Test of Endurance

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Test of Endurance


At the beginning of your upkeep, if you have 50 or more life, you win the game.

Gidgetimer on Tymna / Ikra

1 month ago

First, I keep forgetting to mention that you are at 101 cards, so you will need to cut a card. On to the cards I wanted you to keep in mind...

Necropotence and Sensei's Divining Top interact favorably with Bolas's Citadel

Spike Feeder interacts favorably with Archangel of Thune

If you like Felidar Sovereign you may want to consider Test of Endurance

fluffyeel on Leeching Cotton: Oloro's Couch

2 months ago

Some thoughts:

nothingstar on

4 months ago

This is a good start, you have some really nice lifegain synergies going. It doesn't really seem like a card draw deck to me, though. It leans more towards the lifegain world of Aetherflux Reservoir than to the U/B world of card draw. There are a lot of black cards that exchange life for cards; if you want card draw, you should get a Graveborn Muse leave the Reservoir behind.

If you go the true lifegain route, you might add transmute effects for tutors, like Clutch of the Undercity or Dimir House Guard. And another good wincon could be Celestial Convergence + Solemnity. And Test of Endurance. Though those will require more counters/protection than you have right now.

I have learned from experience that strategies that ping your opponents for one or two life every turn get you killed very quickly, because they make you stand out even when you're doing very little. So things like Drana's Emissary are kinda dangerous.

In that same vein, Vito, Thorn of the Dusk Rose will draw hate. It's Sanguine Bond on a stick, and when people see half of the Sanguine Bond/Exquisite Blood combo, they shoot it immediately.

One final bit of overarching advice -- since this is a 3-color deck, I suggest staying away from cards that require a lot of one kind of mana. Particularly lots of black mana, like Underworld Dreams or Peer into the Abyss, since this deck is heavily U/W right now.

Okay, now some slightly more nitpicky things about card choices:

  • Since the Mages only seem to fetch mana rocks at this point, might you switch them out with myrs? Like Alloy Myr.

  • I'd replace Folio of Fancies with Temple Bell, personally, because I like having to spend less mana per draw.

  • Serra Avatar might be better than Celestial Force. But also I just really like Serra Avatar.

Again, this is quite good, just needs a bit of focusing towards the endgame. All the nitty-gritty of the mana curve and stuff you'll work out in playtesting, and what you have so far is workable.

mtgplayer903 on Unicorns are magical

6 months ago

Oh, also a Halo Fountain, Approach of the Second Sun, Happily Ever After, and Test of Endurance need to be considered as alternative life-gain-based wincons…

DemonDragonJ on 100 Shades of Gray

6 months ago

Metroid_Hybrid, Test of Endurance is a good card, and the redundancy with Felidar Sovereign would be very nice, but I could not find room for it, in this deck, so I chose the sovereign; actually, there were quite a number of cards that I would like to have put in this deck, but was not able to do so, as I mentioned in the opening post, so I needed to make the difficult decisions of which card to include and which to exclude.

Metroid_Hybrid on 100 Shades of Gray

6 months ago

I see you are running Felidar Sovereign. Have you considered Test of Endurance?

CannedCanOpener on Stimpak Junkie

8 months ago

If your main focus is lifegain, you can pretty easily win with lifegain alone using Test of Endurance, Felidar Sovereign, or Celestial Convergence - all three are very high-priority targets that need to survive a turn rotation, but Oloro can pretty easily bolster your life total enough and you have the counter magic to protect them (and if Convergence takes too long, something like Vampire Hexmage or Hex Parasite can skip the 7 turn clock). Or, if you want to focus more primarily on Aetherflux, you could use Sydri, Galvanic Genius to animate it and give it lifelink to make it game-winning at 51 life rather than 151.

KBK7101 on If God's Not Dead, How Do You Explain These Gains?

9 months ago

If you're interested in alternative win conditions, Test of Endurance should be easy to achieve.

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