Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

Grind on Edric extra turns Elves

3 weeks ago

Are you willing to take infinite extra turns?
Deadeye Navigator will get you there with E-wit or Timeless Witness.
If you want to make this more competitive, you should run more countermagic and cut the win-more cards like wellwisher.

TypicalTimmy on Card creation challenge

1 month ago

Reoccurring Nightmare

Creature - Nightmare Shapeshifter

When Reoccurring Nightmare enters the battlefield, you may exile target creature card from a players graveyard. If you do, Reoccurring Nightmare enters the battlefield as a copy of that creature, except it's name is Reoccurring Nightmare, it's black and is a Nightmare Shapeshifter in addition to it's other colors and types.


There could possibly be a ton of utility for a card like this, especially with a blink deck such as Deadeye Navigator to mass exile the best creatures out of all yards.

This was a fun challenge. Repeat, but this time not a creature.

Noholdmine on Garth One Eyed Cheater

1 month ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

NTakamura on Making Renari, Merchant of Marvels …

2 months ago

griffstick I have Dragon Cultist as my background. Since Dragons do damage pretty consistently. I am kind of going g with a etb/blink strategy since etb are most impactful when flashing it on opponents turns. I would use cards likeDeadeye Navigator to get mutiple etb. Still am refining the idea.

Gidgetimer on Mirrym goes infinite with Ganax …

2 months ago

Some more fun interactions with Miirym, Sentinel Wyrm:

Ganax, Astral Hunter and Deadeye Navigator makes infinite treasures and dragons.

Rapacious Dragon and DEN make infinite dragon tokens.

Bladewing the Risen and a sacrifice outlet makes infinite dragons and infinite of whatever the sac outlet gives you. (In a 5-color dragons deck not one helmed by Miirym.)

Worldgorger Dragon and a sacrifice outlet allow you to infinitely exile your board. To create value you need something with an ETB also.

ThatWeirdPerson on Esper Council

2 months ago

Deadeye Navigator would be an amazing infinite combo in this deck

TypicalTimmy on How Good is Rune-Scarred Demon …

2 months ago

Hard-casting a 6/6 for 7mv that tutors ETB is not a good tradeoff, although it does technically qualify him as a cantrip which is absolutely hilarious.

Now. Combining with say, oh I don't know, Conjurer's Closet or Deadeye Navigator or Bramble Sovereign or anything that forces token creation? Now that's fun.

In short, he's an excellent combo piece but a terrible stand-alone choice. In the right deck, such as Kaalia of the Vast or in a deck that maybe runs Sneak Attack, he works wonderfully.

Therefore, again, a beautiful combo piece, but a terrible hard cast.

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