Rhystic Study

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Rhystic Study


Whenever an opponent casts a spell, you may draw a card unless that player pays .

Necramus on Baral, Chief of No

5 days ago

Sea Gate Restoration  Flip - this can double as either a land or a phat ass draw spell, depending on how you want to use it, and options are always good!

Finale of Revelation - again, can be a phat spell or a more modest one, depending on what you need. You have several ways to discount spells, though, and so you can kinda cheat your way towards the high end of this spell.

Sapphire Medallion - don't need to explain this one.

Solve the Equation - excellent tutor for this deck and a budget option to Mystical Tutor, though, I'd suggest both.

Consuming Tide and Cyclonic Rift are both mono blue pseudo wipes that you'll probably want to help keep the battle field in your favor.

Rhystic Study - don't need to explain this one.

Mystic Sanctuary and Otawara, Soaring City are both free for you to play and are better than basics when you have so many.

As for additional counterspells I'd suggest Mana Leak, Tale's End, Force of Will, and Delay.

Since you're on the discount game, I'd also suggest Bribery and Mass Manipulation too!

And one last piece of removal: Imprisoned in the Moon

Hope this helps! I like that your curve is almost down to 3. Your deck building skills are getting keener!

Epicurus on People's Thoughts on Mommy Norn?

2 weeks ago

Thank you, Made_Compleat.

For a lot of things, but amongst them, giving Archelos some love.

May I break this thread by ranting a little bit about Power Creep?

Headline: It Isn't a Bad Thing.

I've been playing since I was 13 years old, in 1994. You know what was the first thing that pissed me off about the game? When Dark Banishing was released in Ice Age, in 1995. You know why? Because, at that point, not a whole lot of shit had been printed that made any of my decks better.

And there was Dark Banishing. A shell of its predecessor, Terror. A card that basically did the exact same thing, but cost one more. Yeah, it killed artifact creatures, but what the hell good did that do anybody back then. And nothing else added to it that made it even close to as good. And, in my mind, I thought, "is anything ever going to make my decks better?" Or are they just going to keep making worse versions of existing cards?

I quit playing the game. Stopped buying packs. Kept my cards, because I never thought they'd be worth anything. Occasionally I would find someone who played, would bring out my old what then began to be called "Legacy" decks, and inevitably trounced them. And, do you know what made me want to start buying cards again? At some point, I started to lose games.

Ok, so I first started buying cards again for the Urza block, because of the fast green creatures with Echo, and because I thought Squirrels were cool. Then, I bought a lot of Mirrodin years later, because I liked both the Affinity mechanic and Equipment subtype therein. I was utterly disappointed with 5th Dawn, but there I was. And I bought a lot of Kamigawa block after that, solely for the flavor. But I quit again after that, because I still owned those decks from long before that were my best, and nothing had made them any better.

I stopped buying cards for many years after that, and then Lorwyn was released in 2007, and I started losing games. Power Creep had set in.

I honestly don't know what it was. Nobody I played with used planeswalkers, so their introduction couldn't have been it. Maybe I had just missed too much in all those years, and new archetypes had emerged. Whatever it was, suddenly my Legacy decks, that hadn't changed much in more than a decade, weren't competing. I had to start buying cards, lest my stance that "new cards will never compete with the old ones" was proven obsolete.

And the hits kept hitting, for years thereafter. I was elated. FINALLY! The cards that were being printed could create decks that could compete with decks that had existed more than a decade ago. And no, I'm not talking about Power 9 decks, but even they could be improved by newly printed cards! There was something better out there, possible and new, to give me a reason to want to continue playing the game!

And by "playing the game," I mean continuing to give my money to WotC. And/or my LGS, TCGplayer, or whomever (way back then, there was a website called Blacborder.com, where I bought all of my singles, but I don't think they exist anymore). Finally, WotC was printing cards that competed with existing cards! Finally, there was a reason to expand my collection! Finally, WotC wasn't just trying to push Standard format for the sake of getting new players to feel like they could keep up, and instead was making old players - like me - feel excited about buying packs again!

And then there was commander. Some of you might not know or remember, but EDH stands for "Elder Dragon Highlander." "Elder Dragon," because in the beginning your commander had to be one, and "Highlander" because that was already the existing name for singleton format ("There can be only one!"). True story: 100 card singleton format existed in 1996. It was called "Highlander" back then. There was no commander. There was no command zone. Just a 100 card singleton deck that forced you to use all those less powerful reprints like Dark Banishing, because the deck was 100 cards and you could only have one Terror. And sometimes, in my experience, your starting life total was still just 20. The wild fuckin west, brah.

And with Commander came a revitalization of a lot of previously overlooked cards. For instance, those 8 copies of Rhystic Study that I had pulled from packs many years prior were suddenly worth a shit. Hard to believe now, but they hadn't been before. Just bulk rares. So at that point, not only were there more and better cards being released frequently, but my old cards that even I had dismissed were becoming relevant. It was like Christmas times 1000!!

So please, don't complain about new cards being too powerful. You don't have any idea what it was like when all that bullshit was being printed in the late 90's. Be grateful that WotC keeps you on your toes. It's a lot more of a beneficial strategy to us players than the creation of the Standard format, where they basically said "we're not ever going to improve on existing cards, so you aren't allowed to use them anymore. Here's a load of less powerful garbage. Please keep buying cards." It keeps us interested in what's being released. It keeps us from taking years-long hiatuses, like I did many times in the past. It keeps new releases relevant, for more than just flavor or shiny new mechanics.

Now we have to grow our collections in order to compete. We have to buy those new cards to keep up. We can't just keep playing that graveyard deck that we built in 1994 and expect to win against these kids that just started playing. We have to adapt, and that keeps the game interesting. Even if it's only changing a card or two in the deck every year. And yeah, if a card comes along every now and then like Elesh Norn, Mother of Machines, that completely wrecks all of the decks that you spent so much time and money building, so be it! That just means that the game is improving, diversifying. It means that there's an avenue for what you already own to get better.

It is a good thing. Get over it.

Spirits on Morph :D

2 weeks ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

Strife_Delivery_Service on Counting with Hydras

3 weeks ago

Nice build. I forgot about Garruk's Uprising. I’ll stack that with Elemental Bond since I don’t own a Rhystic Study. Only thing I’d put in yours is a Simic Ascendancy. Cheap card with easy win con. Thassa's Intervention is another card that can win you a game when you go infinite without the risk of overdrawing your deck. Awesome deck though!

Gidgetimer on Why Are Secret Lairs So …

1 month ago

DemonDragonJ I'm not going to go as far as RiotRunner789 did and say that all lairs are a deal to some degree. But it is pretty easy to get a deal by buying Lairs.

The first time I ever bought Lairs was for the Shockland bundle where you got 15 shocks (2 of each allied and 1 of each enemy) for $120. Even taking the cheapest printing of each, buying those Shocks would cost $188. A savings of 33%.

My next purchase was for the Special Guest: Jen Bartel and Phyrexian Praetors Complete ones. Bloom Tender has caught a reprint since then, so the Jen Bartel Lair is only worth $9 buying cheapest printings, though Lair printings are still worth $43 and at the time Bloom Tender by itself was a $44. Praetors cheapest printing is a total of $53. So I am still up $2 total and up $40 if you use the going rate of the printings I have.

Rhystic Study by itself still pays for the entire Arcane Lair. Which has a couple of other $5+ cards in it. There are many more examples of this. I buy Lairs when the EV is over the price or when the art is too good to ignore. Nothing against my LGS. I buy supplies from them and singles when they have ones I want. I buy at least 2 pre-release kits every set because pre-release runs into when I take my boy to go play commander, so we do that instead. But if there is a good value to be had I will get a Lair.

This isn't even factoring in the bonus cards. I have spent about $600 on lairs over the last 18 months and am up about $2000 in value because of some extraordinary luck and selling cards at the right time. And this includes taking losses on some Lairs because the artist series ones are often phenomenal.

Daveslab2022 on I really miss flavor text

2 months ago

Hey man have you ever heard of Rhystic Study? I mean Rhystic Studies? The YouTuber? He makes INCREDIBLE video essays about everything from Tarmogoyf’s reign, to how Thoughtseize impacts formats, so art designs and even, flavor text!

One of my favorite videos by him is called Hatred Outlives the Hateful, and it’s about the flavor text of cards, how impactful it can be and also how lackluster it can be. I definitely recommend checking out his videos.

I would link it but idk if that’s allowed.

NV_1980 on Legends of Gold

2 months ago

Gold themed? Then you have to include King Macar, the Gold-Cursed! :):) Kidding aside, this looks like a lot of fun to play. I can't imagine it being a very fast deck though, considering its mana requirements. Maybe add some more mana fixing options like Chromatic Lantern or Prismatic Omen? Also, can't help but notice that most of the card-advantage options you've included for extra draw require (lots of) mana to draw. Maybe think about adding some options that aren't as expensive to use (Rhystic Study?).

Load more