Linvala, Keeper of Silence
Legendary Creature — Angel
Activated abilities of creatures your opponents control can't be activated.
|Have (2)||, WillofForce|
|Want (2)||swatdog , SkipBalis|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Linvala, Keeper of Silence Discussion
1 month ago
Some Angel Suggestions:
Herald of War (should help speed it up)
Linvala, Keeper of Silence hatebear
Baneslayer Angel (always has been one of my favs)
Some more card draw and ramp
Nykthos, Shrine to Nyx (you have a lot of triple white)
A good Ramp package that should have you set up well to cast however you want (I use it in my UG list and I can pretty easily Finale of Devastation into a Blightsteel colossus)
Some Control options
1 month ago
DigitlViking glad you like the deck! With an appropriate SB for the meta I am sure you can get a few wins with this deck, and more importantly have a ton of fun.
Archangel of Thune is our biggest finisher and we tend to want one as soon as we can cast it. That said it's a 5 drop and it's not like we can't win without her so I don't think there will be much problem going to 3 to save a few bucks. Lyra Dawnbringer is the second best choice for a 5 drop IMO for this deck, and they do quite similar things, so it won't make much difference if you go 3 Thunes and 1 Lyra. And in the future you may want to upgrade once tryed and seen why Thune has an slight edge.
About Shalai, Voice of Plenty , I think she's amazing, you are always happy to see her in your hand. She protects us and our hand super well and combos neatly with Giver of Runes. You feel safe with her on board. The only reason I don't run a 4 of is because she is legendary. But she doesn't really advance our win plan, so I assume that if you cut one of them our plan doesn't really change or gets affected, it's just a bit easier to disrupt.
About other options, the other best angel 4 drops are Archangel of Tithes, Angel of Jubilation and Linvala, Keeper of Silence. I already explained their their individual pros and cons more in depth in previous comments so check those out. But basically those 3 (may depending on the deck) disrupt your oppenents plan. But to have a card that my or my not disrupt the oppenents plan I'll rather have one that ensures that our plan doesn't get f****d. After all we are in white, every card is relevant.
Card draw is a huge problem so I've been thinking lately about testing a 2 of Mask of Memory and my main candidates to go were actually an archangel and a Shalai so you might want to be the one who gives it a try and tell us all how it went. I think that with such a cheap both cast and specially equipping cost and so many flyers in our deck it has the chance of being pretty consistent.
3 months ago
Aura of Silence Thalia, Guardian of Thraben Thalia, Heretic Cathar Swords to Plowshares Path to Exile Ghostly Prison Damn Grand Abolisher Elesh Norn, Grand Cenobite Aven Mindcensor Blind Obedience Ashes of the Abhorrent Smothering Tithe Archon of Emeria Opposition Agent Archfiend of Depravity Dread Linvala, Keeper of Silence Avacyn, Angel of Hope
3 months ago
K0rt Thanks for the in depth suggestions. Yes, is actually working quite well in the new meta, there aren't that many combo decks around now, which are our main "weakness". The Anguished Unmaking vs Vindicate thing, as said before, there are no many Heliod, Sun-Crowned around lately, so yeah, they are pretty interchangeable depending on your local meta. Urza's Saga doesn't tend to be a big problem anyway.
I play Emeria's Call Flip in the mono white version. In tens if not hundreds of matches I think I casted it like 3 times, and it resolved 1. The thing is we rarely get to 7 lands, and when we do its against control, and by that point they always have counter spells because we have been casting our things with Aether Vial and Cavern of Souls . In the other hand I ended needing to pay 3 life for basically a plain many times. In mono white for sure put 1 in there. But in BW we have enough lands that hurt us. Archangel of Thune is a beast, she steals games out of nowhere. She's a huge finisher. Next to Righteous Valkyrie the reason we are able to win matches. She rarely ETBs and doesn't put at leas 2 +1/+1s on all our other stuff that can attack(if not 4+), that's huge immediate value. Yeah, if she's killed in that exact moment with the trigger on the stack you don't get it. But it happens like 1% of the time, and you can easily play around that playing her with vial or protecting her with Giver of Runes and Shalai, Voice of Plenty . I don't think Angel of Invention is even in the same league as her (in this deck at least).
I've tried Serra the Benevolent and is more or less the same thing as with Emeria's Call Flip seems great but it ends up adding nothing. the +2 is worthless, we don't tend to have a ton of creatures and our early ones don't have flying. The ultimate the very rare time I got to use it was always in a win more situation in which I had a ton of life anyway. She rarely was able to -3 more than once. Easily 9 out of 10 times (if not more) she ended up just being a 4cmc Serra Angel . And by that point the deck rather have other 4cmc angels that add more, and can be made uncountable with cavern or play at instant speed with vial.
About the side yeah, that is more adaptable to everyones local meta. This thing works super well in general against tribes, basically we excel against Aggro and midrange, do well enough against control and tend to be f*** against combo. So most tribes are easy wins, with the life gain they can't race us and we fly. Elves is for sure faster than us but not a lost game by any means, the thing is I don't she them that often. But if it is a common deck in your area I'll suggest to add 2 Settle the Wreckage , if not I wouldn't add a sideboard card just for a deck which is rare and not such a big threat. The hardest tribal decks are combo goblins and the new elemental deck (that can be brutal, not as a tribal deck, but as a deck in general). Non of them are an autolose by any means, but they ere the toughest ones. Stony Silence is a great card. I had Damping Matrix in the side before and I changed it for Linvala, Keeper of Silence . But in the new meta I am totally going back to Damping Matrix which is a bit of the best of two worlds between the silence and Linvala. Selfless Spirit is another great card, I've had it on the side but I don't seem to find many board wipes lately so I took it out. There is not much control in my area ATM. But another one that goes in and out depending on the meta. The control match up is not easy but it can be grinded up with the help of cavern and vial to cast our things and Giver and Shalai to save them from dying. Also don't over commit. Tends to be a 50-50. Thanks for the great suggestions!
3 months ago
I'm unsure if you have a budget or not, but I'd recommend cutting Privileged Position in favor of Greater Auramancy . The CMC is a lot cheaper and as such easier to play. I'd also advise running more permanent removal like Beast Within , Generous Gift , or even things like Afterlife and Path to Exile . I know you're running a life-gain subtheme, but I think either Library of Leng or Wheel of Sun and Moon would be a better fit than Venser's Journal due to the cheaper CMC. The way I view it is if you have cheaper enchantments, you can cast more per turn, in turn drawing more cards per turn. I'd also advise something like Lightning Greaves , as Sythis draws a huge target on herself for being able to easily draw 3+ cards a turn. I'd also advise Luminarch Ascension as it plays into your theme of angels.
If you're open to the idea of other win-cons, one I use in my Sythis deck is Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence and Nature's Revolt . Another win-con I've seen people use, albeit I don't use it myself, is Parallax Wave and Opalescence . Essentially, you abuse the stack with Wave, targeting four opponents creatures and then itself. It goes away, and comes back as a creature with five more counters. The original is still exiled, so all of your opponents creatures remain in exile.
If you wanna take a gander at my version of Sythis, you can find it here [EDH] Sythis Enchantress
3 months ago
my one problem with Gauntlets of Light is that it is only truly useful with one card in the deck, Sanctum Weaver Now, I will admit, there are some other niche cards in the deck (Nature's Revolt is a good example) but I have multiple cards to combo with it (Elesh Norn, Grand Cenobite and Linvala, Keeper of Silence).
3 months ago
I've also built a Sythis deck, and while you seem to be taking more of a creature-based approach, I took a more stax-based approach. My list is here: [EDH] Sythis Enchantress
All in all, it seems reletively solid for a creature-based deck. However, I do think you need more enchantments. I don't know if you have a budget or not, but things like Greater Auramancy , Growing Rites of Itlimoc Flip, Luminarch Ascension , Carpet of Flowers , and Concordant Crossroads are all cheap CMC enchantments that put in work in my list. I'd also advise adding in more protection, such as Veil of Summer and Autumn's Veil , as that can help protect you against counterspells and spot removal.
I'd recommend cutting Castle Garenbrig , as this is a multi-colored deck and you only have four creatures with activated abilities costing mana. I'd also advise trying to trim down your CMC, as you probably want to be drawing as many cards as possible per turn. You don't necessarily need things like Starfield of Nyx or Privileged Position , or even things like Mirari's Wake in my opinion.
I will say though, I am a bit of a hypocrite because the main wincon in my deck is fairly expensive. I use Elesh Norn, Grand Cenobite paired with Nature's Revolt to kill everyone's lands or Linvala, Keeper of Silence paired with Nature's Revolt to prevent anyone from using their lands to tap for mana.
4 months ago
I agree that Esper Sentinel is better suited as a tax piece than it is draw value, but I’ve been brainstorming what secondary card could help boost the draw potential of it and I think the best card to compliment it is Sword of Light and Shadow . Making the tax may be too disruptive for most players to want to pay, but it also gives the Sentinel protection from two prominent removal colors and provides a cheap recursion method to get him back as recurring a 1/1 with no evasion through your commander may be too much to ask.
Even without the Sentinel it looks like your deck has a number of other targets that look more suitable to recur with the sword than with your commander such as: Azra Oddsmaker , Linvala, Keeper of Silence , Sire Of Insanity as well as your tax pieces that lack evasion especially since the added protection the sword gives can also keep those tax pieces around longer.