Exotic Orchard

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Exotic Orchard

Land

: Add one mana of any colour that a land an opponent controls could produce.

raven42 on The Braided Siren's Song (Show n' Tell Theft)

3 weeks ago

Am I missing something? What is the reason for Exotic Orchard and Tolaria West? I want to put together a similar deck and want to make sure I’m not missing something.

RiotRunner789 on Commandatog

1 month ago

Didn't really look at the mana base earlier but assuming this is an ideal / budget free base (because of the duals), you could cut 5 basics (or more) and put in fetch lands. This will smooth out your color fixing tremendously. You could also add Rogue's Passage for utility since color fixing shouldn't be an issue. Exotic Orchard is another easy include since it's almost always at least 3 colors.

Path of Ancestry is also an option, though it enters tapped, it will tap for any color and scry almost every turn. Flamekin Village is another tapped land but can give your commander haste and generally people ignore / forget about land abilities.

Noticed you had Second Sunrise which is perfect for this deck but you may also want to consider Living Death as a second version.

The_Warleader on Brewing gross poisons

1 month ago

The Battlebond lands (such as Training Center ) are usually an auto-include for me and aren't too expensive (around 6-12 dollars each) and basically function as regular dual lands in EDH. You could use those instead of the fetch lands.

You aren't running a Command Tower.

Reflecting Pool is another powerful option (especially in 3-4 color decks) that isn't too expensive since it's been reprinted several times.

I wouldn't run Prismatic Vista at all even if you had the budget for it - there's just no reason to be fetching basics unless you're trying to fill your graveyard/or have important landfall triggers, etc. The same logic applies to the panoramas and Evolving Wilds, however if you are on a budget then it makes sense to include those as they're dirt cheap.

Another auto-include for me are buddy lands (e.g. Woodland Cemetery. They should work very well since you already have triomes and honestly they usually work fine even if you're running a lot of basics.

Temples are good but enter tapped ( Temple of Malice )

Exotic Orchard is quite cheap and is a staple in 4-5 color decks because you're almost guarenteed to get 2+ colors out of it.

If you're still looking for a lower budget, I would include the Battle Lands (e.g. Smoldering Marsh ) and just keep lots of basics and basic-fetches.

As for tutoring options - there are no good budget options really. Tutor's are often quite expensive because of their extensive use and the fact that most were printed early on in Magic's history. But you could go for the worse tutors like Diabolic Tutor and Increasing Ambition. Or Solve the Equation to look for spells that will target your Venerated Rotpriest.

Hope this helps!

multimedia on Muldrotha: Budget Elemental Tribe!

2 months ago

Hey, it sucks when opponents gang up on you, Disk and Deed unfortunately have that negative effect. At least you got to see Urza eliminated before you lost :)

If playing Disk and Deed then think of everything else in your deck as expendable, doesn't matter if all your stuff dies because all opponents will too. Muldrotha gives you this flexibility and by adding totem armor effects then Muldrotha can be saved from Disk or Deed if she's enchanted before they pop.

You're slowly removing Elementals making your deck Elementals in flavor, but not much else for the tribe or game play. Risen Reef is the only reason here be Elemental tribal and while it's a good card, it's not good enough to stick to Elementals.

  • Cavalier of Night, Cavalier of Gales, Cavalier of Thorns
  • Risen Reef
  • Mulldrifter, Foundation Breaker, Shriekmaw

These Elementals are good because for what they do there's not other better budget cards that are not an Elemental that could replace them. Playing an Elemental because it's an Elemental instead of a better budget card is not worth it when you don't have much Elemental tribal synergy. Some examples:

Sac outlets are how you can abuse Muldrotha ability with creatures, casting the same creature from your graveyard over many turns. Sac outlets can do more for Muldrotha strategy then some Elementals.


If you're against Eldrazi Titans then consider an exile creature effect because indestructible doesn't stop it and the Titan is gone for good, doesn't ever enter the graveyard after it's removed.

These are three options, Tear is best because kicked it can exile any nonland permanent. Resculpt and Shift are only two mana to exile a creature. The drawback of your opponent getting a creature afterwards is minimal because you'll be removing something much better. Pair any of these instants with Eternal Witness for a repeatable effect with Muldrotha. Either one of these could replace Return to Nature?

Another budget way to deal with an Eldrazi Titan is to it steal from your opponent and then wreck that player with annihilator. Steal a player's Commander and keep control it until Sower is removed. Stealing Sheoldred can be nasty since reanimation is quite good with Muldrotha. Sower is better because with any sac outlet that can sac a creature you can sac your opponent's creature you stole, it dies goes back to that player's graveyard or Command Zone and then you can sac Sower to repeat with Muldrotha. Sower could replace Forgotten Ancient?

Fauna adds a creature toolbox repeatable effect that can also fuel graveyard strategies for Muldrotha. The toolbox can be helpful because you have several creatures who are much better than the others. Fuana is also good with Wonder and Brawn as creatures to discard who want to be in your graveyard. Fauna could replace Icon of Ancestry?

Really consider cutting some basic Forests for more budget dual lands that have interaction with Forests or lots of basic lands? The allied Check lands have been reprinted in latest set Dominaria Remastered, now is the best time to get them since each are down to less than $4.

soul_knightmare on One Hundred and One Counters

2 months ago

I feel like some of the inconsistency described could be you are lacking on card draw. Coiling Oracle is more ramp, otherwise it just cantrips and Towashi Guide-Bot is very expensive to get out at four mana and too conditional for a single card draw per table go round.

I would cut those and include Bred for the Hunt, Guardian Project, Mystic Remora, Fact or Fiction, or Psychic Possession.

Your Mana is also a little slow. I would cut the tapped lands and include still budget friendly fast lands like Hinterland Harbor, Yavimaya Coast, Vineglimmer Snarl, and Exotic Orchard.

multimedia on Muldrotha: Budget Elemental Tribe!

4 months ago

Hey, you've moved on from snow :) Nice version on budget, interesting strategy of proliferate. Unique combination of Muldrotha with Elementals and proliferate.

Consider less basic Forests? Get more green sources from budget dual lands to help color fixing? Command Tower is a staple land in Commander for multicolored decks. Exotic Orchard in multiplayer Commander will rarely not make the color of mana you need. Path of Ancestry is a Tri land that also provides repeatable scry when used to cast an Elemental.

The Pain lands ETB untapped and in my opinion they're among the best budget dual lands in Commander. Wastes and River have just been reprinted in the latest Standard set Brother's War.

Even cutting some basic Forests for dual lands you'll still have many basic lands therefore consider some dual lands that care about basic lands? The Snarls care about basic Forest in hand and you'll have many of them.

These are staple budget mana rocks in Commander. Sol Ring can be really helpful to cast Muldrotha.

Improving color fixing from lands can also help to cast the five drop budget Cavalier Elementals who have nice ETB trigger and die trigger, that's good with Muldrotha. Cavalier of Night is also a sac source to sac a creature you control to cast it again with Muldrotha.

These are excellent budget cards with Muldrotha and have synergy. The creature you get with Neoform ETB with a counter, ready for proliferate. Jarad's Orders can tutor for Witness and another creature.

Good luck with your deck.

Load more