Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.


Ardees on Marchesa, Death's Queen

1 month ago

Co Aggravated Assault scombi se già giochi Sword of Feast and Famine. Lo metteri al posto di Assemble the Legion.

Visto il playgroup che abbiamo giocherei Inkshield anziché Gisela, Blade of Goldnight. Costa de meno e ti para il culo benissimo contro Purphoros. Oppure anche al posto di Comeuppance, anche se per questo (o gisela) metterei anche Oubliette.

Ce l'hai un Diabolic Intent? Con i token assassino è un tutore assicurato quasi. Lo giocherei magari anche togliendo un landa.

Con la stax che hai giocherei anche Archon of Emeria.

wallisface on Blue "control"

1 month ago

Some thoughts:

  • 18 lands is insanely low for control. Burn decks play 20 lands, and only run cmc1-2 cards. Most control lists i’ve seen run around 25 lands… i’d suggest you’d need a similar number by looking at your curve.

There’s a bunch of cards that I think are really dubious choices, that I think you should ditch:

  • Scour All Possibilities this is a really average effect, and being sorcery speed is going to really mess with your ability to control the board.

  • Batterskull is generally only good with Stonforge Mystic, and really sub-par without her. Sane goes for Sword of Feast and Famine, which is probably even worse here given your low creature count.

  • Lightning Greaves has no place in modern, and especially your deck. You have very very few creatures to make this worthwhile, and being a control deck, you should have no issues protecting your creature with countermagic anyway.

  • Mishra's Bauble isn’t bad, but control decks generally want better control over what they draw, so i don’t think this is ideal.

Assuming you ditch those 10 cards, to replace them i’d first suggest adding in at least 6 lands. After that 2 copies of Memory Deluge would be a strong option, as well as 2 more copies of Mana Leak.

The other thing to thing about is your sideboard. The only cards that you have there that make sense are Engineered Explosives and Relic of Progenitus. The rest of the choices there make no sense to me - i think this sideboard needs a major rework.

Last_Laugh on The Path of Enlightenment [Narset cEDH]

2 months ago

Oh, and Sword of Feast and Famine will give infinite(ish) combat steps with Aggravated Assault and 5 lands.

TypicalTimmy on "... Huh!" - Laelia Funstuff EDH

2 months ago

Sword of the Animist will help you get lands out, allowing a form of ramp for her trigger. The same thing can be said about Sword of Feast and Famine as well as Sword of Hearth and Home.

Personally, if you only have room to slot one of these in, I'd suggest Sword of the Animist as it is an on-attack trigger and not on a combat-damage-to-opponent trigger. With Sword of the Animist, you are guaranteed the land once she is declared an attacker. With the other two, she actually must connect - which is not always so easily done.

If you can make room for two, I'd say Sword of Feast and Famine is up next, for obvious reasons of being far superior to Sword of Hearth and Home. And if you have room for all three, wonderful.

Having protection from green on both of these won't really do her much aside from maybe Song of the Dryads or Beast Within - although at that point your opponent should be hitting your Voltron pieces and not her, anyway. Regardless, the Pro is functionally meaningless here. However Pro and Pro can be incredibly helpful with spot removals.

But since Sword of the Animist is superior - with regards to being on attack and not on combat damage - that's the only one of the three I am actually suggesting, at this time.

PirateCptAstera on A.D.D.

2 months ago

Got a few combos for you mate

Infinite red mana to allow infinite combat phases Leyline Tyrant + Mana Geyser + Reiterate + Aggravated Assault Have Leyline tyrant out, play mana geyser, copy with reiterate, buyback the reiterate with that mana, copy again, repeat until you have a stupid amount of red mana. at each main phase after your extra combat phase, pay for the next combat phase. Leyline is important here due to phases. Can also substitute in Jeska's Will for Mana Geyser for the same effect.

Infinite combat phases Aurelia, the Warleader + Helm of the Host Helm of the host copies aurelia at the start of combat, the new aurelia then attacks in the next combat triggering a new combat, repeat

Another infinite combat phase combo Sword of Feast and Famine + Aggravated Assault equip the sword to a creature that is difficult to block, then it hit, untap all your lands, pay for aggravated assault, repeat

nbarry223 on Aggro Pox

2 months ago

Break the Ice might be an option for some of your land destruction slots. It's one less CMC and most of the utility lands you want to destroy can produce colorless anyway.

Dauthi Voidwalker may be a gravehate option for you, that could even let you benefit from making them discard a fatty.

Stoneforge Mystic could be some secret sideboard tech that would be highly unexpected by your opponent. Living weapon cards like Batterskull and Kaldra Compleat have pretty good synergy, in addition to the free card when played. Various swords also let you go up a card in addition to protection against colors, for example, Sword of Feast and Famine and Sword of Fire and Ice.

There's of course Liliana of the Veil as a pricier option, and Sedgemoor Witch is a decent token producer with all the instant/sorceries in here.

plakjekaas on Ranking the Swords of X …

3 months ago

Nobody is even mentioning the protection aspect of the swords. Protection from White means the creature can no longer be target of the ability of Ardenn, Intrepid Archaeologist or Sigarda's Aid and that's why those 4 are not high on my list, Sword of Hearth and Home the highest, because flickering a Stoneforge Mystic is amazing. Black and Green are deathtouch colors, Sword of Feast and Famine is great for keeping your creature alive through most combats. Protection from Red is great for surviving damage based boardwipes and such. Milling your opponent is more and more of a downside with all the graveyard options that exist nowadays, I'm not high on Sword of Body and Mind either. I'd say protection from blue is probably the least useful.

But the best thing you can do is collect and combine them, Voltron up, get blanket protection from all colors, and go to town. They're not made to look down upon each other, they get together and have a great time.

wallisface on Ranking the Swords of X …

3 months ago

From a Modern perspective, I'd rank them as so:

  1. Sword of Fire and Ice
  2. Sword of Feast and Famine
  3. Sword of Light and Shadow
  4. Sword of Truth and Justice
  5. Sword of Body and Mind
  6. Sword of Hearth and Home
  7. Sword of Sinew and Steel
  8. Sword of War and Peace

but to be honest, in modern all the swords other than Sword of Fire and Ice and Sword of Feast and Famine are pretty situational/trash... so the order of everything after them doesn't really matter - it's too subjective to whatever jank they're built around.

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