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: Gain one mana of any type that a land you control could produce.
Reflecting Pool Discussion
4 days ago
Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.
Not sure Debt to the Deathless is doing much, but I'm probably missing something.
1 week ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.
I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .
I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.
A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.
Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.
If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.
Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.
You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.
Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.
If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.
Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.
Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.
If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)
I think that's all I got. Good luck!
1 week ago
2 weeks ago
Hey, saw your forum topic asking for help. Nice version of Feather.
Some staples that are within the budget to consider adding:
- Talisman of Conviction
- Tithe : cast it with Sunforger to tutor for Mistveil Plains .
- Open the Armory
- Red Elemental Blast
- Swords to Plowshares
- Aven Mindcensor
Some good cards for Feather to consider adding:
- Dreadhorde Arcanist : cast spell from graveyard, exile it with Feather, it doesn't goes to the graveyard so it's not exiled by Arcanist, recast spell with Feather.
- Aurelia's Fury
- Tenth District Legionnaire
- Niveous Wisps : draw.
- Fists of Flame : draw and pump.
- Titan's Strength : scry and pump.
Some lands to consider adding:
- Command Tower
- Sacred Foundry
- Mistveil Plains : combos with instants you cast with Sunforger to put them back into your library to cast them again.
- City of Brass
- Mana Confluence
- Sunbaked Canyon
- Rugged Prairie
- Clifftop Retreat
- Reflecting Pool
- Reliquary Tower
- Inspiring Vantage
- Ash Barrens
Cards in maybeboard to add if you have them:
Cards to consider cutting:
- Paradox Engine: is banned in Commander.
- Boros Cluestone
- Salvage Scout
- Tethmos High Priest
- Odric, Lunarch Marshal
- Archangel of Tithes
- Razor Barrier
- Spiritual Visit
- Hundred-Talon Strike
- Justiciar's Portal
- Crack the Earth
- Unwinding Clock
- Sentinel Tower
2 weeks ago
The newest judge promos have been revealed!
The new artwork on three of them is very nice, but I am very displeased that Yuriko was not given new artwork, and I am further displeased at the inclusion of Reflecting Pool , which, as with Rhystic Study , several months earlier, means that it is unlikely that WotC shall reprint it in a "normal" set at any time, soon, which shall make it even more expensive, which is unfortunate, because that card is very good in EDH format.
What does everyone else have to say about this subject? What are your thoughts about the new judge promos?
3 weeks ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
1 month ago
I'm sorry to be the bad guy, but this deck is far too slow to be competitive. It may be in your local meta, but it will be eaten alive in a tournament.
An average cmc >3 is bad. The closer to 2 the better.
Many of your lands enter tapped, which is a waste of space and significantly hurts your speed.
City of Brass
Cavern of Souls
I would run 6 or 7 counters. 3 of your 4 are unfavorable. Drop everything but counterspell. Check out:
Flusterstorm instead of dispel.
Delay over spell crumble (if you're playing a true competitive deck, they'll just tutor the card back up))
Disallow is the only 3 drop work running.
Swan Song is also better than dispel.
Pact of negation is okay at best. 5 cost isn't worth it it stifles your next turn.
I can tell you like desertion given your artifact selection. There is only one word to describe that card. BAD. Take it out.
That's all I have for you. It's a decent deck. I like the build outside of the artifacts, counters, and lands. Change them up and you'll be amazed how much better this deck will become. It'll be significant.
1 month ago
Shocks & Pain Lands shouldn't be a problem. Exotic Orchard , Forbidden Orchard , Reflecting Pool , Mana Confluence (Because City of Brass is considered strictly worse in my opinion. It was alright, but just tapping for no mana? Prepare to get ping'd.), but Tarnished Citadel ? Hmmm... That's one hell of a sell. As for Taplands, Thanks. I think I've already decided; just don't expect me bouncing my own land back...
Might as well make a list of Tutors for that in terms of individual color; or is there already a guide for this? (Yes.) Again, this is color restrictive...
Anyways, thanks. I'll have to repair my Landbase(s) later. I've got other crap to settle...
Reflecting Pool occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
WUB (Esper): 0.47%
BUG (Sultai): 0.71%
RBW (Mardu): 0.55%
UBR (Grixis): 0.52%