Combos Browse all Suggest
- Paradigm Shift + Thassa's Oracle
- Temur Sabertooth + Thassa's Oracle
- Deadeye Navigator + Thassa's Oracle
- Mirror-Mad Phantasm + Thassa's Oracle + Unearth
- Spellseeker + Thassa's Oracle
- Enter the Infinite + Omniscience + Thassa's Oracle
- Stroke of Genius + Thassa's Oracle
- Inverter of Truth + Thassa's Oracle
- Enter the Infinite + Thassa's Oracle
- Cephalid Illusionist + Nomads en-Kor + Thassa's Oracle
|Commander / EDH
|Commander: Rule 0
Creature — Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
1 month ago
This is a list of Commander-legal insects in color identity.
This one is Changeling cards, for some extra fill.
Assuming you somehow get all lands out of your deck, since you don't have access to for Laboratory Maniac, Jace, Wielder of Mysteries, or Thassa's Oracle, you need to win before you draw another card, or reshuffle your graveyard and make it your library. Gaea's Blessing and similar cards can help. Concordant Crossroads gives creatures haste, and some cards in these colors reward you for milling/putting cards into your graveyard.
Are you looking for any specific eff cts, or just anything that might be helpful?
1 month ago
A few thoughts. I'd cut emerkul down to a 2 of. Probably fast games where you do not need multiples. I'd suggest running Thassa's Oracle in its spot. A second potential wincon. I know you need 2 blue and 2 or 0 cards in the library (based on devotion), but it's neat tech vs ppl who can beat a emerkul imagine they have Ensnaring Bridge or something like that.
Another idea I tried to brew it's a lot more difficult. Rebuild the deck Goblin Charbelcher like with the creatures flip lands and only 1 Shelldock Isle Then run Recross the Paths to set up a win. I tried to find a way to make this work but I can't.
1 month ago
Profet93 Good suggests! I typically won't ever need a Labman effect as it is strictly built to consistently win only with Thassa's Oracle. It was part of the reason why I built the deck. Not as a "draw the deck wins" but draw the deck thoracle lol. Most slots are devoted to countermagic, ramp, or tutors and the like, so changing any of that for the moment deck is drawn via top combo will lessen my amount of free mana to drop and counterspells to cast. The old adage, "you can't counter everything" is null here haha. The goal is to draw, drop free mana, beat down with a stick (counterspells) anything and anyone that tries to stop me from casting thoracle, then win with thoracle. I definately need the Ancient Tomb and I'm saving my Narset's Reversal if and when I want to combo with something like Approach of the Second Sun.
1 month ago
BenTim yes my main focus is wheels, but my other option is Thassa's Oracle. Yes I guess I do have a lot of mana fixing in this deck. My goal is to have a wheel or 2 happen on the turn Nekusar, the Mindrazer comes out.
2 months ago
They also cannot be Swamp or Plains because then you have a potential of countering our own Tainted Pact when looking for a Razaketh, the Foulblooded or a Master of Cruelties with Kaalia of the Vast triggered ability on the stack, or when looking for that last combo piece, or a Counterspell to stop someone from winning the game. It doubles our options for basic lands but also means that they don't conflict with our intstant tutor.
Mox Diamond could replace an interaction piece like Praetor's Grasp but it is nice to pull the opponents Thassa's Oracle and then win the game with a Tainted Pact. It could also pull a more control oriented card like Hellkite Tyrant that doesn't necessarily win the game, but he can devestate some players boards, could replace a Grand Abolisher but probably Everybody Lives! because well Everybody Lives (except the player trying to Fish-Consul win that is). Chrome Mox has a low activation rate in the turns that matter (I have a tab with the calculations but I haven't update my combine rates based on new artifacts, although Mox Diamond actually improves it's rate. Rakdos Signet isn't great becuase it's a MV3 (2 to cast, 1 to activate), so probably just easy to replace that! Thrill of Possibility is good to get a Worldgorger Dragon or Razaketh, the Foulblooded if for some reason we draw it, but isn't necessary. Thoughtseize might even be better (just target yourself), but even when used on an opponent it creates card disadvantage for you and one opponent, leaving the two others with card advantage now.
Probably Rakdos Signet goes, but we have different options for sure.
2 months ago
You can also aim for alt-wins. Altar of Dementia. And with The Skullspore Nexus you can sac a goyf to Altar, you or opp mill 10. Get a 10/10 dino fungus and mill for another 10. You can play for your own self-mill win with Thassa's Oracle or Laboratory Maniac.
There is a lot of gy hate and I always play with one or the other side for alt-win.
I'm also considering maindeck Leyline of the Void because so much of magic these days are graveyard based.
4 months ago
NV_1980 and Profet93 thanks for the feedback! The gameplan is to tutor for infinite mana combos and pump it in to Urza. I have a couple win cons with Ambassador Laquatus and Thassa's Oracle. I do have some budgetary restrictions hence the proxies I’ve made. I also have some artifact cost reducers and that combo with top and forge already in the deck. Any other card suggestions are welcome! Thanks
5 months ago
Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.
The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.
Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.
Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.