Kodama of the East Tree

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Kodama of the East Tree

Legendary Creature — Spirit

Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)

Recommendations View more recommendations

NV_1980 on Gym Leader Mayael Wants to Battle

19 hours ago

After play-testing 10 games with this against some of my own decks, here's what I found:

  • In 6 out of 10 games, I could only play lands and cast Mayael for the first 6 turns, after which I could start using her ability. In 2 out of 10 games, I could also cast a ramp spell and play one more land (so I could use her ability by turn 5). In the two remaining games, it took longer to utilize Mayael (7 and 8 turns) and/OR hard-cast creatures. In my meta, this is a bit problematic as it is just too slow. I understand you don't want to include mana-weenies, because they mess up the results of Mayael's ability, but maybe you could consider some more ramping options. Some more mana-rocks maybe? Arcane Signet, Fellwar Stone and Chromatic Lantern come to mind.
  • Mayael is quite vulnerable. In the games I tested, she was dispatched multiple times with ease. Since you're relying on her for most of your strategy, maybe include some more protection like Swiftfoot Boots, Boros Charm, Flawless Maneuver, Vigor, Asceticism or Archetype of Endurance.
  • The speed of your deck could also be improved by adding a few haste enablers; maybe stuff like Rhythm of the Wild or Fervor?
  • Last but not least, with so many nice high-cost beaters in your deck you could also greatly benefit from the use of cards like Cream of the Crop, Lurking Predators and especially Kodama of the East Tree.

Hope some of this helps. Good luck with your brew.

DrukenReaps on Need ideas for a flicker …

3 days ago

I would recommend just starting with EDHRec's Blink Theme page. I know it's maybe an obvious suggestion full of obvious cards but it'll give you a baseline to work from with few outright 'bad' options imo. https://edhrec.com/themes/blink

Adventure seemed like a neat idea but when they printed things like Rosethorn Acolyte.... I dunno, maybe there are some worthwhile? This one definitely isn't.

Emiel the Blessed would be solid, another great option would be Kodama of the East Tree.

If I may though. Since you're making a custom card here as the commander I'd recommend the commander have the ability to flicker/blink the other cards in the deck rather than necessarily being the target itself. There are 100s of cards with ETB and LTB triggers but only so many cards which blink a target or multiple targets.

So my own suggestion would be to remove Winnie the Pooh's ETB ability and put something like-

Sacrifice 2 food tokens: Exile target permanent until the end of the turn.

Or something along those lines. This is still flavorful to Winnie, he needs to eat before he adventures with a friend of course. This is just my suggestion due to a lack of blink effects compared to ETB effects. Take it or leave it as you choose.

enpc on Don't Blink, or You'll Miss It!

1 month ago

Kodama of the East Tree would be a good card for the deck. Seems like a good way to get a lot of stuff into play very quickly. Plus you can run it in a line with Felidar Retreat (this card is just good with lands) and one of the ravinca bounce lands to make infinite 2/2 tokens. Also, given that you're leaning into a lands theme, replacing stuff like Thran Dynamo with Skyshroud Claim and Thought Vessel with Nature's Lore / Three Visits / Farseek will give your deck more consistency and more late game value (since you run cards like Mirari's Wake).

Also, stuff like Momentary Blink is ok, but Ghostly Flicker is better as it lets you hit two things and forms yet another infinite mana line with Eternal Witness and Peregrine Drake.

Niko9 on Bant Roon EDH

2 months ago

Nice list : )

I don't have a Roon deck, but I do play some flickery things, so a few maybe cards that I can recommend, just take it with a grain of salt because I don't know for sure.

Eldrazi Displacer is crazy good at flickering but you would need more colorless utility lands and it can get a little dicey

Teleportation Circle can be a great way to reuse etb effects. It doesn't give you the versatility of like Ephemerate that can protect your creatures too, but it is great for hitting more and more etbs.

Glorious Protector in play is sometimes worse than Restoration Angel but sometimes way better too. Having a few really good creatures under the protector can make opponents just not want to attack into you because you have a decent blocking body that you want to send to the yard.

Guardian of Faith doesn't hit all your etbs again, but it does a great job of protecting your board and can be really great at the right time.

Sigrid, God-Favored is flash removal that you can flicker to find a new target.

Kodama of the East Tree could also turn your blinks into insane value, and there is always the classic Craterhoof Behemoth as a finisher.

So, not sure if those help, but just throwing some ideas around at it : )

DreadKhan on [Don Giovanni!] Amareth Artifacts & Proliferation

2 months ago

Have you thought about throwing in a Kodama of the East Tree to cheat more stuff into play? You've got tons of card draw, so I feel like it'd do some work for you.

Not sure if you really need it, but War Tax is a very useful effect since it can scale and can be used vs anyone reliant on attacking to just turn their deck off, stuff like Najeela or Zur can generate immense value, but only if they can actually swing at someone.

I notice you don't really run much interaction, but maybe Transmogrifying Wand would fit? Hitting 3 creatures for 6 mana over 3 turns is decent value for a single card, and if you can add counters to it somehow you can keep Oxing stuff, 2/4 vanillas are really bad in Commander compared to almost any creature people choose to run.

For lands, have you thought about Karn's Bastion, or perhaps Nesting Grounds? I feel like Proliferate is good with your counter payoffs, and moving them around can be very powerful. Technically you can move a bad counter to someone else's permanent.

Cool deck, very good presentation for it too!

MeneerDutchy on Henzie “The Toolman” Taylor ETB

4 months ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

freezerboy on The Cheating Green Monster

5 months ago

No problem Kamerot, thanks for the suggestions. I actually had a few of these in the deck and pulled them out for some other options. Temur Sabertooth being one of them. I'll add them into the maybeboard since they do have some nice use cases. I'll def have to pick up a Kodama of the East Tree.

Feel free to link the deck since that sounds very much up my alley.

Kamerot on The Cheating Green Monster

5 months ago

Sorry it took longer to respond than I intended. I love the premise and have a couple suggestions.

  • Silklash Spider - great blocker and has a X damage ability to wipe out fliers
  • Ram Through - this card is amazing and can work as a surprise wincon/player removal
  • Pathbreaker Ibex - if you're not opposed to winning via combat, this will be a powerhouse with ghalta as your commander.
  • Temur Sabertooth - this is awesome for reusing creatures with etb effects. Eternal Witness is the big one so you can keep grabbing those damage spells and reusing them.
  • Kodama of the East Tree - I see this is already on your maybe board. And I highly suggest it. You can use as ramp or to fill your board, basically doubling your rate of play. It really is a fantastic card.
  • I don't know if you want to get heavy into combos or not, but if you do, a buddy of mine has an awesome deck you should check out. It's a mono green deck that plays like a blue deck. I can throw you a link if you'd like.

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