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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Polluted Delta
Land
: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
DreadKhan on
Competitive dimir faeries- sideboard help!
1 month ago
I've always loved the idea of using Oona's Blackguard with Bitterblossom, I tried it out in a Rogue deck, but I couldn't get it to work the way I wanted it to, so I put the Bitterblossoms in a Faerie deck instead. I also like how Scion of Oona further buffs them, but it's pretty strange seeing the non-Faeries in here. I also think you'll want more control elements, either more counter magic, such as more Force of Wills, or more discard, such as Thoughtseize. Lots of decks like this will run x4 of each, but I did notice you might struggle to have enough Blue spells to work with Force, so perhaps you'll need to look further afield? I use Dispel in my Faerie deck, but I usually need to protect my combo to win from Instants. There is also Spell Pierce that might work. The reason I mention control is because I don't think your Aggro plan is going to be fast enough for Legacy, even Burn decks want to finish the game turns 3 or 4, more control elements will give you that much more time for your Aggro to work.
A lot of people are talking about it eating a ban at some point, but The One Ring is always worth considering, it's hard to kill and while it starts out as a slightly worse Harmonize, it quickly draws a lot of cards, which would have big synergy with your Aether Vials, as well as your generally low MV. It also makes things like Force of Will a LOT better, once you're drawing 3 or 4 cards, you are not only more likely to see a Force, you're more likely to have spare Blue spells.
As for lands, I like a lot of it, but I think Marsh Flats is the wrong dual for this deck, I actually like the idea of running a bunch of Basics so you don't just lose to a Blood Moon, so if you're looking to upgrade your mana base, you could try Polluted Deltas. Blood Moon will still suck, but between Aether Vial and the ability to sneak out the right Basic early you should be in much better shape.
In my Faerie deck I've been surprised at how useful the somewhat janky Exhaustion proves, with your might better Bitterblossom utility (you could be making 3/3s or better), it could feel even better. It is timing sensitive, but when people are tapped out it's 3 mana for what feels very close them skipping a turn if they can't untap while you get to advance your board with Bitterblossom. That said, I do run it with Mistbind Cliques, which I try to flicker to lock opponents out of mana, so Exhaustion is dual purpose in my deck.
Have you thought about using Faerie Miscreant over Faerie Seer? I suspect Seer is usually better, but Miscreant is a Faerie Rogue, which could be helpful with your Blackguards. It can also draw a card now and then.
Cool idea, I hope the upgrades go well!
cyeRunner on
Grixis-Shadow
2 months ago
For a faster liveloss adding 2x Polluted Delta over Blood Crypt might be good because fetch+shock losses you 3 live instad of 2 when you just shock yourself
Also Orcish Bowmasters was a fine addition from the last set, i'd cut 2x Ledger Shredder to try it out.
fluffyeel on
Help make deck good
2 months ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion
and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.
Ammonzy on
Mill.ionaire [Modern UB Mill]
5 months ago
Obviously my personal deck is super expensive because it's Foiled out. But UB Mill is one of the cheaper modern decks to build since mill cards aren't really that popular across other formats.
I think the only real expensive cards are Archive Trap that's like $15 each and the mana base, primarily the Polluted Delta and Flooded Strand. Oboro is expensive at like $40 but it's not required to run the deck, it's simply for max efficiency to sync with crabs and we miss land drops.
So tweak the manabase and find replacements for the Archive Traps for a fairly good, budget version?
Extirpate is a solid budget version of Surgical Extraction. And it's good even in the future if you decide to invest more, as you can move the Extirpates to the sideboard as the split-second can be very useful
SefTheReject on
5 months ago
All suggestions are mono black vampires and fit more of an aristocrats build.
Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature
Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible
1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game
Viscera Seer a great sac target and let’s you scry 1
Vampire Cutthroat has skulk and lifelink
Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life
Indulgent Aristocrat a decent buffer with a sac engine
Guul Draz Vampire gains a buff if the opponent has 10 or less life
Pulse Tracker opponent takes 1 damage when it attacks
2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.
Bloodghast a vital piece imo, it can’t block, but comes back when you play a land
Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito
Asylum Visitor for card draw and the ability to come back
Kalastria Highborn great addition for a drain and gain/aristocrat build
Vraan, Executioner Thane combos great with Vito
Stromkirk Condemned can buff the team for a turn
Vampire Hexmage great sideboard piece for dealing with counters
Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build
3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire
Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step
Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build
Nighthawk Scavenger a vampire goyf
Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures
Lands - Cavern of Souls an absolute MUST for any tribal build
Urborg, Tomb of Yawgmoth flips things to swamps
Nykthos, Shrine to Nyx is great for all devotion the build will have
Castle Locthwain for card draw later
Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.
SefTheReject on
6 months ago
Nice little build, ignore any suggestions that are not budget friendly, giving everything I can think of. Increase Sorin to 4, he’s very powerful and gets hate quick. 2 Vito should be fine. 4 Cordial Vampire, his ability is universal, not just your creatures dying. 2 Silversmote Ghoul work extremely well with Sorin’s second ability and comes back. 2 Vraan, Executioner Thane works great with Vito. Knight of the Ebon Legion is pump-able and doubles as a removal spell in the late game. Blood Artist combo’s well with cordial and several others. If you’re looking for a lord, Captivating Vampire is great with a decent second ability. Bloodghast is nice and comes back. 4 locthwain is perfect. 2 Cavern of Souls for tribal and protection. Fetches thin out your deck, Prismatic Vista works since this is mono colored. Verdant Catacombs, Polluted Delta, Marsh Flats & or Bloodstained Mire work too.
CheapnFast on
King Narfi's Revenge
8 months ago
Dead_Blue_, I haven't really had the chance to test the deck against more competitive decks than some casual matches with friends, but so far I would call it more of a fun deck than something that would compete against top-tier modern decks. The tap lands are a necessary evil just because you need a critical mass of snow lands to get Narfi, Betrayer King out consistently on turn 3. I also wanted to keep the deck pretty budget-friendly, but if I wanted to make the deck less clunky and less budget, a playset of Polluted Delta instead of Frost Marsh would probably be the way to go without sacrificing access to snow lands. If I was going to move away from the decks budget restrictions, I would probably also play Liliana of the Veil instead of Collective Brutality, but that would really be my only major change that might make the deck slightly more competitive.
SefTheReject on
Mono Black Lifelink Infinite Combo
8 months ago
Depending on your budget, I'd definitely include 2 Cavern of Souls, 2 Nykthos, Shrine to Nyx for all that devotion and 2-3 Urborg, Tomb of Yawgmoth and a playset of fetchlands, either Prismatic Vista, Marsh Flats, Verdant Catacombs, Polluted Delta or Bloodstained Mire to help thin out your deck. Including a sac outlet for Sorin, Imperious Bloodlord (3-4 of) is great for cheating out vampires, works as a Lightning Helix type and buffs. Cordial Vampire (playset) acts as a lord and buffs the team when ANY creature dies. If fetches are included, I'd recommend a playset of Bloodghast, it can be used as a sac target for sorin, buffs the team because of cordial and comes back after playing a land. Silversmote Ghoul is another good sac outlet that can easily come back if enough life is gained and can be used for card draw. Viscera Seer is a good one drop that can be sac'd to scry and help buff the team with cordial. Knight of the Ebon Legion is an underrated one drop that becomes removal later in the game and buffs up easily. Blood Artist is good for a drain & gain build, as is Kalastria Highborn, she can help with the drain and gain. exquisite blood is a little slow for modern imo. I hope some of that helps, good luck.
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