![Reflecting Pool Reflecting Pool](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/reflecting-pool/femme_fatale-reflecting-pool-clb-16481866270.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reflecting Pool
Land
: Add one mana of any type that a land you control could produce.
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hootsnag on
Oloro White Blue Black Creatureless Control V2
1 week ago
For certain deck designs, I'm pretty adamant on what goes in them. I never said cards like Vanishing Verse or Reflecting Pool weren't good. I try to always make sure that I optimize for what the deck is trying to do instead of just sticking in cards that are considered OP or really good. Fine tuning sometimes requires you to cut cards that you otherwise wouldn't in a different deck. I don't need to add any more removal in this deck. I've ran countless playtests and the number that I have ensure that I draw just enough and but not too many. Sometimes balancing a deck is the hardest thing to do but it has won me countless games against all odds.
SufferFromEDHD on
Oloro White Blue Black Creatureless Control V2
1 week ago
...which you do haha. Vanishing Verse meet Reflecting Pool good enough for me! but garbage to hootsnag.
Excise the Imperfect? Exile into irrelevant token thanks to Moat. Or a potential beater for you.
hootsnag on
Oloro White Blue Black Creatureless Control V2
1 week ago
I am moving away from counterspells that can't target creatures. I left in Dovin's Veto only because it can't be countered. If there were more counterspells that countered all spells and only cost 2 or less, I would add them. I own an original Legends Mana Drain and it's in my Oloro deck now. I had to make a choice with Rest in Peace. I decided to cut it because I wanted to be able to return cards out of my graveyard. I didn't like the graveyard exiling version of this deck so I reverted it and improved the win conditions. I don't currently run enough enchantments for Hall of Heliod's Generosity to be useful. As long as I am able to keep Soldevi Digger and Planar Portal in play, I can return ANY type of card from my graveyard back to my hand. Academy Ruins makes sure that can happen as often as needed. We will always disagree with Reflecting Pool. I cannot afford to draw it in my opening hand as my only land in this deck. It's an instant mulligan. I considered every single land currently printed in magic that can tap for any color. I decided against Glimmervoid and a few others a long time ago. I don't want artifact removal also destroying my land. It's not a good plan. Archway of Innovation is a great land for heavy artifact decks but not for this deck. Most of my artifacts tap for more mana than I would get from using it or have other abilities and need to be untapped to use. The only other card I'm still debating on adding is Isochron Scepter. I may still cut something for it. Run a few playtests with this so you can really see why I made the choices I did. You'll understand more then. Also, I'm preparing to make a different version of this deck with Sivitri, Dragon Master as the commander.
SufferFromEDHD on
Oloro White Blue Black Creatureless Control V2
3 weeks ago
Path of Ancestry seems out of place in a creatureless deck? Otawara, Soaring City lose colors but gain unique removal.
Grand Coliseum comes into play tapped? Breaking your own rules. How is this better than Reflecting Pool?
Tarnished Citadel the worst rainbow land? You are running all of the dual lands in a 3 color deck. Seems unnecessary.
Swan Song is superior but you now have access Strix Serenade too.
Vanishing Verse really solid 2 mana removal. Answers a lot of potential problems this strategy might encounter.
fluffyeel on
Death and Taxes
1 month ago
Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:
- Kokusho, the Evening Star is, for me, a must-include in any black-containing EDH deck, especially with how its life-drain effect scales with the number of players. You could also add an Archfiend of Despair and/or Wound Reflection to multiply suffering, Archangel of Thune to make your board bigger with every passing turn (or life-gain occurrence), and/or Boon Reflection for more life-gain fun!
- Some additional reanimation in addition to what you already have could be handy. For this, I would suggest Karmic Guide; Junji, the Midnight Sky; Reanimate; and/or Necromancy.
- If you have access to it, Yawgmoth, Thran Physician would be super-handy: on-demand sacrifice, not to mention card draw and weakening your opponents' boards.
- Some more land fetch/land thinning tools, like Expedition Map; Urza's Cave; Prismatic Vista; and Marsh Flats, might help. Similarly, Field of Ruin and Demolition Field serve double-duty of land fetch and land destruction for problematic lands. Alternately, some more multi-lands like Reflecting Pool, Mana Confluence, and other pain lands could help you in early game stages.
nuperokaso on
elemental lorwyn block constructed
1 month ago
- Play 4 Reflecting Pool. Works great with Vivids and Primal Beyond. No need to play Prismatic Omen.
- Supreme Exemplar is not very good. It works only with Incandescent Soulstoke.
- Horde of Notions is the best card you have. You should be playing more of them, most likely 4. If one is answered, you drop a second one. If not answered, he'll overtake over the game.
- Play more lands. Your deck is mana hungry, and even with Smokebraider you always have expensive things to cast or activate Horde of Notions.
- I would replace one Island with Mystic Gate. You have white and blue spells with double mana and this filter will help you casting them.
nuperokaso on
Balls Lightning
2 months ago
- Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway Flip, Foreboding Ruins, Reflecting Pool.
- Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
- Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.
WorldEater_42 on
What do you have that I cannot obtain?
2 months ago
Thanks for taking a look fluffyeel !
- You are spot on regarding mana. I've added a Reflecting Pool and a Scalding Tarn which should help. The new fetchable surveil lands look great for this deck given the graveyard synergies with caging.
- Mana Crypt and Mana Vault are long term goals for the deck. With some luck we will have some reprints!
- Commandeer looks like a ball of fun! I am a little worried about my blue card count here but there are several other decks it'll do very well in.
- I'll have to give Displacer Kitten a try. It would go quite nuts with a haste source and a caged Gilded Lotus for instance. A cage off of Deflecting Swat and/or Fierce Guardianship would also be crazy.
- Thanks also for the other recommendations. I've had great times with Fact or Fiction in the past, probably time to bust it out again. Force spiking everything with Patron Wizard would also be useful.
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