Kodama of the East Tree
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kodama of the East Tree

Legendary Creature — Spirit


Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)

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DraconicDestruction on Omnath, Locus of Landfall

3 weeks ago

you could run Kodama of the East Tree for its combo potential (it, Gruul Turf, and Omnath, Locus of Rage lead to infinite 5/5 elementals by playing gruul turf and then returning it to your hand, causing an elemental to get created and then use kodama's ability to get down gruul turf again, causing another 5/5 to be created and so on)

DraconicDestruction on Rumbling Rumbling Omnath's Coming

1 month ago

One card that could perform well is Kodama of the East Tree, because it, Omnath, Locus of Rage, and Guildless Commons/Gruul Turf enable infinite landfall triggers (when you play gruul turf return it to your hand, because kodama will allow you to put it onto the battlefield because of the 5/5 elemental entering due to omnath, enabling infinite landfall triggers and elementals. (all of that aside, it allows you to get down 2 lands per turn instead of 1)

JoyTheEnbySliverLover on If you copy card:Kodama of …

1 month ago

Gidgetimer, this rule does imply that the copied triggered ability would not trigger the original ability due to the wording of Kodama of the East Tree. The ruling you shared says "A copy of an ability has the same source as the original ability" which conflicts with Kodama's triggered ability saying "if it wasn't put on the battlefield by this ability". The ability has the same source and thus doesn't allow itself to trigger that ability. However, if I had another Kodama on the battlefield, they would both infinity trigger each other though as they are different sources triggering.

As for my curiosity about repeatedly having the ability trigger, I was asking because copying the ability and getting a trigger out of it would double amount of creatures I could put out for each activation of Strionic Resonator, thus allowing me to use less time and resources.

Regardless, thanks for the response and I wish you all the best.

Gidgetimer on If you copy card:Kodama of …

1 month ago

There is no unambiguous rule to point to for this question. There is a rule about copying abilities and effects that count how many times an ability has resolved though. So I feel confident saying that the copy of the ability is treated as being the same ability for the purposes of Kodama of the East Tree triggering.

707.10b A copy of an ability has the same source as the original ability. If the ability refers to its source by name, the copy refers to that same object and not to any other object with the same name. The copy is considered to be the same ability by effects that count how many times that ability has resolved during the turn.

As for your second question. If you can repeatedly untap Strionic Resonator at instant speed there would be no need for the copy to trigger the Kodama. You could just copy the original over and over again. (assuming that we were also not mana limited as well as the assumption about untapping)

JoyTheEnbySliverLover on If you copy card:Kodama of …

1 month ago

So if I had a permanent enter the battlefield, the triggered ability of Kodama of the East Tree would trigger and I could put another permanent on the battlefield. If I copied the ability whilst it is still on the stack, with a Strionic Resonator, I would be able to put a third permanent onto the battlefield.

My question is, would the 3rd permanent put onto the battlefield by the copied ability cause the original triggered ability of Kodama of the East Tree to trigger again?

If so, would that mean I could reuse the Strionic Resonator over and over again to put permanents from my hand onto the battlefield? (For the purposes of the question, forget about the fact that I would have to untap the Strionic Resonator every time I want to use it. Just assume I have a way of untapping it at instant speed.)

multimedia on Muldrotha, the gravetide

2 months ago

Hey, interesting Zombie theme. There's many excellent cards here, but also way too much filler for a 500+ budget. I presume the wincon here is Captain? With Gravecrawler combos of Altar or Rooftop?

Only 11 ramp sources here with only 33 lands are low numbers for Muldrotha. I don't consider Explosive Vegetation and Circuitous Route playable ramp either with a $100 low budget let alone a higher $500+ budget. There's so many ramp choices that have better interaction with Muldrotha that aren't 4 mana. 3.5 avg. CMC (mana curve) is high for only these numbers too. Something should give? Either add more ramp, add more lands, cut the lesser high CMC cards, or do all this to improve your deck?

To reduce mana curve these are some cards to consider cutting?


The Spirit tribal theme is not needed here. Some Spirits are fine, if the card is good by itself or helps Muldrotha some other ways and doesn't need other Spirits. There's a reason that Cemetery Desecrator isn't even $1 and is a Mythic rare, it's a terrible card for 6 mana. Drownyard Amalgam is at least not Mythic, but is just as bad for a five drop. You don't need these Zombies, they aren't helping your deck in any way for their mana cost.

It can help to see a deck list that's not 99 cards yet, but has been stripped of a lot of fat. Seeing a list this way can help to smooth the mana curve by adding more cards at certain parts of it that need more such as two drops here. In boarder terms consider more ramp, draw and low mana cost reanimation/self-mill enablers to setup Muldrotha and Zombies?

Good luck with your deck.

Necrosis24 on Land creature deck?

2 months ago

I'm assuming you are centering the deck around Gilt-Leaf Archdruid

If you are going mono green:

Ashaya, Soul of the Wild with mana dorks is pretty great with landfall triggers such as Lotus Cobra, Avenger of Zendikar

Kodama of the East Tree + Kamahl, Heart of Krosa with plenty of card draw and landfall token generation Kodama will help you ramp out lands quite quickly and Kamahl will provide the wincon through combat damage assuming you animate your lands.

Yedora, Grave Gardener is a good choice for a morph landfall deck with a sac outlet like Altar of Dementia and utility morphs like Ainok Survivalist can be quite fun. Though this doesn't quite fit with the Archdruid. But on the alternative she goes infinite with Life and Limb/Living Lands. Life and limb also works well with Sporemound. If anything you can use Maskwood Nexus to make Gilt-Leaf Archdruid work which also makes some other landfalls get more powerful with Life and Limb in play.

Otherwise you can go elf/druid tribal and use commanders like Marwyn, the Nurturer.

Some other mass Land animation spells: Sylvan Awakening, Rude Awakening, Ambush Commander.

NinjaKitty778 on Gym Leader Mayael Wants to Battle

2 months ago

NV_1980 I made some of those changes! I upgraded the ramp by adding Arcane Signet, Chromatic Lantern, Fellwar Stone, and Nature's Lore. For more protection I added Archetype of Endurance, Asceticism, and Heroic Intervention. For some haste enablers I added Frenzied Saddlebrute and Surrak, the Hunt Caller. And finally, I was able to add Kodama of the East Tree.

After a couple of playtests I feel like the speed of the deck has increased by a couple turns and I'm a bit more aggressive. But what do you think of the changes?

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