Test of Endurance

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

CannedCanOpener on Stimpak Junkie

1 month ago

If your main focus is lifegain, you can pretty easily win with lifegain alone using Test of Endurance, Felidar Sovereign, or Celestial Convergence - all three are very high-priority targets that need to survive a turn rotation, but Oloro can pretty easily bolster your life total enough and you have the counter magic to protect them (and if Convergence takes too long, something like Vampire Hexmage or Hex Parasite can skip the 7 turn clock). Or, if you want to focus more primarily on Aetherflux, you could use Sydri, Galvanic Genius to animate it and give it lifelink to make it game-winning at 51 life rather than 151.

KBK7101 on If God's Not Dead, How Do You Explain These Gains?

1 month ago

If you're interested in alternative win conditions, Test of Endurance should be easy to achieve.

LancerTheMagi on [Primer] Helming the Host of Heaven *Update*

1 month ago

I finally received and got to play my upgrades to my Giada list: https://www.moxfield.com/decks/WwZ_AYnY2keV_lewDkoTsQ Overall it flowed well and I won several games, though I didn't do the in-depth analysis kirbysan has done. I was able to make a large board fairly quickly if unchecked by boardwipes, but even then if I hadn't overextended recovery was simple except for the one time I got mana screwed and had kept a bad hand.

On multiple occasions I had over 100 life from a combination of Authority of the Consuls, Angel of Vitality, and lifelink angels, which makes me wonder if adding in some alternate wincons like Aetherflux Reservoir and Test of Endurance would be a good idea, especially with Emergence Zone in the deck.

KBK7101 on Lathiel, the Bounteous Life Giver

1 month ago

I will always have a soft spot for lifegain decks. They may not be the most competitive but they remind me of when I started playing the game with the M19 Ajani planeswalker deck. They just make me smile. :)

I do have some recommendations, though:

Trostani, Selesnya's Voice might be worth looking into. Works really well with all the big creatures in the deck.

Branching Evolution is probably a "win more" kind of card but it still could be worth checking out, at least.

Sigarda's Splendor might offer some more card draw if needed. Might be a bit of a pain to keep track of on paper, though (I mainly use it in Arena).

Test of Endurance is another lifegain wincon. If you wait another month or so, its price will come down because it's getting reprinted in Dominaria Remastered. There's a borderless, full art version, too!

Mannlicher on Psycho Bunny Wonderland

5 months ago

Preface:

This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".

=====================

At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.

The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.

Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.

Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.

I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.

The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.

The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.

More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.

If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.

=======================

Summary Combos:

Forced Fruition + Smothering Tithe == Treasure Tokens

Teferi's Puzzle Box + Shabraz, the Skyshark == Giant Shark and TONS of life-gain every turn

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive == Sheer madness

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive + Archangel of Thune == Same as above, but now ALL of your creatures grow exponentially, every turn

Kwain, Itinerant Meddler + (any of the above) == even more nuts

Kwain, Itinerant Meddler + Mind Over Matter == Infinite combo, draw your deck

Kwain, Itinerant Meddler + Mind Over Matter + (any "if you cannot draw you win") = instant win

Enchanted Evening + Sphere of Safety == every card you have counts towards attack cost

Enchanted Evening + Cleansing Nova == total board wipe (lands, creatures, artifacts, all permanents)

Enchanted Evening + Aura Fracture + (any land) == targeted removal of any permanent

Enchanted Evening + Archon of Sun's Grace == infinite flying pegasus whenever ANY card hits the board under your control, even treasure tokens from Forced Fruition.

Enchanted Evening + Greater Auramancy == every card you play has shroud when it comes into play, but will interfere with Mind Over Matter combo with Kwain.

Sheer Card Draw and hand-size + Mind Over Matter == you can tap or untap whatever you want, whenever you want, and you can reshuffle your graveyard with Elixir of Immortality or Timetwister.

=====================

There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.

Thank you.

Xarabas on The Best Mono-White Lifegain

6 months ago

I think Karakas and Test of Endurance are not modern legal. What is the format that you want to play?

I'd suggest you have a look at this modern legal lifegain deck and set the format to modern.

Guerric on Oloro's Gambit

8 months ago

The other approach is to win with combos or alternate win cons. A favorite combo is Sanguine Bond/Vito, Thorn of the Dusk Rose + Exquisite Blood to drain everyone's life totals. A second way is to flash out Test of Endurance or Felidar Sovereign on your opponents' end step with Leyline of Anticipation or Vedalken Orrery and win with an alternate win con. A third way is to cast and quickly re-draw into Approach of the Second Sun and win that way. Along the way you can hold up mana for counterspells to protect your win cons from disruption.

Of course, these approaches can be combined as well! It's just about getting the right shell, finding which win con approach wins for you, and building your deck with that in mind. If you want to connect with some other veteran Oloro players, ladypickleton has been playing for some time, could definitely give you some advice, and you can check out their decklist here- Life: Gains & Pains. You could also reference one of the top primers on Oloro over the years on tappedout here- The Immortal King: The Fable of Oloro [cEDH]. This primer is more geared towards cEDH and a higher budget, but it hasn't always been that way, and it is a great guide that should help out as well.

Guerric on Life: Gains & Pains

8 months ago

Hi ladypickleton! This looks like fun! Oloro is what drew me into commander, and I always envisioned myself building him, though strangely I never did! Since you're running Sanguine Bond and Exquisite Blood I am guessing you aren't averse to combos. I know you've run this for awhile, so maybe you tried flashing out Test of Endurance or Felidar Guardian with Leyline of Anticipation, Vedalken Orrery, or, in the latter case, Teferi, Mage of Zhalfir. I always thought that would be a fun alternative win con. I'd also think that Propaganda and Norn's Annex could be good complements to Crawlspace and Ghostly Prison if you need more pillowfort elements. Beyond that Teferi's Ageless Insight and Alhammarret's Archive can be good draw more pieces, and Sigarda's Splendor and Cosmos Elixir, while pricey in mana, can be great draw engines in a lifegain deck.

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