Thassa's Oracle

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Thassa's Oracle

Creature — Merfolk Wizard

When this enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Niko9 on What ONE card would you …

1 week ago

Coalition Victory is definitely a very weird ban. I get it, wins out of no where, but it's also just a bad card. The "every color" clause makes your 8 mana win the game button fizzle to Unsummon or any spot removal. It gets hit by counterpells, removal, on board effects like forcing sacs, or Strip Mine. There are just better and more reliable alternate win conditions. Coalition victory would literally replace 0 Thassa's Oracles in EDH decks.

enpc on Dawnwalker

2 weeks ago

Given that you don't have access to black (and so can't run Tainted Pact/Demonic Consultation), Thassa's Oracle becomes less good here as you are reliant on generating infinite mana prior to playing it. Basically the card is the same as any other infinite mana combo, except that you can potentially help out other players if they Praetor's Grasp you. You also have to pay double blue for it, making it harder to cast than say just a Walking Ballista.

You do already have the backup line of infintie mana + Emiel the Blessed + Eternal Witness + instant/sorcery + Swan Song, so you can probably ditch it for another card.

I would also agree with Grubbernaut in that cards like Noble Hierarch and Avacyn's Pilgrim are good includes here. You run a lot of dorks that cost green but only produce green so swapping one or two out for dorks that can mana fix is a good move.

TypicalTimmy on All Will Be One

4 weeks ago

You're not, generally, going to have both unconditional as well as low MV. If you do find something like that, it'll be a +$30 card because everybody will want one.

Sometimes you'll simply need to bite the bullet and accept a 2-mv spell that doesn't target 100% of the time, or a 3-4mv spell that generally hits anything but is harder on curve or multiple spells per turn. For example, Murder is a good alternative to Go for the Throat if you want less restrictive targets. However objectively ask yourself, do you REALLY see Artifact Creatures with such frequency that GftT becomes worthless? I am willing to bet the answer is no. And if you think the answer is yes, randomly select 100 decks on this very website and let me know how many artifact creatures exist within them, in total. I'm guessing it's a handful.

And as for Despark, sure it hits only MV 4 or higher, but you know what, most of the problem cards fit into that. Sure Thassa's Oracle and Dockside Extortionist do not, but then you must ask yourself this: "Am I playing exclusively within a cEDH meta?"

If your answer is no, than the chances of you CONSTANTLY playing against cards such as these is significantly lower, and thus Despark becomes more and more viable. If nothing else, it rids the board of most Commanders. Since many decks require their Commander to function at optimized levels of play, you essentially shut down their engine instantly (pun intended).

There is a saying: "Beggers can't be choosers."

So if you are not constantly playing cEDH levels of competitive play, a low costed, albeit restrictive, removal spell is fine.

Especially with your numerous threads as of late about tutors. If you require that many tutors, then simply tutor the removal spell that is sufficient for that particular situation.

azja on Yuriko (Optimized) Primer

1 month ago

@Agieryna Apologies for taking so long to reply! I play edh less frequently these days, so I didn't have enough reps with my new Yuriko list to get back to you until now.

Starting with the ninjas, I've been very impressed by Moon-Circuit Hacker and Prosperous Thief; They have powerful combat damage triggers and cheap ninjutsu costs. I've also been liking Inkrise Infiltrator and Thousand-Faced Shadow which are easy to hard cast and evasive. I ended up cutting Dokuchi Silencer because I often didn't have a creature I wanted to discard, and if there is a problematic creature on board I'd rather just use a removal spell. I also found Nashi, Moon Sage's Scion pretty underwhelming, but I think it's reasonable to include if you play it with the Enter the Infinite/Thassa's Oracle combo.

I've also been pleased with Memnite and Phyrexian Walker. I didn't play them before because they don't have any evasion, but the tempo advantage they provide is so much higher than a 1-mana enabler that they're worth including. Network Disruptor has been amazing: A 1/1 flyer that also taps down a blocker is really powerful.

As for the evasion package, Cover of Darkness is much stronger than it used to be due to the higher number of playable ninjas, same goes for Wonder. And like you mentioned, Entomb is strictly for grabbing Wonder. I haven't run into the situation where I don't have a target for Entomb yet, but that's something you sign up for when you play a tutor that has only one good target.

I think that covers most of the new changes, let me know if you have any other questions/comments!

Ojallday on Getting into cEDH

1 month ago

The_War_Mammoth Simic or blue/green have a lot of low cost synergies and combos that go for easy wins like taking turns or Birthing Pod strategies. But if you enjoy stax and control then I highly recommend Urza, Lord High Artificer he has strong synergy with cards like Winter Orb, Static Orb, Trinisphere and Back to Basics. To win with him you assemble infinate mana through a couple different options Dramatic Reversal + Isochron Scepter , Basalt Monolith + Rings of Brighthearth , Grim Monolith + Power Artifact or Basalt Monolith this let's you draw your deck with his ability and traditionally you use Thassa's Oracle or Laboratory Maniac to end it. Being in blue also gives you access to counterspells which is where most of you control will come from. Some of the artifacts and combo pieces may be expensive for him though, but another option though in 3 colors is Zur the Enchanter he let's you play a spell for free when he hits letting you grab Stasis, Rule of Law or Spirit of the Labyrinth to punish opponents winning involves swinging zur until you kill each opponent with coleander damage. Also you can run Necropotence to draw your deck out and win via Thassa's Oracle, obviously he is in blue so counter spells will go a long way to control your opponents.

Ojallday on Ways to have infinite cast …

1 month ago

Kahos paradox engine this is an old list I use to play before the Paradox Engine ban if you have infinate mana and a way to give kaho haste and ways to untap her Isochron Scepter with Dramatic Reversal, Lapis Lazuli Talisman and Tidespout Tyrant all let you turn cantrips into spells that draw your deck for wins with Laboratory Maniac or Thassa's Oracle. Generally you will want to fetch a flicker spell, shuffle you graveyard into your library spell to loop whatever third spell you choose. Essence Flux, Stream of Consciousness and a tutor or draw spell were my go to stacks.

Cirdan13 on Card creation challenge

1 month ago

Douse The Flames


Counter target red spell that targets a creature you control or destroy target Chandra planeswalker.

"When I am through with you, ash is all... nevermind." -- Chandra Nalaar

Make a card that counters the effects of Laboratory Maniac and Jace, Wielder of Mysteries so that your opponent still loses. Bonus if it can work against Thassa's Oracle as well.

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