Kodama of the East Tree

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Kodama of the East Tree

Legendary Creature — Spirit

Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)

MeneerDutchy on Henzie “The Toolman” Taylor ETB

3 weeks ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

freezerboy on The Cheating Green Monster

1 month ago

No problem Kamerot, thanks for the suggestions. I actually had a few of these in the deck and pulled them out for some other options. Temur Sabertooth being one of them. I'll add them into the maybeboard since they do have some nice use cases. I'll def have to pick up a Kodama of the East Tree.

Feel free to link the deck since that sounds very much up my alley.

Kamerot on The Cheating Green Monster

1 month ago

Sorry it took longer to respond than I intended. I love the premise and have a couple suggestions.

  • Silklash Spider - great blocker and has a X damage ability to wipe out fliers
  • Ram Through - this card is amazing and can work as a surprise wincon/player removal
  • Pathbreaker Ibex - if you're not opposed to winning via combat, this will be a powerhouse with ghalta as your commander.
  • Temur Sabertooth - this is awesome for reusing creatures with etb effects. Eternal Witness is the big one so you can keep grabbing those damage spells and reusing them.
  • Kodama of the East Tree - I see this is already on your maybe board. And I highly suggest it. You can use as ramp or to fill your board, basically doubling your rate of play. It really is a fantastic card.
  • I don't know if you want to get heavy into combos or not, but if you do, a buddy of mine has an awesome deck you should check out. It's a mono green deck that plays like a blue deck. I can throw you a link if you'd like.

    Gidgetimer on Helping to continue a cycle

    1 month ago

    A formatting tip:

    Looking at what "would" happen is something replacement effects do. Looking at what did happen is what triggered abilities do. You need to bring the templating into accordance with one or the other. Since this type of effect is usually a replacement effect (denoted by "If...would...instead"), I would change it to a replacement effect using Chatterfang, Squirrel General as inspiration. "If one or more tokens would be created under your control, those tokens plus a 4/4 green Dragon creature tokens are created instead." Alternatively you could make it a triggered ability, but you would have to exclude tokens made by itself. To do this I would take inspiration from Kodama of the East Tree. "Whenever one or more tokens are created under your control, if they weren't created with this ability, you may create a 4/4 green Dragon creature token."

    TypicalTimmy on Card creation challenge

    3 months ago

    Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

    Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

    • It's my Turn 9.

    Game ended with me at 24 life.

    Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

    Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

    I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


    Challenge Dominance

    Enchantment

    At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


    Wild T-T

    Aspect02 on If i have Kodama of …

    3 months ago

    I was playing as normal and i had Kodama of the East Tree and Sakashima of a Thousand Faces as a copy of Kodama and i played Prime Speaker Zegana and i drew my cards and continues the kodama trigger and they told me that Kodama trigger would resolve first and i thought that they would trigger at the same time allowing me to choose the order and if this is true the when do i draw the cards?

    king-saproling on Shitty Gritty Landfall Shenanigans/Combo

    4 months ago

    Amulet of Vigor might be worth including since it works well alongside Scapeshift, Splendid Reclamation, Lotus Field, Mesmeric Orb, etc.

    Others you might like are Bone Miser, Stone-Seeder Hierophant, Sakura-Tribe Scout, Burgeoning, Sylvan Scrying, Dread Return, Dryad Arbor, Deserted Temple, Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Kodama of the East Tree, Dark Ritual, Hickory Woodlot, Peat Bog

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