|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Cloudstone Curio Discussion
4 days ago
You might like these: Glimpse of Nature , Beck , Tangleroot , Stone-Seeder Hierophant , Cloudstone Curio , Cloud of Faeries , Peregrine Drake , Somberwald Sage , Chakram Retriever , Retreat to Coralhelm , Village Bell-Ringer , Thousand-Year Elixir , Lightning Greaves , Wirewood Channeler , Alhammarret's Archive
1 week ago
These might interest you: Peregrine Drake , Archaeomancer , Ghostly Flicker , Displace , Call to Mind , Relearn , Theft of Dreams , Borrowing 100,000 Arrows , Mark of Eviction , Cloudstone Curio , Equilibrium , Sunken Hope , Venser, Shaper Savant , Riptide Laboratory , Turnabout
1 week ago
These might interest you: Stone-Seeder Hierophant , Chakram Retriever , Retreat to Coralhelm , Peregrine Drake , Cloudstone Curio , Tangleroot , Somberwald Sage , Thousand-Year Elixir , Intruder Alarm , Soul of the Harvest , Drogskol Reaver , Simic Growth Chamber , Selesnya Sanctuary , Azorius Chancery , Glimpse of Nature
1 week ago
Not a bad start but your avg cmc needs some work. 24 non-creatures is also pretty high in Animar... I'd shoot for 16 or less and replace spells with etb's.
I'd whittle your high cmc Eldrazi down a little. I.e. 1 Ula, 1 Kozi, and drop the rest that cost 10+. Bounce enablers let you reuse cast triggers and etb's... consider Cloudstone Curio , Equilibrium , Dream Stalker , and Shrieking Drake .
Feel free to check out my list for inspiration. I've been playing Animar for about 5 years now and the list is great for fairly competitive metas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
1 week ago
So I'm kinda surprised no one has suggested this (apologies if someone did and I didn't notice while I looked at the other comments), but Skullclamp seems stupid-good with an X/1 token producer in the command zone.
You may want to revisit your artifact-ramp suite. I see you've included the signets, but I think the talismans ( Talisman of Dominance , Talisman of Progress and Talisman of Hierarchy ) are probably better. You may want to run all three of both -- that's a call playtesting will help a lot with. In general, two-mana mana-rocks are a lot better than three- or four-mana rocks, and that rule is especially true with four-mana generals. (...because landing a rock turn two into a land-drop turn three means you're casting your general a turn early.)
Though it may go without saying, I feel like I should mention that tutors are good cards. If you have access, you should consider running Enlightened Tutor and/or Demonic Tutor . If not (or even if you do have access to the former and just want more tutors), consider Dark Petition , Diabolic Intent , Diabolic Tutor , Beseech the Queen and/or Lim-Dul's Vault . The more tutors you have, the more consistent your deck will be. More importantly (at least in my opinion), you have to have fewer redundant effects, since you'll just tutor a card when necessary. This frees up card slots for more powerful spells.
In a similar vein, I see you're running Cloudstone Curio . I've obviously never played your list, but intuition tells me that that card is pretty busted in this deck. I suggest you try running something like Whir of Invention to tutor it to the battlefield at instant speed. Also worth considering is Reshape or, if you have a few spare kidneys to sell, Transmute Artifact . Granted, this does not get you a cast-trigger for the Cloudstone Curio itself, but I think the effect more than makes up for that fact.
I feel like I suggest these in every blue-deck comment I make, but I really, really think Ponder , Preordain and (if you have fetches/other reliable shuffle effects) Brainstorm belong in every blue deck. They're just that good. Having one of them in your opening seven means that a borderline hand goes from OK to good pretty easily, since they'll dig you to land if that's what you need, or past land if you don't. Your Terramorphic Expanse and Evolving Wilds are good for shuffle, but I'd add two or three more fetch-type lands before I'd add Brainstorm .
I'm unsure of what your meta is like, but I think you may have luck running Ghostly Prison instead of Hissing Miasma . Unless you're facing something like a Splinter Twin combo-kill, I feel like having a second Propaganda -effect is a better deterrent for potential attackers. Worth noting is that if you don't want to run two Propaganda effects, I think Ghostly Prison is better than Propaganda itself since Ghostly Prison does not die to Red Elemental Blast or Pyroblast .
I've always LOVED Tidespout Tyrant . You should consider a reanimation package, in order to turbo that mo' fo' out onto the field. Buried Alive or Entomb are good ways to put him in the graveyard, and running Animate Dead , Necromancy and/or Dance of the Dead will all bring him back while triggering your general.
Depending on how much mana you have access to in a typical game, you might want to think about a Words of Wind loop. ( Words of Wind has, since I first saw it, been one of my favorite cards.) If you pair it with a permanent you can trigger your general with that draws a card on ETB, you can make your opponents return their stuff all while netting faeries. Some such ETBers to consider: Ichor Wellspring , Alchemist's Vial , Baleful Strix and Disinformation Campaign . I especially like Disinformation Campaign .
Idk how many creatures you usually have on the field, but I have a feeling that Slate of Ancestry is worth running if you have 3+ creatures out on a routine basis.
Right. That's all I got. Good luck, man! Looks like a fun deck.
1 week ago
I understand how the Selvala + Umbral Mantle interaction works, and how Penance can be incorporated into it- that isn't my problem with the card. The problem is that Selvala + Umbral Mantle is almost always game-winning anyway, so Penance is a dead card in pretty much all scenarios. In addition, the only tutor for it is Enlightened Tutor , which already has targets that make Selvala + Umbral Mantle more consistent ( Smothering Tithe or Leyline of Abundance ), except those other options are relevant in other contexts.
Switching gears, I don't think Faeburrow Elder is playable in this deck. It's just a worse Bloom Tender , which I am also not running for the same reason I'm not running any of the typical 2 mana ramp spells- it doesn't ramp into Selvala, and once I have Selvala, the extra mana it does provide isn't relevant.
1 week ago
FroggyTroller just wanted to rescind my original thoughts on Cloudstone Curio in the deck. I did put it back in and focused on getting it out for a few games and it was a bomb every time. Not exactly sure how/why the value didn't seem to be there before but in a few games it's been a monster.
Also, just wanted to comment again on Penance . I know it's a bit convoluted, but if you specifically have Selvala, Umbral Mantle , and Penance on the battlefield AND you have mana in the bank or a way to make sure you're at least netting 3 with each Selvala tap, you will never pass priority to your opponents and you will make them draw themselves to death. Selvala's ability is a mana ability and can not be responded to by opponents by rule. Umbral Mantle's untap is part of the cost of the ability, as is Penance's activation cost of putting a hand on top of your library.
Tap Selvala for mana and cards, hold priority. Activate Mantle to untap Selvala, hold priority. Activate Penance to put a card back on top, hold priority, repeat until everyone has drawn their library. If you are certain you have more cards than everyone else and you're not depending on not flipping a land off your own deck, you don't need Penance anymore.
Good to see other Selvala players out there still keeping up with the deck.
What do you guys think of Faeburrow Elder from the new set? Thinking about giving it a tryout.
2 weeks ago
Cutting cards is a tough thing to decide, but I'll give you some of my thoughts. I don't think you need
, but should instead run another counterspell like
. I'm also not a fan of
because there doesn't really seem to be a lot of mana dumps you could do on your opponents turn- if you decide to remain on this route
is a great flicker creature with flash that you can dump on each of your opponents turns. I think running
Jace, Wielder of Mysteries
is a bit redundant and is too much of a dead draw when you are going to be drawing labman and playing him for free with
Venser, the Sojourner
also doesn't seem too essential to the deck because his exile doesn't really synergize with Chulane.
You could get away with cutting one of your board wipes or all of them. Chulane plays with a pretty creature heavy strategy and those wipes will probably be dead in your hand- throw in a Selfless Spirit or something similar then you have a one-sided wipe if you like.
If you add Cloudstone Curio then I'd throw in a Trophy Mage to grab it or your sphere.
I also think you can get away with cutting some lands. cEDH normally floats around 30 lands and more casual decks at 34. I'd remove Temple of the False God and the temples because you really want lands that come in untapped to drop Chulane ASAP. I would substitute Thought Vessel for a mana dork. Ideally handsize shouldn't matter because once you go off with Aluren / Cloudstone Curio , the game should be over.
I know you asked for things to cut and I just gave you more to add on-top of that, but these changes should really improve the deck. You can checkout my list, which is a lot more competitive, to see if there are any combos or pricey cards you want to add. Let me know if you have any questions!
Cloudstone Curio occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%