Kykar, Wind's Fury
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kykar, Wind's Fury

Legendary Creature — Bird Wizard


Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Gain .

Quickspell on Does this infinite combo with …

1 week ago

I'm pretty sure this works but I just want to make sure I don't overlook anything.

  1. I have Kykar, Wind's Fury and Displacer Kitten on the battlefield.

  2. I cast a cantrip like Needle Drop, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.

  3. I cast another cantrip like Ancestral Anger, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.

  4. I sac those two spirits for and add to play Ardent Elementalist and bring back to hand one of those cantrips, say Needle Drop.

  5. I recast Needle Drop triggering Kykar to create a spirit, Kitten to flicker the Elementalist, and that to bring back Ancestral Anger from my graveyard to hand.

  6. let everything resolve and have Needle Drop go to my graveyard.

  7. Using the spirit created in step 4, I recast Ancestral Anger to repeat steps 4 & 5, creating a loop.

This should allow me to draw my deck (and actually, by repeatedly casting Needle Drop kill at least one opponent who was dealt damage this turn).

It doesn't matter whether I use a sorcery cantrip or an instant, because it always has to resolve and go to the graveyard in order to recurr the other. (Obviously instants allow me to do this on my opponents turn.)

Is this correct?

And do you have any recommendations on how to optimize this?

Quickspell on Kykar: Can I sac the …

1 month ago

I have Kykar, Wind's Fury and Mentor of the Meek on the battlefield. I cast a noncreature spell, triggering Kykar to creature a spirit token. Can I sacrifice that particular token to pay for Mentor?

DawnsRayofLight on Target Acquired

4 months ago

One, maybe it would be funny to call the list Hinata-Kun XD


Render Silent, Counterflux, Disallow for a bit more counter magic

Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

Opposition: works with Willbreaker and other cards I will suggest

Reality Shift, Fateful Absence, Generous Gift : spot removal

Malevolent Hermit  Flip: counterspell and protection

Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

Drannith Magistrate: stop you oppnenets from casting their commanders

You could run Orbs with Urza and Opposition

Baral's Expertise

Supreme Verdict, Winds of Abandon, Wrath of God: Wipes


Brago, King Eternal

Deadeye Navigator

Eldrazi Displacer

Thassa, Deep-Dwelling: slow, but consistent

Blink Targets

Skyclave Apparition

Venser, Shaper Savant

Dockside Extortionist

Spellseeker: search your X spells

Cyberdrive Awakener: if you want to win off your rocks and treasure tokens


Whirlwind of Thought

Esper Sentinel

Sea Gate Restoration  Flip: may as well if you're playing blue

Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

X spells

Distorting Wake

Mass Manipulation

Disorder in the Court: this can help for draw, protection, and "Blinking"

Smoke Spirits' Aid: I don't know if it fits, but could be spicy

Comet Storm

Call the Coppercoats


Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

Dockside Extortionist + Deadeye Navigator: can generate infinite mana

Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

win cons (Outside of combos)

Metallurgic Summonings: you make big tokens and gives recursion.

Guttersnipe: ouch

Monastery Mentor: tokens

Shark Typhoon: tokens

Jin-Gitaxias, Progress Tyrant is made for this list

Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury


Primal Amulet  Flip

Kykar, Wind's Fury

Epicurus on Sikozen of the Red Sea

4 months ago

Looks like a solid, balanced design to me. I'd allow it.

On the subject of p/t, I've never really noticed anything like what y'all are talking about. I mean, not like a direct, mathematical correlation between p/t and MV. Not that I think you're incorrect, just that I've never noticed it. Having said that, I think that it's important to consider number of abilities and how powerful those abilities are.

In this case, a token producer that can very quickly fill the board, coupled with a burn machine, at 5MV, is very suitably placed at 3 power. Anything higher than that, in my opinion, should merit a higher cost.

Now, if it had Islandhome instead of islandwalk, that would be different. In that case, 5/4 or even 6/5 would be appropriate. However, considering its abilities, a high power like that is superfluous, for the reasons that TypicalTimmy already stated. This is not a CMDRDMG kinda dude.

Too bad it isn't Jeskai colors, though. I'd love to see Kykar, Wind's Fury and Mirror Entity in here, hahaha. But it definitely makes more sense the way you have it.

LunchBox1211 on Equip and Goad

5 months ago

I like the concept of this deck! is my personal favorite colour combo, I like outside the box game plans, and goading is just funny!

About the commander, there is a website called "Card Conjure" that allows you to make custom cards, as long as you already have an image (Card Conjure lets you write rules text and add frames. You will need to either upload an image, or copy a URL). I did not make Card Conjure, nor am I a professional proxy/alter artist, I just like things that look pretty, and I use Card Conjure whenever I don't like a frame, or art, but you can make your own cards on it. You could (if you wanted) make the commander for this deck then make it an alter for either Kykar, Wind's Fury (for a 4 mana Jeskai colour Legend) or Lotus Path Djinn (for a 4 mana 2/3), then add the alter as your commander. If that sounds like a lot, I'm willing to volunteer to do it in my spare time (I'm a student) if you gave me a general idea about what she looks like, and if you gave me a name. If you want to do it yourself, feel free to, as well. The link to Card Conjure is this:

Do you mind if I copy this deck idea? It seems interesting!

griffstick on Favorite color or color combination?

10 months ago

Not that anybody cares but, the decks I've never built are

  • all combinations of 4 color decks
  • and never built

Maybe there's more to gain from seeing what you have not built.

I feel that isn't who I am. The closest I'd come to building that deck would be and the cmdr would be Kykar, Wind's Fury and it wouldn't be spell slinger. It would be enchantments. And if it was spells it would be token go wide with Vicious Shadows as it's finisher

All of this data refers to paper magic.

NTakamura on Need help refining Jeskai burn …

11 months ago

This deck main game plan is burn everything, creatures and players alike using Kykar, Wind's Fury . I have some counterspell to fend off my opponents, some tax to prevent myself from being attack by creatures and some ways to bring back/reuse instant and Sorcery. This is a spell heavy deck with minimal creatures, which I want. But that is made up by the Spirit token I get from casting non creature spells. So I would like everyone input on making this deck a high level casual deck with a some competitiveness to it. I would like to keep this a budget deck, 180 to 200 dollars max for everything. So let me know your thoughts about this deck and how it could improve on it themes.

Fort Burn

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