Polluted Delta

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Polluted Delta

Land

: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

SefTheReject on mono black vampires

1 week ago

I play a more aristocrats type of build, but can suggest a few vampires to look into. Sorin, Imperious Bloodlord is PHENOMENAL, specially with Bloodghast & Silversmote Ghoul. All work incredibly well with Cordial Vampire, he acts like a lord buffing the team whenever any creature dies. Knight of the Ebon Legion is a very nasty 1 drop that doubles as a removal spell later in the game. Vito, Thorn of the Dusk Rose I nice as well. Depending on your budget, I’d also suggest at least 2 Cavern of Souls, some fetches like Verdant Catacombs, Marsh Flats, Prismatic Vista or Polluted Delta to thin out your deck, Castle Locthwain for some card draw. Hope some of that helps.

Necramus on Queza, the Queefer

2 weeks ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

lcarl3035 on Mizzie, Bringer of Storms

2 weeks ago

Is there a reason you run Bloodstained Mire, Flooded Strand, Misty Rainforest, and Polluted Delta in this deck?

TheOfficialCreator on Valanhyr Raffine

1 month ago

You may want a few more lands, if I may recommend Flooded Strand, Hallowed Fountain, Godless Shrine, Marsh Flats, Watery Grave, Polluted Delta?

Nathanael97 on MJB Grixis Faeries

3 months ago

Have you ever considered Wizard's Lightning? 10 out of the 12 creatures you're running are wizards anyway and I imagine Bolt > Snap > Bolt is a very common line of play to finish a game with this deck?

Also, I'm curious about the inclusion of Blood Crypt here. If you want to be able to Archmage's Charm by turn 3, wouldn't it be easier to run another Steam Vents and another Watery Grave instead? Especially if you swap out the Bloodstained Mires for Polluted Deltas.

Really love the list, Faeries are a tribe I've been wanting to be good again for a long time.

wallisface on Modern Mill-Castic

3 months ago

^ Just to give an example to my above rant:

Lets assume something like the following (which is a pretty typical play pattern):

T1: island, Ruin Crab - your opponent is still on 52-53 cards.

T2: Polluted Delta, crack it, Glimpse the Unthinkable - your opponent is down to 35-36 cards.

Now, over turns 3 & 4, we’re hopefully going to have the current crab mill ~6 lands (1 fetch or 2 lands), and out opponent will draw at least 2 more cards, so lets say we’re aiming to remove their remaining 28 somehow:

Option 1: our hand has 2x Fractured Sanity. Easy mode, gg (28 cards).

Option 2: our hand has another crab, Glimpse, and Fractured Sanity. Again, we should be able to get there (30 cards).

Option 3: our hand has one Fraying Sanity and one Fractured Sanity - still looking good (31 cards).

Option 4: our hand had one Fraying Sanity, one Glimpse and one crab. We might not be able to get there this time - if we have no land drop on turn 4 we only hit 26 cards (with T3 fetch).

Option 5: our hand is 2 Fraying Sanity. We can’t do anything here, it’s over for us unless we draw something useful. If we do draw something good, we’re always likely to play that over playing the second Fraying Sanity, because that second copy does nothing to speed up the clock or help us… it’s a dead card in hand.

^ added to this, all these above scenarios only usually trigger the enchantment once. That is to say, in the best case scenario, its as-good as a single millspell.

Gidgetimer on Are all fetchlands banned on …

4 months ago

https://magic.wizards.com/en/banned-restricted-list

That link is to the official banned and restricted list. Pioneer lists 22 cards as banned. Those 22 cards are the only things banned. However there are other cards that are simply not legal in the format. To be banned a card must first have the possibility of being legal in the format, which for pioneer means a standard legal set since Return to Ravnica. Polluted Delta was printed in Khans and is banned. Flood Plain has not been printed in a standard legal set since RTR and is not legal. Evolving Wilds was printed in M15 and is not banned, so it is legal.

While you are getting used to what was printed when it is probably going to be best to just use a card search engine (I prefer Scryfall) and just look at the legality of cards there if you are unsure. If you would prefer the official source Gatherer is the official WotC website, but the interface is pretty bad.

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