Double Vision

Double Vision

Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Latest Decks as Commander

Double Vision Discussion

TypicalTimmy on seshiro_of_the_orochi

1 month ago

For some reason my phone keeps having the page crash on your post.


The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.

So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.

Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.

Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.

This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.

Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?

Also Pixie Guide is worth a shout-out there...

My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.

So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.

TypicalTimmy on Reckless Endeavor too reckless?

1 month ago

The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.

So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.

Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.

Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.

This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.

Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?

Also Pixie Guide is worth a shout-out there...

My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.

So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.

CalebKT on Carah Approaches with Pyromantic Intent

2 months ago

Awesome deck!

May I suggest some cards?

Mana Geyser that would go nuts with Past in Flames if you have enough copies in your graveyard!

Double Vision will give you twice the Dragon's Approach casts for your first ones!

Your deck is a bit short on protection for your commander and removal, Deflecting Swat , Vandalblast , Chaos Warp , etc!

How's the draw in your deck? Magus of the Wheel , Endless Atlas (great in mono color decks) Outpost Siege and Chandra, Torch of Defiance would help out!

Looks like a super fun deck!

Wizardhat91 on YOU DONT HAVE BAD VISION, I DO HAVE DOUBLE YOURS!!

2 months ago

With a deck name like this, you might feel obligated to run the new card Double Vision ! xD it's not the best card ever but I couldn't help but mention it.

Neotrup on Lutri's Mechanics

2 months ago

Companion is a mechanic that allows you to access an extra card at the cost of 3 mana and restricting your deck building. When originally printed you did not have to pay the extra 3 mana, and the effect of having access to an extra card, especially a known card rather than a random one, was so powerful that wizards had to implement bans and the rule change to pay 3 mana.

You do not get the enter the battlefield effect each turn, and not all companions even have an enter the battlefield ability (such as Jegantha, the Wellspring , a popular companion in modern Tron).

Even of you did get Lutri, the Spellchaser ETB each turn, it would only copy a spell, it wouldn't copy the cast triggers of the spell, which is important for your infinite combos. The Release to the Wind combo I described has you copying the spell, but not casting it so Double Vision and Thousand-Year Storm don't trigger. I did link several cards that do work off the combo, and ones templates the same way would also work.

9-lives on Lutri's Mechanics

2 months ago

Even without Double Vision wouldn't this combo work since Lutri copies each and every spell that is copied?

9-lives on Lutri's Mechanics

2 months ago

Wouldn't with Lutri as companion with Double Vision and Doublecast card make infinite copies? Like if I had Doublecast and Lightning Helix wouldn't it make a copy of lightning helix, then copy both of those, then copy the Doublecast then copy the copied Lightning Helix ad infinitum? Or is this a problem with stack priority? I don't know how the stack works in copying cards.

DadHumanPraetor on Feather Redeems Boros in EDH [Primer]

3 months ago

With the addition of strixhaven's "cast OR COPY" creatures such as Leonin Lightscribe and Lorehold Pledgemage I have slotted several copy spells and a Double Vision The dream is to create a loop by copying a copy spell to make infinitely large creatures and then Soul's Fire or Chandra's Ignition them at my opponent's faces. Wish me luck lol.

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