Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip

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Printings View all

Set Rarity
Double Masters (2XM) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Event Deck (MD1) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Sword of Feast and Famine Discussion

gmorrison1 on NAJEELA WARRIORS

2 days ago

There is also a small piece of combat left after combat damage is dealt where you can still activate Najeela after the Sword of Feast and Famine trigger

Sgt.Pickles on Tuvasa’s Enchanted Whore House

2 days ago

Cool deck!

I know you're going for voltron, but why not some good staple commander enchantments? Burgeoning is great for ramp with all your draw effects, Rhystic Study and Smothering Tithe will just get you sooo much mana and card draw cause no-one wants to pay, also as mentioned above Eidolon of Blossoms is totally worth it. Voltron strategy's biggest weakness is card draw so you need all you can get.

I noticed you have Bear Umbra- I would also add Sword of Feast and Famine (if budget allowed) for untap effect with all your land enchantments, but with only 10 ramp enchants you might not need it- I would make an argument to go up to 12-16 land enchants though, cause card draw wants ramp.

Also, if you're going the Voltron route, I highly recommend paying specifically close attention to vigilance, hexproof, and indestructible. They're so important in Voltron. I see you already have a good amount, but if you can try to find one more enchantment for each.

I know I've given alot of suggestions on what to add but not what to cut... sorry lol. I'll try to find some stuff I think might not be as good.

Icaruskid on Green Lantern | Omnath, Locus of Mana [Primer]

3 days ago

Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)

I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.

For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:

  1. Sword of Feast and Famine
  2. Asceticism
  3. Heroic Intervention
  4. Nim Deathmantle
  5. Soul of New Phyrexia
  6. Vedalken Orrery
  7. Yavimaya Hollow
  8. Winding Canyons

I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.

Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!

I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.

Thank you for the input!

Peoni on Boros Aurelia

4 days ago

Always nice to see people give Boros a shot at higher levels of play.

I see that you got bored of Helm of the Host, so how about two different-ish ways to win? :^)

Coupled with your Sword of Feast and Famine, both Hellkite Charger and Aggravated Assault have the potential to generate infinite attack steps. Same win condition, different cards. They work wonders in my Scion cEDH deck (not to say that Scion and Aurelia are the same thing lol), and they might be worth considering if you haven't already.

I like your list! Hope this helps. :^)

jakeyuki12 on Akiri, a Boros New Hope

1 week ago

DespairFaction just posted a video on his YouTube channel on how he would build the Akiri deck, I think it's a good watch. He mentions some really good equipment and some really good creatures that either tutor equipment or equip for free. Those are typically the cards I'm mentioning.

What I meant with that is cute stuff like the living weapons or equipment that come with creatures are probably not worth playing. They're cute with the commander, they might draw you a card or two, but they won't do much beyond that. Think of it this way- play one of those. Next turn, play your commander and swing with it- draw a card. What's probably gonna happen? They'll get blocked and die since they've got no good evasion nor are they particularly big and you're back at square one.

An example of "good stuff" that I meant would be a card like Fervent Champion. You can do something like play fervent champion, next turn play your general, next turn play and equip fervent champion with something powerful like a Sword of Feast and Famine or Sunforger or even some great value equipment like Sword of the Animist.

Playing good creatures that synergize with powerful equipment is something most Boros decks do anyway, Akiri is now there to reliably reward you for doing so.

I could be wrong on some of these things- these are my first impressions. If the cards I'm down on end up being great let me know. I'm just commenting on tried and true strategies that I know work well, that's not saying we can't find more.

P.S. Sunforger is arguably the best card in Boros. Play it.

Peoni on White Girls Love Wolves

1 week ago

Aggravated Assault and Hellkite Charger can go infinite with Bear Umbra and make the combat phase TRULY relevant. Add in other pieces like Savage Ventmaw (only works with assault) and Sword of Feast and Famine (kinda pricey) and you've got yourself some nasty combat oriented wincons.

I wonder why white girls love wolves. Hmmmmmmmmmmmmmmmmmm.

zapyourtumor on Kefnet The Equiped

1 week ago

The deck does seem a bit all over the place though. I'm not really seeing the synergy between Kefnet the Mindful and equipment? Why is stacking equipments on kefnet good besides the fact that it has indestructible? Plus, what do you do if your hand has less than seven cards? (which will happen a lot) This makes all ur stuff on kefnet useless if it cant attack or block.

Porphyry Nodes is one of my favorite cards, but here it'll just kill off ur PP (haha funny yes) which we sort of want to keep on the battlefield as a draw engine. Not sure why there's 4x Fact or Fiction either.

You should probably include some spot removal like Path to Exile. Budget option is Condemn. Some sweepers better than fumigate are Wrath of God and Day of Judgment.

Problem with equipment on a budget is that most of the only decent equipments (Batterskull, enemy-colored mirrodin swords like Sword of Feast and Famine, Sword of Fire and Ice etc) are all expensive and basically only work well with stuff like Stoneforge Mystic. If you're leaning into the Puresteel Paladin 0 equip cost, you can run stuff like Colossus Hammer. Dunno

DaWubber on Claws of the All-Hunter

1 week ago

DankMagicianD

I have two Blind Obedience type affects in Authority of the Consuls and Urabrask the Hidden. I like holding up Mana for instant speed interaction, which Obedience kind of encourages against.

I will likely add a copy of Teferi's Protection when I can find one.

I considered the Sword of Feast and Famine and Sword of Light and Shadow but found they interacted rather poorly with mutate during playtesting, as the protection can sometimes block the mutate targeting.

Took a look at the sliths. Kinda reminded me of War Elemental, a card I now want to try, which I feel is a touch on the more impactfully side. Though it is really, REALLY color intensive.

Crackling Doom isn't quite as targetted as I would like it to be. But I do agree, it is a sweet spell. Will probably try out Champion's Helm in place of Swiftfoot Boots, see how often Snapdax loses hexproof while mutating. He's usually on top of the mutate pile, but not always.

Thank you for the suggestions. Happy deck building!

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