Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
MTG: Commander (CMD) Uncommon
Invasion (INV) Uncommon

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Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal

Aura Shards occurrence in decks from the last year

Latest Decks as Commander

Aura Shards Discussion

ghostfire86 on Tuvasa, War’s Attrition

6 days ago

ColoredEmrakul

Originally, Enchanted Evening wasn’t included for originality. Everyone plays it with enchantment destruction, just as those that play Mycosynth Lattice use artifact destruction.

As the deck developed, I didn’t include it as it would conflict with Starfield of Nyx and Opalescence. Simply put, your lands would die as 0/0 creatures. Opal will do the same to your opponents, but without a viable cheat to drop spells outside of Omniscience, which is target #1 for any player remotely feeble with threat assessment. This was before I added mana dorks and infinite mana generators which have been more reliable to acquire on the battlefield than dropping Omniscience.

Next, came the issue of a lot of decks running enchantment hate. Aura Shards was, among other things, popping up in my meta much more than I’d like and Karmic Justice didn’t discourage anyone. At present my only issue are global destruction spells and Cyclonic Rift, but this deck has consistently been able to reset its board state swiftly and up to 3-4 times before it burns down. Luckily for me those games are few and far between.

With the current set up I might be able to use Enchanted Evening and, once again, use Omniscience, but they are not imperative additions.

unwucht on Omnath, Locus of Landfall

1 month ago

I am very unsure about Purphoros, God of the Forge. But from my perspective, it is a card to fuel the deck when it is already up and running and quite situational. I need other combo pieces on the field to make use of it while Finale of Devastation puts other threats on the field directly. Therefore, I am grudgingly making those changes.

Also, I do not want to give up on Aura Shards or Song of Creation for obvious reasons.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

Adjustments are as follows:

Thoughts on this before we lock this in?

Arzais on Omnath, A Song of Creation and Chaos

1 month ago

I am actually amazed to see Aura Shards out of this list now! The card has been devastating to my opponents. I understand there may be different Metas at play here but universally speaking: Turn 3 Aura Shards then turn 4 Omnath, Locus of Creation (or other creature) to destroy a Sol Ring (or whatever else is a threat) is bananas!

unwucht on Omnath, A Song of Creation and Chaos

1 month ago

Main main issue is the following: There is hardly a way to remove a single target. Be it a creature or an enchantment/artifact. Aura Shards is excellent. This is the reason why I integrated it into my deck. The only other option I have to remove a creature is Omnath, Locus of Rage by direct damage. My first instinct would be to integrate Swords to Plowshares and at least an additional card. But I do not have any suggestions what to cut. I really cannot point my finger on anything I would be willing to exclude.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

unwucht, what do you have in mind? I figured at some point this would would come up again, but do we need a small counter package, such as: Fierce Guardianship, Force of Will, Force of Negation, Pact of Negation, Flusterstorm. Removal piece like Aura Shards can be added in again.

unwucht on Omnath, A Song of Creation and Chaos

1 month ago

One general remark, though: This deck does not have a lot of answers to anything your opponents do. Hardly any spot removal, no enchantment removal (unless you integrate Aura Shards. You completely focus on being the menace yourself. The deck has amazing abilities to put threats on the board and has an extreme capability or regaining board presence after a wipe. But all this comes at the cost of not being able to interact with your opponents' boards significantly.

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