Polluted Delta

Polluted Delta

Land

: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Polluted Delta Discussion

TheoryCrafter on Marchesa (ADVICE PLEASE)

4 weeks ago

Cards like Polluted Delta and Windswept Heath, where you can tutor one basic land type, seems to be in the deck chiefly to shuffle your deck. If that's not your intent may I suggest either replacing some of the other nonbasic lands with lands having two or more basic land types such as Savai Triome(if you can financially afford it)? Another option would be to replace those tutor lands with including, but not limited to, Fabled Passage and Naya Panorama. Another land you may want to consider is Bojuka Bog to throw off opponents who'd benefit from all the discard.

Since you have been putting in spells that prevent the player from doing something, other cards to consider include, but are not limited to, Aurelia's Fury and Silence.

Another card you may want to consider is Bonfire of the Damned. If at some point you find yourself adding more instants and sorceries that deal damage, you may want to consider adding any combination of Pestilent Spirit, Radiant Scrollwielder, Soul-Scar Mage(especially useful against creatures with Indestructible) and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

Nick_V on CEDH Tergrid Stax

1 month ago

Profet93 .. A lot to unpack here and its late but I want to respond before I forget.

Maralen of the Mornsong, It would just be another option to lock the game when I am ahead. I do not currently have the card though and I am loathe to spend $20 on a card that might just sit in my binder. This will only be tested if I can trade for one.

Mox Opal I agree. I do have a bit of artifacts in my deck and I do consistently have the extra 2 needed to trigger metalcraft. The chance it is a dead card though in the early game could cost me the game itself. Like the Maralen, unless I can trade for it to test it out I am not willing to drop more $ on a possible binder card.

Karn, the Great Creator I do like him as a stax piece just in my current game environment the only consistent thing it is turning off are mana rocks, which to me is less impactful then what else I could be using the 4 drop on. If it does change I can see him being a good add. I have Karn though so it might be worth testing out.

Cabal Coffers + Deserted Temple + Rings of Brighthearth = GG. This might be worth adding as another win condition. I didnt add one of these win conditions before because I didn't want to add cards that had no use on their own. I am worried that Rings is slow.

Opposition Agent + Wishclaw Talisman. Ya I knew about this. I like wishclaw as a 1 mana tutor to finish up the game. It replaced Grim Tutor, it was a little to slow.

Bitterblossom + Contamination The times I have had it out on the board it has done very well. It has shut off my own Coffers before but the lock was enough. I have also used it just to slow them down a couple turns and let it sac itself. It is not perfect but it helps me break parody and get ahead.

Crucible of Worlds in this deck I am not fond of it. It takes a valuable 3 drop spot and has no impact when coming in. It does look better if I had the 5 sac lands to go with it, but its still a hard sell for me.

Bloodstained Mire Marsh Flats Polluted Delta Prismatic Vista Verdant Catacombs, I would like to get these in the deck I just do not currently own any so its a $$ thing.

Urza's Saga has done well so far. It gives me early gave protection with constructs if needed and a direct line to artifact mana or in some cases more importantly Sensei's Divining Top

This is a 3am response so I hope I didn't butcher it to much. TYVM for the insights though, its all worth trying and seeing what happens.

SefTheReject on Vampir-Clan Schwarzer

1 month ago

Captivating Vampire is a better lord over thirsting bloodlord. Yes it’s weaker, but has the bonus ability of swiping an opponents creature. Sorin needs a good sac engine like Bloodghast, Silversmote Ghoul or Viscera Seer and when combined with Cordial Vampire the team buffs up FAST. Depending on your budget I’d add some fetchlands Polluted Delta, Verdant Catacombs, Marsh Flats or Prismatic Vista to thin out your deck. Also at least 2 Cavern of Souls is highly recommend (again budget permitting) to get around counterspells. Castle Locthwain is also highly recommend.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

Quodan

Scry is one of many card selection tools that can be used, the most important thing is to see as many cards in a game as possible really, as that ensures you'll have what you need to win.

Top is good if you have a way to reliably remove bad cards from the top of your deck, such as by shuffling, milling, etc. in Constructed formats like Legacy, you have a lot of fetch lands, such as Polluted Delta that can facilitate this. In EDH that's not necessarily the case. depending on how many cards you have in your deck that can manipulate the top of your library it'll become a better and better card. for me, I don't think I have quite enough density of those effects to get peak advantage from Top, but it's certainly a good tool to have in the arsenal.

Bakterius on * up for deletion *

1 month ago

Undone fetchlands, since i do in fact not have any left. - out: Flooded Strand, Polluted Delta, Wooded Foothills - in: Canyon Slough, Cryptic Caves, Nomad Outpost

wallisface on Dimir Horrors

3 months ago

Vampire Hexmage doesn’t particularly help you here, as it only interacts with Thing in the Ice  Flip, and is only mildly faster than casting spells anyway (while leaving your counter-magic down, so likely more vulnerable to interaction). I’d ditch it in place of Opt.

I’d also suggest removing Dimir Charm for more copies of your other, better, counterspell options. The charm is just going to be too situation too often to be useful.

I think you prolly want to work towards the full playsets of all of Darkslick Shores, Underground River and Watery Grave - your deck feels super-dependant on having access to both BB and UU on turn 2. If you can afford Polluted Delta, they’d obviously help too.

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