Kodama of the East Tree
Legendary Creature — Spirit
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
|Have (2)||Kotakiva ,|
|Want (2)||jw560211_magic , Azvac|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kodama of the East Tree Discussion
19 hours ago
I just noticed as well that you run both Parcelbeast and Scute Swarm have you considered adding Retreat to Coralhelm and any bounce land such as Guildless Commons? Its a bit convoluted but a fun combo and the bounce land would also go infinite with Kodama of the East Tree and Field of the Dead making you infinite zombies.
2 weeks ago
I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.
I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.
If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.
3 weeks ago
Cheap permenants that you can lay down with Vaevectis or other similar cards that then also give you mana: Wood Elves, Farhaven Elf, and Solemn Simulacrum and Yavimaya Elder also lets you draw so you can sac him with Asmadi for a profit. For similar "when permanent enters the battlefield" effect maybe Reclamation Sage and Acidic Slime.
Chaos Warp is a staple of jund and you could use it if someone tries to get rid of Asmadi. Deathsprout and Decimate are really good jund removal cards as well. Primal Surge is a lot of mana but a good alternative win condition.
Also assuming that Asmaldi gets to stay on the field then here are some good cards that let you make sure whatever you get with him is good: Augur of Autumn, Haunted Crossroads, Hua Tuo, Honored Physician, Varragoth, Bloodsky Sire, Brutalizer Exarch, Courser of Kruphix, Vizier of the Menagerie, Crystal Ball, and Call of the Wild. On the other hand, here are some cards to make sure whatever your opponents get from Asmaldi isn't good: Painful Memories, Agonizing Memories.
Then here are some big creatures you could get for free with Asmaldi: Woodfall Primus, Borborygmos Enraged, Kodama of the East Tree, and Artisan of Kozilek. Lurking Predators is also useful for this feature as well as setting up what's on top of your deck.
Mortuary Mire is probably a good addition to the deck as well.
1 month ago
Hello friend, I see you like bouncelands, Kodama of the East Tree is a good friend with bouncelands.
See you around! :)
1 month ago
Heya The_boltspeedman, im glad you like it. It’s a ton of fun to play and really explosive. I would totally play tatyova even in a budget deck. Drawing you at least 1 extra card a turn is already good. But with Kodama of the East Tree it gets nuts. Kodama allowing you to put another land into play whenever you play a land, create a token and whenever any other permanent enters the battlefield on your side really makes tatyova do a lot of work. And yes, krosan drover is nice here. But with the deck already running 23 (I guess) cost reducers and ramp cards, it’s not really needed anymore. But you could totally use it as a replacement for more expensive ramp pieces.
2 months ago
2 months ago
unwucht, yeah Splendid Reclamation is a good option to add, especially after a Scapeshift, but I decided to stick with Life from the Loam over that when I chose between the two when I decided to not have both included. If I ever decide to switch back to a land destruction sub theme, I would definitely have Splendid Reclamation added. How has your brew been holding up? Any new adjustments? Any good stories to share? I’ve been experimenting with Kodama of the East Tree and a token generator with a bounce land as a combo, also, Kodama pairs well with Meloku the Clouded Mirror especially with a haste enabler onboard. It’s been fun.
2 months ago
update on thoughts on sets released since last post:
Modern Horizons 2
Interesting as a concept. Only issue is it broadcasts the shenanigans well before it's possible to execute.
I think that with Kodama of the East Tree and the ability to ramp off land ETBs, this is an autoinclude in all Windgrace decks. It's technically better than a Lotus Cobra in that the mana sticks around, just one more mana to cast.
Just straight autoinclude now. Fixes mana issues, allowing for more possibilities with utility lands.
Adventures in the Forgotten Realms... moving on
Innistrad Midnight Hunt
Pretty good, does a lot of things you want to see, however there it does not allow you to put lands into the graveyard, they simply go to hand, so it will not necessarily synergize well with other engines. Further, as a 5-drop, you will probably have already unloaded your lands onto the battlefield so the second ability won't usually be too crash hot. I would hesitate to call this an auto-include, especially at current prices.
Honestly Courser of Kruphix at least gives you life. I don't imagine (at least with this build) that with the number of creatures you can reliably meet the Coven conditions. It does have upside, but it requires the player to jump through hoops to get it. It's no Oracle of Mul Daya, but I can see an argument for preference.
I've seen this one bandied around, and honestly Harrow just does this better. It can act as removal, and has flashback but honestly Assassin's Trophy or Windgrace's Judgment act as broader, more reliable responses to real, immediate threats, and the ramp aspect is about average. The flexibility is good, but the power is just lacking to make this an auto-include.
Innistrad: Crimson Vow (so far)
Honestly I'm actually excited to see this kind of card, once it hits the battlefield you could cycle through a fair amount of the deck given the amount of lands. It's a given that the lands enter tapped but it gives the potential for an absolutely insane turn with anything like a Dread Presence and Urborg, Tomb of Yawgmoth, or a Valakut Exploration (though just be careful not to mill out)