Exotic Orchard

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Exotic Orchard

Land

: Add one mana of any colour that a land an opponent controls could produce.

GangstaFranksta on Arcades, the Strategist's Army

1 day ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

Last_Laugh on Director Isshin's Cut

1 month ago

Adriana for Skyhunter Strike Force is an easy swap. Same effect, evasive, and 2 mana less.

Phyrexian Dragon Engine for Breena.

Argus Kos for Hanweir Garrison.

Godo for Shared Animosity. It looks like it belongs in tribal only, but just 4 matching 1/1's will attack as 7/1's thanks to double triggers. It snowballs fast from there.

Cut both Temples, Sunlit Marsh, and Heothermal Bog (basically your non tricolor tapped lands) for Command Tower(?), Exotic Orchard, Vault of the Archangel, and Hanweir Battlements.

Nelly/Firemane I'm not a fan of here. Drawing your opponents cards for them = more potential boardwipes. I've admittedly eyeballed Firemane though because I own a full art foil and that art is gorgeous.

Crow_Umbra on Alesha, Who Blinks at Death EDH

1 month ago

Hi there, I saw your comment on the front page feed that you were looking for some help with your deck. Alesha was one of my first favorites, but I recycled her a couple of years ago to build Isshin.

In looking at your deck and some of the stuff in your Maybe Board, I have a few suggestions:

  • Generally speaking, I think you can trim down your creature base a bit more to give you a bit more room for lands, another mana rock or two, and other spells that can help your overall strategy.

  • Some of the creatures I think you can safely cut are: Ponyback Brigade (you have other token creators that aren't 3 color intensive, also kinda underwhelming), Vulturous Aven (there are other similar effects on cheaper spells, at cost of not being repeatable), and Mirkwood Bats (mostly because you currently have ~10 or fewer token creating effects in deck, so not a lot of support).

  • As mentioned for the Vulturous Aven swap, but Deadly Dispute, Costly Plunder, & Plumb the Forbidden are all excellent options. Plumb the Forbidden is one I've enjoyed in my aggro decks as a response to board wipes.

  • Fanatical Devotion is a budget option that pulls some weight in Alesha as a protection effect & repeatable "free" sac outlet.

  • Scapegoat can also be a cheap board protection effect, & means for you to return ETB creatures to hand for reuse.

  • Reconnaissance - I first started playing this card in Alesha before using it in some of my current aggro decks. Helps with pulling Alesha or other creatures out of combat after they've dealt damage, since creatures are considered attacking until combat ends. This EDHREc article goes in more detail.

  • Snarling Gorehound - Is a newer card & can help Alesha get some repeated Surveil to sculpt her graveyard.

  • I'd recommend replacing Coldsteel Heart with something like Talisman of Conviction or Fellwar Stone. I see you recently swapped out Fellwar Stone for Coldsteel Heart, but you're losing a bit of mana velocity with that ETB tapped on Coldsteel.

  • In looking at your mana, I think you can probably swap Castle Embereth with another Mountain, mostly because 6 of your 33 lands have the Mountain type. On that note, I think you could safely replace some of your lands that enter tapped with more Basics until you can your hands on something like Luxury Suite or Spectator Seating. Exotic Orchard can also be helpful.

  • You can also maybe swap out Junkyard Genius for something like Goblin War Drums, if you're looking for a more reliable Menace anthem.

  • I know she's in your Maybe Board, but I think Loran of the Third Path can be a potential swap with Boneshredder. The political draw she has can be really helpful.

Hope these suggestions were helpful. I'd be down to chat about additional swaps if you're up for it. Best of luck, Alesha is a lot of fun

-

Crow_Umbra on Puro Pinche Party [Primer]

3 months ago

Those are some solid suggestions Profet93, thank you again.

In the games I've played Soul Partition, I typically have used it on Commanders, or permanents that are at least 2-3 cmc. In one of the games, the commander it was used on was not re-cast again, and opponents more often than not haven't re-cast the permanent I exiled. From post-game discussions, they shared with me that they felt they had to pivot, or the exiled permanent was out of their ability to replay for a few more turns. By the time they had enough mana to replay it, the game had shifted enough that it didn't feel as impactful. Good point about the ETB creatures, but I don't think I'd use it against those.

  • Exotic Orchard is definitely a leftover of the initial precon upgrades that I've kind forgotten about since it is functional enough. Shizo could definitely be a better fit to help give Burakos some evasion.

  • Scout's Warning is definitely a pet card. It's something I picked up years ago for an old "Modern" Allies jank deck. The times I've used it to flash something in, it was typically to have a surprise blocker, or to play something at endstep before my turn. Imp's Mischief could def be a better fit.

I used to have Revel in Riches in this deck as another alt wincon, in addition to the combo, and combat damage as a last resort. I've more often than not won with the combo than I have with little incidental combat damage.

I'll definitely consider the combo pieces that you suggested, but I think I'd be more likely to add in Fiend Hunter and/or Revel in Riches (again). Both used to be in the deck.

Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)

3 months ago

StyxOG

Yeah man, dialing in the landbase is so crucial for consistency, it can't be overstated. Personally, I try to keep the curve on my decks below 2.00 if I can manage it, which allows me to cut down to 30 lands and retain speed along with ~10 mana rocks and perhaps a few rituals depending on the build. Your build's got plenty of rocks, don't be afraid to cut down a bit as you switch things up.

https://m.managathering.com/trilands/jeskai.html

Here's all the applicable lands within the color combo. Even upon refinement, I'd imagine that your deck will include a few that come in tapped under specific conditions like Spirebluff Canal & Training Center, but that's fine. Just be discerning as to how often they'll realistically come on untapped (quite often).

I'd obviously also recommend the 5-color lands like Mana Confluence & City of Brass if you can afford them or are willing to proxy them. Cheaper options like Command Tower, Spire of Industry & Gemstone Mine, Forbidden Orchard & Exotic Orchard aren't to be forgotten either.

The only colorless lands I'd consider on a budget are Crystal Vein & Emergence Zone. If budget/proxy constraints aren't an issue, I'd also consider Ancient Tomb, City of Traitors & Boseiju, Who Shelters All.

Also give Mystical Tutor, Enlightened Tutor & Gamble a shot for sure. They just got reprinted, they're super cheap right now! Speaking of sick reprints, Sapphire Medallion, Ruby Medallion, Pearl Medallion & Smothering Tithe have all seen big price drops lately. Gotta strike while the iron is hot, ya know...

Lastly, I'd recommend testing out fellow all-stars Elsha of the Infinite since you're running Sensei's Divining Top so heavily & Kykar, Wind's Fury, which can be utilized as both a wincon & and absurd value engine here with what you've already got going on.

ColonelBlanders on Torgaar's Veritable Smorgasbord

4 months ago

Update: Took out Exotic Orchard for Study Hall as a way to cast your ops spells from Praetor's Grasp.

Study Hall with the added benefit of scrying when casting Torgaar, and exotic orchard was a colorless land in most cases anyways.

DatShepTho on Arcades

5 months ago

Ikra Shidiqi, the Usurper nor Ancient Lumberknot or Tree of Perdition can be in the deck because of Arcades' colour identity, unless your pod rule zeros it.

And even then only Exotic Orchard could possibly net you black mana from your lands as well as two of your mana rocks

DreadKhan on Ur-Dragon (Recs. Needed)

5 months ago

I'll give you a few tips from my limited experience with 5 Colour decks and how they achieve their mana requirements.

My first point is that combining the Bounce Guild lands with numerous ETB tapped lands will feel incredibly bad, I would definitely throw in more untapped lands if you're going to use that many Bounce lands. I love the Bounce lands, but they should be played mostly with other lands that ETB untapped, like Basic lands, bouncing an ETB tapped land is not fun in my experience.

I would encourage you to lean into Green ramp, there is lots of it that's very good, including options that find dual lands that have Basic types (or even Triomes if your budget permits, but there are budget fetchable duals out there). To make that Green ramp work you probably would want more Forests because a Forest and ramp spell can fix your mana for you.

Another thing I noticed that helps 5 Colour decks is the fact that you can use budget fetchlands of all sorts. The worst of my favourite 3 is Myriad Landscape, followed by Blighted Woodland and Krosan Verge. Krosan Verge can technically find all 5 colours by itself if you use Triomes, because it can find non-Basics, but there is also Murmuring Bosk to help. In addition to these types of fetchlands, you might find some use for the old Panorama cycle from Alara, Esper Panorama, Jund Panorama, Bant Panorama, Grixis Panorama, and Naya Panorama. None of those are truly great cards, but in a pinch they both enter untapped while eventually offering good fixing. A nice perk to using more Basics is that you are better at enduring non-Basic hate, not sure if people use stuff like that in your area.

Their is the odd good land worth looking at if you want budget mana fixing, the pain lands Sulfurous Springs or Adarkar Wastes are very strong fixing options that are relatively cheap, people use these in budget cEDH builds, they're perfect if you want good non-Basics for a low price, the Enemy pair from that cycle (Shivan Reef and Caves of Koilos are generally quite cheap, the Ally pairs are pricy). There is also the odd land like Exotic Orchard that can fix pretty well, but most 5 colour lands that enter untapped are pricey.

My final suggestion is that I found it helpful to run more ramp than usual in my 5 Colour decks, as well as more lands total. My 5 Colour Sisay deck has 39 lands and iirc over 20 ramp spells/effects (some work as combo pieces), and my Reaper King deck has 38 lands and around 15 ramp sources. It's a big hassle to get 5 colours consistently, but if you straight up run extra lands and ramp it becomes much easier.

A few more general pointers, I noticed you don't have Crux of Fate in here, it's usually pretty good in a Dragon deck. You also might like Stinging Study as a big draw spell. It's usually not as good as Stinging Study, but Imposing Grandeur also exists. Bring to Light and Wargate are two pretty strong tutors, perfect if you want to power your deck up a bit.

Load more