Aura Shards

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Aura Shards Discussion

Gleeock on Marisi, C-C-C-C-Coil Breaker

1 week ago

I like the theory Coward... Freyalise, Llanowar's Fury is REALLY solid in there. Nacatl is cool as well, but I'm the same way, if we are making a fighty-forced combat deck that results in mass-deaths you kindof want more death-based triggers (maybe with some black mana) there are better options. Leaving little pissers on the board & forcing attacks seems to be a good way to go. Not to say that they aren't all good cards. I really was pinning games down with that enchantment removal, there is something so good about removing all those prison & pillow effects I finally relocated Aura Shards to Marisi for this.

SideBae on Tokens Galore *WIP Need Help*

2 weeks ago

So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.

My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.

You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.

Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.

I love that you're already running Narset, Parter of Veils . Any deck that runs her should also have Windfall , since casting it while she's out is a pretty good way to win a game.

This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.

If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.

Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.

Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).

Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.

You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .

Right. That's all I got for now... hope this helps!

SideBae on [cEDH] Chulane's Bounce House

4 weeks ago

I highly, highly suggest putting in Ponder , Preordain and Brainstorm . These may not look like much, but they belong in every blue deck -- Brainstorm especially since you already have fetches like Wooded Foothills . They dig for whatever you need whenever you need it.

Narset, Parter of Veils is very quickly becoming a staple in blue. Since you're running a largely creature-based deck, her minus ability will not likely be relevant; however, her static ability more than makes up for that, especially if you choose to run something like Windfall (you should).

I think you'll probably have more luck with Craterhoof Behemoth and Natural Order than with Finale of Devastation . Also, Triumph of the Hordes is kinda stupid-good.

With your Arbor Elf , consider Utopia Sprawl and Wild Growth . By themselves these enchantments represent the same value as a one-mana mana dork (occasionally more), but with Arbor Elf out they become particularly good.

Words of Wind is a great card I've always enjoyed. In all likelihood, you'll have better things to do with Aluren while your general is out, but this may be fine in itself as a method of slowing down your opponents. This becomes especially powerful if you run something like Elvish Visionary , which in turn is powerful if you run Wirewood Symbiote . (For more on Visionary, Symbiote and friends, see Legacy Elves.)

If you're planning on fetching Aluren with Academy Rector , you should at least consider Omniscience . It's more mana to cast, but its better if you fetch it off Rector and with the amount of mana I suspect this deck is capable of generating, hardcasting it is totally conceivable.

If you meta is heavy with the counter-magic, Veil of Summer is REALLY good. Similarly, Carpet of Flowers and Compost can be powerful in the right meta. Aura Shards is similarly powerful, the difference being that it is pretty much good in ANY meta. In more powerful metas, you may have luck with Lavinia, Azorius Renegade -- I know I have.

Survival of the Fittest is a fun card. Consider including Loyal Retainers for a reanimation package. Pitching a creature to find a legendary creature, then pitching the legendary creature to find the retainers means that you can pretty easily reanimate Elesh Norn, Grand Cenobite or Jin-Gitaxias, Core Augur . Though this does not necessarily go with your combo-win condition, both of these can end a game on their own and may be worth including anyways. (Historical note: This combo is why Iona, Shield of Emeria is now banned.)

I don't know your budget, but since you're already running Force of Will I feel I should point out that Mana Drain is a strictly better Counterspell . If you have access, including it or sub-ing it in seem good.

You may want to consider actually REMOVING some combo pieces. In my experience, combo decks lose power with more than two or sometimes three combo win-conditions, simply because they end up with higher likelihoods of drawing into non-compatible halves of combos. If you choose to go this route and remove something like Isochron Scepter , Collector Ouphe and Stony Silence seem like really, really good cards to include.

Cyclonic Rift is an amazing boardwipe, at instant speed.

Waterlogged Grove is a good land to consider, as is Horizon Canopy if you have access to it. Command Tower , City of Brass and Mana Confluence also fix your mana really well.

Right. That's all I got. Good luck!

incontrastofsin666 on Proliferate/Token

4 weeks ago

I would start by upgrading your token generators. Enchantments like Parallel Lives , Anointed Procession , and Doubling Season should be a must. If you need a budget alternative for Doubling Season, go for Primal Vigor . The problem with the latter is that it also affects your opponents' tokens. As far as planeswalkers go, Ajani, the Greathearted does not really work in this kind of deck. You should think about other options like Elspeth, Sun's Champion , Freyalise, Llanowar's Fury , and even Elspeth, Knight-Errant would perform better than Ajani. The deck also seems to lack removal, so I would consider adding cards like Return to Dust , Song of the Dryads , Lignify , Aura Shards (this one should be a must), Swords to Plowshares , and Path to Exile . A budget artifact that I would consider adding is Throne of the God-Pharaoh because you will constantly be tapping your creatures, so it'll trigger. It's won me multiple games. Other enchantments to consider are Mirari's Wake , Smothering Tithe (ramps you up big time), Cryptolith Rite , Divine Visitation (a must!), and Sylvan Library . In the creature department, definitely add Craterhoof Behemoth because that's the main win con for token decks. Other creatures you can add are Avacyn, Angel of Hope (adds protection to your board/ends games. If you can't afford this angel, then I would go with Akroma, Angel of Wrath because it'll do nicely if you are running Tooth and Nail ), Avenger of Zendikar , Elesh Norn, Grand Cenobite , and Voice of Resurgence . Your artifact section seems to be spot on; if anything, I'd just consider Akroma's Memorial , Ashnod's Altar , and Eldrazi Monument . As far as sorceries, you could add Wrath of God , Finale of Glory , Tooth and Nail (if you resolve the entwine it's game over), and Natural Order . Maybe, Triumph of the Hordes if you have a large board. Once you have some of those pieces, you can start working on your mana base. If you cannot afford a Gaea's Cradle , then definitely go with Growing Rites of Itlimoc  Flip (not as fast as the cradle, but since you are running a token deck, it should flip the turn you cast it). Fetches are always nice, so anything that can fetch for a forest or plains will come in handy. I would also add Temple Garden , Razorverge Thicket , Canopy Vista , Wooded Bastion , and Bountiful Promenade . Other cards that will tutor things are Green Sun's Zenith and Chord of Calling . Overall the deck looks good!

DarkHero on Need Help with improving my ...

1 month ago

Essentially your making a lot of tokens but your not doing much with them.

Cut lands (36ish), ramp in other ways.

Aside from dbpunk suggestions, Craterhoof Behemoth , Beastmaster Ascension , Skullclamp , Hour of Reckoning , Aura Shards to name a few.

Old fashioned Presence of Gond + Midnight Guard combo.

bushido_man96 on And The Wurms Ate Into His Brain (Atla)

1 month ago

maxmcnugget, you make a good point for not running mana dorks in a build like this. I'd probably run more mana rocks than the land-searching spells, as there are plenty of decent 2-drop rocks out there now with all the Talismans and Signets (although I don't like the Signets as much now). With most of the rocks, you can drop and then use the mana right away if you are able to. You do have to worry more about artifact wipes with that approach, though. I guess it just depends on meta and preference. Perhaps a healthy balance of each.

And Aura Shards is a great suggestion. Good catch there!

maxmcnugget on And The Wurms Ate Into His Brain (Atla)

1 month ago

I love the flavor of this deck. Atla's bad of gummy wurms.

I would prolly run more land based ramp over mana dorks like running Nature's Lore. The only mana dork I would run is good old Birds of Paradise . Since land-bases ramp is more resilient and you will have a smaller chance of pulling a little mana dork from an egg trigger from Atla.

Also, Austere Command could be a nice include, possibly over Wrath or Cleansing. And Aura Shards is sweet with Atla.

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Aura Shards occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.76%

RGW (Naya): 1.71%

BGW (Abzan, Junk): 2.67%

GWU (Bant): 0.74%