Whenever an opponent casts a spell, you may draw a card unless that player pays .
|Have (3)||orzhov_is_relatively_okay819 , , Kotakiva|
|Want (16)||GrandeKhan , m.mckeehan , marassus , swatdog , Kotakiva , Gorenzel , Chernobyl , Auriel , shadowywolf , Devilspawn421 , fibion101 , popesnarkyiii , Lunar_Wing , cheddr , LCsan , mitchman502|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Rhystic Study Discussion
3 days ago
Raben-schwarz Thanks for the suggestion, and sorry for the three year wait lol, I took out Fierce Empath for Smothering Tithe. I also recently got my hands on Rhystic Study so I will likely be putting it in this deck as I feel it is missing good card draw, possibly instead of Overflowing Insight, or even Planar Bridge. Thoughts?
1 week ago
Pascal1993 I would take out some of the bigger and expensive cards for more interaction, tutors and removal. With this deck, in wanting to get all the cool dragon stuff in, there's a tradeoff of slots you're allowing yourself to be able to do that. With everything I have included, I want to be playing these dragons which can only leave so much room for the cheaper cards mentioned.
Delrimus Thanks! I haven't really because there's a lot of situations where you're wanting to drop this card and attack to get the trigger and expecting the table to go around a whole turn is just asking too much. And there may be even some instances where you don't have a 6 power dragon as there are some lower power dragons in the deck. These types of effects are more efficient on other cards like Sneak Attack which I think are better for the deck.
Drboom151 Other fetches, expensive tutors, original dual lands, etc. They don't really add to the dragon themed deck idea. You can certainly do it if you have the cards/want to. I just don't think they're necessary for what I'm wanting :)
Willen So Bootleggers' Stash does nothing in this deck that can't make use of the artifacts or is a dedicated lands deck. Even if it combos with one dragon, which is one asking for a lot and two isn't good enough. It's a 6 mana do nothing artifact when you cast it. Then during your next turn, to make use of the effect, you have to cast nothing to get treasures. Sure you might be able to make 1-2 mana at the end of each turn if you don't use all your mana but there are cheaper cards that can do that better and expecting this card to live when artifacts can be easily destroyed in this format just isn't enough. It's better in a Korvold deck where you can instantly convert it into actual resources. Atsushi, the Blazing Sky isn't exciting enough or impactful enough for me to include him. The first effect might end up in spots where you're not able to actually cast the cards and lose out on access to them in your deck. And even if there are a small amount of treasure synergy cards, having 3 cards to justify when the list is already tight isn't enough for me. Plus there's going to be better dragons coming in the future. With Smuggler's Share, I was on this card when it spoiled but after looking it, I compare it to Rhystic Study. I don't have it in the deck anymore as I felt like I didn't need it on top of the other dragon related enchantments I already have. Even if I'm able to get the value on other peoples turns, it feels very Monologue Tax like to me as I'm always wanting it to trigger rather than having to rely on my opponents. So if I'm not running Rhystic, why bother running this? And no, Silumgar's Scorn doesn't justify running one counter spell. If I wanted this effect, I would just run Counterspell. But having these few slots dedicated to a small things dilutes the deck. If you're does a lot of small things of things then it doesn't do anything. I'm wanting to ramp and cast dragons early and start beating face. If my dragons die, that's okay I'll just bring them back later. Having one ace in the hole counterspell for when your stuff is about to get destroyed is a very specific scenario for wanting one of this of card. Not to mention they could a counterspell of their own and theres two other opponents. You'd want to run more of these types of cards which I'm not interested in doing.
1 week ago
~ deals X damage to target creature. If that creature would die, you may pay . If you do, gain life equal to that creatures toughness.
So was watching a game the other day and as Rhystic Study hit the board I misheard it as "Rhyistic Buddy." Make that card.
2 weeks ago
Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.
All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.
Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.
Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.
3 weeks ago
I 100% agree on Iymrith, Desert Doom I've been meaning to pick up a copy for a while now because there's so much going on with this card and it all adds up to awesome. Really, I just like combat damage linked to draw because as much as it can get out of hand, it always feels earned. You had to set up, get your things on the board, wait one turn, and then you reap the benefits. It's not like Mystic Remora or Rhystic Study because everyone at the table can see it coming, and maybe they don't get the chance to stop it, but having a turn cycle and having to do combat damage to an opponent make these kind of cards feel good when you get them to go off. Iymrith, Mischievous Catgeist Flip and things like that are draw and they are strong, but I've played a lot of them in one deck and have never had opponents groan at it like they do when someone plays rhystic.
But to add one, a card I've always loved is Soldevi Adnate because I really like cards that can get you back mana. It's not ramp as much as it is a step ladder to get you to something you really want on the turn you really want it, and I always felt that was way more fair than like powering out tron or something.
1 month ago
Hey K4m4r0 you might be interested by that (and maybe also my preceding posts):
It's awesome a wall that become an indestructible 8/8 with vigilance and trample for 3 !!!!
card:Rigo, Streetwise Mentor
It was a very long time we didn't had a set this interesting for Arcades.
1 month ago
My prerelease foil Esper Sentinel. I don't put staples just anywhere...they have to really truly fit! I don't have a white-based artifact deck yet. I think my stab at Tameshi, Reality Architect might be getting it, though! I felt similarly about Mystic Remora and Rhystic Study, and Tuvasa the Sunlit has enough card draw, so Tameshi might get those as well. Though I am excited to build him somewhat Bomberman (I love turning constructed archetypes into EDH decks)!
My white weenie Anthem tribal is really appealing for that Sentinel as well, though >_<
1 month ago
I'll get right down to it. I think you have +1/+1 counter support overkill here, and could use some ramp and draw action. I think that the comment above from Guerric covers a lot of the ramp, but I would also put Mirari's Wake on that list.
For draw, you do certainly have some amount, but I might suggest adding Lim-Dul's Vault and/or Diabolic Vision, Bringer of the Blue Dawn, Chulane, Teller of Tales and Garruk's Uprising. These choices are specifically good for your deck here, though obviously there are also the staples like Rhystic Study, and a slew of others. Being a 5-color deck, you could really choose anything.