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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kykar, Wind's Fury
Legendary Creature — Bird Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Gain .
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kirbysan on [Primer] Helming the Host of Heaven *Update*
5 months ago
Buddies cancelled so I played 3 pub games instead:
Starting hand: Emeria, The Sky Ruin, Plains, Plains, Path to Exile, Angelic Page, Archangel of Tithes, Sanctuary Warden
As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.
I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.
At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.
As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.
Starting hand: Windswept Heath, Sol Ring, Pearl Medallion, Angel of Vitality, Mangara, the Diplomat, Soul Warden
Perhaps this was a risky hand to keep but with the Sol Ring and Pearl Medallion I could literally play everything in my hand if not disrupted so I kept it.
Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.
Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.
With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.
Starting Hand: Flooded Strand, Path of Ancestry, Soul Warden, Luminarch Ascension, Pyre of Heroes, Folk Hero, Angelic Curator
I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.
However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.
For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.
Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.
The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.
Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.
While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.
Vessiliana on zedruu fun
9 months ago
With so few creatures, do you find yourself wanting blockers more often? Perhaps the Burnished Hart could leave in favor of Kykar, Wind's Fury? Most of your spells would get you a spirit, which could also be used for mana in turn, if you didn't need it to block.
Quickspell on Does this infinite combo with …
11 months ago
I'm pretty sure this works but I just want to make sure I don't overlook anything.
I have Kykar, Wind's Fury and Displacer Kitten on the battlefield.
I cast a cantrip like Needle Drop, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.
I cast another cantrip like Ancestral Anger, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.
I sac those two spirits for and add to play Ardent Elementalist and bring back to hand one of those cantrips, say Needle Drop.
I recast Needle Drop triggering Kykar to create a spirit, Kitten to flicker the Elementalist, and that to bring back Ancestral Anger from my graveyard to hand.
let everything resolve and have Needle Drop go to my graveyard.
Using the spirit created in step 4, I recast Ancestral Anger to repeat steps 4 & 5, creating a loop.
This should allow me to draw my deck (and actually, by repeatedly casting Needle Drop kill at least one opponent who was dealt damage this turn).
It doesn't matter whether I use a sorcery cantrip or an instant, because it always has to resolve and go to the graveyard in order to recurr the other. (Obviously instants allow me to do this on my opponents turn.)
Is this correct?
And do you have any recommendations on how to optimize this?
Quickspell on Kykar: Can I sac the …
1 year ago
I have Kykar, Wind's Fury and Mentor of the Meek on the battlefield. I cast a noncreature spell, triggering Kykar to creature a spirit token. Can I sacrifice that particular token to pay for Mentor?
DawnsRayofLight on Target Acquired
1 year ago
One, maybe it would be funny to call the list Hinata-Kun XD
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
Epicurus on Sikozen of the Red Sea
1 year ago
Looks like a solid, balanced design to me. I'd allow it.
On the subject of p/t, I've never really noticed anything like what y'all are talking about. I mean, not like a direct, mathematical correlation between p/t and MV. Not that I think you're incorrect, just that I've never noticed it. Having said that, I think that it's important to consider number of abilities and how powerful those abilities are.
In this case, a token producer that can very quickly fill the board, coupled with a burn machine, at 5MV, is very suitably placed at 3 power. Anything higher than that, in my opinion, should merit a higher cost.
Now, if it had Islandhome instead of islandwalk, that would be different. In that case, 5/4 or even 6/5 would be appropriate. However, considering its abilities, a high power like that is superfluous, for the reasons that TypicalTimmy already stated. This is not a CMDRDMG kinda dude.
Too bad it isn't Jeskai colors, though. I'd love to see Kykar, Wind's Fury and Mirror Entity in here, hahaha. But it definitely makes more sense the way you have it.
LunchBox1211 on Equip and Goad
1 year ago
I like the concept of this deck! is my personal favorite colour combo, I like outside the box game plans, and goading is just funny!
About the commander, there is a website called "Card Conjure" that allows you to make custom cards, as long as you already have an image (Card Conjure lets you write rules text and add frames. You will need to either upload an image, or copy a URL). I did not make Card Conjure, nor am I a professional proxy/alter artist, I just like things that look pretty, and I use Card Conjure whenever I don't like a frame, or art, but you can make your own cards on it. You could (if you wanted) make the commander for this deck then make it an alter for either Kykar, Wind's Fury (for a 4 mana Jeskai colour Legend) or Lotus Path Djinn (for a 4 mana 2/3), then add the alter as your commander. If that sounds like a lot, I'm willing to volunteer to do it in my spare time (I'm a student) if you gave me a general idea about what she looks like, and if you gave me a name. If you want to do it yourself, feel free to, as well. The link to Card Conjure is this: https://cardconjurer.com/creator/.
Do you mind if I copy this deck idea? It seems interesting!
griffstick on Coming back to the game, …
1 year ago
Kykar, Wind's Fury, Tuvasa the Sunlit, Arcades, the Strategist, The First Sliver, Najeela, the Blade-Blossom, Varina, Litch Queen, Marisi, Breaker of the Coil, Omnath, Locus of the Roil, Yarok, the Desecrated, Urza, Lord High Artificer
|Want (2)||riverspree16 , ZAC727|