: Gain one mana of any type that a land you control could produce.
|Want (12)||insecticon3000 , Purple_Peach , Jackaldeluca , DarkKnifer , Ralion , TheHarhoo , spacemonkey0042 , map_charlie , Volkolar , TheDauntlessFew , MarkTaylorTSax , Ninbi|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Reflecting Pool occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
WUB (Esper): 0.47%
BUG (Sultai): 0.71%
RBW (Mardu): 0.55%
UBR (Grixis): 0.52%
Reflecting Pool Discussion
1 week ago
Also Mental Misstep could work well for you as another 0 mana spell.
Maybe Transmute Artifact as budget doesn’t seem to be a huge issue for you?
Is the main win con storm effects with the reservoir? If so you could add in Brain Freeze to mill everyone out?
I think it looks pretty good so far
4 weeks ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
1 month ago
1 month ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.
1 month ago
What's happening on your end; I see quite a bit of changes. How's everything been working out? I have yet to play with the deck, so unfortunately I do not have any thoughts in regards to its performance . I did go to a tournament today but I didn't partake. I watched and had a bunch of practice plays with two other decks I been in the works of.
I seen Dockside Extortionist doing work in a flicker/Cycling theme deck, which surprisingly was a very well constructed deck. That card is just stupid good when blinked. Wondering if you had any chances with it yet?
Or even Forbidden Orchard ? will giving an opponent a 1/1 really be that detrimental? as long as it gets you to go off quicker.
or Possibly even go as far as adding a Spire of Industry ? Hmm, maybe switching out a Swamp and Plains for a Vault of Whispers and Ancient Den adding a Mox Opal ; trying to bring up the artifact count.
Previously you mentioned adding Final Parting as a means of another Buried Alive but then having to find a way to get Goblin Bombardment What about Diabolic Revelation , tutoring one over having to discard? I guess with the outcome, they're both one of the same.
Have you thought about Scheming Symmetry ? Almost another Imperial Seal but then your opponent also get's an advantage. Can maybe work in conjunction with Night's Whisper , Faithless Looting , Ransack the Lab , Street Wraith but so can Mishra's Bauble as well, which has an added benefit of working off a Vampiric Tutor
Of course everything said is just being thrown out there. At this point, I almost feel you've been exhausting all the options so it's almost reached the point of "well how about this even though it's ehh" lol. Such as, for draw at a low CMC you have Burning Inquiry but that in itself is a super gamble.
Anyways, hope you got some game's in!
1 month ago
Made quite a few wholesale changes to test,
1 month ago
Here's my take on your ask to change something based on your Maybe Board.
While these fetch lands help you fix, the fact that the lands you find will come in tapped is like you are missing the turn's land drop. Why not have 2 lands that actually give you mana instead AND help you get back artifacts from the graveyard?
I would consider changing Hindering Light or Turn Aside for Cyclonic Rift and/or Enlightened Tutor . The counter effect that you get with the first ones is very specific and you may find scenarios where you can't really use them, however CycRift works 2 different ways and the Tutor can help you find a Sorcery to board-wipe if you need to level the field.
Also, I would give a try with Sensei's Divining Top instead of Throne of the God-Pharaoh I like to give preference to cards that will give me card advantage every turn versus the ones that may or may not cause damage to opponents depending on you having creatures tapped.
Finally I would find a way to include Rhystic Study , it is too good not to. Maybe swapping with Darksteel Mutation , which is an Aura that does not really give you any benefit and any creature you target can be blinked or bounced. Unless you know a creature is the key piece of a win combo, i think this aura is not going to really help you win the game but having additional cards drawn with Rhystic Study will definitely give more options to.
2 months ago
Something interesting I think you can do with slivers, is turn things into slivers
Could be fun avenue if you want to run a couple other value bombs. Maybe Emrakul, the Promised End as no one will see it coming.
I’d also recommend running Exotic Orchard , it’s really cheap and you’re playing 5 colours so it’ll be online. And maybe a few other “tap for 1 of any colour” instead of maybe the filter lands, I like the filter lands but find that they’re good in 3 colour or 2 colour decks, if you need access to all 5 of say things like Reflecting Pool Mana Confluence City of Brass maybe even Forbidden Orchard would be better because they can give you what ever you need.
Just a thought.love a good sliver list +1 from me