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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
seshiro_of_the_orochi on looking for a very specific …
5 months ago
I tried my best. A thing I could come up with is a "spellbounce" strategy with cards like these:
Reprieve Remand Unsubstantiate Narset's Reversal Hullbreaker Horror
You could then copy them with Krark, the Thumbless, Double Vision and similar effects. Uyo, Silent Prophet might be helpful somewhere in there.
This is highly volatile and propably really finicky to pilot, but if you're willing to give it a try, it could propably be done.
Do you yet have a commander for this? If not, Iroh, Grand Lotus could propably do a decent job. Or, if you're using mostly combat tricks, Feather, the Redeemed would work.
SaberTech on What are some must run …
6 months ago
Double Vision is a way to copy your X cost spells. Mica, Reader of Ruins could also help if you have worked in ways to produce treasure tokens or other artifacts.
Firesong and Sunspeaker and Heartflame Duelist can give your burn spells lifelink to help buy you more time to build up for a strong knockout punch. Jaya's Immolating Inferno gives you the best mana to damage ratio out of your X cost burn options. Vito, Thorn of the Dusk Rose and cards with the same effect turn lifegain into more ways to drain opponents' life totals.
And if you are already using cards like Spirit Loop to turn creature damage into life, Heartless Hidetsugu is an efficient way to drop opponents' life totals down quickly so that they are in range of being taken out with burn spells. Obosh, the Preypiercer can double the damage that Heartless Hidetsugu, Evershrike, or any of your X cost burn spells that come to an odd mana cost end up dealing.
(NOTE: Ideally you should be giving Heartless Hidetsugu lifelink, not just an effect that triggers after dealing damage like Spirit Loop does, if you are using damage doubling effects. Lifelink means that Heartless Hidetsugu will gain you life at the same time that damage is dealt so that you don't potentially knock yourself out as well.)
plakjekaas on Help with veyran
3 years ago
It doesn't copy the actual spells, it only copies abilities that are triggered by casting spells. So your Thermo-Alchemist will untap two times for casting one Seething Song.
If you want to draw additional cards due to Veyran's ability, you need Archmage Emeritus, it doesn't actually matter what instant or sorcery spell you cast.
Chandra, Hope's Beacon and Double Vision can actually copy the first instant or sorcery you cast per turn an additional time, but that's because of the ability on the planeswalker and the enchantment, not because of the spells you cast.
ThassaUpYo@ssa on
Anyway I Started Blasting
3 years ago
Bluelian! I've got some additional cards that I think we should consider and potentially work into your list to provide you with more wincons and card draw:
Solphim, Mayhem Dominus, Jin-Gitaxias Flip, Electrostatic Field, Docent of Perfection Flip, Counterspell, Mana Drain, Fierce Guardianship, Deflecting Swat, Blue Sun's Zenith, Electrodominance, Lightning Bolt, Increasing Vengeance, Rapid Hybridization, Force of Will, Valakut Awakening Flip, Sublime Epiphany, Jeska's Will, Finale of Revelation, Crackle with Power, Banefire, Finale of Promise, Red Sun's Zenith, Seething Song, Mindsplice Apparatus, Primal Amulet Flip, The Magic Mirror, Twinning Staff, Thousand-Year Storm, Double Vision, City on Fire, Ral, Storm Conduit, Riptide Laboratory, Temple of Epiphany, Cascade Bluffs, Stormcarved Coast, Scalding Tarn, Fiery Islet, Spirebluff Canal, Training Center, Reflecting Pool, and Plaza of Heroes
Callicon on
Scholar of Exile
3 years ago
Looking over the deck description, I noticed you mentioning that Mindblaze would get two triggers from Passionate Archaeologist if it were copied by Double Vision. Unfortunately, that is not how this works, copies are not cast, they simply get created on the existing stack. This also means that Mizzix's Mastery also does not trigger Passionate Archaeologist with the copied spells. However, this is still a really cool deck.
legendofa on
Painting Your Demise
3 years ago
Welcome to the club, Amazonian_Girl!
My first thought on seeing this deck is that you have too many lands. With half your deck as lands, and no particular land-centric mechanics, this deck is going to mana flood pretty often. I would cut and replace 10-12 lands and see how that feels.
Parnesse, the Subtle Brush's second ability is going almost entirely unused. Cards like Meletis Charlatan and Double Vision can help you distribute spell copies, if you want to got that direction. Parnesse's biggest strength is her ability to direct opponents' attention away from you and towards each other, while giving them the means to fight each other. If you're mostly using your commander for protection, maybe consider a different commander, like Crosis, the Purger.
Akki Battle Squad is also pretty soft, with fewer than ten equipments, auras, and ways to grant counters.
Because of the symbol in the text box, Coastline Chimera can't be used with this commander. Color identity for Commander looks at all mana symbols in the casting cost and text box.
I see a couple of subthemes of Vampires/Blood tokens and sacrifice effects. If you enjoy those, try leaning harder into them.
Expanding on that, my biggest suggestion for this deck is to pick a theme and focus hard on it. Do you want to create and direct conflict between your opponents while keeping yourself safe? Do you want to sacrifice your own creatures and resources for bigger and better things? Do you want to go in with a crafty, manipulative Vampire army? All of these are viable strategies. If you want to, it's even possible to make a usable art/painting theme deck. Pick a central concept and look for cards that support, supplement, or reinforce that concept.
Building from a smaller collection can be tough. The trick is to find card synergies and effects that work well together, and get as much mileage as you can out of those. The Commander preconstructed decks, while fairly weak, usually have a good number of general-use "staple" cards like Sol Ring that can help any deck in the right colors.
Above all, have fun!
tophtoph24 on
Niv-Mizzet
4 years ago
Thousand-Year Storm , Sorcerer Class , Veyran, Voice of Duality , Storm-Kiln Artist , Double Vision , Arcane Bombardment ,
| Have (0) | |
| Want (2) | Butcher1981 , FrigidTundra |






