Sword of Feast and Famine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Event Deck (MD1) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip

Sword of Feast and Famine Discussion

exceedinglysavage on The Deck - Breya (cEDH)

1 week ago

Sweet summer child,

You’ve stumbled upon a vicious toolbox control deck that can dominate at the highest levels of cEDH. The wincon depends on the situation but is almost always the result of the opponent conceding.

If your opponent has a hand, Mind Twist him. Power this out with Mana Vault , Grim Monolith , Thran Dynamo , etc.

If your opponent is tight on mana, deny him with Wasteland / Strip Mine . Another line is Winter Orb with Urza, Lord High Artificer / Sword of Feast and Famine .

Or, win through overwhelming card advantage with Necropotence or Breya, Etherium Shaper + Skullclamp . Hold up Force of Will / Force of Negation / Mana Drain .

Opponent have creatures? Toxic Deluge or Umezawa's Jitte . Sometimes it makes sense to bash with Breya.

Otherwise accelerate mana with Mana Crypt , Sol Ring , Mox Opal , etc. You underestimate how easy it is to assemble the needed colors and mana advantage with the full set of fetches and tutors. If you don’t like Lotus Field run Urborg, Tomb of Yawgmoth . It’s there to cast Necro.

Infinite combos are fragile and the pieces are often useless on their own. This deck can quickly and consistently assemble disgusting sequences that make players concede on the spot.

Swim_ish on Chromium, the Sneaky Assassin

1 week ago

RNR_Gaming the budget is approximately $400. Because of that the great Sword of Feast and Famine and Sword of Fire and Ice are sadly out of my price range. Even having just one of them in the deck would fulfill me. Thank you for the suggestions too!

pskinn01 on H: valuable cards W: Cash

1 week ago

Below is a list of cards I have for sale. I will be adding more, and removing cards as they sell. Prices can be negotiated if reasonable. I plan on selling these on tcg player but thought I'd lower the price on try to sell on here first. I updated my binder a little bit ago, and have made some trades and have not been able to update due to thopters.

Gaea's Cradle - $274.
Wheel of Fortune (revised) - $70.
Arid Mesa (mm3) - $35.
Scalding Tarn (mm3)- $73.50.
Batterskull (new phyrexia) - $27.
Blightsteel Colossus - $41.
Cavern of Souls (A. Restored) - $50.
Giver of Runes (foil)- $28.
Mana Vault 5th - $21.
Marsh Flats mm3- $38.
Staff of Domination - $27.
Sword of Feast and Famine (M Beseiged) - $56.
Sword of Light and Shadow (darksteel)- $39.
Ugin, the Spirit Dragon - $35.
Sensei's Divining Top (E masters) - $27.
Rings of Brighthearth - $35.

Us only.

PayPal or money order. PayPal use friends/family or add 4%.

No extra shipping fee unless you need/want signature or insurance. Tracking will be included. I ship in padded envelopes only. I can only guarantee that I ship it, unless you insure it ($3).

I have over 120 traded on here, and over 140 trades on deckbox. I have over 100 sales on Ebay. All using same name.

Caerwyn on Pattern Recognition #124 - Flash ...

3 weeks ago

I do not think Vedalken Orrery is that scary of a card, and certainty do not think that it is worthy of a ban. First and foremost, not every deck wants to run Vedalken Orrery . Orrery's main value comes from allowing you to leave mana open during your opponents' turns for counterspells or other instant-speed interactions, then, if you do not need to use instant-speed interaction, still having the opportunity to play permanents on the end step before your turn begins.

For that to really shine, you need a critical mass of instant-speed interaction. While Orrery still has some utility in decks that don't hit that critical mass--such as surprising someone with a blocker or sorcery removal--the added value it brings does not necessarily justify spending four mana, which is a high enough mana cost that you are quite possibly unable to play any other cards alongside Orrery.

Ultimately, Orrery is a powerful card, but it is not all that gamebreaking on its own right.

Seedborn Muse and Wilderness Reclamation are also powerful cards, yes, but I do not think they are banworthy either. For them to be effective, you need to either run an extremely large volume of instant-speed cards to take advantage of their benefits, or you need to run another enabler, such as Orrery, so you can play things at instant-speed. Unwinding Clock has the same issues as Seedborn Muse and Wilderness Reclamation , but also requires you to have fielded a whole host of artifacts, thus requiring additional build constraints. These are cards that are powerful if built-around, but they do require fairly significant build-arounds to make shine. As such, they are not worthy of bannings either.

Bear Umbra and Sword of Feast and Famine (which you did not mention) also require significant build-around to get to work. Sure, they go infinite with Aggravated Assault and some other cards--but that's not dangerous in their own right. Both cards require you to have a creature you can safely attack with, and, on their own, only get you one additional main phase worth of casting. That's strong, but it's not something that an opponent can't recover from.

Dramatic Reversal is not that harmful as a one-off, and is only really scary when you combine it with a lot of rocks and Isochron Scepter .

For all of the above, I think it is reasonable for the Rules Committee to keep them in the game--they're powerful, but most require your deck to be built in a specific way or for you to dedicate slots to other cards. The RC has made it very clear that they don't want to limit players' options too much with bannings--they don't want to ban cards that require significant deck-building investments, but rather cards that, exclusively on their own with no other deckbuilding constraints, warp the format.

Which brings me to Prophet of Kruphix , which is "turbo banned." As I said above, Seedborn Muse only becomes really scary when you have Vedalken Orrery also in play. That's what makes Prophet worthy of a ban--it takes two different cards, each fine on their own, but devastating together, and mashes them into a single card. It can be slotted into almost any Green/Blue deck and automatically makes that deck better, without any consideration to other deckbuilding constraints.

TL;DR - Most of the cards listed as needing to be banned are powerful, but still need additional support before they are devastating. The only one on your list that should be banned is Prophet, and that's because it is both "power" and "additional support" all rolled into one card--which is precisely why it already is banned.

Still, while I disagree with your conclusions, as always I enjoyed reading your thoughts!

dbpunk on Marius, Quartermaster

1 month ago

cmsrDPM I'm saying a Mana cost in addition to tapping the creature. Like maybe make it be like , tap an untapped creature you control. Or , tap an untapped creature you control since making copy tokens of things of things is a very blue ability. That way, you can't have people unequipping the artifact after making a copy, moving it to something else, then making another token copy.

So like, let's say you have have a Sword of Feast and Famine and like 12 creatures. With yours, you could tap a creature during your turn to make a copy, unequip it, and then equip the nontoken version to another creature, and rinse and repeat. With a Mana cost to the ability in addition to the tap ability, you wouldn't be able to do that indefinitely and won't be able to make like 12 copies of incredibly powerful artifacts all at once.

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Sword of Feast and Famine occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

White: 0.61%

Red: 0.13%