Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."
|Have (2)||metalmagic , Qweksand|
|Want (5)||David_Nevins , effin530 , Brianne , nice_rocks , Streyken|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
- Deadeye Navigator + Peregrine Drake
- Deadeye Navigator + Great Whale
- Deadeye Navigator + Palinchron
- Deadeye Navigator + Thassa's Oracle
- Deadeye Navigator + Elvish Visionary
- Archaeomancer + Deadeye Navigator + Walk the Aeons
- Archaeomancer + Deadeye Navigator + Dramatic Reversal
- Deadeye Navigator + Snapcaster Mage
- Deadeye Navigator + Panharmonicon
- Deadeye Navigator + Frilled Mystic
|Commander / EDH||Legal|
Latest Decks as Commander
Deadeye Navigator Discussion
10 hours ago
4 days ago
Looks good. Deadeye Navigator would let you keep unearthed creatures. Same with Identity Thief, Thassa, Deep-Dwelling, Essence Flux, Siren's Ruse, Teferi's Time Twist, Ghostly Flicker, Displace, Illusionist's Stratagem, Voidwalk, and Kaya's Ghostform. Changeling Berserker, Faceless Butcher, and Wormfang Drake work similarly and are pretty nice since they can be unearthed themselves.
6 days ago
Thanks King Saproling,
Thanks for pointing out Deadeye Navigator, I initially took it out of the running because I didn't realize the potential. I could even pair it with Merieke for protection or untapping. Some indestructible options seems like a really good idea.
I really wanted to get Opalescence but that card is like $20. Using Scryfall, I couldn't find any other card that would let me turn an enchantment into a creature.
Any suggestions for cards to remove? The weakest links or cards that don't work or fit well?
6 days ago
Looks good so far! You might like these: Cloudshift (works like conjurer's closet), Kaya's Ghostform, Ghostly Flicker, Deadeye Navigator, Nephalia Smuggler, Bastion Protector (protects merieke and allows you to steal legendary creatures indefinitely), Darksteel Plate (equip to a stolen creature to keep it even after merieke untaps), Chakram Retriever, Magewright's Stone, Thousand-Year Elixir, Aphetto Alchemist, Vizier of Tumbling Sands, Adarkar Valkyrie (target a stolen creature, then untap merieke to regain the stolen creature for good), Opalescence (lets you take enchantments), March of the Machines (take artifacts), Sydri, Galvanic Genius
1 week ago
I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.
I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).
For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.
I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef
For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.
2 weeks ago
I'd suggest Parcelbeast in place of one of your artifacts. Parcelbeast does count as draw, that sometimes also ramps, which fits in very nicely.
Also, mutating it onto Scute Swarm, and having Risen Reef on the field can vomit all the lands in your deck onto the field one at a time, and put the rest of it into your hand, if you get lucky enough on the first few procs of risen reef to get lands. And since it's just looking at the top card of your deck, you don't actually deck out (that turn). While not always practical to do, unless you either have mass haste, Hedron Crab, and/or Ruin Crab, which all give you a win, it's very funny to just go "oops, 3000 scute swarms"
Omnath, Locus of the Roil fits in perfectly with this deck, and works as draw, Deadeye Navigator lets you blink your commander over and over, which lets you draw several cards a turn potentially, and since omnath with count as a new creature coming into the field again, you can get all three of his triggers again.
Valakut Exploration is also a surprisingly good card. It effectively draws you cards for playing lands, and does damage to all your opponents for all the cards you didnt play.
2 weeks ago
Retreat to Coralhelm might be expendable card.
2 weeks ago
On another topic, I am still not pleased with the draw situation. I’m a fan of Ghostly Flicker in the deck, but without Dualcaster Mage as a combo piece with it, it just seems like it is replaceable. It’s not like we don’t have other flicker effects in here or creature tutors to grab Deadeye Navigator or Emiel the Blessed if needed. So I’m think either bringing back Wheel of Fortune, Pull from Tomorrow or Shamanic Revelation. Thoughts?