Exotic Orchard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

Combos Browse all

Exotic Orchard

Land

: Gain one mana of any colour that a land an opponent controls could produce.

Browse Alters

Exotic Orchard Discussion

Poly_raptor on Life Lost v2

1 day ago

You could potentially run Nykthos, Shrine to Nyx to help add a lot of mana if needed,

I’d recommend adding the like of City of Brass Mana Confluence to help fix mana and Exotic Orchard as you’re running 3 colours I can’t see you playing at a table where at least 2 of those aren’t available to you. You could just cut 3 basics to add those 3 in.

Kambal, Consul of Allocation could be of some use to you as well.

I like the idea of the deck, +1

multimedia on Chulane, Leader of the Hordes

1 week ago

Hey, nice budget version of Chulane.

Exotic Orchard , Ash Barrens , Yavimaya Coast , Prairie Stream are other budget lands to consider adding. Mystic Remora is already among the best repeatable draw in multiplayer Commander, but with a huge amount of land drops that Chulane provides then it's even better since can pay it's Cumulative upkeep cost. Neoform is a very good budget creature tutor in Commander that also puts the creature you tutor for onto the battlefield.

If attacking with creatures is something you want to be doing then Champion of Lambholt is good to make your creatures unblockable; she can get a lot of counters quick. I see Protean Hulk and Flash is the combo card with Hulk to cheat it's die trigger. It's called Flash Hulk. With Hulk in your hand cast Flash and choose to put Hulk onto the battlefield. Don't pay it's cost which sacs Hulk triggering it. Cloud of Faeries is a good creature to be part of the creatures you get with Hulk. Cloud's ETB to untap two lands can give you more Chulane triggers.

Cards to consider cutting:

  • 2x Island
  • 1x Forest
  • 1x Plains
  • Serra Avatar
  • Scion of the Wild
  • Sunseed Nurturer
  • Firemind Vessel
  • Tishana, Voice of Thunder

multimedia on Marchesa Theft

1 week ago

Hey, saw your forum topic asking for help.

Good start here for your first Commander deck. The decklist is missing Marchesa, the Black Rose , no image of her card. To make her the official Commander of your deck then add her to the decklist in the editor with a CMDR tag.

1x Marchesa the Black Rose *CMDR*

Marchesa can benefit from a combo and that's why Sage of Fables is a card to consider adding. Sage combos with Wizards with persist and undying creatures because it removes the -1/-1 counter of persist by canceling the counter with a +1/+1 counter. Sage can also remove the +1/+1 counter from an undying creature allowing it to keep undying. If not using Sage with a combo then she can be a good source of repeatable draw by removing a +1/+1 counter from a creature.

Sage of Fables + Puppeteer Clique + Altar of Dementia

This combo mills your opponents which puts creatures into their graveyards, then you steal those creatures with Puppeteer and attack your opponents with those creatures. Puppeteer can repeatedly steal opponents creatures from their graveyards, or gain control of them with Marchesa, or exile them after you attack with them. Since Puppeteer is a Wizard when it ETB (enters the battlefield) Sage can put a +1/+1 counter on it. When it dies it has persist, but it doesn't ETB with a -1/-1 counter instead it ETB with no counter since the +1/+1 counter that Sage puts on it cancels out the -1/-1 counter. This interaction lets you repeatedly sac Puppeteer and it repeatedly comes back onto the battlefield.

The Puppeteer combo with Sage doesn't require Marchesa, but with her on the battlefield you can potentially gain control of opponents creatures your stole with Puppeteer. This interaction works because you can sac your opponents creatures before your end step. Doing this means that each creature that's saced will not get exiled. The creatures that attacked the player with the highest life total get a +1/+1 counter thanks to dethrone; if they're saced after getting the counter they will return to the battlefield under your control.


Other budget dual lands to consider adding:

Cards to consider cutting:

  • Vivid Crag
  • Vivid Creek
  • Vivid Marsh
  • Crosis's Catacombs
  • Visage of Bolas
  • Nicol Bolas, the Deceiver
  • Dark Privilege
  • Portent of Betrayal
  • Press into Service
  • Slave of Bolas
  • Yawgmoth's Vile Offering
  • Threaten

Unless you have a way to put more counters on a Vivid land then they're not worth playing, too slow and not reliably enough. Cards that are a repeatable source of stealing your opponents creatures are better than cards that are a single effect. Five mana to steal one creature is too much mana if you're only getting to do it once. Because you have Nicol Bolas you don't also need to play the Deceiver since Deceiver is a much worse card. Good luck with your deck.

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

1 week ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

multimedia on U wont like that

2 weeks ago

Hey, nice budget Esper deck. Looks like you're not finished?

In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.

Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.

In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .

Budget lands to consider adding:

Cards to consider cutting to add lands/Signets:

  • Fleet Swallower
  • Drowned Secrets
  • Psychic Spiral
  • Psychic Corrosion
  • Thought Collapse

Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.


Other budget cards to consider adding (some of these are in the maybeboard):

Cards to consider cutting:

  • Final Payment
  • Drown in Sorrow
  • Absorb
  • Deputy of Detention
  • Hostage Taker
  • Conclave Tribunal
  • Shell of the Last Kappa
  • Tome of the Guildpact
  • Dire Fleet Ravager
  • Sphinx's Insight
  • Ob Nixilis, the Hate-Twisted
  • Nightveil Predators
  • Basilica Bell-Haunt
  • Dimir Guildmage
  • The Haunt of Hightower
  • Rise from the Tides

multimedia on Korvold, the hangry kang

2 weeks ago

Hey, nice concept for a budget Korvold deck. The suggestion to add the persist combo with Grumgully is a good one.

Budget cards to consider adding:

Cards to consider cutting:

  • Cinder Marsh
  • Everglades
  • 3x Swamp
  • 2x Mountain
  • Basal Thrull
  • Blood Bairn
  • Nightshade Stinger
  • Shrapnel Blast
  • Accorder's Shield
  • Fountain of Youth
  • Phyrexian Walker
  • Desperate Gambit
  • Vial of Poison
  • Delif's Cone
  • Fling

Consider cutting Shrapnel Blast and some of the cost artifacts? I don't think Blast is good enough of a card to want to include these artifacts. Good luck with your deck.

xaarvaxus on Sliver me timbers

3 weeks ago

Exotic Orchard and Krosan Verge can both be of help to your manabase. Orchard is going to produce at least 3 of the colors you need, Verge can fetch non-basics [getting Foundry and Pool for example] will often get you 4 of your colors.

Not sure you're getting a lot out of Hive Stirrings . For the mana I'd be using my commander to get exactly what I needed.

Divination also seems a bit lackluster. Guardian Project should net far more cards, especially when you can go and get a creature to cast to trigger it.

multimedia on jodah

3 weeks ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

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Exotic Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 0.2%

WUB (Esper): 0.59%

BUG (Sultai): 0.64%

UBR (Grixis): 0.81%

RBW (Mardu): 0.75%