Mana Confluence

Mana Confluence

Land

, Pay 1 Life: Add one mana of any color to your mana pool.

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Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Vintage Legal
Casual Legal
Highlander Legal
Legacy Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
MTGO Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Hero Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
Heirloom Legal
2019-10-04 Legal

Mana Confluence occurrence in decks from the last year

Latest Decks as Commander

Mana Confluence Discussion

DemMeowsephs on Karlov life gain

2 hours ago

Howdy there! You might like some of these land suggestions. They could make your deck smoother.

These are all cards that can make your deck run smoother! Necropotence is amazing with lifegain as well. If these help, be sure to check out and give feedback on some of my decks! (Double Trouble EDH, A Deal With the Devil EDH, etc!). Anyways though, I hope these help, good luck on your deck, and have a great day! Happy tapping!

sergiodelrio on Unique deck ideas?

15 hours ago

The only way to do 5c w/40 cards is a landbase that only plays land providing "mana of any color" and build the deck around that. So if you want City of Brass and Mana Confluence for example, you probably need some lifegain. Or you make it base green and use mana dorks.

DemMeowsephs on Glissa: Reduce, Reuse, Recycle

2 days ago

Howdy there and nice deck! Here are some suggestions you might appreciate! (Love the name +1)

In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on Trump's Wet Dream - EDH

2 days ago

Howdy there and nice deck! Here are some suggestions you might appreciate! I notice you have the shock lands and the check lands but I think your deck would perform a lot better with some extra stuff. Consider some of thee following!

In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on X games

4 days ago

You can push it pretty dang far that I can tell you XD. I have my own Zaxara deck, so I might have some tips you find useful. First off let's look at your lands. Many of the lands I recommend may be out of budget, so feel free to ignore this comment if you can't use anything I talk about.

Anyways enough about mana! There are a couple cards that might do very well in your deck, and I can't name them all, so I would recommend checking out my deck: The X Files EDH! However I will try to mention as much as I can!

  • First off, did you know that there are two cards that can give you infinite mana with your commander? Yup! Pemmin's Aura and Freed from the Real, both give you infinite mana when you enchant your commander with them. Zaxara adds two mana, you use one of that mana to activate the enchantment and untap Zaxara, and then you can tap her again to add two, and then untap, and do that again and again as much as you want to get INFINITE mana! If you have an X spell in your hand you can cast X for literally infinity and pretty much win! Its cool. Because of these cards I would recommend tutors like Demonic Tutor. If you get the tutor you can search for one of these enchantments and then get infinite mana. These enchantments also give you infinite mana with Bloom Tender and Selvala, Heart of the Wilds which i mentioned before, using the same infinite process as your commander.

Some other fun cards are:

  • Parallel Lives and Doubling Season! You can get double the tokens Zaxara makes and put DOUBLE counters on them! Very fun!
  • Sylvan Library, Rhystic Study, Necropotence for card draw
  • Unbound Flourishing for obvious reasons.
  • and many more which you can find under my decklist here

  • Anyways though, sorry to make you read all this, I hope it was helpful, and if you don't want/like any of the cards feel free to completely ignore this! If it does help though, be sure to check out and support my main deck, Double Trouble EDH, I would appreciate it! Any suggestions are also welcome. If you have any questions about the cards I mentioned or want more help with a deck feel free to post on my wall, I'd love to help! Anyways though, Hope this helps, good luck on your deck, and have a great day!

Ehsteve on Crew is Big

4 days ago

Many thanks to both DemMeowsephs and SPACEgun!

So I agree on several points:

  • Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.

  • For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.

  • I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.

  • For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.

  • Mana ratios need to be fixed for more green mana for early game.

  • Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.

Some play tips I've come to learn:

  • Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.

DemMeowsephs on Crew is Big

1 week ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

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