Deadeye Navigator

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

TypicalTimmy on Card creation challenge

1 month ago

seshiro_of_the_orochi, in the correct deck Glassdust Hulk is extremely powerful. Based on its wording, it does not say "one or more", meaning the ability to gain +1/+1 will stack. Additionally it doesn't say "nontoken", meaning Treasure tokens and other such artifact tokens will fire it off. For example, Deadeye Navigator has the blink ability everybody knows about. You could blink something such as Palladium Myr. If you were to give Palladium Myr haste, you could tap it and use its ability to add when it ETBs. Unfortunately this is not mana, so you'd need to also color-fix it into blue.

Now, you can tap Palladium Myr for , spend it as to blink it and when it ETB you can repeat the cycle.

Infinitely. And since the +1/+1 stacks, your Glassdust Hulk gets infinitely bigger. And since he also can't be blocked that turn, he becomes a wincon. Or, more precisely, a "losecon" as he can deal lethal damage, no matter their life total. All you'd need to do is ensure he is protected for the turn.

Now obviously this is a bit of a messy and high-costed infinite combo that, really, only plays out against one opponent. Unless you, of course, Clone it. Either way, Glassdust Hulk is actually a sleeper. He's a Glass Cannon, if you will. You just haven't been playing him right. :)

Anyway, this just serves as one example. There are many more. I believe there are some infinite Myr token combos, and some infinite Treasure token combos, which is why that part is also important - that tokens trigger him, as well.

Cyb3rguerrill0 on Dude, where are your cards? *WIP*

3 months ago

Now let's add some flicker: Thassa, Deep-Dwelling, Ghostly Flicker, Deadeye Navigator (no budget though), Essence Flux and some other suggestions: one of my favorites is this one Maddening Cacophony, Drown in Dreams, Curse of the Swine of course. Keep it up, looks interesting.

ThatguyDJ on Power 9 when?

4 months ago

Garth One-Eye + Deadeye Navigator + Thousand-Year Elixir = infinite mana (tap to make Black Lotus, crack black lotus naming blue, use 2 to flicker Garth, he re-enters battlefield with 1 spare blue mana. Repeat infinite times) to deck all of your opponents with the Braingeyser

Rhadamanthus on Merieke Ri Berit and Karn, …

4 months ago

Deadeye Navigator works but you need to steal the creature before the soulbond happens. Note that the reminder text for soulbond says the creatures remain paired "for as long as you control both of them", so trying to bond with an opponent's creature doesn't work. After you steal the creature, pair it and activate the ability, the object will return to the battlefield under your control. The effect isn't written to be dependent on whether the object is still a creature at that point.

Nightmare Shepherd works. "Dies" triggers and other leaves-the-battlefield triggers use information from the last moment an object was on the battlefield to determine if and how they trigger. A nontoken creature you controlled died, so you will get the effect of the Shepherd's trigger.

CamraMaan on Merieke Ri Berit and Karn, …

4 months ago

Say I turn an opponent's artifact into a creature with Karn, flicker Deadeye Navigator and soulbond it to that artifact creature, steal it with Merieke, then flicker the artifact creature with Deadeye Navigator... I'm assuming the fact it comes back as only an artifact will not prevent it from coming back into play under my control, correct? It's not a cheap way to go about stealing artifacts, and my opponent can also potentially flicker it and reset the whole process, but it's worth it with some artifacts if I can keep them.

Streiyfer on Landfall

5 months ago

I don't know if infinite combos are your thing or not, but if you add Peregrine Drake to your deck, you can do an infinite mana combo with Deadeye Navigator

legendofa on Memnarch by ChatGPT

5 months ago

ChatGPT seems to have a pretty good grasp that people sometimes do certain things, but not why people do certain things, or whether it's correct to do certain things. Here, Command Tower is basically a nonbasic Island, the fetch lands aren't much more than that, and Inkmoth Nexus is very optimistic with no other infect or proliferate. Chromatic Lantern is basically decoration. Training Grounds only interacts with three cards, but one of them is Palinchron, so I'll give half a point back.

On the better side, it picked up a lot of the standard control options, and Deadeye Navigator has some good options to work with, like Draining Whelk and Venser, Shaper Savant.

FatFreddiesCat on Deadeye Navigator and Control Magic

7 months ago

I realize that I can't Soulbond with an opponent's creature I don't control via Deadeye Navigator Deadeye Navigator . But what if I Control Magic Control Magic an opponent's creature and then cast Deadeye Navigator Deadeye Navigator. Do I legitimately get to gain control of the opponent's creature via the Soulbond? Can I control an opponent's Commander in this way; or, should the Commander die, does the Commander go to the Command Zone before that can happen?

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