Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Trade

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Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
Masters Edition (MED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sylvan Library occurrence in decks from the last year

Legacy:

All decks: 0.79%

Commander / EDH:

All decks: 0.15%

Green: 0.67%

GU (Simic): 0.83%

Golgari: 0.41%

GW (Selesnya): 1.28%

RG (Gruul): 1.26%

BRG (Jund): 1.0%

GWU (Bant): 0.8%

BUG (Sultai): 0.84%

Sylvan Library Discussion

thinkoriginal on Ulasht, the Hate Seed EDH

2 days ago

Birds of Paradise, too. I feel ashamed to have forgotten this one.

Looking again, after cutting some of the higher end stuff (I'm also not huge on Acidic Slime), you could use some card draw. Runic Armasaur, Beast Whisperer, Shamanic Revelation, or the best being Sylvan Library, all would be really good.

cPute on Yisan the Yiople Yirson

3 days ago

Mirri's Guile is a really nice card. I call it "green Sensei's Divining Top. :-) Sometimes it's even better than Sylvan Library because it costs only . You may play both (once you have them).

cPute on Yisan the Yiople Yirson

4 days ago

Nice deck. Some cards I would recommend:

fluffyeel on Cleverly Named Graveyard Deck

4 days ago

Ooh, reanimator. Some thoughts about the deck:

  • You may not be playing enough lands/mana sources, even if you're not having so many mana troubles like you say, considering that your curve peaks at around CMC 3-4. I normally aim for 34 minimum. If you have access to Mana Crypt, Mox Diamond, and/or Chrome Mox, I'd definitely run one or more of those. (Mox Tantalite could be a good back-up if needed.) Otherwise, maybe upping your land count to 34 or so would probably help, or throwing in things like Land Tax and Sylvan Library to help you find your land cards. (Smothering Tithe, as you said, is a great ramp spell... but you need the lands to cast it!) Other lands I could see as good additions are Murmuring Bosk and Eiganjo Castle.
  • While your white is a splash, Thalia's Lancers is a fairly good tutor for your legendary stuff (and you have quite a bit of it!). In terms of tutors, I could suggest Entomb.
  • Apart from the gold standard Reanimate and Animate Dead, a possibly interesting reanimation spell that might work in your deck is Living Death (and especially in a combo with Grave Pact!). You could also look into Journey to Eternity  Flip, which gives you a repeatable reanimation effect (in land form!).
  • For other kill spells, in your colors, Vindicate or Pernicious Deed are the ones that immediately come to mind.

Profet93 on Xenagos Command

6 days ago

Crucible seems clunky even with the fetchland and scapeshift.

Rishkar's Expertise - Draw

Momentous Fall - Draw in response to removal

Greater Good - Best card in Xenagos aside from Malignus which you need to add

Harmonize - Draw

Lifeblood Hydra - Draw, beater, lifegain

Lifecrafter's Bestiary - Draw

Life's Legacy - Draw

Skullclamp - Draw

Sylvan Library - Draw

Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)

Myriad Landscape - Ramp

Ancient Tomb - Ramp

Castle Garenbrig - Ramp

Goreclaw, Terror of Qal Sisma - Ramp, trample

Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good

Selvala, Heart of the Wilds - Super ramp (and draw)

Shaman of Forgotten Ways - Ramp, wincon

Yavimaya Hollow - Protection

Heroic Intervention - Protection

Tectonic Edge > Field of Ruin

Reliquary Tower - Utility

m_to_the_three on Siona, Captain of the Combo

1 week ago

if you are going enchantress you need to run Solitary Confinement ,Sterling Grove, Sylvan Library(best draw card in the game), Aura Shards, Burgeoning, Exploration.

Some good ramp cards through enchantment is Utopia Sprawl and Khalni Heart Expedition. I also believe there are more enchantress type cards that you are missing to help ya draw as ya play your enchantments.

Heliogabale on Thantis, the Warweaver: Tokens out of Control

1 week ago

Cool idea for a deck. it does feel a bit confusing though, giving your opponent all these tokens without being sure you won't be the target of attacks. You are going to be dependent on cards like Crawlspace and No Mercy for your survival, which could be tricky once your friends get to know the deck.

The Karoo lands (like Golgari Rot Farm and the such) are bad here, because you are not playing Exploration or Burgeoning, so you are just bouncing lands to your hand and playing lands tapped. I would replace these with Filter Lands (Graven Cairns, Fire-Lit Thicket and Twilight Mire). I am also not a fan of Temples, you could go a long way with Myriad Landscape and some basics instead.

Decimate is not great, you need four targets when it resolves or it fizzles. I prefer Gaze of Granite that will destroy all these pesky tokens if needed.

Harmonize and Read the Bones are both single-use cards that could make way for repeat draw engines of other. I feel Rhythm of the Wild could be a great addition. Sylvan Library is auto-include for me in green; if you don't have that, maybe get a Phyrexian Arena in there.

Ring of Xathrid also looks like a low-value card that could make way to something impactful like a Steel Hellkite, again a great card to manage your opponent's tokens.

Hope this is helpful!

TwinStags on Skullbriar, Oh Lawd He Comin’

1 week ago

McToters

All great suggestions. I updated the primer above, check out the Problem Solvers tab. I honestly think I have enough, but a full wipe via Bane of Progress is tantalizing. Rampage of the Clans is super fun at instant speed too!

You snag any good deals from the mystery boosters? I picked up a foil Shizo... only to realize I already had one.

Im stoked for the upcoming Ikora release and green EDH reprint thing they’re doing here soon. From the sounds of it, fetch lands will be returning later this year(outside of the stupid secret lair release). Hoping to finally snag a Verdant Catacombs and Sylvan Library at some point.

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