Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Test of Endurance Discussion

mi37516 on Rampant Lifegain with Mangara, The Diplomat

4 days ago

Cards I've removed as they were upgraded or didn't perform well

Future Adds:

Modern Horizons 2:

Strixhaven Updates / Commander 2021:

Considering these new cards!

monkeyofficeboy on Oloro, Tutored Ascetic

1 week ago

Oh I forgot one!

Test of Endurance is another durdly lifegain win condition too, and with a fair number of ways of gaining life, it becomes useful.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 weeks ago

Hey, thanks for the suggestions. Many of these were in the deck at some point or another. I feel like the vast majority simply didn’t make the cut because they weren’t as efficient mana wise as the alternatives and the extra redundancy wasn’t needed. That, or they were more combat related and I, surprisingly, almost never win via combat. The specific ones that do not fall into those two categories i’ll address below:

Blasting Station - i actually kick around the idea of adding this as another wincon pretty often. If i were to slot another one in, it’d be this, or Altar of Dementia , or maaaaybe Test of Endurance / Felidar Sovereign

Arch of Orazca / Bonders' Enclave - these just ended up being more expensive to use, or less consistent than War Room , keeping in mind that God-Eternal Oketra doesn’t activate enclave and that actually does end up being relevant pretty often. Anyways, with Expedition Map and Weathered Wayfarer , 1 draw land seems to be sufficient as emergency fuel.

Cathars' Crusade - It gets wild in this deck for sure, and when i was leaning less into life gain, and was winning with Altar of Dementia more, it took the place of Angelic Chorus . But nowadays, I just don’t swing that often and i’m not running altar right now so it’s out.

Enduring Renewal - this is an interesting one... I’d honestly have to sit down for a bit and figure out how it interacts with everything to give a good answer here. I’ll look at it more.

Search for Glory - This is a great one. I’d like to run it, but I don’t have many good targets outside of Mangara, the Diplomat and the monuments, which i have a couple tutors for already. The biggest problem, silly as it may sound, is that i’d want to run snow lands, and for thematic purposes i’m running the full art amonkhet plains, so i can’t do that. Solid suggestion though.

Palace Jailer - this ended up getting replaced with Skyclave Apparition for cheaper and more versatile removal. I do miss it sometimes though. I love being the monarch. Which remind me... Throne of the High City could be fun, but my colored lands are already stretched pretty thing for a deck that so desperately needs white mana. Really can’t drop any more.

Love getting suggestions and talking through options for the deck. Thanks again. I really enjoy your decks as well!

DrSnipy on Rune-Tail's unkillable angel and token army

1 month ago

Cool Mono White Deck, never seen that Commander! You already run Felidar Sovereign , how do you think about Test of Endurance ? Its 50 life instead of 40, but a second version of the Sovereign wouldn't hurt, I think.

RambIe on Licia Bank of life

2 months ago

at first glance i am going to suggest
Test of Endurance , Felidar Sovereign
Serra Avatar , Scourge of the Skyclaves , Malignus
Brion Stoutarm , Rite of Consumption , Fling , Thud
note: there are many other cards with similar effects so that these functions can be consistently played
its a busy day at work today but ill try to get some time later to do a more through inspection

golgarigirl on None

2 months ago

Sounds to me like your group needs to have a conversation about what kind of Commander they want to play. Since it's not a tournament setting, you can decide, as mine did, that we don't want any 'insta-win' conditions before turn 6 or so. We want to give people a chance to set up, prepare, and do things before faced with a 20/20 that people feel they can't answer. Alternately, if we decide to have a 'no holds barred' game, we are clear that's what we are doing.

My group also has agreed that conditions like Infect and cards like Test of Endurance were built with a 60-card, 20-life format in mind. So we tend to double any numerical values for conditions such as these. To infect someone out, it now takes 20 damage and to meet Test's wincon it takes 100 life. Most of these conditions were DESIGNED to be difficult alternates without a deck being dedicated to them, so the group agreed it was fair. Maybe your group sees it differently.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 months ago

Lots of changes in this revision:

Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!

Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.

Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.

Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.

Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .

Still thinking about adding Test of Endurance or Felidar Sovereign but not sure where. Let me know what y’all think of the changes.

Deadpan_Serious on Weeping Angels: Don’t Blink!

5 months ago

why so many wipes? with so many permanents what are they good for? just because Bishop of Wings would leave a few Spirits? it can't be that.

and what are the tutors for?

also what about Daxos, Blessed by the Sun or Metallic Mimic?

also don't you want Felidar Sovereign instead of Test of Endurance?

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