: Gain one mana of any type that a land you control could produce.
|Want (2)||joejennings9 , zaphodbrox|
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|Commander / EDH||Legal|
Latest Decks as Commander
Reflecting Pool Discussion
1 week ago
Otherwise I love the interaction and Jankyness of the deck.
Keep up the good work!
1 month ago
Hey, you're missing one of the best cards with Kalamax and magecraft, Narset's Reversal . Use Kalamax copy of Reversal to send the original Reversal back to your hand and resolve the copies. With Kalamax it becomes a repeatable Fork that can be major disruption for your opponents. Reversal also combos with Twinning Staff to make infinite copies of Reversal.
Chord of Calling is very good if you want to play big creatures with Kalamax. For nine mana you can tutor for and cheat two 6 CMC or less creatures onto the battlefield. This interaction is popular with the Kiki + Pestermite combo as a win condition. You would be better off playing a few big creatures and instant Chord that has interaction with Kalamax then eight big creatures which is a lot.
Mystical Tutor is an instant tutor to get any two instant or sorceries. Worldly Tutor can get any two creatures. Solve the Equation can also get any instant or sorcery. Merchant Scroll can get any blue instant. Long-Term Plans can tutor for any two cards and with so much draw with Kalamax Plans has less of a drawback. Noxious Revival and/or Reclaim can recur any two cards.
If wanting to make lots of mana than Storm-Kiln Artist can help. His magecraft is excellent with Kalamax and a Fork which creates infinite treasures for infinite mana. Comet Storm becomes a win condition with infinite treasures. Artist is really good with the strategy of repeatedly casting/copying instants by making treasures which is better than just making mana especially with Narset's Reversal . Creating two treasures just by casting Reversal and then if copying an instant you make more treasures as Reversal copies the spell on the stack. Roiling Regrowth is another Harrow for more basic land ramp.
Good luck with your deck.
2 months ago
Really nice deck! The mana base does indeed look pretty nice, lots of great lands. I recommend 5 color lands if you can afford them, Mana Confluence , Reflecting Pool , Unclaimed Territory , Exotic Orchard (depending on group meta), and City of Brass are good untap lands that can replace Rupture Spire s or shocklands.
You have a lot of high cmc creatures, so consider replacing some of them with mana ramp, card draw, and other generally good stuff. Consider taking on a gimmick or extra theme, even if it is just abusing the "Whenever a Dragon Creature you control attacks..." trigger. This will help you get a lot of value out of your deck.
Let me know if you want suggestions or help!
2 months ago
Named_Tawyny, yes, that is definitely a significant decrease in power.
2 months ago
A lot of really great cards!
If you are going for Dragonstorm , consider cutting some of your creatures, making your ramp efficient, throw some tutors in, etc. Some of the creatures you have that don't do much to help you, and ones I have cut, are Taigam, Ojutai Master , Steel Hellkite , Draconic Disciple , and Dragonmaster Outcast .
You are running The Ur-Dragon as a commander, so be sure that the non-dragon creatures are really worth it. It's also worth noting you have a LOT of creatures, so be sure to go through and thin it down to a smaller number, my deck is creature-forward but only has 26. In those spots put some tutors, artifacts, and tribal/creature effects. Lands are one of the most important parts of a five color deck, and multimedia has some good examples for those.
Lands are also very expensive and it is a ridiculous price of entry to play 5 color "fun stuff". In Asia, though, they don't play commander, so unclick the "English" button on TCGplayer and look for cheap listings for normally high price cards like Reflecting Pool . This goes for any high priced commander cards, even precons.
Think about what you want your deck to be, there is a lot of room for crazy amounts of ramp, color correction, and dragon tribal if you choose not to make it a Dragonstorm deck, but either option is just as fun to play and hopefully equally powerful.
2 months ago
Ashnod's Altar combos with Bloodline Necromancer or infinite haste attackers, and there's also the Wanderwine Prophets combo too if you're looking for more combo plays. As for the manabase, Reflecting Pool could help.
4 months ago
Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.
You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:
- Llanowar Wastes
- Undergrowth Stadium
- Overgrown Tomb
- Nurturing Peatland
- City of Brass
- Mana Confluence
- Verdant Catacombs : gets Overgrown Tomb .
- Windswept Heath : gets Overgrown Tomb .
- Darkbore Pathway Flip
- Unclaimed Territory
Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.
Good luck with your deck.
5 months ago
Check out mtglands.com.
The pain lands and the "manaless filters" as well as "filter duals" tend to be cheaper than shocks and fetches.
If you want to invest and have ability to use them in any commander deck in the future, City of Brass , Mana Confluence , and Reflecting Pool are staples.
Another strategy if you want to save $ and avoid etb tapped lands is going to two colors. You dont run that many red or white cards. You can still build a solid vampire deck and keep edgar at the helm but just go rakdos or orzhov. Makes your mana base simpler and cheaper, can still keep multicolor rocks and a few lands like nomad outpost and command tower so you can play him eventually. Just an idea. Maybe something to think about as you playtest the deck.