Deadeye Navigator

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

Deadeye Navigator Discussion

Lemky24 on Bant Flicker/Blink

21 hours ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

zetaalphachi on Yar She Blows!!

1 day ago

This might seem an odd suggestion, but you might consider Deadeye Navigator, and here's why.

You'll need 3 creatures: Forerunner of the Coalition, Timestream Navigator, and Deadeye Navigator. Activate Timestream and tuck it to the bottom, which will give you an extra turn. Then activate Deadeye soulbound to Forerunner, and blink Forerunner. When it enters the battlefield, search for your Timestream you just tucked, and put it on top. Then swing out with whatever you've got. Now on your next turn, you can cast Timestream, make sure it has haste by way of Lightning Greaves or some other on-board haste enabler, and repeat the play. Congratulations, you now have infinite turns.

Paeldroth on Chunky Omnath Soup

3 days ago

Dropped a deuce on some power. Bringing in Worldly Tutor, Green Sun's Zenith, Flamekin Harbinger, Panharmonicon, Skyshroud Claim, Brighthearth Banneret, Rite of Replication, Deadeye Navigator and Seasons Past as soon as they arrive. Will have to go through and reconstruct this deck when I do, since a lot of basic changes will need to be made. I'm excited!

tiagompm on [Primer] Yarok, The Value Engine

4 days ago

Hello!

Very interesting your choices! It is a huge challenge to choose cards for a Yarok deck as it is enough to have ETB that already has value ...

About infinite mana, just the Deadeye Navigator + Peregrine Drake is enough (is my preference because you can protect it at insta speed if enemy try to eliminate one part.. You just need reserve two manas) .

Man i love Dread Presence! Is on my land-themed Yarok deck (you can visit my profile!

multimedia on [Primer] Yarok, The Value Engine

6 days ago

Hey, good version of Yarok.

Yarok + Shrieking Drake + Cloud of Faeries + fours lands (two of them have to make blue mana) equals infinite mana and infinite casts of Drake and Cloud. Yarok gives Drake two bounce triggers which are used to bounce Drake and Cloud. Yarok also gives Cloud two triggers which lets you untap four lands. You want four lands because it costs three mana to cast Drake and Cloud netting you one mana each iteration of the combo which equals infinite mana. Tap four lands make four mana, cast Cloud untap two lands, second Cloud trigger untaps another two lands, cast Drake bounce Cloud, second Drake trigger bounce Drake, repeat.

With infinite casts of Drake and Cloud then Aetherflux Reservoir is a win condition with this combo. When you achieve this combo just announce you have 20,000 mana and then with infinite mana you can stop bouncing Cloud with Drake and instead bounce another creature such as Coiling Oracle or Risen Reef. These creatures let you put all nonland cards from your library into your hand and all the lands from your library onto the battlefield which could equal 60+ landfall triggers. Easier with Oracle or Reef just trigger them until you find Aetherflux Reservoir and Heroic Intervention/Negate for protection to win.

Elvish Visionary, Fblthp, the Lost, etc. any creature who draws when it ETB, could replace Oracle or Reef to draw into your library until you find Reservoir and Intervention/Negate. Peregrine Drake can replace Cloud of Faeries in the combo since Peregrine gets two triggers from Yarok. Peregrine is also an infinite mana combo with Deadeye Navigator who's already in your deck.

Eternal Witness is great with Yarok. Recurring any two cards is very good.

Good luck with your deck.

seshiro_of_the_orochi on The Ultimate Alirios Brewing Challenge

6 days ago

I love the intention behind this. I really wanna see that karaoke. One important point: As far as I know, EDHrec doesn't include data from tappedout, so uploading lists here will only help in providing awesome lists, but it won't count towards the 600.


Now to the topic:

Clones seems the way to go indeed. Helm of the Host is interesting for Alirios, as are Followed Footsteps and maybe Clone Legion. Also: Infinite Reflection, Minion Reflector, Mirror Mockery, Stolen Identity, Zndrsplt's Judgment. And permanent flicker sources should be useful, as well: Conjurer's Closet, Deadeye Navigator, Thassa, Deep-Dwelling. Oh, and if there ever was a deck to include Identity Thief, this is it.

NV_1980 on Uro, Titan of Nature's Wrath (w/Primer)

1 week ago

Hi,

Nice deck; its mixture of ramping, control and power is captivating. We think it could benefit from some extra opportunities to return Uro back to your hand though, so that you can recast him and benefit from his triggers. Cards like Vedalken Mastermind and Erratic Portal come to mind.

We would also recommend some GY recursion to help you on this end. Eternal Witness is good (especially when combined with Panharmonicon , Deadeye Navigator , etc.) and Hua Tuo, Honored Physician .

Hope this helps. Have fun with your brew! Regards,

Mrs. and Mr. NV_1980

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