Combos Browse all Suggest
- Paradigm Shift + Thassa's Oracle
- Temur Sabertooth + Thassa's Oracle
- Deadeye Navigator + Thassa's Oracle
- Mirror-Mad Phantasm + Thassa's Oracle + Unearth
- Spellseeker + Thassa's Oracle
- Enter the Infinite + Omniscience + Thassa's Oracle
- Stroke of Genius + Thassa's Oracle
- Inverter of Truth + Thassa's Oracle
- Enter the Infinite + Thassa's Oracle
- Cephalid Illusionist + Nomads en-Kor + Thassa's Oracle
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Merfolk Wizard
When this enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
3 days ago
LOL I built this deck because my playgroup called the M.T.G.P.D. now it's here to serve and protect! No really, I made this deck (without sideboard) to play in a very creature heavy battlecruiser style meta with very few control decks and not much interaction. I chose Thrasios, Triton Hero and Vial Smasher the Fierce because I like the playstyle of using thrasios to draw interactions then using vial smasher as a win condition that capitalises off the interactions being cast.
I don't think it's even possible to win turn 5 (without sideboard) with this deck. by turn 5 I just want to have lots of mana and card draw to ensure I can interact with the table on their turn which starts a "clock" with random damage from Vial Smasher the Fierce. Between counterspells and board wipes we actually make games go longer than they normally would have.
(Good Cop) My playgroup has a "no combo" rule so no insta-wins (Thassa's Oracle) and no prison locks (Karn, the Great Creator + Mycosynth Lattice), However we optimize our decks and have no budget limits other than our actual budget. We have aggro decks in our group that can threaten lethal consistently by turn 5. M.T.G.P.D. Good Cop edition (without sideboard) is designed to be as powerful as possible within the playgroup rules and their spirit.
(Bad Cop) When playing for stakes or playing cEDH at the LGS or fest, I can make swaps to go from good cop to bad cop. By slotting in the combos and tutors from the sideboard and changing up the counterspells then taking out more casual battlecruiser cards from the mainboard, Bad Cop edition has potential to be a pure evil s-tier force of nature.
2 weeks ago
Deck looks great! Ezuri is such a cool commander and was my first deck as well. One card I didn’t notice in your list that I feel deserves a place is Mystic Reflection the card is made for a deck like this. Playing it after casting something like Avenger of Zendikar or Hornet Queen is so much value but it can also be used to turn off problem creatures your opponents try to cast, such as Thassa's Oracle by turning them into plant tokens. It’s a card that definitely warrants testing.
3 weeks ago
3 weeks ago
Bob_Spaghet thank you for the suggestion! In a normal deck meant for casual I might put it in, however in CEDH, it's vital that I'm there to interact with win the game effects since I don't believe Teferi's protection will stop you from losing the game.
Not to mention any stax effects I had would not exist, and free up opponents to catch a w. I think angels grace is a better card for protection against people's winning the game effects since there's Thassa's Oracle or even Maze's End
3 weeks ago
Greetings, love the deck and how it fits a pretty good budget, but I'm curious as to why you're playing Ad Nauseam as it's usually paired with Angel's Grace and either Sickening Dreams or Thassa's Oracle a combo that usually wins if left unchecked.
I'd probably sub in Stinging Study especially in sen trip since she gets hated off the board frequently it'd also save ~$10
4 weeks ago
I'm not going crazy and I'm reading this right, right?
This card is pure value? Like...I can make a bigger Tarmogoyf or get back Lotus Bloom? I feel like this card isn't real. Almost seems too good for a common. And you can get nuttier with cards like Thassa's Oracle or Sword of the Meek. You can even get back Emry, Lurker of the Loch. Unearth is good, but it doesn't grab Lion's Eye Diamond.
1 month ago
That card doesn't stop players from winning the game. It stops players from losing the game.
So... cards like Felidar Sovereign and Mortal Combat still win that player the game. You cards checks for players losing the game. Not winning the game. So this card doesn't stop a player from winning with Thassa's Oracle. It does stop players from winning with mill and infect