Creature — Merfolk Wizard
When this enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
|Have (3)||, CatLord9001 , steakatron|
|Want (2)||dchaffee02 , zudna|
Combos Browse all
- Paradigm Shift + Thassa's Oracle
- Temur Sabertooth + Thassa's Oracle
- Deadeye Navigator + Thassa's Oracle
- Mirror-Mad Phantasm + Thassa's Oracle + Unearth
- Spellseeker + Thassa's Oracle
- Enter the Infinite + Omniscience + Thassa's Oracle
- Stroke of Genius + Thassa's Oracle
- Inverter of Truth + Thassa's Oracle
- Enter the Infinite + Thassa's Oracle
- Cephalid Illusionist + Nomads en-Kor + Thassa's Oracle
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Thassa's Oracle Discussion
1 week ago
I played some cEDH games with this yesterday. The deck worked wonderfully: I won 2 out of 3, and I should have won the 4th if it wasn't for a really dumb mistake -- I cracked Voidwalker to steal someone else's Earthcraft with my combo in hand, realized afterward that I had zero basics, and immediately died to a combo Voidwalker would have stopped. Welp.
Standard Bearer and Heroic are much better in a more casual format with lots of board wipes. CEDH doesn't have many of those, apart from Toxic Deluge (which Heroic doesn't even stop). Besides, my biggest concern in cEDH is stopping opposing combos rather than protecting my own board. I need to find ways to answer Thassa's Oracle, Ad Nauseam, and Underworld Breach.
I haven't drawn Fynn yet, but I'm optimistic. It's not hard to get 3 or 4 snakes, and then I can two-hit people to death. It's a good, solid wincon when I'm stuck under my own stax pieces.
I got to play both Trinisphere AND Contamination yesterday -- both separately AND in the same game (my poor, poor opponents). Both did wonders, and pretty much won singlehandedly. Note that Plumb the Forbidden does NOT non-bo with Trinisphere :) The copies aren't cast and are thus unaffected.
By and large, I'm very happy with the changes!
1 week ago
2 weeks ago
1st play test on turn 6 i was able to put together Basalt Monolith & Mesmeric Orb
milled the deck flashback Memory's Journey targeting Thassa's Oracle and A Island
then flashback Deep Analysis played the island and casted oracle
kinda lame but got the job done, i'd call it good for a 1st draft built with two different minds
3 weeks ago
While the turns to win are pretty spot on I believe the biggest factor that differentiates cEDH from EDH is the deck building.
cEDH tends to have more interaction in general. A lot of that interaction is free spells. The curve tends to be sub 3 mana on average. Lastly, there’s a relatively consistent card pool Dockside Extortionist, Underworld Breach, Thassa's Oracle, Demonic Consultation, and a large amount of fast mana. With the exception of a few cards cEDH also feels like the decks are all very similar
Meanwhile, EDH is more of a wide open format. Optimal play isn’t needed. The decks don’t need to be the absolute best cards and there’s more room for pet cards.
3 weeks ago
3 weeks ago
philesposito007 Oath of Lieges is best when it comes down early to accelerate the whole game faster. There's almost always going to be at least 1 green player whos casting some kind of land ramp spell early on, so once one player gets ahead and gets an extra land, then hits their land drop, now they're ahead of the NEXT person and so on. I like it because it helps balance the game without being... yknow Balance. Its not always going to do anything, but when everyone's drawing so many cards from you, people should be hitting land drops and if anyone pulls ahead, everyone else gets to take advantage from it. I also try to run as many basics as possible since we're only a 2 color deck anyway, duals just aren't very necessary and utility lands are way more important.
Jace's Archivist is a card that in my experience rarely survives a turn around the table, so I've stop playing it. Thassa's Oracle I'm still considering because I'm not sure if I want to make the deck geared more toward being fun and casual or toward actually winning.
3 weeks ago
TotesMcGoats Got my first win with Kwain with Thassa's Oracle. I was skeptical at first but I got the combo with Jace's Archivist and Teferi's Ageless Insight. I had 25 cards in my hand and around 50 cards in the deck. Since then I want to keep her.
Smothering Tithe was not cheap but I can't wait to see what it can do (I am still in playtest mode)
I also got to play Oath of Lieges. I really the card too but the card was useless in 3 games. How do you play it ? Maybe there is something I don't quite understand. (Maybe it was because we were only three players instead of four)
3 weeks ago
SynergyBuild I checked out a video explaining the Trickery deck and I concede, that is ridiculous. I had imagined it as being just as frail as something like Treasure Hunt + Lightning Storm. But the more cascade heavy variant would be trying you with that nonsense every single turn. Trickery is on par with Hypergenesis.
I maintain that Karn was the proper ban. The ‘only exists in the format to do broken things’ is applicable to any combo deck. Decks playing Thassa's Oracle probably aren’t looking to do ‘fair’ things. If Teferi, Time Raveler also could tutor for Knowledge Pool, I don’t think that would make Pool broken. Karn was the problem. The tutor doubled as a damned combo piece! That’s silly! If you could humor me for downtown hyptheticalville, if we errata Karn’s static ability away and add Null Rod to the format, I don’t think anything gets banned.
I definitely agree that Oko is far from safe to plug in right now. But I see it as a card where the meta may evolve to a point that it can accept Oko. I’m simply differentiating cards I think are up for discussion at some point or not. I don’t know what it would take to make the Oko conducive to Modern and whether that says anything good about the format. Oko doesn’t strike me as a Hypergenesis, Tibalt's Trickery, Dread Return, or Summer Bloom type of ban. And there are definitely different types of bans. I see Oko like Jace, the Mind Sculptor, Splinter Twin, or Umezawa's Jitte where we look back every couple years and wonder ‘Is it safe now?’ I agree I wouldn’t have any to see his stupid face any time soon but I wasn’t exactly thrilled to be seeing Jace and Stoneforge Mystic (talk about a linear play pattern). If we unleashed entirety of the ban list, maybe a Delver Oko build would be the one challenger amid a sea of combo decks. But I don’t think Oko would be very meaningful there. Modern would immediately become degenerate and some refer to Modern as Legacy-lite already. While I think the unleashing of absurd combos would be the totality of that transformation, perhaps releasing Oko is the first step in that direction. A direction that is ultimately unhealthy for the format. Aka: Where other bans are absolute, consensus, and thoroughly unquestionable, Oko is at least up for discussion.