Deadeye Navigator

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deadeye Navigator Discussion

griffstick on Acidic Slime or Reclamation Sage

1 day ago

I like Acidic Slime better. It hits lands and has deathtouch so at some point it can be a 2 for 1. Plus it can be combed with Deadeye Navigator to wipe all the lands. Or you can put Thornbite Staff on it and start killing off creatures 1 by 1 for 2 mana at a time.

flyingscottydoesntknow on The Council

2 weeks ago

29 lands is definitely far too few lands. 34-37 is an appropriate number, maybe throw in a Terramorphic Expanse or a Evolving Wilds to color fix.

I'm not certain of what your win condition is either.

Is it just make infinite mana with any combination of Deadeye Navigator + Dockside Extortionist + Pili-Pala + Mana producer ect. ect. And then just draw your deck and win with Thassa's Oracle +Labratory Maniac?

Regardless the deck looks like it has a bunch of fun stuff but the list should be slimmed down to have a bit more of the endgame in mind.

Perhaps some tutors/counterspells if you want to be more competitve? Or large X spells if you want to remain casual? idk.

The deck looks fun tho, hope you have fun with it.

seshiro_of_the_orochi on The Dungeon Master | Sefris Reanimator

2 weeks ago

Ok, first things first: This deck looks great, and your description is supreme!

I understand that you don't want to focus on flickering, but Deadeye Navigator would still be great with all the ETBs you have here. It also always at least a good card to protect Sefris, and it combines great with Reveillark to recur multiple smal creatures per turn, which would result in more triggers off of Radiant Solar .

Another great card could be Gyruda, Doom of Depths . The reanimation is nice, but the ETB itself basically guarantees you another Sefris trigger, which also makes Gyruda a great reanimation target.

Finally, Oriq Loremage is a great card to trigger Sefris while also being able to go for the optimal reanimation target for each situation. There's Vile Entomber , as well.

I hope this helps. I wish you tons of fun with the deck!

multimedia on Dungeon of Sefris

2 weeks ago

Hey, you're welcome. Nice updates.

Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .

Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.

Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .


One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?

Other cards to consider cutting:


Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.

Other loot:

Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.

Mana_Mythic_Legendary on Pursuing Perfection, Part 6: Azorius …

1 month ago

Here’s something interesting: while there are over 120 mono-colored legendary creatures, there are less than fifty to each color pairing. As the pool has grown limited, we’ll need to shake up the format of these articles going forward. I’ll be grouping playstyle-linked generals where possible, but where that's not an option we’ll instead discuss generals who match the color pair’s themes overall. And today, we discuss Azorius!

Maybe you came here to build a deck build around flying. Maybe. Assuming you’re not Peter Pan, you probably came sniffing after a combination of White stax and Blue control. Maybe this is about enchantments for you. Maybe this is about blink. But in summary, this pairing has a general slant toward prevention and manipulation rather than offensive power.

White, when played defensively, comes across as a big, solid castle that central catering forgot to stock with anything but a vat of sour cream and the world’s blandest potatoes. Thick walls, but comparatively little offense or subtlety. This ties into stax in part, but also touches on themes which weren't covered in the white article: potent life-gain a la Rhox Faithmender and friends, shockingly powerful barriers such as Solitary Confinement and sweeping control of the board like the Aven Mindcensor . One of White's inherent disadvantages, however, comes to mind: besides a handful of "I win" cards like Felidar Sovereign and Near-Death Experience , white has no teeth outside the combat phase, and relatively little draw to dig for them. Test of Endurance and Celestial Convergence are made more reliable by white's fine pile of enchantment tutors, but personally I'd rather not depend on cards that give your opponents time to prevent your win.

Blue, on the other hand, isn’t so much defensive or offensive (in one sense, anyway), skipping that spectrum in preference of sidestepping problems until you can strategery your way to victory. It's great, in theory, and generally in practice. Blue, so long as we're lampooning, is a brilliant, twerpy engineer. A pest so frail they’d crumple under a breeze, so agile you’ll never tag them, and so annoying they’ll leave you begging for the clean killing blow they're too reedy to actually fetch you. The glaring problem, though, is that if an opponent can ignore a blue player's tricks and actually land a few hits, said blue player is probably screwed.

Combine them, though... Combine them, and they shore up one another's weaknesses in a big way. Combine them, and you potentially have the most solid, strategic defense in the game. Suddenly you have all the draw you could want for your Approach of the Second Sun , your Sphere of Safety will have an Enchanted Evening , and you can actually, feasibly win with Azor's Elocutors ... which will probably see you dying alone, unloved, and undoubtedly quite pleased with yourself.

For today, we're discussing Blink/Flicker, Control (again), and the Miscellaneously Themey. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.

Blink/Flicker

ETB effects are wonderful, wonderful things. You get a body, sometimes even a good solid one like the Sun Titan and some nice, tasty effect that hopefully makes said body only the icing on a fine, fine cake. The classic example would be Palinchron : pair it with something repeatable like Deadeye Navigator and you have infinite mana. Then you can Meteor Golem the table's collective psyche straight into the nearest mental ward. Or, if you really want to emotionally cripple someone, blink their commander whenever they try to attack, attach some voltrony wincon, or... well, anything.

Brago, King Eternal With White providing the protection keyword, Blue shelling out unblockable, and flying sourced from both, this pairing inarguably has the best evasion. Brago may not have the muscle to kill someone as is, but there are some great options for fixing that. Not that you need to: if you have a board of flickerhappy boyz, Brago's a great pick for commanding your blinking battalion.

Lavinia of the Tenth

Upon reading this card you may feel a great disturbance in the force, as though millions of token decks cried out in terror and were suddenly detained. Ask yourself: how many permanents cost less than 4 mana in a game? Assuming you're not playing an entire meta of leafy green lunatics, the answer is "most." This was my wife's first deck. Lavinia had herself a Conjurer's Closet , or something like, most games. I was grateful when she switched to slivers.

Ranar the Ever-Watchful

I like this guy. I like spirits. Rewarding the blink life with a swarm of tokens and supporting a neat mechanic with a number of good cards, Ranar's a great choice for someone who wants it all.

Control

Turtle up until you find your win, you spineless wart. Or, as Sun Tzu would say "Attack is the secret of defense; defense is the planning of an attack." Ghostly Prison AND Propaganda anyone? Nobody buys time like Azorius (blue extra turn shenannigans notwithstanding). The best spread of control options are tied up in these two colors, maintaining a proper hold on the battlefield to ensure you can, eventually, uninterruptedly, shamelessly legalese someone to death.

Grand Arbiter Augustin IV Simple. Direct. Rude. Terse? Resentful? Me? Absolutely. Do. Not. Want.

Lavinia, azorius renagade

I have seen Gaddock Teeg a few times, to my discomfort. This feels like Teeg playing favorites. For someone labeled as a renegade, Lavinia certainly abides by this pairing's preference for smacking people in the kisser with a banhammer. Opponents can't cast anything large. Opponents can't cast anything free. Those fond of Izzet spellcasting combos must HATE this card. Hell, as someone who plays Rashmi, Eternities Crafter , I hate this card and haven't even seen it played.

Gwafa hazid, profiteer

Taking a step back from going wide, Gwafa reminds me of that scene in Robin Hood: Men in Tights where the sheriff tries to laugh his way though delivering bad news. "Your creature is worthless, haha. But you draw a card, hoho, isn't that nice? Hehe, aren't I nice?" Go to the darkest, dankest, smelliest hell, Gwafa.

Miscellaneous

Hanna, Ship's Navigator

Most of the removal tied to artifacts and enchantments works off of destroy effects, not exile, so if your focus isn't on commander-based synergies but rather your board state, Hanna may serve you well, especially considering how often tossing an artifact will get you a new one.

Kangee, Sky Warden

If you really want to flyspam, Kangee is a solid pick: blue-white has a whole mess of options to hose down the opponent with an airborne death swarm. Top marks if you manage to regularly play Dovescape and know the pleasure of watching your opponents try to process all their cool stuff turning into birds.

Bruna, Light of Alabaster

You like auras? Here you go. Avoid stuff like Reliquary Tower , overload your hand with goodies like Steel of the Godhead and All That Glitters , then gloat when you slap Bruna down and get everything you discarded into play without the bother of paying for it. Hell, put your auras on the creatures that tutored them. Bruna doesn't mind. She'll take them anyway, from anywhere. Thank God she doesn't have haste.

And, for my personal favorite...

enter image description here This guy is a fantastic face to put on a political deck. Nobody wants to smash the guy who gives out free cards and life! At least, not until you find Mind Over Matter , or something like. You won't deck anyone thanks to this wascally wabbit's wording, but you'll have your entire deck in hand. That should be all, folks. The only reason Kwain doesn't have a deck in this house is because Rashmi and Pramikon got here first and stole all the good stuff.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Dimir!

Other Articles:

Mono-Green, with links to the other colors at the bottom

mBeaux on CLUEBIE DOOBIE DOO 2 ELECTRIC BOOGALOO

1 month ago

Cloud of Faeries + Deadeye Navigator will get you infinite ETB triggers. You wont net any mana (unless you use lands that tap for two) but could set you up nicely.

Samus_Saran on Kira, Great Glass-Spinner Vs Deadeye/Copy

1 month ago

Kira, Great Glass-Spinner

Does my Kira stops my Deadeye Navigator Soulbound Effect? How this is gona Works and how can I manipulate it succesfuly?

Does my Kira stops my Spark Double / Sakashima of a Thousand Faces ? How its gona work? Because in the Text there isnt any Target.

kimosabe on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

Hey! Glad I stumbled upon your deck just in time. Very thorough run down of Inalla, it's clear you're quite an expert. Picked up a few tid bits That I will def use. Galecaster Colossus Deadeye Navigator are ones I have never seen before. My deck could use some help feel free to check it out and critique, might find somethin' you've never seen before as well. Inalla Arch-Rage Ritualist

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