Double Vision

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Double Vision


Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

bushido_man96 on Thunder Dome

2 months ago

I think Double Vision might be a good add here.

Callicon on Scholar of Exile

3 months ago

Looking over the deck description, I noticed you mentioning that Mindblaze would get two triggers from Passionate Archaeologist if it were copied by Double Vision. Unfortunately, that is not how this works, copies are not cast, they simply get created on the existing stack. This also means that Mizzix's Mastery also does not trigger Passionate Archaeologist with the copied spells. However, this is still a really cool deck.

legendofa on Painting Your Demise

3 months ago

Welcome to the club, Amazonian_Girl!

My first thought on seeing this deck is that you have too many lands. With half your deck as lands, and no particular land-centric mechanics, this deck is going to mana flood pretty often. I would cut and replace 10-12 lands and see how that feels.

Parnesse, the Subtle Brush's second ability is going almost entirely unused. Cards like Meletis Charlatan and Double Vision can help you distribute spell copies, if you want to got that direction. Parnesse's biggest strength is her ability to direct opponents' attention away from you and towards each other, while giving them the means to fight each other. If you're mostly using your commander for protection, maybe consider a different commander, like Crosis, the Purger.

Akki Battle Squad is also pretty soft, with fewer than ten equipments, auras, and ways to grant counters.

Because of the symbol in the text box, Coastline Chimera can't be used with this commander. Color identity for Commander looks at all mana symbols in the casting cost and text box.

I see a couple of subthemes of Vampires/Blood tokens and sacrifice effects. If you enjoy those, try leaning harder into them.

Expanding on that, my biggest suggestion for this deck is to pick a theme and focus hard on it. Do you want to create and direct conflict between your opponents while keeping yourself safe? Do you want to sacrifice your own creatures and resources for bigger and better things? Do you want to go in with a crafty, manipulative Vampire army? All of these are viable strategies. If you want to, it's even possible to make a usable art/painting theme deck. Pick a central concept and look for cards that support, supplement, or reinforce that concept.

Building from a smaller collection can be tough. The trick is to find card synergies and effects that work well together, and get as much mileage as you can out of those. The Commander preconstructed decks, while fairly weak, usually have a good number of general-use "staple" cards like Sol Ring that can help any deck in the right colors.

Above all, have fun!

seshiro_of_the_orochi on Deck building Help

1 year ago

Seasons Past would've been my suggestion, as well. Jodah seems a fine commander.

You could go for a BIG MANA SORCERY theme with some of the Ultimatums that don't exile themselves on resolution, Apex of Power and Double Vision. Maelstrom Nexus and Maelstrom Archangel would be pretty busted in there, as well. Eerie Ultimatum would be especiall especially nasty when combined with Fraying Omnipotence

Solve the Equation is indeed awesome for that, but Diabolic Tutor, Dark Petition, Mastermind's Acquisition and especially Final Parting are powerful tutors that don't cost much.

keizerbuns on Milking a Miracle

1 year ago

Glad you like the deck coinfliplarry, always happy to hear more suggestions! :D

I never thought of using surveil, but I think that works perfectly for this deck! Although I don't think splashing in a little black is worth it just for a couple of Doom Whisperers, I do love your other surveil suggestions, especially Dragon's Rage Channeler! Double Vision is fun and all, but I think lower CMC with earlier game impact is the smarter way to go.

I would like to add more Temporal Masterys, but unfortunately they're a little too expensive for me to add more than 1 copy.

I agree with you that my mana base might be a little weak, but I'm just using lands I already had sitting around so I don't break the bank with this deck. That's good advice about the double colored mana symbol cards though, maybe I'll look into an alternative counterspell with only 1 colored mana in the cost.

No need to apologize for your English, I understood everything you said haha. Thanks again for the suggestions, I think you gave this deck that extra little push it needed! :D

keizerbuns on Milking a Miracle

1 year ago

As always thanks for the feedback zapyourtumor! After playtesting this deck some more I'm starting to see your point. I think, like you said, cutting the blinks entirely is the right choice and I should focus more on the drawing/scrying and dumping cards into my graveyard.

I am trying to keep this deck as budget as I can so unfortunately that puts Jace, the Mind Sculptor and maybe even Path to Exile out. The only reason I have some expensive lands in here is because I already had them sitting around haha. I will add a couple Terminus and play around with the Considers and Thought Scours to see which one I like best.

My thinking with Dictate of Kruphix was that it would let me draw into my deck further each turn so that I can draw past the miracle I would be putting back on top of my deck every turn. That's not an issue anymore with all the cantrips and scrying cards I have now so I'll take those out too. I would take Double Vision out as well but I think it's a lot of fun so for now I'm gonna leave them in. Also, my thinking with Test of Talents was that it got more value out of it than the average counter spell and anything it can't counter I can just bounce or kill anyways, but I think you're right about swapping it out for Counterspell. Although I'll still hold on to Test in my side board.

Thanks again for the suggestions and feedback, I always appreciate them coming from you! :D

zapyourtumor on Milking a Miracle

1 year ago

I'm 90% sure soulherder isn't worth it here just to blink Bloodwater and keep doing miracles. You only have 5 other target creatures to blink and if they remove the bloodwater your soulherder becomes useless. I'd cut it. Similarly, I don't think Ephemerate is worth it either. All these cards are too situational, Bloodwater Entity is already good here without them.

Getting rid of soulherder also lets you play some Terminus mainboard. Even if Tide bounces Bloodwater to your hand, there's a lot of decks where Terminus is needed to slow them down and Tide barely does anything. Basically any aggro deck can just dump their hand again if you bounce: it does almost nothing against hammertime, affinity, burn, prowess etc. It also doesn't do much against midrange decks built around cheap+efficient creatures like Deaths Shadow, Jund Sagavan, BRx midrange piles etc. I would most definitely play at least 2 mainboard Terminus.

In general, I'd move more towards a control-miracles shell where Bloodwater Entity is like your snapcaster that lets you play stuff for miracle cost. I don't know why Dictate of Kruphix is here, since miracle only triggers on the first card you draw each turn. Double Vision is also probably not worth it.

Okay, now for some card suggestions. Jace, the Mind Sculptor is an incredibly powerful planeswalker that also lets you brainstorm every turn to do some miracle stuff. It only takes 1 more mana investment than Brainstone and its a lot better. I'd add 2 if you can afford it (I'm not sure if you want to keep this deck budget or not).

I'd add a little more spot removal that doesn't depend on miracles, I suggest Path to Exile to hit creatures out of Thunderous Wrath range. I'd also add some maindeck counterspells, which in my opinion you need to keep the game going long enough to get serious value out of Bloodwater and the miracle spells. Counterspell is pretty budget and probably your best bet. I don't really know why Test of Talents is here, it's only really good against ad naus or rhinos or weird stuff like that.

You might want to consider some graveyard fueling cantrips like Consider and Thought Scour (I think consider is better). Although you can't dump as many in the yard as Gaze, they replace themselves with a draw.

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