Whenever an opponent casts a spell, you may draw a card unless that player pays .
|Have (2)||CompleteWaste ,|
|Want (11)||TheMagicFanatic , Pat_Dragonclaw , Rizumu21 , chalrain , Pato_Preto , FanDanStic , Insertname28 , Izovlon , Lightwatch , Laereth , Darui|
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander's Arsenal (CMA)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rhystic Study Discussion
18 hours ago
@Snap157 great feedback. I have every card mentioned so I will be making a few of these suggested changes. Let me explain a few of these choices as well.
I'll be keeping:
- Mirrorpool for now, I may take it out but a land that can clone Gyruda sounds fun.
- Sire of Stagnation because I feel like landfall strategies are going to become more common after Zen Rising and I have a foil one and I love the art.
- Crush of Tentacles is in the deck for flavor reasons, I put it in instead of Cyclonic Rift.
- Rise of the Dark Realms just because I love big flashy plays that do dumb stuff.
Cards I'll be swapping out
- Ravenous Chupacabra, it's a single target so maybe I'll swap him for Slum Reaper, I don't know for sure yet.
- Thassa's Oracle, I had Doomsday in here but I took it out because I don't like ending games early. I play for fun and love long, grindy games. Maybe I'll add in a fail-safe like Dread so I don't kill myself with my own commander.
I'm still figuring out what to swap out for some other suggestions but I plan on adding Rhystic Study and probably Thought Vessel. I am currently running Thorn of the Black Rose instead of Phyrexian Arena because I could get her off a Gyruda trigger.
I really appreciate the feedback!
19 hours ago
Things like Fellwar Stone, Sol Ring, Prismatic Lens, Fractured Powerstone, Worn Powerstone, Wayfarer's Bauble, Talisman of Dominance, Dimir Signet, Arcane Signet, Thought Vessel, and Mind Stone would make a great ramp package here. I know you already have some here but I would take out Mirrorpool, Ravenous Chupacabra, Rise of the Dark Realms, Thassa's Oracle (if you dont have a way to instantly mill yourself), Conjurer's Closet, Sire of Stagnation and Crush of Tentacles. These are your lower impact higher cmc cards, and this will lower your average cmc so your deck will run smoother.
Additionally, I feel like there are some draw staples that are missing, such as Rhystic Study, Mystic Remora, Necropotence, Phyrexian Arena, Visions of Beyond (if you lean into the mill strat), Sign in Blood/Night's Whisper, and things like Brainstorm, Preordain, Ponder, and Read the Bones. Think about the higher cmc in your advantage section to replace for a few of these, I usually shoot for 10. hope this helps!
1 day ago
Well, because most relevant enchantments are white and/or green, it works. Basically the difference is that the spell can kill Rhystic Study and such in Blue. Basically, the difference is that Black EDH players can now deal with some of the more annoying effects.
Now, I have a few arguments defending the card:
First, Black's color identity is about paying life and sacrificing creatures and discarding cards to do just about anything. In fact, the only real thing black can do without that is force opponents to discard and kill creatures. So this is perfectly within the color pie.
Second, when it comes to game design, you don't typically want to deny a playstyle a core game function. For instance, Green and Blue still have creature removal, just worse than the other colors. Blue can technically deal with any permanent, and can deal with spells. This is balanced. The problem is in Black and Red: neither could deal with Enchantments, and Black can't touch artifacts. They should be able to deal with said permanents, but in odd ways, like bouncing and fighting.
It's a great step. It's not something we need to see in every set, but it is something that is super relevant to nonStandard formats. Even if this card is just reprinted every once in a while, then Wizards has managed to balance Black's ability to deal with enchantments in a great way.
Don't focus on the color pie -- that's entirely there to prevent colors from being too same-y. Good game design means that everyone can do every core function, which means being able to remove all permanents. If some people have weaker ways to complete some core functions, fine, that can be balance. But if someone can't do something you make a lot of feelbad, and it forces players to use more colors. There's a reason 5c goodstuff isn't always a thing, and it's because you don't need 5 colors to attack every single strategy. You mainly want green and black or blue in most cases, because that setup can deal with everything relevant.
2 days ago
I know you're going for voltron, but why not some good staple commander enchantments? Burgeoning is great for ramp with all your draw effects, Rhystic Study and Smothering Tithe will just get you sooo much mana and card draw cause no-one wants to pay, also as mentioned above Eidolon of Blossoms is totally worth it. Voltron strategy's biggest weakness is card draw so you need all you can get.
I noticed you have Bear Umbra- I would also add Sword of Feast and Famine (if budget allowed) for untap effect with all your land enchantments, but with only 10 ramp enchants you might not need it- I would make an argument to go up to 12-16 land enchants though, cause card draw wants ramp.
Also, if you're going the Voltron route, I highly recommend paying specifically close attention to vigilance, hexproof, and indestructible. They're so important in Voltron. I see you already have a good amount, but if you can try to find one more enchantment for each.
I know I've given alot of suggestions on what to add but not what to cut... sorry lol. I'll try to find some stuff I think might not be as good.
3 days ago
And while I love Life's Legacy and Return of the Wildspeaker, Life's Legacy only draws cards equal to his power thus I won't get the doubled damage that I do with cards like Hunter's Insight. Wildspeaker only apply to non-humans and sadly Rafiq is a human, so that doesn't really work out for me. I am still considering Life's legacy though because I usually pump him to 7-11 and two mana draw 7 cards is pretty good still. I'm just trying to figure out if it's worth sacrificing Rafiq which my whole gameplan revolves around. Rhystic Study is definitely higher up on my list now though. Do you think cutting Lotus Petal for it would be worthy? And besides this, what else could I do to include cards like Mystic Remora (Its in the deck now but I had planned to cut it later), Windfall, etc.
3 days ago
Good build. The format on the page is a bit troublesome for those of us who are colorblind, however.
Also, you have a helluva lot of ramp. You're commander only costs 4, your average CMC is 2.00, more than a quarter of the deck is one mana or less, and you're running 13 ramp spells? Personally, I'd cut that down a bit, and use the space for draw and protection. For the latter of those, I'd reccomend at least a couple counterspells (Arcane Denial and Mana Leak come readily to mind), and Whispersilk Cloak which doubles as evasion.
That's all I got. Cheers!
5 days ago
Stern Mentor doesn’t fit the flying theme, or really the theme of the deck at all. I don’t see really many other mill cards.
I see Rhystic Study in your maybe board- this card is amazing in 3+ player games, and definitely worth the $27 investment.
1 week ago
Hey there! As a fellow Zaxara player, I have some suggestions you might want to consider!
- Parallel Lives - Double the hydra tokens
- Vorel of the Hull Clade - Double a hydra tokens power
- Primal Vigor - Now you get double the tokens that each have double the power
- The Ozolith - If a hydra token dies, keep the counters
- Burgeoning, Exploration, Arcane Signet, Sylvan Caryatid, Three Visits, Oracle of Mul Daya for ramp
- Dark Confidant, Sylvan Library, Necropotence, Rhystic Study for draw
Check out my Hydra deck here!