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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kykar, Wind's Fury
Legendary Creature — Bird Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Gain .
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1 week ago
I'm pretty sure this works but I just want to make sure I don't overlook anything.
I cast a cantrip like Needle Drop, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.
I cast another cantrip like Ancestral Anger, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.
let everything resolve and have Needle Drop go to my graveyard.
Using the spirit created in step 4, I recast Ancestral Anger to repeat steps 4 & 5, creating a loop.
This should allow me to draw my deck (and actually, by repeatedly casting Needle Drop kill at least one opponent who was dealt damage this turn).
It doesn't matter whether I use a sorcery cantrip or an instant, because it always has to resolve and go to the graveyard in order to recurr the other. (Obviously instants allow me to do this on my opponents turn.)
Is this correct?
And do you have any recommendations on how to optimize this?
1 month ago
4 months ago
One, maybe it would be funny to call the list Hinata-Kun XD
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
4 months ago
Looks like a solid, balanced design to me. I'd allow it.
On the subject of p/t, I've never really noticed anything like what y'all are talking about. I mean, not like a direct, mathematical correlation between p/t and MV. Not that I think you're incorrect, just that I've never noticed it. Having said that, I think that it's important to consider number of abilities and how powerful those abilities are.
In this case, a token producer that can very quickly fill the board, coupled with a burn machine, at 5MV, is very suitably placed at 3 power. Anything higher than that, in my opinion, should merit a higher cost.
Now, if it had Islandhome instead of islandwalk, that would be different. In that case, 5/4 or even 6/5 would be appropriate. However, considering its abilities, a high power like that is superfluous, for the reasons that TypicalTimmy already stated. This is not a CMDRDMG kinda dude.
5 months ago
I like the concept of this deck! is my personal favorite colour combo, I like outside the box game plans, and goading is just funny!
About the commander, there is a website called "Card Conjure" that allows you to make custom cards, as long as you already have an image (Card Conjure lets you write rules text and add frames. You will need to either upload an image, or copy a URL). I did not make Card Conjure, nor am I a professional proxy/alter artist, I just like things that look pretty, and I use Card Conjure whenever I don't like a frame, or art, but you can make your own cards on it. You could (if you wanted) make the commander for this deck then make it an alter for either Kykar, Wind's Fury (for a 4 mana Jeskai colour Legend) or Lotus Path Djinn (for a 4 mana 2/3), then add the alter as your commander. If that sounds like a lot, I'm willing to volunteer to do it in my spare time (I'm a student) if you gave me a general idea about what she looks like, and if you gave me a name. If you want to do it yourself, feel free to, as well. The link to Card Conjure is this: https://cardconjurer.com/creator/.
Do you mind if I copy this deck idea? It seems interesting!
7 months ago
Kykar, Wind's Fury, Tuvasa the Sunlit, Arcades, the Strategist, The First Sliver, Najeela, the Blade-Blossom, Varina, Litch Queen, Marisi, Breaker of the Coil, Omnath, Locus of the Roil, Yarok, the Desecrated, Urza, Lord High Artificer
10 months ago
Not that anybody cares but, the decks I've never built are
- all combinations of 4 color decks
- and never built
Maybe there's more to gain from seeing what you have not built.
I feel that isn't who I am. The closest I'd come to building that deck would be and the cmdr would be Kykar, Wind's Fury and it wouldn't be spell slinger. It would be enchantments. And if it was spells it would be token go wide with Vicious Shadows as it's finisher
All of this data refers to paper magic.
11 months ago
This deck main game plan is burn everything, creatures and players alike using Kykar, Wind's Fury . I have some counterspell to fend off my opponents, some tax to prevent myself from being attack by creatures and some ways to bring back/reuse instant and Sorcery. This is a spell heavy deck with minimal creatures, which I want. But that is made up by the Spirit token I get from casting non creature spells. So I would like everyone input on making this deck a high level casual deck with a some competitiveness to it. I would like to keep this a budget deck, 180 to 200 dollars max for everything. So let me know your thoughts about this deck and how it could improve on it themes.