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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Pay 1 Life: Add one mana of any colour.
5 days ago
So I added the needs help because I am trying to make a plan for the next round of upgrades. I don't really know what I should focus on next. The manabase is pretty solid, although I wouldn't mind picking up a Mana Confluence and Forbidden Orchard when they are reprinted. I have been thinking about putting in a Scaled Nurturer but don't know what to take out. When I first built this there were 40 lands and the curve was quite a bit higher. Over the past 5 years, whenever I made swaps, I always made sure it was for something at the same CMC or lower, so it has gotten leaner and maybe I could replace a land for the Scaled Nurturer.
Cards that I'm not 100% about:
Sarkhan's Triumph: So tutors are great, and this has been good, but I don't run any 'I win' combos and ever since I've gotten the overall density and card quality to be pretty high, it's almost been a wash as to whether or not this is just another random dragon in the deck where I don't need to invest an extra 3 mana.
Crucible of Fire: This is solid IF there are 3+ dragons on the board. I don't have any of the dragons that make tiny dragon tokens (1/1s, 2/2s), so this is not that amazing unless I'm already winning or if it sticks around after a board wipe making anything I play more threatening. I've been thinking about putting in the unbreakable formation that I have instead, just because that also can give a small +1/+1 boost or can save my entire board from most wipes.
Whip of Erebos: This can be great, but it can also be a dud. The lifelink has won games for me. The graveyard recursion has also won games for me. But this has often done nothing. If I could find a card that is the same CMC or less that has the same type of upsides with less downside risk, I'd be happy to replace it.
Rishkar's Expertise: So this one also has a lot of variance. Sometimes it's insanely good, other times I feel like I could be doing WAY more with 6 mana. Like sometimes it's a draw 10+ and play a 5 CMC card, other times it's a draw 4 play a 2 CMC card. Basically I'd give up a little bit of power for something with a considerably higher floor.
1 week ago
Would gates be an issue though? Sure you get to pick a color when it ETB, but how is that any different from just running things such as City of Brass or Command Tower or Mana Confluence to get those colors?
1 month ago
My advice is to run all the fetches since you have most of the original duels. Other than that all of the lands that produce any color mana is the way to go (ie. City of Brass, Forbidden Orchard, Mana Confluence, Command Tower, Gemstone Caverns). I'd avoid anything that enters tapped but that is just my opinion. With the fetches duels and gold lands that's 25 lands leaving room for utility lands or lands that tap for multiple mana like Gaea's Cradle, Ancient Tomb and City of Traitors.
1 month ago
I like the classics, like City of Brass and Thran Quarry (if you don't mind the risk). I suppose you could use Mana Confluence too. Since you're in green there's always Birds of Paradise and Utopia Tree, but that would depend on how easy you find it to get the to cast them.
2 months ago
Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.
Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.
Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.
2 months ago
I could be wrong (I might be missing something!), but using Forbidden Orchard and giving bodies seems worse than just using Mana Confluence or City of Brass, among other options. If part of your game plan is getting out an Archon, it seems like a bad idea to give them bodies to sacrifice, and those bodies make it hard for your PWs to survive. The deck otherwise seems pretty solid, hope you're having fun with it!
2 months ago
First things first: nice basics. And I like the sideboard. Good choice for card draws. I agree with the premise that LED isn't mandatory in a storm deck.
I disagree strongly with one card in the main: Lightning Bolt.
And I want to hear your reasons for the Chromatic Spheres.
I'm a big fan of Wishclaw Talisman (activating it on the turn you1ll win).
3 months ago
In regard to your question of Silent Clearing and War Room - card draw wins games, and you can never have too much of it unless you kill yourself with it. I would definitely run Silent Clearing, and possibly War Room.
If I were to build a Black/White deck, my base for lands that tap for either color would look something like this:
- Command Tower
- Godless Shrine
- Caves of Koilos
- Vault of Champions
- Tainted Field
- Silent Clearing
- Brightclimb Pathway Flip
Then, depending on if you feel like you need more, you could run the following:
I tend to stay away from lands that have a condition where they either entered tapped or untapped, and I straight up avoid lands that enter tapped. The Battlebond cycle, (Vault of Champions), is an exception because if you are playing commander, then they will enter untapped as you probably are playing multiplayer. Lands like Isolated Chapel more than likely will enter untapped, but there is a nonzero possibility of a situation like them being in your opening hand and you only have lands like Reliquary Tower or Command Tower in it as well, causing it to more than likely enter tapped.