Exotic Orchard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

Combos Browse all

Exotic Orchard

Land

: Gain one mana of any colour that a land an opponent controls could produce.

Exotic Orchard Discussion

multimedia on Vampire Aristocrats

7 hours ago

Hey, nice midrange version, but consider some more one/two drop Vamps who can fit in with a midrange strategy? Two of them are in the maybeboard.

Cards to consider cutting for these:

  • Voldaren Pariah
  • Deathbringer Liege
  • Drana, Kalastria Bloodchief
  • Kalitas, Bloodchief of Ghet
  • Tithe Drinker

Midrange benefits from a good three drop consider more three drops? Drana, Liberator of Malakir is a good three drop Vamp, flying and pumps your attacking team of Vamps. Forerunner of the Legion is a three drop Vamp tutor and it's other ability is also good with eminence. Shared Animosity has a powerful repeatable effect for attacking Vamps. Painful Truths is a draw spell upgrade. Read the Bones is another draw spell upgrade.

Cards to consider cutting for these:

  • Damnable Pact
  • Ambition's Cost
  • Teysa Karlov
  • Elenda, the Dusk Rose
  • Requiem Angel

Swords to Plowshares is handy efficient exile creature removal, a staple card of Commander. Boros Charm can at instant speed save your Vamp army from most board wipes and it's other modes are also relevant. The Talismans: Talisman of Conviction , Talisman of Hierarchy and Talisman of Indulgence are upgrades for the Signets because Talismans can be used the turn you play them to make mana (colorless or colored) without needing another mana source.

Cards to consider cutting for these:

  • Sangromancer
  • Kheru Bloodsucker
  • Rakdos Signet
  • Boros Signet
  • Orzhov Signet

Lands to consider adding:

Lands to cut for these:

  • Stone Quarry
  • Evolving Wilds
  • Terramorphic Expanse
  • 3x Plains
  • 1x Mountain

multimedia on Animar, God Of Hydras

5 days ago

Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .

I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.

Lands to consider adding:


Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?

Upgrades to consider:

Other upgrades to consider:

Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.

SideBae on 5 Color Dragons

2 weeks ago

Yeah, thanks Sarkhan420X! That’s exactly what I meant by dorks; I should’ve been more clear.

The problem with getting non-tapped lands, as I’m sure you’ve already noticed, is that they tend to be (very) expensive because every deck wants them. Shock lands are at a low right now because of the recent reprint, and if you can I advise picking up a copy of some of those soon. Check lands may be a good addition; I see you’re running Drowned Catacomb , but picking up a Glacial Fortress or Hinterland Harbor can be helpful. Lands like Exotic Orchard aren’t bad, but I just checked and apparently Forbidden Orchard has jumped in price again.

Five-color decks are tough to get a good land-base for; you can easily spend $500+ and hardly notice the improvement. I suggest thinking of your deck as vase green, and utilizing green ramp spells to find you other colors. For the first few turns, playing basic forests from your hand is OK if you also have mana rocks/dorks/ramp that can get you the other colors you need.

Last thing I have to say on this point is that I think Prismatic Vista , from Modern Horizons, will probably tank a good amount. I do tend to be wrong about these things, but I would be shocked if it stays anywhere NEAR $30. So keep an eye on the price, at least for a while; it is a strictly better Evolving Wilds .

You have more courage than me, building a five-color deck without proxies.

SideBae on 5 Color Dragons

2 weeks ago

The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.

Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .

Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.

I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .

If you're going in the Quicksilver Amulet direction, Elvish Piper and Thran Temporal Gateway are good ideas as well.

If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.

Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.

Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.

Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .

If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.

I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.

If your curve is really high, things like Timesifter can be pretty brutal.

I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .

Good luck with deck building my man!

Karkeios on Sliver Surfer

2 weeks ago

Crystalline Sliver is definitely something I'd like to include. I haven't really had any issue with draw power whilst playing this deck. Synapse Sliver and Dormant Sliver do a pretty good job at giving me draws. My only issue is that I draw my entire deck out with Sliver Queen to a point where I need to sacrifice off Dormant so I don't SD with my draws. Skullclamp was one of the first cards I considered with draw power, since it auto kills all the tokens from Queen, but every time I was playing the deck I found myself with Dormant on the board and no need for clamp. Coat of Arms is in there as kind of a joke, 'cause I have a friend who absolutely freaks out when it hits the board. It's one of the first few cards I cut in favor of almost anything. Crop Rotation is in there to get Mana Confluence , City of Brass , or Exotic Orchard . It has helped me win quite a few games and helped tremendously with color fixing. Once I acquire all of the fetches it will probably be cut in favor of them.

Thank you for the suggestions, though! If you have any others please let me know. If you've got your Sliver deck on here, link it! I'd like to give it a look.

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Exotic Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 0.2%

WUB (Esper): 0.59%

BUG (Sultai): 0.64%

UBR (Grixis): 0.81%

RBW (Mardu): 0.75%