Reflecting Pool

Reflecting Pool

Land

: Gain one mana of any type that a land you control could produce.

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Trade

Have (3) Azdranax , DudeMan1031 , winterwind10
Want (14) Zeidoc , mtndewd , hui117 , killergerbil , jon.lamm.88 , Cyas676 , Aldazar , metalmagic , Jdreesman , bfischer , jadedflames , andimtg , hkobrinetz , Skreach

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Shadowmoor (SHM) Rare
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Reflecting Pool occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

WUB (Esper): 0.47%

BUG (Sultai): 0.71%

RBW (Mardu): 0.55%

UBR (Grixis): 0.52%

Reflecting Pool Discussion

DemMeowsephs on Derevi, Holder of Lanterns

6 days ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

6 days ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 week ago

The Bant Land Recommendation

DemMeowsephs on Tuvasa Voltron

1 week ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

arcane_trouper on MagicalHacker - List of All Good Colorfixing Lands

2 weeks ago

I play a Steam Vents turn 1. I have access to to U/R.

I play a Reflecting Pool turn 2. I have access to U/R, and can cast spells with double U or R.

In a different game, I play a Steam Vents turn 1, and then Urborg, Tomb of Yawgmoth turn 2. I now have access to U/B/R. In addition, I can now cast spells with double B (something I couldn't do if Urburg was only a swamp).

I agree, it's not typical color fixing. But if your deck has any double B spells (or if you intent to cast more than a single black spell a turn) Urburg is definitely color fixing. And like the ABU duals, the cost of inclusion is so low.

arcane_trouper on MagicalHacker - List of All Good Colorfixing Lands

2 weeks ago

But compare it to Reflecting Pool. Reflecting Pool doesn't give you access to colors you didn't have before you played it, but makes it easier to hit double pips. Same with Urborg, except it gives you access to black if you didn't have it before.

To your hypothetical, would argue that your hypothetical land would be good enough to include. Free color fixing is great.

Malsorn on [casual] Dunsparce Storm

1 month ago

I've had luck with Firewake Sliver in place of Blur Sliver. People usually forget about its sacrifice effect, so it can be a good backup win tool! Also gives you another way to get rid of Dormant Sliver

Reflecting Pool and Unclaimed Territory can be pretty handy, though I'm not sure which lands you'd pull for them if you wanted them.

Spirits on Arahbo Orphanguard Infect Beats

1 month ago

Hi Knixx,

Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)

Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.

Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.

I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.

I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.

I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).

I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.

Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.

At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.

Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.

There is a new Beast Within Generous Gift.

How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.

Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!

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