Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
|Have (4)||, abby315 , gildan_bladeborn , idobuttstuff|
|Want (3)||zudna , Morpho-peleides , catraclysm|
Combos Browse all
- Aggravated Assault + Sword of Feast and Famine
- Hellkite Charger + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Rogue's Passage + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Sword of Feast and Famine + Whispersilk Cloak
- Autumn's Veil + Sword of Feast and Famine + Thrun, the Last Troll
- Batterskull + Sword of Feast and Famine
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sword of Feast and Famine Discussion
2 weeks ago
I always found sunforger better in decks like feather (mine does not run it to mana expensive for the payoff) or Firesong and Sunspeaker style decks they get more use
The best equipment are Sword of Fire and Ice it draws and if you have double strike and hit twice you get two triggers and Sword of Feast and Famine untapping extra mana then you pair it with Aggravated Assault yea unlimited combat is possible and note the swords have protection
Auras are always worse than equipment with few exceptions because they just blow up your creature and they are gone example of exception Rancor.
In boros you are limited on card draw but it is way better than the old days. You are better off looting or exiling to dig through your deck than trying to use sunforger
Sunbird's Invocation Cascade light but dam I gotten so much value from this card people have to use their removal on it all the time.
I also like Furious Rise in these style of decks I run it in my Samut deck.
You can always leverage Monarch white has always had it but red has some monarch triggers as while now and you are going to be combat oriented so you have that to explore for more card draw.
I would also think about Sigarda's Aid it helps a lot
Ardenn, Intrepid Archaeologist would great in a deck like that as while
3 weeks ago
1 month ago
Your commanders strength lies in combat and your colors in fast aggressive and overwhelming force, in short I would play it similar to Edric, Spymaster of Trest but with less politics and more face smashing. Use green to ramp up mana fast, fueling future big plays with red to aid in haste and repeated same turn attacks. Your commander should net you enough cards to pursue both.
With haste in mind I would look more into more mass haste effects like Fires of Yavimaya and Fervor to keep the assault coming, there is no reason a creature just cast should not net you a replacement card in the same turn. I also recommend overrun effects like well, Overrun, Xenagos, God of Revels and similar to flatten your foes and any defenses they may have to prevent chump blocks and keep the cards flowing.
With your strong ability to card draw I recommend more lands probably around 36 minimum and spells to get those lands into play rapidly, you should ideally be able to cast two to three spells on each of your turns. Some other good ramp ideas are Nature's Will, Druids' Repository and Sword of Feast and Famine or similar, combine with Aggravated Assault if your feeling brutal.
I like tokens but I don't think your commander is consistent enough with tokens to really be a rewarding strategy compared to Rhys the Redeemed or some similar token commander. Cards like Wolfbriar Elemental still have a place due to generating an instant in tribe army without the need for support cards like Parallel Lives and Huntmaster of the Fells Flip is just fine since hes in tribe and is a pretty good werewolf even without tokens.
1 month ago
Hello IHATENAMES! Thank you for your comments!
Personally, while I think Adeline lends herself to work well with equipment, I don't want that to be the focus of the deck - I'd like the deck to focus more on powering up the tokens through anthem effects. Most of the equipment that is there is because it's able to offer things towards our gameplan (Veteran's Armaments, Stoneforge Masterwork), give some form of protection or evasion (Loxodon Warhammer, Darksteel Plate, Whispersilk Cloak), or offers an additional form of removal (Godsend, Sword of Feast and Famine, Shadowspear). Batterskull provides an additional creature, which further boosts Adeline's power.
My main problem with mass removal in a deck like this is most of the time it's counterintuitive, meaning it messes with us more so than our opponents. Otherwise, I would run Wrath of God and Day of Judgment 100%. As for targeted removal, I am aware that my package is rather lacking. I'm a big fan of getting rid of things before they're even a threat or have a chance to be a threat, hence the Silence and Orim's Chant. I want to add more, but my problem is I also like utility and most of the cards that say "Destory target Artifact or Enchantment" are over-costed in my opinion.
As for the anthem effects you suggested, my main problem with them is they're over-costed for what we get. Take Honor of the Pure as an example - it's two mana for a +1/+1 effect for all of our creatures. Metallic Mimic does something very similar, as does Thalia's Lieutenant. Intangible Virtue is perhaps something that I might add, but all the others are too much mana in my opinion for what they do. My problem with cards like Gauntlet of Power is there is another mono-white deck at the table, and I'd rather not help them out.
Regardless, again, thank you for your comments!
1 month ago
Since you’re runnung that much echantments, why not using Rancor? Some of the Swords could be useful for protection, too. I would suggest Sword of Fire and Ice, Sword of Feast and Famine, Sword of Hearth and Home and/or Sword of Light and Shadow… Kaldra Compleat wouldn’t hurt either.
2 months ago
linksdeity! Hi sir, it is an honour hearing from you! In my opinion you wrote the (black)bible on Volrath. My deck has drawn so much inspiration from your deck. Thank you for all your tips - what I should have mentioned in the original post is that my deck focuses on cards with old-school borders, so some of your suggestions are out of my reach, but the suggestions that I can use, are included in my deck ;) I have less protection than you, which I hope to make up for in my new playgroup with more recursion. I love your instant speed boardwipe strategy, which I could do with Winding Canyons and Crypt Rats ! Now I can't have Urborg, Tomb of Yawgmoth so I was thinking maybe Blanket of Night - but maybe that is too coincidental? Also are the swords THAT good? I just got Sword of Light and Shadow, would 2 more be worth it to include at the expense of evasion? I think I could possibly get Sword of Feast and Famine, and surely the newer ones.
Anyways, thank you for all your advice, I really appreciate it!
2 months ago
SpammyV - some commanders require you to connect to keep the ball rolling. Edric, Spymaster of Trest and najeela for examples; so if they go all out on one person hoping to get their untap trigger from a Sword of Feast and Famine, Nature's Will or counters on Druids' Repository they'll be SOL in a game that should of been locked up on their swing - now they're tapped out and wide open. It's why I've switched to the Thassas Oracle/demonic consultation line.
2 months ago
I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!
Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage
Equipment to boost your general:
Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist
I might try to add a few more win cons in your creature base
Ramp and utility suggestions
Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along
Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)
I might lose some of the instant speed removal for:
Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:
Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better
The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.