Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
|Have (2)||, gildan_bladeborn|
|Want (2)||ProperAncestral , Holymarshmellow1|
Combos Browse all
- Aggravated Assault + Sword of Feast and Famine
- Hellkite Charger + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Rogue's Passage + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Sword of Feast and Famine + Whispersilk Cloak
- Autumn's Veil + Sword of Feast and Famine + Thrun, the Last Troll
- Batterskull + Sword of Feast and Famine
|Commander / EDH||Legal|
Latest Decks as Commander
Sword of Feast and Famine Discussion
5 days ago
Getting some good ideas from this, here's a similar thing I did.
1 week ago
I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.
I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.
The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.
The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.
You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.
Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.
Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.
Hope you find my suggestions useful! :)
3 weeks ago
If you are running a Kitchen Finks in your Heliod, Sun-Crowned deck using the ruling floated above...that a hybrid card's color identity is based on the commander of the deck it's in (thus making Finks mono-white)...and my creature has a Sword of Feast and Famine , the pro-green part no longer affects play, correct? My creature can be blocked by Finks etc.
This makes the game hard to follow from an OBSERVATIONAL standpoint...from a streaming standpoint, or even just walking up to a game. Heck, a lot of information happens in a game, and for me, the instance my brain sees 'oh look its GREEN', I make decisions based on that as that's what's right in front of me. Let alone introducing the exception to the color rule to new players who do not need another element to the information overload that this game can be.
This just seems like an unnecessary complication, but I would roll with it if such a rule change did occur.
2 months ago
Why: Sword is good AF don't get wrong, but the ability to get the lands you need/ want out weights to me the benefits of sword
Why: Disciple sees the whole board, and combos with the lotus petal infinite line within the deck itself
Why: Homeward Path will be replacing what functionally im using Shepherd for(defense against other Tergrid decks), secondly Massacre Wurm applies more pressure, is great against token strategies, and has a pressure cooker kind of weight to it in the deck which helps with killing opponents
Why: Defense against other Tergrid Decks, as well as Soul-Guide Lantern does this job better
2 months ago
I've also an Arahbo player,
I like your deck version, somewhat different to mine, more centered on cat tribal and equipments rather than lifegain.
Things I think you could change: Sword of Feast and Famine and Lightning Greaves are awesome commander staples, but just in Arahbo are negative: your equiped cat can't be target of any of Arahbo abilities due to shroud of the greaves, and protection of the sword. I know they are powerful but you will be throwing stones to your own roof. Try antoher swords like Sword of Sinew and Steel and Sword of Fire and Ice , that none of them give protection from white or green, Arahbo's colors.
With only 13 artifacts in a 100 card deck, Mox Opal , another awesome card, sadly will not work as fine as if you are playing a real heavy artifact deck.
Some cards you would love to play in your deck: Feline Sovereign , Kaheera, the Orphanguard (not as companion, if you want to keep your non-cat creatures, but into the 99s), King of the Pride , Sacred Cat (Awesome in your life gain strategy, and if dies will be back), Duelist's Heritage (Much better than, for example, than gigant growth, and you can use this enchantment to make politics offering opponents double strike if they don't attack you). Heroic Intervention or Teferi's Protection : In this type of deck, you need some instant protection to evade mass destruction. Return of the Wildspeaker , Hunter's Insight or similar cards: With Arahbo effects, you will draw 4-9 cards easily, so you will no run out of cards if you have some spells like those.
2 months ago
Hello SirChris39! Love your name, do you like Jeskai decks or like one of the many nation's with R/W/B flags??
Anyway, I recommend you swap Mana Vault for Sword of Feast and Famine . Mana Vault has obvious downsides despite being a powerful card. However, with the Sword of Feast and Famine , your lands will untap, providing more (colored) mana than Mana Vault can. And it would be more reliable too.
In general, you need more ramp spells and a big mana base adjustment to get your inner and outer color pies more in line with each other. As it stands now in your color pie, you're only reliably prepared to cast Blue or Black spells, and woefully underprepared to cast White or Green spells.
2 months ago
Just keep in mind That if you put Sword of War and Peace on your commander that all of your colored enchantments will fall off. I get it if it's your only sword of, but really it's the worst possible one for this deck. Honestly it's probably still worth running but if you can I'd go in for Sword of Feast and Famine . Also you might want to consider Darksteel Plate if you're running worldslayer, that or Avacyn, Angel of Hope so you don't lose tempo. I know i don't have much budget suggestions, but that's not a bad thing, it means that you've pretty much got all the elements you need for it to be decent and now you just need the high dollar cards to make the deck go next level. On that note Teferi's Protection for your sunforger package, as well as Unbreakable Formation . Embercleave could do some work for you and will soon see a huge price drop. Then just tutors Steelshaper's Gift and Enlightened Tutor .
Again, not trying to be negative on your build. I know essentially nothing i mentioned is affordable, but it's going to be the top end cards that you should consider to get you to the highest level. If you want i could do a deep dive for ya, just let me know
2 months ago
Some cards you probably want but just haven't encountered:
Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently
Break Through the Line double duty
Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability