanna consider a few more Tutors like Mystical Tutor & Solve the Equation since you're running a few creatures that can grab them from your graveyard. These are the things that make a deck consistent and win you games!
Also, have you considered Cloudstone Curio here?
1 month ago
That's a fair point about meta, that explains our different stance on the card. I don't usuaully play against players who are full blue. My opponnents usually splash it.
I haven't noticed the loss of Imprisoned in the Moon, because Gilded Drake feels so much better. I think an argument can be made to put both in the deck. I am theoretically playing around with the Unsummon slot right now, I haven't been able to physically test it out much in my games.
I appreciate you noticing that detail about Universal Automaton, I will have to make it more clear. Universal Automaton dosn't trigger Cloudstone Curio, but it can be targeted by it. That means when Universal Automaton and Cloudstone is on the field while you cast non-artifact Sphinxs, you can double your Unesh triggers and storm count for free.
Have you ever tried playing MTG on 'Tabletop Simulator' from Steam? You can pull a deck list from tappedout or moxfield and play it virtually at no expense for testing, it's quite easy and convenient.
1 month ago
Palinchron added + talk about combos
Replaced Narset's Reversal. Reversal is a cute fun card in this deck. Reversal is a combo piece that is under utilized here. Reversal relies on your opponent to cast a cool spell, playing your own deck and theme is normally better.
Palinchron combos with SIX cards already in this deck to produce infinite mana, infinite storm count for Aetherflux Reservoir, and infinite card draw with Defiler of Dreams. These SIX cards are High Tide, Extraplanar Lens, Gauntlet of Power, Caged Sun, Panharmonicon, and even Phantasmal Image. This makes it extremely likely that you will be able to combo with Palinchron if you draw him.
Honestly I knew this card was bonkers, but after thinking about it and finally writing all the synergies on paper I have convinced myself to include it.
While we are talking about combos, I didn't realize there was another infinite combo in the deck. This one takes a bit of setup but here it is. Aetherflux Reservoir, Cloudstone Curio, and Defiler of Dreams. With all 3 of these permanents on the battlefield, if you have 1 low cost changeling in your hand, 1 on the field, and if you have any sphinx mana reduction you meet the criteria. For instance:
- The 3 combo cards are on the field, and so is Amoeboid Changeling and Urza's Incubator.
- You cast Mothdust Changeling from your hand using Defiler of Dreams blue cost reduction.
- Cast triggers Aetherflux Reservoir gaining you the life back you spent to cast it.
- ETB triggers Cloudstone Curio sending Amoeboid Changeling to your hand.
- Cast Amoeboid Changeling from your hand using cost reduction from Urza's Incubator and Defiler of Dreams.
- Cast triggers Aetherflux Reservoir to gain you back the life you used to cast.
- ETB triggers Cloudstone Curio sending Mothdust Changeling to your hand.
- Return to step 2.
1 month ago
Thanks for the ideas Zobeth!
2 months ago
BIG REVISION HERE
Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!
- Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
- Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
- Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
- Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
- Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
- Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
- Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
- Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
- Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
- Replaced Island with Sea Gate Restoration Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
- Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.